cover
Contact Name
Ardelia Astriany Rizky
Contact Email
ardelia.astriany@gmail.com
Phone
+628562230607
Journal Mail Official
infokom.piksi.ganesha@gmail.com
Editorial Address
Jalan Gatot Subroto No. 301. Kelurahan Maleer, Kecamatan Batununggal. Bandung 40274.
Location
Kab. kebumen,
Jawa tengah
INDONESIA
JURNAL ILMIAH INFOKOM
ISSN : 2339188X     EISSN : 27224147     DOI : https:/doi.org/10.56689
Computer Science, Artificial Intelligency, Cyber Ethnic, E-Commerce, E-Government, E-Learning, Cloud Computing, Information Technology, Information System, Software Engineering, Architecture Enterprise, Database, Data Mining, Data Security, Network Engineering, Network Security.
Articles 121 Documents
MEMBANGUN IKLAN PRODUK SEBAGAI MEDIA PROMOSI MENGGUNAKAN METODE MOTION GRAPHIC DI PT. KEMBANGIN TEKNOLOGI KITA Dudih Gustian; Rimalya Widian
INFOKOM (Informatika & Komputer) Vol 10 No 2 (2022): JURNAL INFOKOM DESEMBER 2022
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v10i2.966

Abstract

Tujuan penelitian ini adalah merancang dan membangun iklan produk sebagai media promosi di PT. Kembangin teknologi Kita. Teknik yang digunakan dalam penelitian ini adalah menggunakan teknik penelitian lapangan dengan pengumpulan data berupa identifikasi, konseptualisasi, dan riset pustaka yang penulis dapatkan dari teori-teori dari buku-buku, jurnal penelitian sebelumnya yang berkaitan dengan pembuatan iklan produk. Permasalahan yang terjadi dalam penelitian ini adalah membuat konsep iklan produk dengan menampilkan tata cara pembelian jasa hingga sampai adanya kesepakatan antara penjual dan pembeli yang belum pernah dilakukan perusahaan sebagai pengenalannya kepada konsumen karena termasuk sebagai perusahaan yang baru. Dari hasil penelitian, untuk mengatasi permasalahan yang terjadi, PT. Kembangin Teknologi Kita membutuhkan iklan produk sebagai media promosi berupa adanya produk hasil dari jasa perusahaan, informasi perusahaan, dan juga bagaimana cara melakukan kesepakatan antara penjual dan pembeli dengan metode yang kekinian dan mudah untuk diingat dan dengan menggunakan metode motion graphic ini sudah mencukupi untuk memenuhi kriteria yang diinginkan. Rancangan video iklan produk ini menggunakan aplikasi Adobe After Effect dan Canva.
PERANCANGAN KUNCI PINTU OTOMATIS PADA RUANG SENTRAL TELEKOMUNIKASI (STO) DI TELKOM MENGGUNAKAN SOLENOID DOOR LOCK DAN TOUCH SENSOR BERBASIS ARDUINO UNO Maria Alfonsia Sanci; Ardelia Astriany Rizky
INFOKOM (Informatika & Komputer) Vol 10 No 2 (2022): JURNAL INFOKOM DESEMBER 2022
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v10i2.967

Abstract

Dengan berkembangnya teknologi mikrokontroler saat ini, dapat dilakukakan dengan menggunakan alat elektronik sebagai pengganti sistem keamanan kunci konvensional. Alat keamanan pintu ini menggunakan solenoid dan mengendalikanya melalui keypad dan touch sensor. Alat ini dirancang dengan memanfaatkan mikrokotroler Arduino Uno sebagai pengendali utama, dimana keypad sebagai alat input kode password dan touch sensor sebagai alat input sentuhan jari dengan memberikan perintah pada mikrokontroler untuk mengendalikan relay. Alat ini bekerja ketika pintu akan terbuka secara otomatis jika pengguna memasukkan password yang telah disiapkan melalui keypad dari luar ruangan, sedangkan pintu akan terbuka secara otomatis dengan sentuhan jari pada touch sensor dari dalam ruangan. Jika kode password yang dimasukkan benar dan sentuhan jari yang tepat maka mikrokontroler akan memberikan input high pada relay untuk mengaktifkan solenoid. Dari hasil perancangan yang dilakukan menunjukkan bahwa solenoid door lock telah diaktifkan, hal ini dibuktikan dengan software IDE Arduino bahwa mikrokontroler dapat mendeteksi input keypad dan touch sensor, delay yang diterapkan dapat mengaktifkan solenoid, dan fitur untuk mengubah dan menyimpan kode password baru.
REDESIGN APLIKASI KAI ACCES MENGGUNAKAN METODE DESIGN THINKING Ilham Ferdiansyah; Meriska Defriani; Imam Maruf Nugroho
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1045

