cover
Contact Name
Setyo Eko Atmojo
Contact Email
setyoekoatmojo@yahoo.co.id
Phone
+6285225998365
Journal Mail Official
setyoekoatmojo@yahoo.co.id
Editorial Address
Jl PGRI 1 Sonosewu No 117 Yogyakarta
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an
ISSN : 2338980X     EISSN : 25024264     DOI : DOI : 10.31316/esjurnal.v9i2.3231
Core Subject : Education,
Elementary School : Jurnal Pendidikan Dan Pembelajaran ke-SD-an published scientific paper of the research result and literature review in the scope of elementary education and learning. Elementary School : Jurnal Pendidikan Dan Pembelajaran ke-SD-an publishes scientific writings from the literature and the results of research in the scope of elementary education and learning. With the research subject of students in the I-VI Elementary School and primary teacher Education undergraduate students in Mathematics, Indonesian Language, Natural Sciences, Science Social and Civics. Each text sent will be reviewed by reviewer partners who are specifically asked for their fields.
Articles 459 Documents
ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF SEBAGAI MEDIA PEMBELAJARAN TEMATIK KELAS V SD Ahmad Arifin Zain; Widya Pratiwi
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 1 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (486.542 KB) | DOI: 10.31316/esjurnal.v8i1.1205

Abstract

This study aims to 1) obtain information about the use of computer-based learning media as a learning resource in thematic learning; 2) obtaining views and obstacles faced by teachers and students in thematic learning; and 3) designing and making learning media that need to be developed in thematic learning. The subjects of this study were classroom teachers and students at SDN 1 Karanganyar. The technique of collecting information and data is in the form of observation guidelines, interviews and documentation. The analysis technique used is descriptive qualitative analysis. The preliminary findings conclude that 1) The use of computer-based learning media as a learning resource in thematic learning that has been carried out has been less attractive to students. 2) Limited use of learning media to support independent learning. 3) There are obstacles in delivering abstract material such as historical material and the lack of appropriate learning media, so it requires a lot of learning media that can visualize the material so that it is more interesting and more concrete. 4) Learning media that need to be developed in thematic learning, namely the material of the colonial period national events with interactive Powerpoint.
PENINGKATAN KETERAMPILAN MENULIS KARANGAN DESKRIPSI MELALUI STRATEGI KREAKTIF PRODUKTIF DENGAN MEDIA GAMBAR PADA SISWA KELAS V SD 4 PIJI Rupi’ah Rupi’ah
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 1 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (671.15 KB) | DOI: 10.31316/esjurnal.v8i1.1206

Abstract

The general objective of this study is to improve the writing skills of descriptive essay for students of grade V SD 4 Piji students. The specific purpose of this study is to increase the activeness of students in learning to write descriptive essays by using productive creative learning strategies with pictures media for students of grade V SD 4 Piji, increasing the learning outcomes of writing descriptive essays through the use of productive creative learning strategies with pictures media for students of grade V SD 4 Piji. This class action research was carried out for two cycles. The research subjects are teachers and students of grade V. The results showed that student activities increased, namely 83% in the first cycle with a very good category and 86% in the second cycle with a very good category. In addition, students' skills in descriptive writing was increased, namely 86% with a very good category in the first cycle and 92% in the second cycle with a very good category. The conclusion of this research is by applying Productive Creative Strategy with Pictures Media can improve student learning activities, and descriptive writing skills of students in grade V SD 4 Piji. Researcher's suggestion is that teachers should apply the latest / innovative approaches, methods, models and learning strategies in accordance with the learning materials, one of which uses Productive Creative Strategies with Pictures media.
UPAYA PENINGKATAN KEMAMPUAN MELAKSANAKAN PEMBELAJARAN MELALUI SUPERVISI AKADEMIK BAGI GURU KELASSD NEGERI 1 TAWANGHARJO TAHUN PELAJARAN 2015/2016 Supriyanto.Th Supriyanto.Th
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 1 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (408.551 KB) | DOI: 10.31316/esjurnal.v8i1.1207

Abstract

The purpose of this study is to improve the ability to carry out learning for SD Negeri 1 Tawangharjo teachers in the first semester of the academic year 2015/2016. The research was conducted in the first semester of the 2015/2016 academic year at SD Negeri 1 Tawangharjo, Giriwoyo District Education Unit. The research subjects were all 6 class teachers of SD Negeri 1 Tawangharjo. The data collection technique in this research is the non-test technique. Following the coaching material, namely the ability to carry out learning, the data collection tool carried out is observation or evaluation with an assessment scale. The results showed that the average value in the initial conditions which was only 60 can be increased to 76 (26.67%) at the end of the cycle I and to around 89.33 (17.54%) at the end of cycle II, and from initial conditions to by the end of cycle II, the supervision value increased by 29.33 points (48.88%). Based on these results, it can be concluded that academic supervision can improve the ability to carry out learning for class teachers of SD Negeri 1 the Tawangharjo academic year 2015/2016.
PENGEMBANGAN APLIKASI PEMBELAJARAN TUNANETRA (APTUN) BERBASIS TEKNOLOGI ASISTIF UNTUK PENCARIAN KONTEN PEMBELAJARAN MAHASISWA TUNANETRA Eko Perianto; Rianto Rianto; Taufik Agung Pranowo; Faiz Noormiyanto; Luqman Hidayat; Prahenusa Wahyu Ciptadi
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 1 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.218 KB) | DOI: 10.31316/esjurnal.v8i1.1208

