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Contact Name
Verdi Yasin
Contact Email
verdiyasin29@gmail.com
Phone
+62213905050
Journal Mail Official
jmijayakarta@jayakarta.ac.id
Editorial Address
Jalan Salemba I No.10 Kel.Kenari, Kec.Senen, Jakarta Pusat 10430 Indonesia
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Kota adm. jakarta pusat,
Dki jakarta
INDONESIA
Jurnal Manajemen Informatika Jayakarta
ISSN : 27465985     EISSN : 27970930     DOI : 10.52362
Terbitan berkala ini bertujuan untuk menerbit hasil pemikiran ilmiah dan hasil penelitian yang dapat dipertanggung jawabkan oleh seorang peneliti/Author. Terbitan berkala ini juga konsentrasi dalam bidang Ilmu Komputer, Teknologi Informasi, Sistem Informasi, Rekayasa Perangkat Lunak dan Data Sains.
Articles 169 Documents
Sistem Pendukung Keputusan Pemilihan Sufor Untuk Balita Menggunakan Metode VIKOR dan ELECTRE Saputri, Nur Azizah Indah; Kaesmetan, Yampi R
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1796

Abstract

Proper nutrition is crucial for supporting the growth and development of toddlers, especially during the golden age, a critical period for building their fundamental abilities. One alternative source of nutrition besides breast milk is formula milk (SUFOR), which plays a significant role in meeting toddlers' nutritional needs. However, the wide variety of formula milk products with different nutritional contents, prices, and characteristics often makes it difficult for consumers, especially mothers, to choose the best option.This study aims to develop a Decision Support System (DSS) using the VIKOR and ELECTRE methods to assist consumers in selecting the best formula milk. The VIKOR method is applied to determine a compromise ranking by considering both the maximum and minimum utility values of each alternative. Meanwhile, the ELECTRE method compares alternatives pairwise based on predefined criteria to identify the most suitable choice. The selection criteria include nutrition, price, product availability, consumer reviews, packaging, and flavor variations.Data collection involves observations in several milk stores in Kupang City and relevant literature studies. The system is designed using PHP, MySQL, and Visual Studio Code to develop a web-based application with two user roles: admin and user. This system not only helps consumers make informed decisions but also raises awareness about the importance of formula milk nutrition. Ultimately, it is expected to contribute to improving toddlers' nutritional status and reducing stunting and wasting rates in Indonesia.
MODEL DINAMIS CAUSAL LOOP DIAGRAM (CLD) DALAM PERENCANAAN PARIWISATA OLAHRAGA YANG SMART DAN BERKELANJUTAN Husain, Husain; Krismono, Bambang; Taufik, Muhammad
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1641

Abstract

Pengembangan pariwisata olahraga yang cerdas dan berkelanjutan bersifat dinamis dan kompleks karena melibatkan banyak pemangku kepentingan yang saling terkait dan beragam, masing-masing dengan tujuan pengelolaan yang berbeda. Hal ini dapat memicu potensi konflik yang tidak diinginkan di antara para pemangku kepentingan. Mengingat tantangan yang dinamis dan kompleks dalam pengembangan pariwisata berkelanjutan, kemampuan untuk mengidentifikasi faktor-faktor kunci menjadi sangat penting. Oleh karena itu, perlu dilakukan analisis mendalam terhadap faktor-faktor yang mempengaruhi rencana penerapan pariwisata olahraga yang cerdas dan berkelanjutan, serta strategi yang diperlukan untuk menganalisis hubungan sebab-akibat dari faktor-faktor tersebut. Dalam penelitian ini, digunakan pendekatan dengan Sistem Causal Loop Diagram (CLD) untuk memetakan hubungan dinamis tersebut. Tujuan penelitian ini adalah untuk menemukan solusi guna mengatasi konflik di antara para pemangku kepentingan melalui pendekatan sistem dengan model Causal Loop Diagram.
IMPLEMENTASI METODE BERT DAN SVM PADA ANALISIS SENTIMEN GAME GENSHIN IMPACT Anindya, Fazha Safha; Kaesmetan, Yampi R
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1781