Abstract

PT Kereta Api Indonesia is a mode of transportation that presents an innovation in the form of a mobile application to support users in ordering train tickets. In this study it aims to help users of the kai access application to be more comfortable to use, and provide information about train schedules, there are problems experienced by users in using the kai access application such as there is no forward and backward seat information in premium economy class, and no ticket information sold out. In this study, the design thinking method was used as a redesign of the user interface and user experience, and usability testing as usability metrics. This study obtained the results of the Prototype redesign of the Kai Access application with an average result of SUS 82 where these results are included in grade A and can be well received by user
PERSEPSI PENGUNJUNG KAMPUNG KEREN TERHADAP KEGIATAN KOMUNIKASI PEMASARAN PEMKOT KEDIRI DALAM MEMPROMOSIKAN KAMPUNG KEREN Kellina Mahadewi
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1048

Abstract

ABSTRACTBackground: The concept of downtown tourism is currently being developed by the Kediri CityGovernment to enlighten the surrounding community, named Creative and Independent Village(Kampung Keren) program since 2021. This topic is interesting for research because thedetermination of Kampung Keren was not accompanied by an effective communication program.The government does not provide special media that fully exposes Kampung Keren. The lack ofmarketing communication activities can certainly affect visitors' perceptions of Kampung Keren.Purpose: This study was structured to describe visitors' perceptions of Kampung Keren towardsmarketing communication activities carried out by the Local Government in promoting KampungKeren. The theory used also discusses marketing communications and perceptions. Method: Themethod used in this study is qualitative with a descriptive type, while data collection techniquesare carried out by observation, in-depth interviews, and literature studies. Results: Based on theresults of this study, visitors only know about marketing communication activities through the IGKediri City Government and the website only. Visitors also gave good responses to the activitiescarried out, although there were still informants who assessed that marketing communicationactivities were still lacking and needed improvement. Conclusion: Based on information that hasbeen uploaded, it is possible for the public's perception of Kampung Keren's marketingcommunications to have a positive value. Keywords: perception, marketing communications, visitors, Kampung Keren.
ANALISIS KUALITAS WEBSITE E-COMMERCE SHOPEE TERHADAP KEPUASAN PENGGUNA MENGGUNAKAN METODE WEBQUAL 4.0 Adhita Arif Setyawan; Arif Setiawan
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1051

Abstract

The development of online stores is currently greatly increasing. This can be seen from the increasing number of local and international online store service providers that have sprung up, making competition even more competitive. The development of online stores is supported by developments in information technology and unlimited use of the internet. This has an influence on the behavior of consumers who want fast and accurate information. The quality of a website can be measured through three dimensions of quality, namely the quality of ease of operation for users which includes easy to understand, browse, use, and attractive. Then the quality of the information conveyed includes information that is accurate, reliable, up to date, according to the topic of discussion and details. The last is the quality of interaction which includes providing a sense of security when consumers make transactions, being able to provide convenience in communicating with fellow users, having trust in storing consumer personal information and creating a specific community. Now with so many online sales, many websites compete by providing an attractive appearance on the website, providing accurate service and information so that users don't hesitate in making transactions. Based on the background above, the authors propose a study entitled "Analysis of Shopee.co.id Website Quality on User Satisfaction Using the WebQual 4.0 Method".
PERANCANGAN USER INTERFACE DAN USER EXPERIENCE APLIKASI BERBASIS MOBILE KLINIK KECANTIKAN MENGGUNAKAN METODE DESIGN THINKING (STUDI KASUS : KLINIK KATIA DERMA) Shifa Silfiana; Imam Maruf Nugroho; Yudhi Raymond Ramadhan
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1052

Abstract

The design of the User Interface and User Experience is very influential for user comfort, so accurate analysis is needed according to user needs. The Katia Derma Clinic is a clinic that is devoted to the treatment of facial skin health care and releases skincare products which are currently planning to create a mobile-based application. With the planning of making the application, the user interface and user experience will be designed first using the Design Thinking method. Testing the results of the design in this study was carried out using the User Experience Questionnaire (UEQ) testing method. Based on the test method used to test the design results in this study, positive results were obtained for all scales, namely the Attractiveness scale with a mean value of 2.028, Efficiency with a mean value of 2.075 and Dependability with a mean value of 1.725 included in the Excellent category, while the Perspicuity scale with a mean value of 1.825, Stimulation with a mean value of 1.525 and Novelty with a mean value of 1.225 are included in the Good category.
PERANCANGAN DESAIN USER INTERFACE DAN USER EXPERIENCE APLIKASI PENJUALAN BERBASIS MOBILE MENGGUNAKAN METODE USER CENTERED DESIGN (STUDI KASUS: CV MEGA STEEL) Pricillia Temmy Keliwulan; Imam Maruf Nugroho; Yudhi Raymond R
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1054