Abstract

Blind students have barriers and unique learning styles compared to other regular students. The fundamental difficulty is the absence of accessible content and tools that can help facilitate learning, including in the final project of blind students. The Blind Learning Application wants to accommodate the learning gaps experienced by blind students in the PGRI Yogyakarta University environment. Assistive technology in APTUN to find references that combines speech to text, Non Visual Desktop Access and text to speech that can be accessed online is one of the driving forces for fulfilling the needs and services of inclusive education at Universitas PGRI Yogyakarta through effective and efficient learning based on needs special education and services for students with visual impairments.
UPAYA PENINGKATAN MINAT DAN HASIL BELAJAR MATA PELAJARAN PKn SISWA KELAS V SD I KUWUKAN MENGGUNAKAN METODE ROLE PLAYING Cipto Ulomo
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 1 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (337.932 KB) | DOI: 10.31316/esjurnal.v8i1.1209

Abstract

The purpose of this classroom action research is to increase interest in and learning outcomes of Civics in the Competence of Respecting Collective Decisions for class V Semester II SD 1 Kuwukan II students in the 2016/2017 academic year. To achieve this goal, this study was designed in two cycles. The procedure in each cycle includes the following steps: 1) planning, 2) implementing the action, 3) observing, and 4) reflecting. The effectiveness of the action in each cycle was measured from the results of observations and tests. The data from the observations were described, interpreted, then reflected to determine corrective actions in the next cycle. The action research which was conducted in two cycles showed that the learning interest in the first cycle reached 72.22% while in the second cycle the students' interest in learning reached 83.33%. The results of the first cycle of action showed an increase in student learning outcomes compared to before the action 66.67% had reached completeness. The results of the second cycle of action showed an increase in learning outcomes occurred in the second cycle, namely being 91.67% who had reached mastery learning. The use of the role playing method can increase interest in and learning outcomes of Civics on Respect for Collective Decisions for fifth grade students of SD 1 Kuwukan, Semester II of the 2016/2017 academic year. Increasing interest in student learning has a positive impact on increasing student learning outcomes.
MODEL FLIPPED CLASSROOM BERBASIS LIVING VALUES EDUCATION PROGRAM SEBAGAI PENGUATAN PENDIDIKAN KARAKTER PESERTA DIDIK SEKOLAH DASAR Mahilda Dea Komalasari; An-Nisa Apriani
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 1 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.203 KB) | DOI: 10.31316/esjurnal.v8i1.1210

Abstract

This study aims to determine the potential of the flipped classroom model based on living values education program to strengthen the character education of elementary school students. This research is a literature study using a qualitative descriptive approach by examining journals related to flipped classrooms and journals related to the living values education program. The results of these literature reviews will be used to identify the potential of a flipped classroom model based on a living values education program as a strengthening of character education for elementary school students. Sources of research data are secondary data sources. Data analysis in this literature review is content analysis. The results of this study indicate the potential for a flipped classroom model based on living values education program to strengthen the character education of elementary school students.
PENGGUNAAN MODEL PEMBELAJARAN SCRAMBLE UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR PKn MATERI MENGENAL BENTUK-BENTUK KEPUTUSAN BERSAMA PADA SISWA KELAS V SEMESTER II SD 1 REJOSARI TAHUN PELAJARAN 2017/2018 Masrikan Masrikan
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 1 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.246 KB) | DOI: 10.31316/esjurnal.v8i1.1211

Abstract

This study aims to increase the motivation and learning achievement of students in grade V SD 1 Rejosari semester II of the 2017/2018 academic year in the Civics subject, the subject of recognizing the forms of collective decision To achieve this goal, this study was designed in two cycles. The procedure in each cycle includes the following steps: 1) planning, 2) implementation, 3) observation, 4) reflection. The effectiveness of actions in each cycle is measured from the results of the observations described, interpreted, then reflected to determine corrective actions in the next cycle. The action research carried out in two cycles resulted in the results in cycle I, the results of the observation of motivation reached a score of 3.5 with a value of 70 with a sufficient predicate and on the learning achievement results of 33 students there were 22 students or 66% achieved predetermined completeness while the rest 11 students or 34% have not yet achieved completeness. The  highest score obtained by students is 100 while the lowest score is 60, the average student learning outcomes is 75. Data in cycle II on the results of observations of motivation reaches a score of 4.1 with a value of 82 with good predicate and the results of learning achievement show that there are 33 students. 32 students or 96% have achieved the predetermined completeness while the remaining 1 child or 4% have not yet reached the completeness. The highest score obtained by students is 100 while the lowest score is 70. Based on the actions taken, it can be concluded that the application of the scramble learning model can increase the motivation and achievement of the fifth grade students of SD 1 Rejosari semester II of the 2017/2018 academic year in the subject of knowing the forms of collective decision. With an increase in student motivation to learn will have an effect on increasing student achievement.
PENGEMBANGAN MODUL PERMAINAN TRADISIONAL SEBAGAI UPAYA MENGEMBANGKAN KARAKTER ADIL PADA ANAK USIA 9-12 TAHUN Mia Amania; Gregorius Ari Nugrahanta; Irine Kurniastuti
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 2 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (965.691 KB) | DOI: 10.31316/esjurnal.v8i2.1230

