cover
Contact Name
Ana Tsalitsatun Ni'mah
Contact Email
edutic@trunojoyo.ac.id
Phone
+6285366622280
Journal Mail Official
edutic@trunojoyo.ac.id
Editorial Address
Program Studi Pendidikan Informatika Universitas Trunojoyo Madura Jl.Raya Telang Kamal, Bangkalan, 69192, Jawa Timur Telp. (031) 30127924
Location
Kab. bangkalan,
Jawa timur
INDONESIA
Jurnal Ilmiah Edutic : Pendidikan dan Informatika
ISSN : 24074489     EISSN : 25287303     DOI : https://doi.org/10.21107/edutic
Core Subject : Science, Education,
Jurnal Ilmiah Edutic Pendidikan dan Informatika is a journal published by the Informatics Education Study Program, Universitas Trunojoyo Madura. Eductic contains publications on the results of thoughts and research in the field of education and information technology. Eductic is published twice a year, namely in May and November. FOCUS & SCOPE Edutic scientific journals focus, but are not limited to, articles within the scope of Education and Informatics. Therefore Edutic will only process and publish articles submitted in the areas of: Informatics Education (E-Learning, Multimedia Education, Vocational Learning Media, Vocational Education Psychology, Vocational Learning Strategies, Vocational Learning Theory, Vocational Learning Models, Vocational Learning Methods, Vocational Teaching Approaches, Vocational Learning Evaluation, Vocational Learning Planning). Informatics (Information Systems, Data Mining, Computer Networks, Database Systems, Electronics, Image Processing, Gaming Technology, Artificial Intelligence, Information Retrieval Systems)
Articles 225 Documents
Perancangan Sistem Informasi Pendataan Tahanan dan Narapidana Terintegrasi Antar Kepolisian, Kejaksaan, Lapas dan Bapas Kota Malang Menggunakan Iconix Proses Faridiana, Prihandini Daffa Nur Rizka; Salsabilla, Kharisma Agustya Zahra; Syahputra, Rafi Purwa; Hardiartama, Rendi; Kristana, Bangkit Putra; Fitri, Anindo Saka
EDUTIC Vol 11, No 1: 2024
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v11i1.18009

Abstract

Information technology is currently encouraging ease of data and information needs. The use of information technology is not only limited to industry, but government agencies also use it. However, not all institutions make optimal use of it. In the data collection system for detainees and convicts in Malang City, data collection is still carried out independently by each relevant institution, namely the Police, Prosecutors' Of ice, Correctional Institutions and Correctional Centers. This independent data collection causes data redundancy and inconsistency. This paper describes the stages of data collection, needs analysis and designing a web-based information system using the Iconix process. The stages of data collection were carried out through interviews and literature studies. The stages of system requirements analysis include depiction of the system flowchart and the formulation of functional and non-functional system requirements. The final stage is system design including GUI and interface design, domain models, use case diagrams, robustness diagrams, sequence diagrams and class diagrams.ABSTRAKTeknologi informasi saat ini mendorong kemudahan akan kebutuhan data dan informasi. Penggunaan teknologi informasi tidak hanya terbatas pada industri saja, melainkan lembaga-lembaga pemerintah juga turut menggunakannya. Namun, tidak semua lembaga memanfaatkannya secara optimal. Pada sistem pendataan tahanan dan narapidana di Kota Malang, pendataan masih dilaksanakan secara mandiri oleh masing-masing lembaga terkait, yakni Kepolisian, Kejaksaan, Lembaga Pemasyarakatan (Lapas) dan Balai pemasyarakatan (Bapas). Pendataan secara mandiri ini menyebabkan redundansi dan inkonsistensi data. Paper ini menjelaskan tahapan pengumpulan data, analisa kebutuhan dan perancangan sistem informasi berbasis web menggunakan Iconix proses. Tahapan pengumpulan data dilaksanakan melalui wawancara dan studi literatur. Tahapan analisa kebutuhan sistem meliputi penggambaran flowchart sistem dan perumusan kebutuhan fungsional dan non fungsional sistem. Tahapan terakhir yakni perancangan sistem meliputi perancangan GUI dan interface, domain model, diagram use case, diagram robustness, diagram sequence dan class diagram.
Analisis Sentimen Terhadap Aplikasi Google Meet Berdasarkan Komentar Pengguna Menggunakan Metode Logistic Regresion Yusuf, Refandi; Bahumatra, Kanzun; Komaria, Nurul; Aqma, Elyana Azatul; Cahyani, Laili
EDUTIC Vol 11, No 1: 2024
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v11i1.28113

