cover
Contact Name
Irma Rochmawati
Contact Email
irma@email.unikom.ac.id
Phone
+6281294649662
Journal Mail Official
divagatra@email.unikom.ac.id
Editorial Address
Smart Building Lt.6 UNIKOM Jl. Dipatiukur No.112-116 Bandung 40132
Location
Kota bandung,
Jawa barat
INDONESIA
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain
ISSN : 2776656X     EISSN : 2776656X     DOI : https://doi.org/10.34010/divagatra.v1i1
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain is a regular journal published by the Fakultas Desain, Universitas Komputer Indonesia. DIVAGATRA is published twice a year in April and October. This scientific journal aims to disseminate the scientific works of Diploma (D3), Bachelor (S1) and Master Degree (S2) students in the fields of design, art and culture. The focus and scope of articles that can be published by this journal are in the fields of Interior Design, Visual Communication Design and Graphic Design as well as other design and culture fields.
Articles 10 Documents
Search results for , issue "Vol 4 No 2 (2024): DIVAGATRA " : 10 Documents clear
Animasi Nyi Roro Kidul Melalui Augmented Reality Upaya Melestarikan Budaya Cerita Rakyat Magenta, Evan Arwagavin; Kurniawan, Rendya Adi; Muslihah, Isnawati; Rachman, Anung
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.12980

Abstract

With the rapid development of technology nowdays, the culture we have also needs to adapt to the rapid change of the technology so the culture stays relevant. One of the interesting modern technologies is the Augmented Reality technology where the virtual world able to enters the real world. With AR technology delivering local culture will be more interesting, one of them is Upacara Labuhan which is related to Nyi Roro Kidul. With Augmented Reality technology can emerge a figure of Nyi Roro Kidul into reality through animation. The virtual show of Nyi Roro Kidul is made for preserving the culture of Southern Seas Ruler myth. The method used for the research is MDLC (Media Development Life Cycle) for designing animation from start to finish. Then an interview conducted to determine whether the quality of the animations was sufficient to be distributed. Many opinions say that the style of animation is suitable for audience especially children.
Pentingnya Konten Media Sosial Sekolah Kristen di Surabaya Terhadap Brand Awareness Suwito, Jennifer Putri; Suhartono, Ani Wijayanti; Basuki, Rebecca Milka Natalia
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.13149

Abstract

This analysis aims to identify how Christian schools use social media to enhance their brand awareness. The primary focus is on evaluating the types of content, posting frequency, and user engagement levels, as well as their impact on brand awareness. Data is collected from several Christian schools and their social media content is analyzed over a specified period. It is hoped that the results of this analysis will provide valuable insights into effective strategies that educational institutions can apply to leverage social media for enhancing brand awareness.
Perancangan Komik Web tentang Edukasi Dampak Negatif Judi Daring bagi Dewasa Muda Sunarso, Christina Amelia; Aryani, Dewi Isma; Wianto, Elizabeth
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.13419

Abstract

Internet connectivity and social media have evolved into valuable tools for people in the contemporary digital era to receive information and interact socially. Unfortunately, many people continue to exploit these services to promote and even play online gambling, exposing internet andsocial media userstoads. According to the poll results, practically all internet users have been exposed to online gambling marketing on social media. Several factors influence respondents' decisions to receive information about the detrimental effects of online gambling, including their visual style preferences, awareness, and willingness to be informed. One solution to the challenges listed above is through education and outreach in the form of web comic media, which are widely available and easy to access by the general public, particularly young adults, while also serving as a practical amusement medium. Web comics' tales are broken into short episodes based on societal allusions and true stories. It is intended that by using web comics to educate people about the bad effects of online gambling, it will assist discourage individuals from participating in online gambling and communicate information to authorities for victims of online gambling.
Penerapan Pencahayaan Interior pada Hotel Puri Manganti Sesko TNI Bandung Kindsky, Gio Alfadilah; Zael, Bambang Arief Ruby Rubama
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.13723

Abstract

Lighting is a a process or method of providing light in a room or environment with the aim of providing adequate light conditions. Lighting encompasses the selection, placement, and configuration of light sources, such as lamps, in order to create lighting conditions that match functional, aesthetic, and comfort requirements. The study aims to discuss the application of interior lighting in two areas of the Purimanganti hotel area, the lobby and the dining room, with the aim of improving the guest experience and creating a pleasant atmosphere. Interior lighting has a significant impact on the atmosphere and aesthetics of the room. In the context of interior decoration, lighting absorption involves careful design considerations related to the type of light used, light distribution, light color, and shadow management. The findings of this study are expected to provide guidance for interior designers and hotel management on how to optimize remuneration. Thus, the application of well-planned lighting can enhance the positive impression of guests. Keywords: lighting, interior, aesthetic, hotel
Pengaplikasian Planter Bench Sebagai Sarana Duduk pada Restoran dengan Pendekatan Biophilic Annauval, Alfin Izzah; Firdaus, Boyke Arief Taufik
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.13756

Abstract

Restaurants are public facilities that can be found in several places including campus areas. The phenomenon of urban society is the habit of instant life that has the potential to increase stress but it is not matched by activities to achieve balance. Public facilities such as restaurants can contribute to providing such balance through the selection of appropriate design styles and approaches. The combination of contemporary style with the biophilia approach as a form of human affiliation with nature is the answer to the needs of urban people who crave harmony in life. The more advanced an era is, it is directly proportional to the development of furniture design as one of the interior elements. Multifunctional furniture now dominates the market with the presence of new problems in an increasingly modern world. One of them is the planter bench, which is furniture that can accommodate sitting needs and give a touch of nature both through shape, material, and supporting elements such as. This furniture combines the function of sitting and the need for green space on limited land. The addition of plants can benefit both physically and psychologically the user
Perspektif Female Gaze Dalam Karya Seniman Modern Indonesia, Emiria Soenassa Apriyulia, Apriyulia; Adriati, Ira; Damayanti, Nuning Yanti
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.13783

