cover
Contact Name
Diyas Age Larasati
Contact Email
larasati_age@yahoo.co.id
Phone
+628563573544
Journal Mail Official
trapsila@uwks.ac.id
Editorial Address
Faculty of Language and Science Universitas Wijaya Kusuma Surabaya Jl. Dukuh Kupang XXV/ 54, Surabaya
Location
Kota surabaya,
Jawa timur
INDONESIA
Trapsila: Jurnal Pendidikan Dasar
ISSN : 26857642     EISSN : 26858207     DOI : http://dx.doi.org/10.30742/tpd.v2i2
Core Subject : Education,
Journal Trapsila focuses on theoretical issues and pedagogical practices in elementary education. The Journal welcomes submissions on all aspects of Elementary Education in the form of articles that report original research, analyze practice, discuss local and national policy and initiatives, offer a comparative perspective on research and policy and report on major research projects. Journal Trapsila contains research publications in the field of Elementary Education, including Civic education, Character Building, Bahasa Indonesia, English Language, Mathematics, Science, Social Science, Arts, Instructional Media, Learning Technology, and Elementary School children Psychology. The focus and scope of this journal are: Elementary education research. Elementary school learning. Elementary school literation. Elementary school learning media. Curriculum development in Elementary school.
Articles 145 Documents
Peningkatan Hasil Belajar Tema Hidup Bersih dan Sehat melalui Pendekatan Saintifik Berbasis Pembelajaran Daring pada Siswa Kelas II SDN Jajartunggal III/452 Surabaya Widyaningrum, Rizky
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 1 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i1.1498

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar tema hidup bersih dan sehat melalui pendekatan saintifik berbasis pembelajaran daring pada siswa kelas II SDN Jajartunggal III/452 Surabaya. Analisis masalah pada penelitian ini adalah rendahnya hasil belajar siswa (dibawah nilai KKM) yang dikarenakan adanya pandemi Covid19 yang mengharuskan siswa belajar secara daring di rumah masing-masing. Subjek pada penelitian ini adalah siswa kelas II-D SDN Jajartunggal III/452 Surabaya Tahun Akademik 2020/2021. Dengan jumlah 31 siswa yang terdiri dari 14 siswa laki-laki dan 17 siswa perempuan. Penelitian ini menggunakan desain Penelitian Tindakan Kelas (PTK) melalui kegiatan siklus 1 sampai dengan siklus III.Nilai rata-rata siswa dari hasil tes siklus I yaitu 75,16. Dari hasil tes pada siklus I terdapat 17 siswa dinyatakan tuntas yaitu 54,84%, sedangkan yang belum tuntas belajar siklus I terdapat 14 siswa yaitu 45,16. Nilai rata-rata siswa dari hasil tes siklus II yaitu 81,77. Dari hasil tes pada siklus II terdapat 23 siswa dinyatakan tuntas yaitu 74,19%, sedangkan yang belum tuntas belajar siklus II terdapat 8 siswa yaitu 25,81%; (3) Dari data siklus III hasil belajar siswa sudah sangat baik dengan sebagian besar sudah melampaui KKM, hal ini ditunjukkan dengan nilai rata-rata siswa dari hasil tes yaitu 95,16. Dari hasil tes pada siklus III terdapat 28 siswa dinyatakan tuntas yaitu 90,33%. Dengan demikian hasil belajar hasil belajar tema hidup bersih dan sehat dapat meningkat dengan sangat baik melalui pendekatan saintifik berbasis pembelajaran daring.Kata Kunci: hasil belajar, pendekatan saintifik, pembelajaran daring, sekolah dasar.
Peningkatan Hasil Belajar Matematika Materi Pecahan dengan Media Benda Konkrit pada Siswa Kelas II SDN 02 Kemiri Tahun Pelajaran 2020/2021 Pratiwi, Ratna Nurhayati; Minsih, Minsih
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 1 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i1.1463