Abstract

Google Meet merupakan aplikasi video conference yang digunakan untuk kegiatan jarak jauh secara online. Google Meet memiliki fitur-fitur yang mudah digunakan dan dapat melakukan panggilan video berkualitas tinggi. Penggunaan aplikasi Google Meet dalam sehari bisa mencapai 100 juta pengguna. Namun setelah menggunakan aplikasi Google Meet terdapat perbedaan pendapat memberikan rasa kepuasan dan ketidakpuasan terhadap aplikasi Google Meet. Hal ini dapat diamati dari ulasan yang diberikan pengguna pada kolom komentar di Play Store. Pada penelitian ini menggunakan metode logistic regression dan dilakukan analisis sentimen pengguna aplikasi Google Meet yang bertujuan mengelompokkan ulasan pengguna dalam bentuk sentimen positif, negatif dan netral. Sampel data yang digunakan adalah 700 data ulasan pengguna Google Meet, pengujian analisis sentimen dilakukan menggunakan metode logistic regression menunjukkan nilai akurasi sebesar 79.59%, dengan rincian ulasan negatif memiliki precision 100%, recall 16.67%, dan f1-score 28.57%. Ulasan netral memiliki precision 0%, recall 0%, dan f1-score 0%. Ulasan positif memiliki precision 79.02%, recall 100%, dan f1-score 88.28%. Secara umum didapatkan informasi mengenai kata yang paling sering muncul dalam kelas sentimen positif adalah bagus,  mudah, mantap, oke, bantu,  gambar,  suara jernih,  bermanfaat, keren,  lancar, baru, coba, kualitas gambar baik, suka dan terimakasih. Sedangkan untuk kelas negatif didapatkan informasi mengenai kata yang paling sering muncul dalam kelas sentimen negatif adalah jelek, hapus, sulit, dan lambat. Dengan penelitian tersebut dapat dijadikan acuan dalam meningkatkan kualitas aplikasi Google Meet.
Hubungan Minat dan Motivasi Belajar dengan Hasil Belajar Siswa pada Materi Gerbang Logika Lahagu, Desti Inul Fandi; Arif, Muchamad
EDUTIC Vol 12, No 1: 2025
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v12i1.30025

Abstract

Keberhasilan dalam proses belajar dapat dilihat dari hasil belajar yang dicapai oleh siswa. Namun, ada beberapa faktor yang mempengaruhi rendahnya hasil belajar pada materi gerbang logika kelas X TKJ di SMK Negeri 2 Bangkalan, yaitu rendahnya minat dan motivasi belajar siswa. Penelitian ini bertujuan untuk mengetahui (1) hubungan minat belajar dengan hasil belajar, (2) hubungan motivasi belajar dengan hasil belajar, (3) hubungan minat belajar dan motivasi belajar dengan hasil belajar siswa kelas X TKJ pada materi gerbang logika. Penelitian ini termasuk jenis penelitian kuantitatif, populasi dalam penelitian ini adalah kelas X TKJ 1 dan kelas X TKJ 2 Axioo yang terdiri dari 54 siswa, kemudian pengambilan sampel menggunakan non-probability sampling jenis sampling total. Sampel penelitian sebanyak 54 siswa. Data diperoleh dengan cara menyebarkan kuesioner dan tes untuk mendapatkan hasil belajar siswa. Berdasarkan hasil penelitian diperoleh (1) thitung = 10,0273 lebih besar dari ttabel = 2,00665 menunjukan ada hubungan yang signifikan antara minat belajar dengan hasil belajar dengan koefisien determinasi sebesar 65,91%, (2)  thitung = 10,1450 lebih besar dari ttabel = 2,00665 menunjukan ada hubungan yang signifikan antara motivasi belajar dengan hasil belajar dengan koefisien determinasi sebesar 66,43%, (3) thitung = 78,6233 lebih besar dari ttabel = 3,18 menunjukan ada hubungan yang signifikan antara minat belajar dan motivasi belajar dengan hasil belajar siswa dengan koefisien determinasi sebesar 75,51.
Improving the Learning Outcomes of Class VIII Students Through the Implementation of the Project-Based Learning (PjBL) Model in Science Learning Abidin, Moh. Zainal; Yuniawati, Arien; Handhika, Jeffry
EDUTIC Vol 11, No 1: 2024
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v11i1.20141

