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TRI WIYOKO
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Editorial Address
LPPMUniversitas Muhammadiyah Muara Bungo Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
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Kab. bungo,
Jambi
INDONESIA
JURNAL MUARA PENDIDIKAN
ISSN : 25286250     EISSN : 26210703     DOI : https://doi.org/10.52060/mp.v7i1
Core Subject : Education,
Jurnal Muara Pendidikan merupakan media publikasi berkualitas dalam bidang Pendidikan yang diterbitkan LPPM Universitas Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan menerima naskah artikel penelitian dari akademisi, profesional, praktisi dan mahasiswa berdasarkan proses hasil review. Naskah yang diterima akan disunting untuk keseragaman format tanpa mengubah maksud. Jurnal Muara Pendidikan terbit dua kali dalam satu tahun yaitu bulan Juni dan Desember.
Arjuna Subject : Umum - Umum
Articles 453 Documents
PERANCANGAN MEDIA SMART BOOK: UPAYA MENGATASI KESULITAN ANAK TUNANETRA MEMBACA AKSARA ARAB Susanti, Cela Petty; Purwati, Dwi; Maulaya, Rosendah Dwi
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1174

Abstract

In Islam there is an obligation to study, especially studying religion. In Indonesia, studying through tiered education has been guaranteed by the state. However, the fact that visually impaired children have learning difficulties so as not get the same educational rights as normal children initiated the authors to conduct this study. With limited vision, such visually impaired children are deprived of the right to learn. Therefore, in this study, the author tried to design a learning media design whose function is to make it easier for visually impaired children to learn to recognize hijaiyah letters. The purpose of this study is to provide an overview of the design of hijaiyah learning media, namely the smart book. The substance taken is that the hijaiyah letter is based on the reason that religious education for generations of Muslims is very important. There is also in religious education that must be mastered first is the main source, namely the Qur'an. Thus, recognizing the hijaiyah letters, the basis for reading the Qur’an, is important to master first. The preparation of this paper uses the prototype method of literature study which is solving community problems by tracing the sources of writings that have been made. The design created was developed with a pop-up book-based media that can be palpable and identified. The digital technology components used are voice recognition, raspberry pi 4, loudspeakers, and Braille letterboards. The advantages of the smart book besides the object that appears, when touched it will produce the sound of the name of the object, there is a correct way of reading according to the makhorijul letters, and there are tones in the reading. It is predicted that with learning media that is simple in design, it will be able to achieve learning goals effectively and efficiently. So, visually impaired children can learn easily and fun. Therefore, the development of related media according to the author needs to be disseminated to children with visual impairments to support their learning activities.
MENGKAJI KETERAMPILAN BERPIKIR KRITIS SISWA MENGGUNAKAN MODEL PROBLEM BASED LEARNING BERBANTUAN TEKNIK PROBING PROMPTING (PBL-PP) Vitoria Venisia Pereira; Achmad Samsudin; Judhistira Aria Utama
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1175

Abstract

Critical thinking skills are one of the important elements that must be possessed by students. In learning, critical thinking skills have been applied in learning environments to address student challenges in the 21st century. This study aims to explore students' critical thinking skills during the learning process using the Problem-Based Learning (PBL) model assisted by the probing prompting technique. The method used in this study was a literature review, by analyzing and synthesizing several Physics education journals published in 2017-2022 which discussed critical thinking skills, Problem-Based Learning (PBL) models, and probing prompting techniques with the research sample being students at elaboration of junior, high school, and college students who have different levels of understanding. Based on the results of the 40 journals in this study, it was found that the PBL model assisted by the probing prompting technique is an innovative learning model that can be applied in active learning to improve critical thinking skills, which is one of the dimensions in the Pancasila student profile. This is because this model displays various problems that occur in everyday life, through a series of questions as a guide so that it can stimulate students to seek and find solutions to a problem. The results of this study can be used as recommendations for teachers in classroom learning activities to improve students’ critical thinking skills.
PENGEMBANGAN LKPD BERBASIS INKUIRI PADA PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS Fajar Solidman Larosa
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1176