Abstract

CV Mega Steel is a business engaged in roof construction materials such as spandex, gypsum, ceiling, bondeck, wiremesh, and others. The problems found in CV Mega Steel in sales and transactions still use manual processes such as coming directly to the place. In addition, marketing at CV Mega Steel is less widespread, because the media used is only in the form of brochures and is marketed in the region around Purwakarta. This study aims to create an application interface display for CV Mega Steel with the help of an interface prototype. This application is expected to help and support business activities by expanding marketing reach and making it easier for customers and sellers through good design in terms of user interface and user experience. The method used in this study is the user centered design method which has 4 stages, namely specifying the context of use, specifying user and organizational requirements, producing design solutions and evaluating designs. Tests were carried out on 30 respondents using the user experience questionnaire method with calculations using a Likert scale. With the results of the value of Attractiveness 1.639, Clarity 1.733, Efficiency 1.775, Accuracy 1.450, Stimulation 1.142, and Novelty 0.867 shows that all aspects get a positive impression, this shows that the design of UI / UX mobile-based sales applications can be used by customers as a means of transaction in CV Mega Steel.
RANCANG BANGUN ALAT PEMBATAS BAGI JUMLAH PENGUNJUNG BERBASIS ARDUINO VISITOR COUNTER MENGGUNAKAN SENSOR PASSIVE INFRA RED (PIR) DI PLAZA INDIHOME TELKOM AREA SUMEDANG Dhea Puspita; Ardelia Astriany Rizky
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1064

Abstract

This study aims to design a Limiting Tool for the number of visitors based on Arduino Visitor Counter using Passive Infra Red Sensors. The research method uses literature study and data collection. Data collection techniques are used by making direct observations at Plaza Indihome Telkom, Sumedang Area, and the internet. searching related to the problem. This visitor limiting tool uses Passive Infra Red Sensors at the exit and entrance as a counter to the number of visitors passing through the door. If visitors exceed the specified capacity limit, an information and warning will appear on the LCD screen and the LED lights will turn on so that it can help officers manage the room. This tool is designed to make it easier to calculate the number of visitors entering and leaving the room with a maximum distance of 1 meter from the corner of the coverage area and can only count as a group. Suggestions that need to be considered are using human detection sensors that have a higher sensitivity
RANCANG BANGUN “SMART SUMUR” ALAT PENYEDIAAN SANITASI AIR BERSIH BERBASIS INTERNET OF THINGS DI DAERAH PINGGIRAN SUNGAI CITARUM KABUPATEN BANDUNG Muhammad Wildan Naufal; Oscar Rachman
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1065

Abstract

This study aims to design a tool that is used as a facility for providing clean water sanitation based on the Internet of Things / (IoT). Clean water is very important for the community, in several densely populated settlements the availability of clean water is starting to be difficult to obtain, especially with the flood disaster that had hit several areas causing indications of water sources mixing with waste which could threaten public health. Based on this, through the use of sensor technology and interconnected devices, polluted water is treated by the system so that it can be regulated and monitored more efficiently. By using sensors that are interconnected to the IoT network, information about water quality, pollution levels, and other important parameters can be seen by the public or the government to monitor water quality. In addition, by using smart sensors connected to the IoT system, water use can be monitored and managed efficiently. The main components used in "Smart Sumur" include ESP32 which functions as a data processing center, Cloud server as a data storage medium from which processing can be monitored in real time. Internet of things technology (Smart Sumur) was created as a solution for providing clean water for emergency response to various natural disasters.
PERANCANGAN SISTEM INFORMASI MEMBERSHIP PADA PT INDITAMA BERBASIS WEBSITE Nur Azizah; Rini Tisnawati
INFOKOM (Informatika & Komputer) Vol 11 No 1 (2023): JURNAL INFOKOM JUNI 2023
Publisher : POLITEKNIK PIKSI GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/infokom.v11i1.1066

Abstract

This study aimed to design and build implementation information system membership at PT. Inditama website-based. From the research carried out there are several problems, namely: (1) The tracking process history client not effective and efficient, (2) The data storage process is operated using Microsoft excel, very old data searches, and an optimum ungenerated report made, (3) There is no membership dashboard. Therefore, the writer makes the design oriented method with the UML as design diagram, PHP as programming language, MySQL as database. The research method used a qualitative method with a descriptive approach. The techniques of collecting data used method observation, interview, and litelature study. Software development method used is Waterfall method. There are suggestion, such as: application can be developed in terms of security which still considered lacking, some features that are not optimal can still be developed to be more responsive, this application can be developed until the design stage is more interactive so that it can be interconnected with other information systems.

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