cover
Contact Name
Muhammad Kris Yuan Hidayatulloh
Contact Email
krisyuan@unwaha.ac.id
Phone
+6285851233341
Journal Mail Official
lppm@unwaha.ac.id
Editorial Address
Jl. Garuda No. 09 Tambakberas Jombang
Location
Kab. jombang,
Jawa timur
INDONESIA
SCHOOLAR: Social and Literature Study in Education
ISSN : -     EISSN : 27970299     DOI : -
Core Subject : Education, Social,
SCHOOLAR: Social and Literature Study in Education is a scientific journal published by the Institute for Research and Community Service (LPPM), KH University. A. Wahab Hasbullah Jombang. SCHOOLAR: Social and Literature Study in Education aims to provide information from the results of research and literature review (non-applied) researchers who focus on education. Focus and Scope The Scope of our journal includes: (1) teaching method in literature, (2) model learning in literature, (3) education management, (4) history of education, (5) strategic learning in literature, (6) other literature in education.
Articles 251 Documents
Investigating Students’ Perspective on the Use of SpeechAce Platform in Pronunciation Skills of English Department Freshman Students Rosita, Dilla Fransisca
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 1 (2025): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v5i1.5863

Abstract

This study aimed to identify the obstacles students experienced when using SpeechAce, an artificial intelligence-based website designed to assist in learning English pronunciation. In addition, this study also aimed to investigate the role of SpeechAce in supporting lecturers in English learning at English department. The method used in this study was a mixed method with a convergent parallel design conducted in three stages. On the first day, freshman students were introduced to SpeechAce and asked to practice independently at home. On the second day, students engaged in a collaborative practice using the vowels 1 feature in SpeechAce. The last day was the evaluation and filling of questionnaires to collect data related to student experience and responses. The results of students’ responses showed that some students experience network constraints when using campus WiFi to access SpeechAce. However, such problems can be solved by using private data networks that provide faster access. This is because SpeechAce requires stable network connectivity. Acquisition of data collected by field notes, questionnaires, and documentation techniques produce that SpeechAce and lecturers complement each other to create a more effective learning experience. SpeechAce helps lecturers in teaching speaking skills with a live evaluation feature.
Digital Literacy Global Framework Competence of Islamic Senior High School Students Pertiwi, Novia Ayu Sekar; Prihatiningtyas, Suci; Miruki, Siti Sukowati Wanafaktu; Farros, Ibrahim Yusuf Al
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 1 (2025): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v5i1.5876

Abstract

This study aims to evaluate the level of digital literacy among students in Islamic Senior High School (MA) in Tembelang District, Jombang Regency, using the UNESCO Digital Literacy Global Framework (DLGF). The method employed is quantitative research with a cross-sectional survey design. The research sample consists of 40 students selected purposively. The analysis results indicate that overall, the students' digital literacy competencies fall into the good category, with an average of 69.75%. However, there is variation in competencies across the seven DLGF competency frameworks, with some aspects, such as the ability to assess information credibility and collaboration, requiring further attention. Recommended interventions include practical training and workshops to enhance students' digital competencies. This research is expected to provide a foundation for developing more effective interventions to improve digital literacy among Islamic Senior High School students.
The The Effectiveness of Duolingo in Speaking Skill at Al-Ikhlas Islamic Boarding School Aulia, Sefindi; Ma’arif, Iin Baroroh; Bahtiar, Yuyun; Hanifah, Hanifah; Fikri, A. Kanzul
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 1 (2025): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

English has become an essential language for communication in today’s era, including for English extracurricular students at Al-Ikhlas Islamic Boarding School Tambakberas Jombang. This study aims to measure the effectiveness of using Duolingo as one of AI chat bot technology to improve students’ speaking skill, and to explore how the implementation of Duolingo in the Islamic boarding school environment which has a limited access using electronics tool. This study used a quantitative method with quasi-experimental design, specifically non-equivalent control group design, and the data was collected from 32 female students who were devided into 2 classes (experimental class and control class), each class contain 16 female students. The results showed that students in the experimental class experienced a significant improvement in their speaking skill test than the control class. The implementation of AI chatbot (Duolingo) at the Islamic Boarding School was limited to using only two laptops due to strict electronic usage policies. Nevertheless, this study highlights the importance of integrating technology into language learning activities, emphasizing that AI-based platforms like AI chatbot (Duolingo) can enhance students’ speaking skill even within environments with restricted digital access.
The Influence of The Grammarly Application On Improving Students’ Writing Skill Siti Qoniah Fajriani; Bahtiar, Yuyun; Ma’arif, Iin Baroroh; Agustina, Ulfa Wulan; Nur, Luluk Choirun Nisak
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

