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Edukasia: Jurnal Pendidikan dan Pembelajaran
ISSN : 27211150     EISSN : 27211169     DOI : https://doi.org/10.5281/zenodo
Core Subject : Education,
Edukasia: Jurnal Pendidikan dan Pembelajaran has two versions, namely print and online, all of which are registered with the ISSN established by the Indonesian Institute of Sciences (LIPI) e-ISSN 2721-1169 (online) and ISSN 2721-1150 (print). Edukasia: Jurnal Pendidikan dan Pembelajaran is a medium for publishing research results related to the thoughts and research of experts, scientists, practitioners and reviewers in the field of education and learning
Articles 1,797 Documents
Pengembangan E-Modul Kimia Materi Asam Basa Berbasis Flip PDF Professional untuk Peserta Didik Kelas XI SMA Negeri 1 Menganti Vanantia Randi Ashari; Achmad Noor Fatirul; Djoko Adi Walujo
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.449

Abstract

The purpose of this study is to produce an e-module for class XI students of SMA Negeri 1 Menganti acid base material that is interesting and easier for students to understand by using Flip PDF Professional. This research is a development research. The e-module development in this study uses the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. At the analysis stage, an analysis of the curriculum, student characteristics, teaching materials, and materials was carried out. In the design phase, an e-module development design plan is created. The development stage is e-module development, review, expert validation test (media experts, design, materials, and colleagues), and revision. The implementation stage is the implementation of the e-module trial. There are three module trials, namely small, medium and large groups. At the evaluation stage, questionnaires were given to students' responses. The results of chemical e-module validation by design experts, media experts, material experts and colleagues obtained successive percentages of 90%, 85.33%, 90% and 91%, and were declared very valid. The chemical e-module for acid-base materials received very good responses in small, medium and large group trials with percentages of 93%, 92.6% and 90.03%.
Pengembangan Media Pembelajaran Multimedia Interaktif Wordwall untuk Percepatan Kemampuan Berhitung Perkalian Siswa Paket A PKBM Al Hasyimi II Sumilah Sumilah; Retno Danu Rusmawati; Harwanto Harwanto
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.450

Abstract

The results of the initial survey found that students' multiplication counting skills and the use of interactive multimedia learning media tools were very low. On the other hand, the ability to count is needed every day, so researchers need to innovate to develop wordwall interactive multimedia learning media to help speed up multiplication arithmetic skills. This type of research is the Borg and Gall Model Development Research. The results of this research product are in the form of manuals for the use of interactive multimedia learning media Wordwall. The target of this research were class 1 package A students at PKBM Al Hasyimi II. The feasibility level of this guide is seen based on the validity of the assessment of material experts, media experts and design experts. The validation results of material experts obtained 94.70%, media experts obtained 84.50%, and design experts 92.50% so that the validation results of 3 experts can be categorized as very good/very feasible. To see the students' responses to wordwall interactive multimedia learning media, trials were carried out in 2 stages, namely small group trials and large group trials. After that conducted interviews and observations of students. The results of the interviews and observations made show that wordwall interactive multimedia learning media can help students learn multiplication.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) dengan Model Pembelajaran Inquiry dan Motivasi Belajar Terhadap Hasil Belajar Matematika Siswa Kelas VIII MTsN 3 Dan MTsN 4 Sidoarjo Ulfa Mariyatie; Achmad Noor Fatirul; Yoso Wiyarno
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.451

Abstract

There are still many learning processes in schools that do not involve students, so students are less creative. There are still many teachers who use the lecture method so that students are passive and not creative, because there is no opportunity to ask questions, discuss with both the teacher and fellow students. The learning process will work well if students are involved in selecting, compiling and participating in learning situations. Problem-based learning models or known as Problem Based Learning (PBL) and Inquiry learning models are very important in supporting interactions between students and teachers, between students and students. The purpose of this study was to find out: (1) the differences in learning outcomes between the use of the PBL learning model and the Inquiry learning model in mathematics, (2) the differences in learning outcomes between high learning motivation and low learning motivation in mathematics, and (3) the interaction between the use of the PBL learning model, the Inquiry learning model and learning motivation on the mathematics learning outcomes of class VIII MTsN 3 and MTsN 4 Sidoarjo. This experimental research was carried out using a 2x2 factorial design. The subjects in this study were class VIII students consisting of four classes with 120 class VIII students at MTsN 3 and MTsN 4 Sidoarjo. The subjects that became the focus of the experiment were taken classically randomly, namely four MIPA1,2,3,4 classes from MTsN 3 and MTsN 4 Sidoarjo. The research hypothesis was tested using the Analysis of Variant (Anova) statistical test. The results of two-way analysis calculations show that: (1) There is a significant difference between the PBL Learning Model and the Inquiry Learning Model on Mathematics learning outcomes, (2) There is a significant difference between high learning motivation and low learning motivation on Mathematics learning outcomes, and ( 3) There is an interaction between the PBL Learning Model and the Inquiry Learning Model and learning motivation on Mathematics learning outcomes for Class VIII MTSN 3 and MTSN 4 Sidoarjo.
Profil Berpikir Kreatif Siswa dalam Menyelesaikan Masalah Matematika Ditinjau dari Jenis Kelamin Kharisma Isrozia Kusumawardhany; Mega Teguh Budiarto; Raden Sulaiman
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.452

