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Atika Maulidina Hs
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maktab.journal@gmail.com
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INDONESIA
maktab: Jurnal Pendidikan dan Teknologi
ISSN : 28292901     EISSN : 28290925     DOI : https://doi.org/10.56480/maktab
maktab: Jurnal Pendidikan dan Teknologi, will be published three times a year. ISSN 2829-2901 e- ISSN 2829-0925. The Maktab Journal is a scientific journal that presents original articles on knowledge, information and research applications as well as the latest development topics related to education and technology. About This journal is a means of publication and an arena for various research and development works in the fields of education and technology.
Articles 125 Documents
IMPROVING SCIENCE LEARNING OUTCOMES THROUGH PROBLEM BASED LEARNING MODELS ASSISTED BY MIND MAPPING MEDIA Binti Umi Malikah; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
Publisher : Citra Dharma Cindekia

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Abstract

Good learning should be able to train students to think optimally. This classroom action research was conducted with the aim of knowing an increase in science learning outcomes through the application of the Problem Based Learning learning method assisted by Mind Mapping in grade 5. There were two cycles carried out in this classroom action research with several stages, namely planning, action and observation, and reflection. The collected data was then analyzed using quantitative data analysis techniques. The results showed that there was an increase in the mastery of student learning outcomes from the pre-cycle stage to the second cycle. In the pre-cycle completeness learning outcomes are 44%, namely 8 students complete in class out of a total of 20 students. In the pre-cycle there were 13 students who finished with a percentage of 65% and in the second cycle the number of students who finished again increased to 16 students with a percentage of 80%. This shows that the problem-based learning model with the aid of mind mapping media can improve the learning outcomes of fifth grade students at SDN Munungrejo 1 in science learning Theme 9 Sub-theme 1 peningkatan hasil belajar IPA melalui penerapan metode pembelajaran Problem Based Learning berbantuan Mind Mapping di kelas 5. Ada dua siklus yang dilaksanakan dalam penelitian tindakan kelas ini dengan beberapa tahapan, yaitu perencanaan, tindakan dan observasi, serta refleksi. Dalam penelitian ini, peneliti mengambil materi di Kelas 5 Tema 9 Benda – Benda di Sekitar Kita Subtema 1 Benda Tunggal dan Campuran. Adapun subyek yang digunakan adalah siswa kelas 5 SDN Munungrejo I yang berjumlah 20 siswa, 9 siswa laki – laki dan 11 siswa perempuan. Penelitian ini dilaksanakan pada semester genap tepatnya di bulan April – Juni tahun ajaran 2021/2022. Teknik pengumpulan data dalam penelitian tindakan kelas ini menggunakan teknik wawancara, observasi, tes, dokumentasi, dan catatan lapangan.
IMPROVING MATHEMATICS LEARNING OUTCOMES THROUGH ROLE PLAYING MODELS FOR CLASS II STUDENTS SDN SUMOBITO 1 JOMBANG Vera Vidyasari; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
Publisher : Citra Dharma Cindekia

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Abstract

Mathematics is a field of study whose study is global so it is always available and needed in other fields of study as well as in the application of everyday life. Therefore, it is important for students to understand mathematics. The background of the problem in this research is the low mathematics learning outcomes of class II students at SDN Sumobito 1 Jombang. The purpose of this research is to improve students' mathematics learning outcomes through the application of role playing models. The required data were taken by using the methods of tests, interviews, observation, and documentation. The collected data was then analyzed using quantitative descriptive analysis techniques. The result of the research is that there is an increase in the number of students who complete before arriving after the action. Before the action, the percentage of students who completed the first cycle was 12.5% ??and after being given the action in the second cycle it became 93.75%. The average learning outcomes also increased from 46.25 initially, after the action in the second cycle to 84.37, this shows the role playing learning model can improve mathematics learning outcomes for second grade students at SDN Sumobito.
EFFORTS TO INCREASE STUDENTS LEARNING OUTCOMES ON FRACTION MATERIALS WITH CONTEXTUAL TEACHING AND LEARNING MODEL Lois Juvita Anggelika Borusilaban; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