Abstract

The lack of learning resources and mathematics teaching materials will affect the quality of students in mathematical problem-solving abilities. To overcome these obstacles, teaching materials are used that can improve the problem-solving ability of students. The purpose of this research is to develop valid, practical, and effective inquiry-based LKPD. This type of research is R&D (Research and Development) research. The development model used is the ADDIE model which consists of the stages of analysis, design, development, implementation, and evaluation. The subject of this study was a student of Nupela Private High School class X-IPA. The analysis stage is to analyze needs, curriculum, and students as a reference for development. The design phase results in the design of LKPD for mathematics learning. The development stage states that LKPD learning is feasible based on the validation of material experts by 93.33%, linguists by 91.11%, and media experts by 9.0%. The implementation phase stated that individual trials resulted in 87.08%, small group trials 8 8.75%, and field trials 99.25%, resulting in practical LKPD results of 9 1.69%. The evaluation stage states that the test results in the form of descriptions of 8.5% categories are very good so the inquiry LKPD meets the criteria of valid, practical, and effective.
PENGEMBANGAN E-JOBSHEET DENGAN LIVEWORKSHEET UNTUK MENINGKATKAN EFEKTIVITAS PRAKTIK SISWA SMK Amriansyah Alfia; Sardianto Markos Siahaan; Ketang Wiyono; Makmum Raharjo; Erna Retna Safitri
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1177

Abstract

This study uses the Research and Development method which is applied to product assembly skills. This research targets the students of class XII TKR SMKN 1 Sungai Lilin. The research model used was Alessi & Trollip, while the validators came from experts in their respective fields related to this research: material, media, and language experts. This research has produced a valid, practical, and effective product on the product assembly skills e-job sheet to increase the effectiveness of Vocational High School students practice. Material professional validation acquired a rating of 87.2, media professional 87.1, and linguist 88.3 in order that the product evolved became a totally valid category, with a practicality degree of 83.4 labeled as very practical, and an e-job sheet with a powerful live worksheet for growing the meeting of items merchandise with a cost of tcount > ttabel, specifically 16.491 > 2.015 or sig. (2-tailed) < 0.05.
KEBIJAKAN DAN MANAJEMEN PENDIDIKAN MERDEKA BELAJAR-KAMPUS MERDEKA: PERSOALAN DAN TANTANGAN Hastangka Hastangka; Yayuk Hidayah
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1178

Abstract

The concept of "Kampus Merdeka" (Independent Campus) and "Merdeka Belajar" (Independent Learning) has gained attention in the dynamics and discourse of education policy and management. The concept of independent campus and independent learning seems to be a national education jargon that is perceived as "fantastic", "interesting", and "buzzworthy". The purpose of this article is to examine the concept of independent campus and independent learning policy and management. The methodology used in this article is qualitative research, with documentation technique to identify discourse from books, papers, articles, magazines, journals, or other related information on independent campus and independent learning policy and management. The data analysis used in this article is descriptive analysis. The research results indicate that the fundamental problems in the implementation of the independent campus and independent learning policy and management are in the aspects of implementation, governance, and higher education management in building an ecosystem of knowledge and student mobility between study programs, faculties, and universities. The research also shows that the main challenges of implementing independent campus and independent learning in Indonesia are: 1. Knowledge about the program, 2. Policy, 3. Management, 4. Budget allocation. Moreover, the policy aspect has not yet shown a comprehensive and integrated policy to make independent campus and independent learning programs an integral part of the education system in universities. This article is expected to provide reflection on improving the implementation of independent campus and independent learning policy that has been running, so that it can be ideal for the education world in Indonesia.
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.
MENINGKATKAN KEMAMPUAN CALISTUNG ANAK TUNAGRAHITA DENGAN METODE VAKT (VISUAL, AUDIO, KINESTETIK, DAN TAKTIL) Novita Tri Jayanti; Wiwien Dinar Pratisti
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1180