Abstract

This research aims to improve the learning outcomes of junior high school students in science learning.This research is a type of classroom action research carried out in one of the public junior high schools in the Madiun district. The study population was class VIII with class VIII E samples. The data analysis technique used was to compare learning outcomes in the pre-cycle to the next cycle. The results of the analysis showed that the project-based learning (PjBL) learning model was able to improve the cognitive learning outcomes of junior high school students. The success indicator of the study was seen in the improvement in cognitive learning outcomes of students who achieved a minimum completeness criteria (MCC) score of 75. While the tang performance indicator used in this study is the success rate of cognitive learning outcomes up to 75%, in the pre-cycle, as many as 71.43% of the total students have not reached the specified minimum completeness criteria (MCC). While the remaining 38.10% have reached minimum completeness criteria (MCC). The implementation of the project-based learning (PjBL) learning model shows an increase in student success in learning. In cycle I, the percentage of student success reached 61.9%. In the second cycle, the percentage of student success reached 76.1%, so there was an increase of 33.4%.
Development of Sigil-Assisted Interactive E-Modules on Basic PBO Concepts in Python Bilqis Faridah; Muchamad Arif
EDUTIC Vol 13, No 1: 2026
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i1.34147

Abstract

The learning problem identified by researchers in the 11th grade RPL class at SMK Semen Gresik was the lack of textbooks or handbooks for students, making it difficult for both teachers and students to learn Object-Oriented Programming (OOP), particularly the basic concepts of OOP. The purpose of this study was to determine whether the Sigil-assisted Interactive E-Module was suitable for 11th grade students and whether it was effective. The development used ADDIE, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results were based on validation data from material experts (85%), media experts (92%), and small group trials (81%) and large group trials (82%). The N-Gain Test value of the study was 0.7, indicating an increase in learning outcomes. The assessment results indicated that the developed E-Module was highly feasible and effective for use during learning
The Implementation of Vlan Segmentation and Access Control List Security at PT. Justus Kimiaraya Taufik Rahman; Aditia Firdaus Saputra
EDUTIC Vol 13, No 1: 2026
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i1.31787

Abstract

In a corporate environment with various divisions and high data exchange activity, efficient and secure network management becomes crucial. PT. Justus Kimiaraya, as a distribution and production company, requires a network system capable of supporting inter-division data communication without compromising performance or security. This research aims to implement Virtual Local Area Network (VLAN) technology to enhance network segmentation and restrict inter-division access according to operational needs. The methods used include literature studies, analysis of existing network requirements, VLAN topology design using Cisco Packet Tracer, implementation of VLAN and Access Control List (ACL), and performance testing before and after implementation. The test results show that VLANs successfully separate data traffic between divisions, preventing interference. Additionally, ACLs implemented on the router effectively limit inter-VLAN access, especially for divisions not authorized to access certain services, such as switchs or other division networks.
Pengaruh Media Pembelajaran Interaktif Berbasis Website Terhadap Kompetensi Digital Siswa pada Mata Pelajaran Koding dan Kecerdasan Artifisial Javiardi Dima; Maria Magdalena Beatrice Sogen; Jhon Enstein
EDUTIC Vol 13, No 1: 2026
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i1.34554

Abstract

Abstrak merupakan gambaran lengkap terkait penelitian yang ditulis secara ringkas dan jelas. Penelitian ini dilatarbelakangi oleh rendahnya kompetensi digital praktis siswa, seperti kekakuan motorik dasar dan lemahnya kemampuan troubleshooting mandiri, akibat dominasi metode konvensional yang berpusat pada guru di jenjang vokasi. Solusi yang diusulkan adalah implementasi media pembelajaran interaktif berbasis website yang mengintegrasikan Canva, Wayground, dan Kahoot, serta dilengkapi asisten virtual cerdas (AI Chat). Metode penyelesaian masalah menggunakan pendekatan kuantitatif kuasi-eksperimen (Pretest-Posttest Control Group Design) yang dilaksanakan di SMK Negeri 1 Kupang dengan sampel sebanyak 72 siswa (36 kelas eksperimen dan 36 kelas kontrol). Kontribusi dari usulan ini adalah terciptanya ekosistem belajar mandiri yang mampu merangsang error-based learning tanpa ketergantungan fisik pada pendidik. Tujuan penelitian ini adalah mengukur pengaruh penerapan media tersebut terhadap kompetensi digital siswa pada mata pelajaran Koding dan Kecerdasan Artifisial. Hasil yang diperoleh menunjukkan rata-rata nilai post-test kelas eksperimen melonjak menjadi 88,44 dibandingkan kelas kontrol (61,31), dengan efektivitas N-Gain berkategori tinggi sebesar 70,98%. Pengujian hipotesis Mann-Whitney U menghasilkan nilai signifikansi 0,001. Kesimpulannya, integrasi media interaktif berbasis website memberikan pengaruh positif yang sangat signifikan dalam mendongkrak kemampuan teknis operasional dan kemandirian pemecahan masalah siswa SMK.
Development of Interactive Learning Multimedia Based on Articulate Storyline in Mathematics for Grade VIII at SMP YPI Batumarta II Sri Febriani; Yamanto Isa; Heni Rita Susila
EDUTIC Vol 13, No 2: 2026 In Progress
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i2.34597