Learning activities with this contextual teaching and learning model are learning that connects students with the real world. The purpose of this classroom action research is to find out the improvement of student learning outcomes in grade 2 SDN 1 Tebluru on fractions by using the contextual teaching and learning model. This research uses data collection techniques in the form of observation, interviews, tests, and documentation. After that the data collected will be analyzed using quantitative qualitative data analysis techniques. The results of this study indicate an increase in student learning outcomes in each cycle. In terms of the average learning outcomes from pre-cycle to cycle II, the scores were 65.7 to 84.3 and increased again to 88.6. In terms of the percentage of the number of students who completed, there was also an increase from 28.5% in the pre-cycle, to 71.4% in the first cycle, and 85.6% in the second cycle. Based on the results of the study, it can be concluded that the application of the contextual teaching and learning learning model in improving the learning outcomes of second grade students at SD N 1 Tebluru in learning mathematics with simple fractions
IMPROVING STUDENTS LEARNING OUTCOMES IN SOCIAL SCIENCE LEARNING THROUGH THE SNOWBALL THROWING METHOD Lilis Iswatul Jannah; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

This research started from the problem of teachers who continuously used the lecture method, causing student learning outcomes, especially for low social studies content. Therefore, this classroom action research was conducted to improve student learning outcomes by applying the Snowball Throwing method. This research was conducted in 2 cycles, with the subject of 13 students of SDS Muhammadiyah 1 Pataan. The data collection method in this study used the methods of observation, interviews, tests, and documentation. With the data source of class IV homeroom and students. As for the results obtained, the average score of the class at the time of the pre-cycle was 59, the first cycle obtained an average grade of 72.70 in the second cycle obtained an average of 81.54. There is also the percentage of mastery learning in the pre-cycle got a score of 31% (not classical completion), cycle 1 is 58.85% (Classical Completed) and cycle II is 93.30% (Classical Completed). By using the KKM of 70. From the results of this study the use of the Snowball Throwing method can improve student learning outcomes in social studies learning, so that later this research can be useful for educators
IMPROVING COGNITIVE LEARNING OUTCOMES OF SCIENCE LESSONS THROUGH PROBLEM BASED LEARNING MODELS ASSISTED BY PUZZLES Septi Nur Chayani; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

This study aims to determine the increase in cognitive learning outcomes of fifth grade students at SDN Sumobito 01 in science learning after learning classroom action. The research method used is descriptive quantitative method. The instruments used in this study were observation sheets and interview sheets as well as pretest and posttest question sheets. The assessment indicator set in this study is that student learning outcomes will be completed if they reach the target of 70%. So this research will be successful if the learning outcomes of students reach 70%. The results obtained are the learning outcomes of fifth grade students have increased by 11.6% from the first cycle. Where the learning mastery results in the first cycle are 65.3% and then increased in the second cycle with 76.9% mastery results. With an increase in mastery from cycle I to cycle II, it can be found that the use of Problem Based Learning (PBL) learning models using puzzle-based media in science subjects learning materials in humans can improve learning outcomes for fifth grade students at SDN Sumobito 01.
EFFORTS TO INCREASE MATHEMATICS LEARNING OUTCOMES FOR FLAT BUILDING MATERIALS THROUGH STAD TYPE COOPERATIVE MODEL SIFAT BANGUN DATAR MELALUI MODEL Retno Maya Sealviana Firanti; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

Mathematics is a subject that is often considered difficult for some students, even though mathematics is always needed in all fields of science and to solve problems in everyday life. However, based on a preliminary study conducted in class III SDN Tunjung 4, the teacher uses the lecture model continuously so that it has an impact on students' low mathematics learning outcomes. The purpose of this study was to improve the mathematics learning outcomes of third grade students of SDN Tunjung 4 on flat-shaped materials through the application of the STAD type cooperative learning model. The method used is interviews, observations, tests, and documentation with data analysis techniques in the form of quantitative data analysis techniques. The results showed an increase in student learning outcomes in mathematics. This is shown from the average posttest score of learning outcomes in the first cycle, which is 63.75 with a percentage of students who complete 40%. The results increased in the second cycle, where the average score obtained was 77 with the percentage of students completing 85%. Based on the results of this study, it can be concluded that the STAD type cooperative learning model can improve the mathematics learning outcomes of third grade students of SDN Tunjung 4 on the flat shape material.
IMPROVING LEARNING OUTCOMES THROUGH PUPPET MEDIA ON ECONOMIC DIVERSI MATERIALS FOR STUDENTS AT SDN SUMOBITO 1 Nuriddah Nisful Laily; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