Abstract

The Genshin Impact game has become a global phenomenon with a large player base, especially in Indonesia, which is the 4th largest user country in the world. This study aims to analyze user sentiment towards the game by utilizing data from the social media platform X. The analysis was carried out by comparing two sentiment classification methods, namely Support Vector Machine (SVM) and Bidirectional Encoder Representations from Transformers (BERT). Data was collected through a crawling process using API X and processed through preprocessing stages, such as cleansing, tokenization, and stemming. The SVM method was chosen because of its simplicity in implementation, while the BERT method was used to explore the ability of deep learning to understand complex linguistic contexts. This study shows that BERT provides higher classification accuracy than SVM, especially in handling the diversity of language styles on social media. It is hoped that the results of this research can provide input for game developers to improve user experience through events that are more in line with community preferences.
APLIKASI PENGELOLAAN KEGIATAN KAMPUS BERBASIS MOBILE MENGGUNAKAN METODE AGILE Manalu, Ester; Simbolon, Yoel; Manihuruk, Rifaldi; Napitupulu, Virzinia; Surbakti, Efrans; Lumbanbatu, Vio
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1785

Abstract

Students in the campus environment often miss important information conveyed through WhatsApp or unstructured communication media. In addition, lecturers are not always able to monitor every message in the group, causing announcements to get lost among many other messages. This issue requires a solution in the form of a centralized and efficient campus activity management application. This application aims to make it easier for lecturers to deliver announcements directly and in an organized manner, while also serving as an integrated platform that supports communication between lecturers, students, and campus administration. The methodology used in this study includes internal data analysis based on daily operational observations on campus, as well as consultations with lecturers and students without involving surveys or questionnaires. The analysis is conducted to assess the technical, economic, operational, legal, and scheduling feasibility of the application development.The results of this study show that this application is feasible to develop using React Native for cross-platform development, Java script for the backend, and Firebase as the database. This application is also designed to comply with data security and privacy standards in accordance with regulations in Indonesia. With a simple and user-friendly interface, this application is expected to facilitate information delivery, save time, and improve the efficiency of campus activity management.
ANALISIS PENERIMAAN APLIKASI RAPORT DIGITAL MADRASAH MENGGUNAKAN ACCEPTANCE MODEL DI MAN 1 CIANJUR Putra, Ahmad Lutfiandi; Rozaq, Moch. Taman Abdul; Rachmada, Gilang Putera; Wibowo, Agung
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1737

Abstract

Raport digital madrasah (RDM) adalah sebuah sistem yang menggantikan format tradisional kertas dan pena dalam pelaporan perkembangan akademik siswa di madrasah. Sistem ini memanfaatkan teknologi informasi dan komunikasi untuk menyajikan data secara digital, yang memudahkan pengaksesan, analisis, dan pelaporan hasil belajar siswa. Guru tidak lagi harus menghabiskan waktu berlebihan dalam menghitung nilai secara manual dan dapat fokus pada kegiatan belajar mengajar yang lebih bermakna. Hal ini merupakan upaya untuk meningkatkan mutu pendidikan. MAN 1 Cianjur adalah salah satu instansi pendidikan yang menerapkan aplikasi RDM dalam pengelolaan nilai hasil belajar siswa. Pengujian tingkat penerimaan aplikasi Raport Digital Madrasah (RDM) pada penerapan sistem informasi di MAN 1 CIANJUR harus dilakukan untuk untuk mengetahui serta mengevaluasi tingkat penerimaan juga sejauh mana sistem aplikasi Raport Digital Madrasah (RDM) ini dapat diterima oleh pengguna, lalu apa saja yang mempengaruhi penerimaan mereka terhadap aplikasi tersebut. Pengukuran kelayakan sistem informasi dapat dilakukan berdasarkan efisiensi, efektivitas, dan kepuasan dengan menggunakan metode TAM (Technology Acceptance Model). Metode penelitian ini menggunakan metode kuantitatif dengan alat pengumpulan data berupa kuesioner. Hasil dari penelitian menunjukan bahwa tingkat penerimaan aplikasi berdasarkan persepsi variabel kemudahan (PEU), variabel kebermanfaatan (PU), dan variabel sikap terhadap penggunaan (ATU) diatas 80%. Nilai persentase setuju pada variabel kebiasaan (BITU) untuk membiasakan penggunaan aplikasi RDM sebesar 79%, dan nilai persentase setuju pada variabel penggunaan nyata (AU) sistem RDM dalam pengelolaan nilai siswa sebesar 81%. Hal ini berarti tingkat penerimaan aplikasi ini di MAN 1 CIANJUR cukup baik dengan persentase yang cukup tinggi, persentase ini dapat digunakan sebagai acuan untuk meningkatkan persentase penerimaan aplikasi Raport Digital Madrasah.
Media Pembelajaran Kampung Raja Prailiu Kabupaten Sumba Timur Berbasis Augmented Reality Duka, Alsha Day; Malahina, Edwin Ariesto Umbu
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1783