Abstract

The purpose of this research is to describe the profile of students' creative thinking in solving math problems in terms of gender. This type of research is a qualitative descriptive research. The subjects in this study were one male student and one female student. The two subjects had high and equal mathematical abilities. The research results obtained in this study were (1) The creative thinking profile of male students in solving math problems, namely at the (read and explore) stage of understanding the problem, the male subject found important elements in the problem including elements that were known and asked . After knowing what was asked in the question, the subject also knew and explained verbally every element of the information that was known and what was asked had a relationship. At the (select a strategy) stage of choosing a solution strategy, the male subject knows the various ideas used in solving TPM and can explain well the reasons for using these ideas so that this fulfills the flexibility indicator. At the (solve the problem) stage of carrying out problem solving, the male subject put forward various strategies used in solving the problem, namely by combining the rules of subtraction with multiplication of integers and using a number line. After knowing the ideas and strategies used, the subject implements these ideas and strategies in solving TPM problems so that this shows that the subject meets the indicators of fluency and novelty. At the (review and extend) stage of checking the answers again, the male subject verbally said that the solution to the problem was correct by checking the answers. The strategy used in checking answers with the rules of integer arithmetic operations is to see the results of changes in the temperature of each city and to make a number line so that in this case it meets the indicators of flexibility (flexibility) and fluency (fluency).
Pengaruh Pembelajaran Sosial Emosional Versus Konvensional dan Motivasi terhadap Hasil Belajar Mapel Kimia Siswa Kelas X di SMA Negeri 20 Surabaya Agus Dwi Pamungkas; Retno Danu Rusmawati; Harwanto Harwanto
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.453

Abstract

The development of this research was carried out with the aim of finding answers to the problems described in the problem formulation above, namely to find out differences in learning outcomes in students who took Social Emotional Learning (PSE) versus conventional in chemistry subject class X at SMA Negeri 20 Surabaya, to find out differences in learning outcomes for students who have high and low learning motivation in chemistry subject class XI at SMA Negeri 20 Surabaya, to determine the interaction between Social Emotional Learning (PSE) and motivation on learning outcomes at SMA Negeri 20 Surabaya. In this study, the population used was a limited population and the sample in this study was 114. The data analysis technique used in this study was two-way analysis of variance. used to test the hypothesis, the hypothesis can be accepted and tested for truth if the price of the F table is greater than the probability value, with a significant level of 0.05. Data collection methods used in this research are questionnaires and tests. The design used in this research is a 2x2 factorial design. Based on the data obtained in this study it can be concluded that Social Emotional Learning (PSE) and Conventional Learning have an influence on student learning outcomes, this can be seen from the t test. There is a significant difference between the two methods as indicated by a significant difference in the t value between the two methods, where the PSE t value is greater than the conventional learning t value. It can be said that Social Emotional Learning has more influence on learning outcomes compared to Conventional Learning. In other words, the first hypothesis that there is a difference between the two methods is acceptable. There are differences in learning outcomes between students who have high learning motivation compared to students who have low motivation. This can be seen from the t test of learning motivation on learning outcomes with a significance value below 0.05, which means that the second hypothesis is accepted.
Pengaruh Penggunaan Metode Fonik Berbantuan Flash Card Terhadap Perkembangan Bahasa Anak Dan Kemampuan Membaca Awal Anak TK (The Effect of Using Flash Card Assisted Phonics Methods on Children's Language Development and Early Reading Ability in Kindergar Ria Istiqomah; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.456

Abstract

The purpose of this study was to find out whether using the Flashcard Assisted Phonics Method could improve children's language development and early reading skills. Variable X (Flashcard Assisted Phonics Method) 9 indicators: 1) sound letters, 2) search for sound letters in words, 3) search for sounds in objects, 4) find sounds in cards, 5) feel letters, 6) search for letters in text, 7) looking for letter equivalents, 8) connecting vowel sounds, 9) forming words. Y1 (child language development) 7 indicators: 1) speak fluently, 2) tell stories, 3) name objects, 4) sort the picture series, 5) tell the pictures they made, 6) follow 1-2 commands, 7) make words. Variable Y2 (initial reading ability) 4 indicators: 1) pronunciation and intonation of sentences, 2) letters that are widely used in words, 3) meaningful new words, 4) familiar and new pronunciation, intonation. Research design: causal quantitative, determination of research area: purposive sampling area, determination of respondents: population research area. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) Instrument test, 2) Classical assumption test, 3) hypothesis test. Results of t-test the effect of Flashcard Assisted Phonics Method on children's language development (11.829> 2.04841), t test of the effect of Flashcard Assisted Phonics Method on early reading ability (6.667> 2.04841), the results of the F test of the effect of the Flashcard Assisted Phonics Method on children's language development and early reading skills together (83.205> 3.34). So it can be concluded that the Flashcard Assisted Phonics Method has an effect on children's language development and early reading ability and H0 is rejected
Pengaruh Penggunaan Media Flash Card Terhadap Perkembangan Kognitif Dan Kemampuan Berhitung Sederhana Anak TK (The Effect of Using Flash Card Media on Cognitive Development and Simple Numeracy Skills in Kindergarten Children) Nurul Alfiyah; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.457