Abstract

Matematika merupakan muatan pelajaran yang memerlukam kemampuan bernalar dalam mempelajarinya. Namun masih banyak siswa yang kurang dalam memahami matematika khususnya pada materi  pecahan. Hal tersebut ditunjukkan dari hasil nilai ulangan 50% lebih siswa tidak mencapai KKM yang ditentukan. Penelitian ini bertujuan untuk mendeskripsikan penggunaan media benda konkrit dapat meningkatkan hasil belajar matematika materi pecahan pada siswa kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Jenis Penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek yang digunakan dalam penelitian ini adalah siswa kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021.  Siswa tersebut terdiri dari 21 siswa diantaranya ialah 11 siswa laki-laki dan 10 siswa perempuan. Penelitian ini dilakukan dalam dua siklus. Hasil dari penelitian ini ialah media benda konkret dapat meningkatkan hasil belajar matematika materi pecahan siswa kelas II kelas II SD Negeri 02 Kemiri tahun ajaran 2020/2021. Hal ini terbukti pada kondisi awal sebelum dilaksanakan tindakan nilai rata-rata siswa 61,43 dengan prosentase ketuntasan sebesar 47,62%, siklus I nilai rata-rata kelas 73,10 dengan prosentase ketuntasan klasikal sebesar 61,91% dan siklus II nilai rata-rata kelas meningkat menjadi 81,90 dengan prosentase ketuntasan sebesar 80,95%. 
IMPLEMENTASI PENILAIAN FORMATIF AUTENTIK ERA PEMBELAJARAN DARING BERBASIS PERMAINAN DIGITAL SEDERHANA KELAS II SEKOLAH DASAR Turnip, Sinthia Marlina Amperawati; Cendana, Wiputra
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 1 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i1.1454

Abstract

Pemahaman guru mengenai tujuan dari penilaian autentik sudah tergolong baik namun pada tahap implementasi, penilaian yang diterapkan ternyata belum sepenuhnya menerapkan kaidah penilaian yang autentik. Era pembelajaran daring menuntut guru untuk tetap melaksanakan penilaian formatif yang autentik sesuai dengan standar kurikulum agar guru dapat melihat perkembangan belajar siswa yang menyeluruh dan pertumbuhan siswa dapat dimaksimalkan. Kepasifan siswa, tidak meratanya kesempatan berkontribusi, pertanyaaan yang tidak kritis, dan masalah dalam pemberian umpan balik merupakan indikator penilaian yang tidak autentik. Tujuan penulisan makalah ini hendak memaparkan strategi guru dalam mengimplementasikan penilaian formatif yang autentik berbasis permainan digital sederhana pada siswa kelas II SD. Metode penelitian yang digunakan adalah kualitatif deskriptif. Berdasarkan hasil penelitian menujukkan bahwa implementasi penilaian formatif melibatkan PowerPoint untuk menampilkan pertanyaan pada permainan dan menggunakan fitur pada Microsoft Teams untuk melakukan interaksi secara sinkronus. Pada saat siswa menjawab, guru akan menilai mereka berdasarkan rubrik dan memberikan umpan balik secara langsung. Permainan digital sesungguhnya sudah banyak beredar di platform dan website online. Permainan ini dapat digunakan juga sebagai media penilaian. Bagi guru yang mengajar di sekolah dengan kondisi gawai yang terbatas dan sinyal yang kurang memadai, bisa mencoba merancang penilaian menggunakan PowerPoint dengan beberapa modifikasi menggunakan fitur-fitur menarik di dalamnya.
Evaluasi Pelaksanaan Pembelajaran Online (E-Learning) Selama Masa Pandemi COVID-19 di SDI Sabilillah Sidoarjo Izzudin, Muh Ariz; Baalwi, Muhammad Assegaf; Ali Thoufan, Moch. Fabet
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 1 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i1.1458