In education, AI technology has transformed the education curriculum, especially in the fields of technology, science, mathematics, and engineering. This research aims to determine the influence of using the Grammarly application on improving the writing skills of Islamic senior High School Al-Bairuny Jombang students. This research design is a quantitative experimental research design. The type of experimental research design used is a pre-experimental research design. The population of this study is extra-class A group student from class XI, Islamic senior High School Al-Bairuny Jombang, totaling 38 students. The sample for this research is students from the extra-class A1 class XI Islamic senior High School Al-Bairuny Jombang, totaling 20 students. The results show an increase in students' writing abilities. This can be proven by the average pre-test and post-test scores. The pre-test score was 78.25, and the post-test score was 80.90. Based on the findings of this research, it can be seen that using the Grammarly application as a media can have an influence on improving writing skills. Based on the research findings showing improvements in students' writing scores after using Grammarly, future researchers are advised to expand the scope of the study. Rather than focusing on just one group, it would be better to use a more robust experimental design, such as comparing a group of students who used Grammarly with another group who did not.  
Developing English Learning Media Based On PowerPoint of Procedure Text Material Pangestu, Zilda; Bahtiar, Yuyun; Lilowati, Emi; Khasibah, Nur; Sa’diyah, Mazidah Hilmi
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

Learning is a process in which students interact with educators and various learning resources in an environment that supports learning activities. This research is motivated by the challenges in learning Aqidah Akhlak at Islamic Junior high school Rahmat Said Bongkot Peterongan, where students often experience difficulties in understanding the material and low interest in learning due to the use of learning media that are less creative and monotonous. The main objective of this research is to develop an effective PowerPoint-based interactive learning media to improve student understanding. This research uses the Research and Development (R&D) method with the ADDIE model approach. The validation results show that the media is very valid with an average acceptance rate of Aqidah Akhlak teachers of 93.7% and ICT teachers of 81.8%. In addition to validation, this media was also tested for practicality and was declared practical with an assessment of 88.8% from Aqidah Akhlak teachers. The effectiveness test was conducted on 29 eighth grade students, and the results showed that 26 students (89.6%) succeeded in achieving learning completion, which is included in the "very good" category. The student response questionnaire also showed a positive response to the use of this media. Thus, it can be concluded that this PowerPoint-based interactive learning media is highly effective and suitable for use in teaching aqidah and akhlak.. This media has been proven to increase student understanding and interest in learning, thus providing an innovative solution to address existing learning challenges.
Analysis of the Application of Learning Models in Increasing Learning Motivation Sa’diyah, Mazidah Hilmi; Bahtiar, Yuyun; Lilowati, Emi; Khasibah, Nur; Pangestu, Zilda
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

One of the key elements in education is student learning motivation. Learning motivation is an important factor influencing student success in the learning process. This study aims to examine the application of the Team Games Tournament learning model in improving student learning motivation in Islamic Religious Education subjects. This study used a descriptive qualitative approach, with data collection through interviews, observations, questionnaires, and documentation. The results showed that the Team Games Tournament model was effective in increasing student learning motivation, as seen from increased student participation, enthusiasm, and enjoyment during learning. Students became more motivated because the learning process was presented in a fun, challenging way, and actively involved all group members. However, several challenges were identified, such as students' unpreparedness in facing competitive situations and diverse academic abilities within the group. Therefore, the Team Games Tournament model is effective in improving student learning motivation, especially when implemented with strategies that consider students' mental and academic readiness. It is hoped that this study can serve as a reference and basis for further research with a focus on improving the implementation of the Team Games Tournament model more optimally, such as developing tournament variations that are friendly to anxious students, and integrating Team Games Tournament with other learning models for different subjects.
Students’ Perspectives on Using AI DeepL Translate in English Writing Iman, Khalawatul; Afidah, Nurul; Agustina, Ulfa Wulan; Bahtiar, Yuyun
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