Abstract

The search for national identity in the development of modern Indonesian art has given birth to many artists with their characteristics. Emiria Soenassa, one of the pioneering female artists, plays a vital role in creating a vision of diversity that unites modern Indonesia today. Soenassa's works reflect her complex life experiences through the perspective of the female gaze, making her an important example of contemporary Indonesian art. This research explores how Soenassa's works position their subjects with a female gaze approach and how this contributes to gender struggles in the fine arts. The methodology used is a qualitative approach with descriptive analysis through archival research. The work was analyzed by applying the female gaze theory by Laura Mulvey and the Ways of Seeing concept by John Berger to understand women's perspectives and feminist art in the Indonesian context. This research will provide new insight into the contribution of female artists to the development of modern art in Indonesia.
Komparasi Visual Karakter Hero Video Game Mobile Legends dan Arena of Valor Nurizki, Febi Amelia; Albar, Deni
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.14055

Abstract

Video games have become a medium of entertainment that is needed by almost everyone. One of the most popular categories of online video games today is MOBA. Mobile Legends and Arena of Valor are examples of the most played MOBA games. These two games are similar in the visual aspect of their hero characters because they are inspired by predecessor characters such as legendary figures, mythological creatures, or even inspired by categories of creatures on earth which are then combined with humans. Mobile Legends has 4 hero characters that are visually similar to Arena of Valor. This makes both games modify, add, or even change the visual elements of each hero to avoid plagiarism. The modification of these heroes makes each character have its own impression/value. Analysis of visual elements is carried out by comparing the visuals of heroes from two games that are similar using matrix system theory so that the impression/value created by each visual can be found. The results of the visual analysis of the heroes of the two games that have been compared will determine which visual character is more suited to the impression presented.
Konsep Perancangan Infotainment Map Pesantren Daarut Tauhiid Azany, Genta; Persada, Satria Indra Praja
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.14056

Abstract

Daarut Tauhiid Islamic Boarding School is one of the famous Islamic boarding schools in Bandung which is currently located on Gegerkalong Girang street. Daarut Tauhiid has a very large open area and has many institutional buildings and facilities spread across various areas. However, students and visitors are often confused about finding the location of the building/facility they want to visit. With this problem, a design is needed to inform the Daarut Tauhiid Islamic Boarding School area such as the location of the building/facility through infotainment map media. The purpose of this design is to facilitate and help students and visitors who are interested in finding the location of the building/facility they want to visit in the Daarut Tauhiid Islamic Boarding School area with creative visual information. With the infotainment map, it is hoped that students and visitors will no longer have difficulty finding the location of the building/facility they want to visit, by getting creative visual information.
Perancangan Ulang Identitas Fariz Carwash Melalui Logo dan Pengaplikasiannya Alghifary, Muhammad; Ekawardhani, Yully Ambarsih
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.14108

Abstract

The redesign process to create and develop a new visual identity for Fariz Carwash, a vehicle washing service business, was carried out to ensure that the logo used is more conceptualized and reflects the company's line of work. The previous visual identity was not relevant to the company, with a logo that only consisted of hand visual elements and lacked balance. The method used in this redesign involved identifying issues with the current visual identity, developing a logo concept that reflects the business field, and applying the new logo technically across various media. This process included research into visual elements that can effectively and relevantly represent the business. In addressing this issue, a well-designed visual identity is crucial for building the company's image, enhancing competitiveness, and expanding consumer reach. A thoughtfully conceptualized visual identity is capable of conveying the core meaning of the company and enhancing its reputation in the public eye. The result of the redesign is a new visual identity for Fariz Carwash, including a logo redesign and a name change to better suit the services offered, becoming Fariz AutoMoto. A brand guideline and supporting media were also developed to accompany the logo, ensuring greater consistency for the company. A well-executed visual identity design process can positively impact the company's image and competitiveness in the market.
Pendekatan Modular Pada Interior Rental Office Di Denpasar Giri, Kadek Risna Puspita; Utami, Ni Kadek Yuni; Trisna, Ni Made Sri Wahyuni; Molo, Bethovent
DIVAGATRA - Jurnal Penelitian Mahasiswa Desain Vol 4 No 2 (2024): DIVAGATRA #08
Publisher : Fakultas Desain Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/divagatra.v4i2.14272

Abstract

As development progresses, urban land is becoming increasingly scarce. From these problems, land prices in areas that are considered strategic have increased. One of them is Denpasar City, which is experiencing an increase in population due to urbanization and an increase in the economic sector, resulting in high occupancy demand for office facilities, but cannot be fulfilled due to several factors and the concept of the available offices is still conventional. Meanwhile, office activities today tend to be dynamic and do not require extensive office facilities. Through the design of Rental Office in Denpasar with a modular concept, flexible office needs can be met. The application of the space module system will facilitate the optimization of space that can be adjusted according to the activity needs of users, and is equipped with shared facilities. The method used is the programmatic method, which determines a theme and concept from the existing problems and how to solve the problem itself, resulting in the theme and concept of industrial-modular. The expected result with the presence of this design is that it can help entrepreneurs who want to have an office with affordable rent. For a greater impact, it is expected to trigger a trend of entrepreneurship for the younger generation so that it affects the increase in the people's economy.

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