Abstract

AbstrakPenelitian ini bertujuan untuk mengembangkan modul permainan tradisional berkarakter adil pada anak usia 9-12 tahun. Model penelitian yang digunakan adalah penelitian dan pengembangan (R&D). Penelitian ini melibatkan lima guru dari Yogyakarta, Kulonprogo, Klaten, dan Gunungkidul untuk analisis kebutuhan, empat validator modul yang terdiri dari tiga guru bersertifikat dan satu dosen berlatar belakang seni untuk expert judgement, dan enam anak usia 9-12 tahun untuk uji coba terbatas. modul. Hasil penelitiannya adalah sebagai berikut. 1) Modul permainan tradisional dikembangkan berdasarkan jenis langkah-langkah ADDIE, yaitu Analisis, Desain, Kembangkan, Implementasikan, dan Evaluasi. 2) Kualitas modul permainan tradisional berdasarkan hasil validasi menggunakan skala 1-4, secara keseluruhan termasuk dalam kategori "Baik" dengan skor 3,32 dan rekomendasi "Pengaruh besar adalah r = 0,91 yang dikategorikan sebagai “pengaruh besar” atau setara dengan 83,07%. Artinya penerapan modul permainan tradisional mampu menjelaskan 83,7% dari ragam perubahan karakter adil anak usia 9-12 tahun. Tingkat efektivitas ditunjukkan oleh skor N-gain sebesar 74,922% yang termasuk dalam kategori “tinggi”.
EFEKTIVITAS PEMBELAJARAN MATEMATIKA SECARA DARING: STUDI KASUS PADA MAHASISWA PGSD SAAT PANDEMI COVID-19 Via Yustitia; Dian Kusmaharti
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 2 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (658.246 KB) | DOI: 10.31316/esjurnal.v8i2.1263

Abstract

Pembelajaran matematika secara daring saat pandemi covid-19 merupakan sebuah tantangan yang harus dihadapi. Tujuan penelitian ini adalah untuk menganalisis efektivitas pembelajaran matematika secara daring. Penelitian ini merupakan penelitian deskriptif. Data diperoleh dengan memberikan tes dan angket. Tes untuk mengetahui pemahaman konsep matematika. Angket respon digunakan untuk mengetahui efektivitas pembelajaran berdasarkan respon mahasiswa. Subjek penelitian adalah mahasiswa PGSD semester 1 yang terdiri dari 100 orang. Hasil penelitian menunjukkan bahwa pembelajaran daring kurang efektif, hal ini dikarenakan faktor internal maupun eksternal. Hasil tes pemahaman konsep menunjukkan 35% mahasiswa belum tuntas. Kualitas internet juga mempengaruhi kelancaran pembelajaran. Hal ini dapat mengakibatkan mahasiswa kurang optimal dalam memahani konsep. Mahasiswa berharap dosen lebih kreatif membuat video pembelajaran yang dapat digunakan mahasiswa untuk mengingat kembali materi diskusi.
Penerapan Metode Pembelajaran Contextual Teaching and Learning Guna Meningkatkan Motivasi Belajar Siswa SD Murniyati Murniyati
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 8 No. 2 (2021): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (437.395 KB) | DOI: 10.31316/esjurnal.v8i2.1265

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa melalui penerapan metode pembelajaran CTL. Penelitian merupakan penelitian tindakan kelas yang terdiri dari 2 siklus yaitu siklus I dan siklus II. Subjek penelitian ini adalah siswa kelas VI SD Negeri 2 Selomarto semester I tahun pelajaran 2018/2019. Instrumen penelitian ini yaitu angket dan observasi. Hasil penelitian menunjukkan bahwa pada kondisi pra siklus hanya 13% siswa yang memiliki motivasi belajar yang tinggi sehingga dilakukan upaya peningkatan motivasi belajar pada siklus I menggunakan metode pembelajaran CTL. Hasil tindakan siklus I menunjukkan bahwa baru 74% siswa yang memiliki motivasi belajar tinggi sehingga masih perlu diberi tindakan pada siklus II. Sementara pada siklus II sudah 100% siswa yang menunjukkan motivasi belajar yang tinggi. Hasil penelitian tersebut membuktikan bahwa metode pembelajaran Contextual Teaching and Learning (CTL) dapat meningkatkan motivasi belajar pada siswa. Kata Kunci : Metode Pembelajaran, CTL, Motivasi, Belajar

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