Abstract

This study aims to evaluate the implementation of online learning (e-learning) during the Covid-19 pandemic at SDI Sabilillah. This type of research is evaluation research with a quantitative research approach. The method used in this research is descriptive method. Data collection techniques in this study used teacher and student questionnaires based on the CIPP evaluation model (context, input, process, product). The sample in this study was 11 teachers and 15 high class students. The results of this study indicate that the score obtained by the teacher based on the understanding and management of e-learning based learning is in the high category with a percentage of 87.78%. The scores obtained by students based on understanding of e-learning based learning were included in the high category with a percentage of 82.16%. Based on the discussion obtained from the results of the questionnaire, e-learning-based learning activities were carried out well (structured, on schedule and coordinated). Applications that are widely used are google classroom and google meet. Meanwhile, the obstacles experienced by teachers and students were the unstable internet network and difficulties in understanding the explanation from the teacher.
Penerapan Permainan Ular Tangga dalam Peningkatan Hasil Belajar Geometri Bangun Ruang di Kelas v SD 006 Rambah Samo munadah, reny; Rahayu, Puput Sri; Pranandari, Erliska; Jukia, Fitri; Rosdianti, Vera
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 1 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i1.1445

Abstract

Abstract  This study aims to determine the increase in student learning outcomes through learning media for the game of snakes and ladders. The subjects of this study were 15 students of grade V SD 006 Rambah Samo, which amounted to 15 people in the 2020/2021 school year. This study consisted of 2 cycles consisting of the stages of planning, action, observation, and reflection. The instruments used to measure the improvement of student learning outcomes are test instruments and non-test instruments in the form of observation sheets, field notes, and documentation. The data obtained from the research results were analyzed using quantitative descriptive research, namely data in the form of numbers and can be expressed in units of count. The results of the data analysis showed that there was an increase in student learning outcomes in class V SD 006 Rambah Samo, after applying the playing method using snake and ladder medis by 26,67%. This can be seen from the increase in the average percentage of student learning outcomes in cycle 1 of 6,66% and in cycle 2 amounted to 33,33%. The small percentage of student learning outcomes who reach the KKM is due to constraints in online learning that were less effective during the Covid-19 pandemic.
Model Pembelajaran Inkuiri Terhadap Hasil Belajar IPA Siswa Sekolah Dasar Bria, Maria Demetriana; Popiyanto, Yudha; Larasati, Diyas Age
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 2 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i2.964

Abstract

Abstract The artikel is prospered to know effectively in the incubaton model of student’s learning. One of the problems in the learning process is students who have low grade in the classroom. The cause is that students are less active in learning, and also teachers who often teach without a model or method and therefore make itbdifficult for student to understand the model used in learning.In this method student is encouraged to be always involed and active learning. How was  always actively asking for any material that was presented to her teachers. And the quedtions don’t always have to be answered by the teacher. Because all students have same opportunity. For gave the answer to any questions asked by the teacher this incubaton model could incrase the student learning rwsult because studrns always have to search for the marks themselves the answer to any common problem. The system provided by will be more critical daam thinks this substion will be the more meaning, the roots which will always be understand and all students remember.Keywords: inquiri learning model, Learning Outcomes.
PENTINGNYA MEMAHAMI KARAKTERISTIK SISWA SEKOLAH DASAR DI SDN SUDIMARA 5 CILEDUG Magdalena, Ina; Yoranda, Dea Oktavia; Savira, Destri; Billah, Salsa
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 2 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i2.1203