Abstract

The aim of the research was to find out whether using flashcard media could improve cognitive development and simple numeracy skills for groups A and B at AN-NUR Kindergarten Karangharjo Glenmore. Variable X (media flashcard) has 9 indicators, Y1 (cognitive development) has 6 indicators. Variable Y2 (simple numeracy skills) there are 22 indicators. The research design uses causal quantitative. The method of determining the area by purposive sampling area. The population research population research technique consisted of 31 children in groups A and B. Data collection techniques: 1). observation, 2). interview, 3). document. The results of the interviews are then processed into several instrument tests of validity and reliability tests, then the classic assumption test includes the normality test, homogeneity test, autocorrelation test, and heteroscedasticity test, and finally is the hypothesis test which includes t test and F test. Results of t X test against Y1 sig<0.05(0.000).
Pengaruh Metode Game Based Learning Terhadap Kemampuan Motorik Kasar Dan Kemampuan Sosial Emosional Anak TK (The Effect of Game Based Learning Methods on Gross Motor Abilities and Social Emotional Abilities of Kindergarten Children) Falsafah Hari Pujayanti; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.458

Abstract

The purpose of this study was to find out whether using the game based learning method could improve gross motor skills and social emotional abilities of group B children at Kindergarten Nurul Fatah. Variable X, (game based learning method) 3 indicators. 1) increase learning effectiveness, 2) higher interest in learning, 3) increase learning motivation. Y1 (gross motor) 4 indicators, 1) walking, 2) running, 3) jumping, 4) throwing. Y2 (social emotional) 3 indicators, 1) managing emotions, 2) EXPRESS EMOTIONS, This research design uses causal quantitative. The method of determining the area by purposive sampling area. The population research population research technique consisted of 31 children in group A. Data collection techniques: 1). observation, 2). interview, 3). document. The results of the interviews are then processed into several instrument tests of validity and reliability tests, then the classic assumption test includes the normality test, homogeneity test, autocorrelation test, and heteroscedasticity test, and finally is the hypothesis test which includes the t test and F test. The results are the test results t X to Y1 3.355> 2.048, X to Y2 3.052> 2.048 FX test results to Y1 and Y2 sig <0.05 (0.008 <0.05). So it can be concluded that the game based learning method affects gross motor skills and social emotional abilities.
Pengaruh Penggunaan Modul IPA Berbasis Problem Based Learning (PBL) Terhadap Keterampilan Proses Sains Dan Keterampilan Berpikir Kritis Siswa (The Effect of Using Problem Based Learning (PBL) Natural Sciences Modules on Students' Science Process Skills a Rizky Eka Aulia; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.459

Abstract

The purpose of this study was to find out whether using the Problem Based Learning (PBL) module can improve (PBL) Science Process Skills and Students' Critical Thinking Skills. Research design: causal quantitative, determination of research area: purposive sampling area, determination of respondents: population research area. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. Based on the results of the F-test analysis, it can be decided that the significance level is 0.001 or less than 0.05 and the F-count value is greater than the F-table (3.367 > 2.901). According to Mulyono (2018: 113), it can be decided that H0 is rejected so that it can be taken the conclusion that the independent variable has a significant influence on the dependent variable. This means that it can be concluded that there is an effect of using the Problem Based Learning module (variable X) on science process skills (variable Y1) and critical thinking skills (variable Y2) jointly with class X SMK PGRI Sempu in the even semester of the 2022/2023 academic year. So it can be concluded that the Problem Based Learning (PBL) Module has an effect on Science Process Skills and Students' Critical Thinking Skills and H0 is rejected.
Pengaruh Metode Latihan Dan Media Video Terhadap Kecepatan Reaksi Pemain Bola Voli (The Effect of Training Methods and Video Media on the Reaction Speed of Volleyball Players) Suryadi Suryadi; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.460

Abstract

The problem in this study is whether there is an effect of training methods and the use of video media together on the reaction speed of youth volleyball athletes in class VII A SMPN 3 Genteng Banyuwangi in the Even Semester of the 2022/2023 Academic Year. X1 variable (practice method) 3 indicators: 1) serve over, 2) smash, 3) block. Variable X2 (use of video media) 3 indicators: 1) top serve, 2) shuttle run, 3) zig zag run. Variable Y (reaction speed) 3 indicators: 1) arm muscle strength, 2) stalk muscle strength, 3) ball drops drill. Causal quantitative research design. The method of determining the purposive sampling area. Population research technique population research. Data collection techniques: 1). observation, 2). interview, 3). document, 4) questionnaire, 5). test. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. T-test results of the effect of the training method on reaction speed (2.841> 2.004227), t-test of using video media on reaction speed (2.434> 2.004227), F-test results of t-test of training methods and use of video media on reaction speed (3.586> 3,32). So it can be concluded that the training method and video media have an effect on reaction speed so that H0 is rejected.

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