Writing is an activity where someone can express their ideas in writing. AI in education refers to the use of technology that can be utilized in education. One example is in the learning process, which can be interactive and innovative. This research is urgent given the importance of English language skills as a tool for international communication, especially in developing countries like Indonesia. The purpose of this study was to determine students' perspectives on the use of DeepL Translate in writing skills. In the context of language learning, artificial intelligence-based translation tools such as DeepL Translate are increasingly popular among students. This study used a mixed method, combining quantitative and qualitative approaches. Quantitative data were collected through questionnaires distributed to students, while qualitative data were obtained through in-depth interviews with several students who used DeepL Translate in the process of writing descriptive texts. The results showed that most students had a positive response to the use of DeepL Translate. They felt this tool helped them understand new vocabulary, improve sentence structure, and increase the accuracy of their writing. However, some students also expressed concerns about the dependence on this translation tool and its potential negative impact on their independent writing skills. These findings provide important insights for teachers in understanding how technology can be utilized to support writing skills learning, as well as the challenges students face in using it.
Developing PowerPoint-Based Learning Media to Improve Student Learning Comprehension Maulidiyah, Ziana; Nisak, Luluk Choirun; Ma'arif, Iin Bariroh; Bahtiar, Yuyun
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning is a process in which students interact with educators and various learning resources in an environment that supports learning activities. This research is motivated by the challenges in learning Aqidah Akhlak at Islamic Junior High School Rahmat Said Bongkot Peterongan, where students often experience difficulties in understanding the material and low interest in learning due to the use of learning media that are less creative and monotonous. The main objective of this research is to develop an effective PowerPoint-based interactive learning media to improve student understanding. This research uses the Research and Development (R&D) method with the ADDIE model approach. The validation results show that the media is very valid with an average acceptance rate of Aqidah Akhlak teachers of 93.7% and ICT teachers of 81.8%. In addition to validation, this media was also tested for practicality and was declared practical with an assessment of 88.8% from Aqidah Akhlak teachers. The effectiveness test was conducted on 29 eighth-grade students, and the results showed that 26 students (89.6%) succeeded in achieving learning completion, which is included in the "very good" category. The student response questionnaire also showed a positive response to the use of this media. Thus, it can be concluded that this PowerPoint-based interactive learning media is highly effective and suitable for use in teaching aqidah and akhlak. This media has been proven to increase student understanding and interest in learning, thus providing an innovative solution to address existing learning challenges.
Initial Design and Validation of Physics Learning Media Based on Google Sites on Thermodynamics Material Aula, Hidayatul; Prihatiningtyas, Suci; Putra, Ino Angga; Syamsudin, Syamsudin; Pertiwi, Ayu Sekar
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

This research aims to develop Google Sites-based learning media on Thermodynamics material and test its feasibility through expert validation. The research method used is research and development (R&D) based on the Borg and Gall model, but it is limited to the fifth stage. The development process includes identifying potential and problems, data collection, product design, validation by experts, and revision. The media was developed in the form of an interactive learning site that contains Thermodynamics material, learning videos, practice questions, AR, e-LKPD, and Augmented Reality (AR) content. Validation was carried out by a material expert and a media expert using a questionnaire in the form of a rating scale. The results of the data analysis show that the Google Sites-based learning media obtained a "Good" feasibility category with an average assessment percentage above 80%. This shows that the developed media is suitable for use as an alternative digital learning medium that is interactive, flexible, and supports the visual and systematic understanding of physics concepts.
Interactive Learning Media On Dynamic Electrical Materials For Concept-Based High School Students Hamidah, Siti; Prihatiningtyas, Suci; Pertiwi, Novia Ayu Sekar; Putra , Ino Angga
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

The purpose of this study is to develop an interactive learning media based on Canva using the topic of dynamic electricity to increase students' learning interest. The research and development process was carried out using the Borg and Gall development model, which was simplified into several key stages: identifying potential and problems, data collection, product design, design validation, design revision, product testing, product revision, and implementation trial. The validation results of the Canva-based interactive learning media showed that the media received a score of 81.0% from material experts and 78.3% from media experts. Therefore, the interactive learning media are considered feasible and sufficiently effective to be used in physics learning, particularly on the topic of dynamic electricity.