Abstract

Penelitian ini dilatar belakangi dari adanya kegiatan pembelajaran yang kurang tanggap terhadap berbagai macam karakteristik individu. Untuk memenuhi tuntutan tersebut, guru perlu memahami karaketeristik siswanya. Jika guru dalam menyampaikan materi pelajaran kurang memperhatikan karakteristik siswa dan ciri-ciri kepribadian siswa tidak dijadikan pijakan dalam pembelajaran, siswa akan mengalami kesulitan memahami materi pelajaran. Upaya apa pun yang dipilih dan dilakukan oleh guru dan perancang pembelajaran jika tidak bertumpu pada karakteristik perseorangan siswa sebagai subjek belajar, maka pembelajaran yang dikembangkan tidak akan bermakna bagi siswa. Karakteristik siswa sangat penting untuk diketahui oleh pendidik, karena ini sangat penting untuk dijadikan acuan dalam merumuskan strategi pembelajaran. Strategi pembelajaran disusun oleh guru dan diimplementasikan melalui metode pembelajaran kepada siswa agar tujuan pembelajaran dapat dicapai secara efektif dan efisien. Penelitian ini menggunakan pendekatan deskriptif kualitatif, yaitu prosedur penelitian yang menggunakan data deskriptif berupa kata – kata tertulis atau lisan dari orang – orang dan pelaku yang dapat diamati. dan teknik pengumpulan data yang digunakan yaitu wawancara.
PENGARUH METODE INQUIRI TERHADAP LITERASI SAINS DAN HASIL BELAJAR IPA SISWA KELAS V SDN 4 SANGSIT handayani, nyoman lisna; Muliastrini, Ketut Erna
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 2 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i2.1422

Abstract

This research aims to investigate the effect of inquiry model implementation towards science literacy and science learning outcome of SDN 4 Sangsit. This was quasi-experimental research with Posttest-Only Control-Group Design. Research population was all students V SD 4 Sangsit which consisted of 40 students. A total of 40 students were selected as the sample which was determined by random sampling technique. Science literacy data were collected using questionniare and science learning outcome data were collected using multiple choice test. Data were analyzed using MANOVA (Multivariate Analysis of Variance) assisted by SPSS 17.00 for windows. Research results show: First, science literacy of students who followed inquiry method was better than students who followed conventional learning. Second, science learning outcome of students who followed inquiry method was better than students who followed conventional learning. Third, science literacy and learning outcome of students who followed inquiry method were significantly better than students who followed conventional learning.
Peningkatan Kemampuan Membaca dan Menyimak dengan Menggunakan Metode Speed Reading pada Pembelajaran Bahasa Indonesia. Billa Titania, Rizma; Bahtiar, Reza Syehma; Jarmani, Jarmani
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 2 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i2.923

Abstract

The writing of this article aims to improve reading and listening skills by using the method of speed reading in Indonesian language learning in fifth-grade elementary school students because Indonesian is the language we use in everyday life, therefore learning Indonesian must be taught to children as early as possible so that children can know well about the language in their country. The methodology used in this paper is the method of studying literature or it can be called a literature review. This literature review is an important tool as a context review to assist authors in completing a study. The results of this literature study make students faster in reading because in the process of speed reading there are also listening skills that help students not to read many times so they can understand the contents of the reading and not waste a lot of time and can facilitate the teacher in delivering all information. The skills of reading, listening and speed reading are a unity that cannot be separated because they are interrelated with one another. Keywords: Reading, Listening, Speed Reading method, Indonesian.
Pengembangan Media Pembelajaran Pop-Up Book Materi Perkembangan Teknologi Transportasi Bahasa Indonesia Kelas III SD Putri, Nur Oktafiani; Suryarini, Diah Yovita; Jarmani, Jarmani
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 2 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i2.931

Abstract

The author is writing describe development of 3D Learning media in the form of pop-up book for Bahasa Indonesia lesson with lesson material development of transportation technology for third grader elementary school. The learning media development in this study obtained its feasibility throughh media expert and material expert. This writting is in the form of qualitative using the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The author uses data collection techniques based on validity tests conducted by media masterful and material masterful. The results of writing a 3D learning media pop-up book for Indonesian subjects material development of third-grade elementary school technology that is included in the category of feasible/valid with the results of the media expert test reaches a percentage of 83.92% with validd criteria. While the results of the expert material test I reached a percentage of 77.08% with sufficient criteria valid/feasible and the results of the expert test material II reached a percentage of 100% with valid criteria / feasible. Based on the validity test, it can be summarized that the Pop-Up media that was developed entered into the criteria is valid/feasible so that this media is feasible and can be implemented in the classroom prac tice.Keywords: 3D Learning media, Pop-Up Book, Bahasa Indonesia, Development of Transportation Technology

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