The existence of learning media is one aspect that supports the quality of learning. Through the use of this learning media, it will be easier for students to understand something that is initially abstract, cannot be observed, heard, or cannot be touched directly. This research is a classroom action research that aims to determine whether the use of visual puppet learning media can improve the learning outcomes of fourth grade students at SDN Sumobito 1 or not. Data collection techniques in this study used the methods of observation, interviews, tests, and documentation. The collected data will be analyzed using qualitative and quantitative approaches. The results of this study indicate an increase in the average learning outcomes and the number of students who complete learning in each cycle. In the pre-cycle the average learning outcome was 54.5 with the percentage of students completing 30%, in the first cycle the average learning outcome was 68 with the percentage of students completing as much as 60%. in cycle II, there was an increase in the average learning outcome to 78.5, with the percentage of students completing 85%. This shows that the use of visual puppet media can improve the learning outcomes of fourth grade students at SDN Sumobito 1.
ANALYSIS OF LOGIC MATHEMATICS INTELLIGENCE IN CLASS V SDN BANYUAJUH 4 ON BUILDING SPACE MATERIALS Cahyani Setyatika Ramadhani; Evi Kharisma Azhari; Wahyu Kusuma Andini; Ananda Fitri Syarmila; Conny Dian Sumadi
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

Mathematical logic intelligence is intelligence that makes a person, quickly and accurately process numbers, think creatively, critically, and easily find solutions to every problem based on logical, systematic and rational thinking. The purpose of this study was to analyze the level of mathematical logic intelligence in the fifth grade students of SDN Banyuajuh 4 on the material of banging space. To analyze the level of students' mathematical logic intelligence, researchers observed student responses during learning, reviewed documentation, then correlated the results with information from various related references. The results of this study indicate that students do not show the characteristics of someone who has mathematical logic intelligence, for example students seem less interested in the material, students have not shown reason and creativity in solving math problems, and are less able to remember and use abstract symbols in mathematics. In addition, there is documentation of student learning outcomes on the material of building space which is also low. Therefore, it can be concluded that the level of mathematical logical intelligence of students in the class when viewed from the responses and student learning outcomes on the material of building space and learning outcomes are in the low category.
IMPROVING STUDENTS MOTIVATION AND LEARNING OUTCOMES IN SOCIAL SCIENCE LESSONS THROUGH POWTOON ANIMATION VIDEOS Lusi Septi Rifdiani; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

Learning media is one component that really supports improving the quality of learning. The purpose of this study was to determine whether the use of animated video media can improve the learning outcomes of class II students of SDIT Insan Cendekia Jeruk Gamping in social studies learning content. This research uses classroom action research method which consists of four stages, namely planning, action, observation, reflection. For data collection techniques using observation, interviews, tests and documentation. The data obtained were then analyzed using descriptive qualitative and quantitative statistical methods consisting of stages of data collection, data reduction, display or presentation of data, and the last one is drawing conclusions or verification. From this research, it shows that there is an increase in students' learning motivation from the pre-cycle stage to the second cycle. In addition, there was also an increase in the average student learning outcomes at the pre-cycle stage, cycle I, to cycle II seen from the average learning outcomes, normal gain values ??from pretest and posttest cycles I and II, as well as the number of students completed in class at this stage. pre-cycle, cycle I, to cycle II. Therefore, it can be concluded that the presence of animated video powtoon media can increase the motivation and learning outcomes of second grade students of SDIT Insan Cendekia Jeruk Gamping.
APPLICATION ANALYSIS OF COOPERATIVE METHODS TO INCREASE LEARNING MOTIVATION OF STUDENTS IN CLASS 3 SDN CANGGU 1 Betty Oktavia Rahmayanti; Agung Setyawan
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2022): maktab: Jurnal Pendidikan dan Teknologi
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Abstract

Learning motivation is one of the important components that must be owned by every student in the learning process so that learning objectives can be achieved as expected. One of the learning methods that can be applied in order to increase student learning motivation is the cooperative method. The purpose of this study was to analyze the increase in learning motivation of grade 3 students through the application of cooperative learning methods. The population used in this study were all grade 3 students of SD Negeri Canggu 1 for the academic year 2021/2022. Meanwhile, the sample in this study was some of the 3rd grade students of SDN Canggu 1 in the 2021/2022 academic year. Data collection techniques used are interviews, observation, documentation, and literature study. The data analysis technique used in this research is reduction, data presentation, and conclusion drawing. The results of the analysis show that there is a significant increase in students' learning motivation when teaching and learning activities use cooperative learning methods. This research can be used as input for educators to choose innovative learning methods to increase students' learning motivation.

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