Abstract

This study aims to develop interactive learning multimedia based on Articulate Storyline in mathematics for the topic of linear equations in one variable, which will be developed in Grade VIII of SMP YPI Batumarta II. The research method used is Research and Development (RD) with the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. Data collection techniques were carried out through observation, interviews, expert validation questionnaires, and student response questionnaires. The developed product was validated by experts. Furthermore, the product was tested through individual trials involving three students, small group trials involving nine students, and field trials involving thirty-six students. The results of the study show that the Articulate Storyline-based interactive learning multimedia obtained a material expert validation result of 96.2% in the “very good” category, a learning design expert result of 83.7% in the “good” category, and a media expert result of 85.1% in the “good” category. The results of the individual trial obtained a percentage of 90.2%, the small group trial 87.3%, and the field trial 88.2%, all in the “very good” category. These results indicate that the Articulate Storyline-based interactive learning multimedia is easy to use, engaging, and helps students learn mathematics.
Pengembangan Soal HOTS Berbasis AKM Pada Mata Pelajaran Dasar-Dasar Teknik Jaringan Komputer dan Telekomunikasi Auliya Turrofifah; Puji Rahayu Ningsih
EDUTIC Vol 13, No 1: 2026
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i1.34130

Abstract

Rendahnya kemampuan berpikir tingkat tinggi siswa (HOTS) dalam menjawab soal yang kompleks menjadi salah satu masalah utama dalam pendidikan, khususnya di SMKS AL-HIKAM pada mata pelajaran Dasar-Dasar Teknik Jaringan Komputer dan Telekomunikasi. Penelitian ini bertujuan untuk mengembangkan soal berbasis Higher Order Thinking Skills (HOTS) berbasis Asesmen Kompetensi Minimum (AKM) guna meningkatkan kemampuan analisis, evaluasi, dan kreativitas siswa. Penelitian menggunakan metode pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Dengan subjek penelitian kelas X SMKS AL- HIKAM. Hasil dari penelitian ini memiliki klasifikasi sangat layak digunakan, mendapat nilai kelayakan 90% dari validator ahli konstruk, 90% dari validator ahli materi pada soal 1 dan 87% dari validator ahli materi pada soal 2 dan 90% dari validator ahli angket respon siswa. Sementara itu dari angket respon siswa terhadap soal dinilai sangat baik dengan persentase 85,3% pada uji perorangan, 90% pada uji kelompok kecil, dan 89,5% pada uji kelompok besar. Berdasarkan hasil tersebut, maka soal HOTS berbasis AKM dengan model ADDIE termasuk dalam kategori baik, akan tetapi hasil uji coba soal yang telah dilakukan menunjukkan hasil yang kurang maksimal.
The Opportunity of Augmented Reality (AR) Technology as an Immersive Learning Medium in Physics Subjects Sigit Dwi Saputro; Naelur Rohmah
EDUTIC Vol 13, No 1: 2026
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i1.34350

Abstract

Deep learning demands high cognitive engagement and contextual understanding of concepts. Learning media that is able to present contextual experiences is believed to improve the quality of deep learning. Deep Learning in this research is the implementation of the curriculum that has been determined by the Ministry of Primary and Secondary Education of the Republic of Indonesia. Augmented Reality (AR) is emerging as a potential medium due to its ability to visualize abstract concepts interactively and contextually. This study conducted a literature review of 20 Scopus indexed articles in the last 5 years (2019–2024) that examined the implementation of AR in physics learning, with the exception of articles that are more than 5 years old and articles outside the field of physics. The analysis shows that AR significantly improves concept understanding, learning engagement, and the ability to apply physics concepts in real contexts. Based on various studies, the use of Augmented Reality (AR) in physics learning has been proven to support deep learning through increased concept understanding and critical thinking (mindful learning), visualization of abstract concepts that are more contextual (meaningful learning), and increased motivation, engagement, and joyful learning experiences (joyful learning). The implications of this research are as a reference for researchers to test the impact of using AR media. As future research needs to test the contribution of AR to deep learning