Abstract

The rapid development of digital technology has a significant impact in various fields, including cultural preservation. Augmented Reality (AR) is a technology that combines two-dimensional or three-dimensional virtual objects into the real world and then projects them in real time, making learning about culture more interactive and interesting. Effect House is a platform that allows the development of interactive AR effects, including Head tracking features, which can be integrated with social media such as TikTok. Therefore, the purpose of this research is to develop AR-based interactive learning media with Head tracking quiz features as a solution in learning and preserving the culture of Kampung Raja Prailiu in East Sumba Regency. This village has cultural wealth such as traditions, traditional houses, ikat weaving, and typical traditional rituals that must be introduced, preserved and passed on to the younger generation. Through the Head tracking quiz features, users can learn about the culture of Raja Prailiu Village by moving their head to select answers in an interactive quiz. At the end of the quiz, users will get a total score as an evaluation of their understanding of the culture of Kampung Raja Prailiu. With this research, the learning proces become more interesting and interactive.
SISTEM CERDAS UNTUK PENENTUAN GAYA BELAJAR SISWA DALAM IMPLEMENTASI KURIKULUM MERDEKA Novriyenni, Novriyenni; Gultom, Imeldawati; Julianti, Adelia; Wicaksana, Bintang
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1738

Abstract

The independent curriculum requires teachers to carry out an initial assessment to determine the appropriate form of learning according to students' learning styles. This is the basis for determining appropriate learning methods for teachers to apply to each student. It is difficult to detect student learning styles at the beginning of learning. Identifying student learning styles is an important indicator of successful learning in the independent curriculum. The application of the CF method is appropriate to the problem of determining student learning styles because the criteria values ​​used in determining learning styles are mostly certain and uncertain. The results of this research are to provide recommendations to teachers whether the stimulation given to students based on learning styles is appropriate and to monitor students' cognitive development, it will be easier for teachers to organize learning according to students' learning needs by paying attention to students' learning styles. The system will produce a report sheet on the diagnosis of the percentage of children's learning styles in what areas and the stimulation that teachers can provide based on the type of learning style.
AUGMENTED REALITY BERBASIS PELACAKAN OBJEK PEMBELAJARAN MOTIF DAN MAKNA KAIN TENUN ATAMBUA Pereira, Yubita Dasilva; Malahina, Edwin Ariesto Umbu
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1789