Abstract

Education is very important in the life of citizens and includes children with special needs which are also regulated by the state. According to the law, children with special needs have the right to get a quality education. Children with mental retardation, in learning to read, write, and count, of course, face obstacles in their cognition, mastery, use of language, and physical-motor abilities. Therefore they need learning methods to improve their cognitive. The purpose of this article review is to review scientific articles that discuss effective scientific methods for mentally retarded children. The method used is library research with reference sources obtained from Google Scholar. The criteria for articles used as references are journals published in the last 10 years from 2012-2021. The results of the selected review articles state that visual, audio, kinesthetic, and tactile methods can be applied as learning methods for mentally retarded children, by optimizing all sensory functions. The application of this method is considered effective for helping mentally retarded children in the learning process, especially in reading, writing, and arithmetic. With this, it is hoped that it can help improve the learning achievement of mentally retarded children.
ANALISIS KARAKTERISTIK GAYA BELAJAR PESERTA DIDIK KELAS X5 IPA SMAN 1 SURAKARTA Nisa Ulmah Mudah
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1181

Abstract

Student in the school has different characteristic in receiving learning, including different learning styles. Learning styles owned by students affect the achievement of learning objectives. A teacher needs to understand the learning styles of students in order to create effective learning and differentiate. The purpose of this study was to determine the learning styles of students at SMAN 1 Surakarta. The subjects of this study were students of class X5 IPA SMAN 1 Surakarta. The research method used in this research is descriptive qualitative. Data collection in this study was carried out using observation instruments and questionnaires about learning styles. Observations were made and the learning style questionnaire was filled out by 36 students of class X5 IPA. Data from observations and questionnaires were analyzed using the percentage method and then described. The results of the analysis of learning styles show that there are 3 types of learning styles in class X5 IPA, namely visual, auditory, and kinesthetic learning styles. The tendency of the learning style of class X5 IPA students is visual learning style with a percentage of 64%.
PENERAPAN TEKNIK KAIZEN BERBANTUAN ARENA NUMBERS GAME UNTUK MENINGKATKAN KEMAMPUAN NUMERASI SISWA SD NEGERI BANJARHARJO Yusni Usman Ningrum
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1182

Abstract

Based on the 2021 education report card, the numeracy ability of students at SD Negeri Banjarharjo requires intervention. The application of kaizen-assisted game techniques is an action to solve the problem. It is based on the theory that regular and continuous habituation can foster internal motivation to like that habituation, including playing with numbers and numeracy. This research explores how the application of kaizen techniques assisted by arena numbers games at SD Negeri Banjarharjo and its impact on improving students' numeracy skills. The respondents in this study were 121 students in grades 1-6 of SD Negeri Banjarharjo. This research is qualitative descriptive research that uses observation, interviews, and study documents as data collection instruments. The data obtained were analyzed using data triangulation techniques. The results showed that the kaizen technique assisted by arena numbers games has been implemented well and is able to increase student motivation in processing numbers and can improve students' numeracy skills.
PENGEMBANGAN MEDIA PEMBELAJARAN KATAR (KARTU PINTAR) PADA MATERI TEMBANG MACAPAT UNTUK SISWA KELAS V SD Kristina Maisaroh; Nikmah Fitria Surya; Mutma’innah Nurizzah
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1184

Abstract

Katar (Smart Card) research is a learning medium for fifth-grade students at SDN Panglungan 1 which has been validated and then tested. Katar (Smart Card) is a media or visual aid in the form of a card made with an attractive appearance. The purpose of this research is to develop Katar (Smart Card) development media. This type of research is research and development. Researchers use this type of research, namely qualitative data. The development model used in this research is Addie's development model. The stages used are 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. Data collection techniques used are questionnaires and questionnaires. The subjects of the study were fifth-grade students at SDN Panglungan 1. The results obtained were that the rotary wheel learning media obtained a validity percentage of 86% from material experts, 86% from media experts, and 85% practicality test from learning experts. Based on the product effectiveness test conducted, it was found that there was an increase above the KKM, namely 13 students out of 18 students scored above the KKM 86.65. So, it can be concluded that Katar media (Smart Cards) is feasible and effective to use.