Abstract

This study, titled "Object Tracking Based on Augmented Reality in Interactive Learning for the Recognition of Motifs and Philosophy of Atambua Woven Fabrics," aims to develop an Augmented Reality (AR)-based application capable of tracking objects on woven fabrics and providing interactive information about the motifs and their underlying philosophy. By leveraging AR technology, this application is expected to enhance public understanding, particularly among younger generations, of the cultural values embedded in the woven fabrics of East Nusa Tenggara, specifically in Belu Regency. The research was conducted at the Atambua Weaving Gallery using the Waterfall software development method. The expected outcome of this study is the creation of an interactive tool that can support cultural heritage preservation while increasing the gallery’s appeal to visitors. Thus, this research has the potential to make a significant contribution to cultural preservation efforts and the development of interactive education in Indonesia.
ANALISIS PENERIMAAN SISTEM INFORMASI AKADEMIK KAMPUS ISTN DENGAN PENDEKATAN TECHNOLOGY ACCEPTANCE MODEL (TAM Marhaeni, Marhaeni; Atmadja, Kurniawan
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1747

Abstract

Penelitian ini bertujuan untuk menganalisis penerimaan Sistem Informasi Akademik (SIAKAD) pada sebuah kampus menggunakan pendekatan Technology Acceptance Model (TAM) dengan variabelnya, yaitu Perceived Ease of Use (PEOU), Perceived Usefulness (PU), Attitude Toward Using (ATU), serta variable tambahan yaitu Computer Self-Efficacy (CSE, Behavioral Intention to Use (BITU), dan Actual System Usage (ASU)). Data diperoleh melalui penyebaran kuesioner skala Likert (1-5) kepada 70 responden yang terdiri atas mahasiswa, dosen, dan staf administrasi kampus, dan dianalisis menggunakan metode Partial Least Squares-Structural Equation Modeling (PLS-SEM) melalui software SmartPLS-4. Hasil penelitian menunjukkan bahwa CSE memiliki pengaruh signifikan terhadap PEOU, namun tidak signifikan terhadap PU. PEOU secara positif mempengaruhi PU dan ATU, sedangkan PU mempengaruhi ATU dan BITU. Selanjutnya, BITU terbukti menjadi prediktor kuat bagi ASU, di mana niat untuk menggunakan sistem berkorelasi tinggi dengan tingkat penggunaan aktual SIAKAD. Temuan ini mengonfirmasi validitas model TAM serta menggarisbawahi pentingnya kemudahan penggunaan dan kegunaan sistem dalam meningkatkan penerimaan teknologi oleh pengguna. Implementasi hasil penelitian ini dapat mendorong pengembangan SIAKAD yang lebih user-friendly, disertai dengan pelatihan yang ditargetkan untuk meningkatkan kepercayaan diri pengguna dalam menggunakan teknologi. Studi ini memberikan kontribusi teoritis terhadap pengayaan model TAM dan kontribusi praktis dalam meningkatkan kualitas sistem informasi di lingkungan pendidikan tinggi. Kata Kunci: Sistem Informasi Akademik, penerimaan teknologi, TAM, Computer Self-Efficacy, PLS-SEM, SmartPLS.
SISTEM INFORMASI KOPERASI PETANI GUNA PENINGKATAN PEREKONOMIAN DI DESA CILEMPUYANG Kesuma, Chandra
Jurnal Manajamen Informatika Jayakarta Vol 5 No 1 (2025): JMI Jayakarta (Februari 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i1.1790

Abstract

Farmer cooperatives in Cilempuyang Village have a strategic role in supporting the improvement of the economy of the village community. However, manual cooperative management often faces challenges such as lack of transparency, operational efficiency, and difficulties in financial records. This cooperative also provides various agricultural needs that can be purchased in installments and can provide loans and capital storage. However, officers still have difficulties in managing goods data and have to come directly to the cooperative for their members. This research aims to design and develop a web-based farmer cooperative information system that can improve the efficiency of cooperative management, speed up the transaction process, and provide accurate and transparent financial reports. This system provides member management features, recording of crop and loan transactions, as well as automatic financial reports that can be accessed in real-time by administrators and members. The system development methodology uses the waterfall method which consists of the stages of needs analysis, design, implementation, testing, and maintenance. With the implementation of this system, it is hoped that farmer cooperatives can become a driving force for a more independent and sustainable village economy.

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