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PENGEMBANGAN VIDEO PEMBELAJARAN MATERI PASSING BAWAH BOLA VOLI PADA SISWA KELAS V SDN 76/IX MENDALO DARAT Nurmaida S; Sukendro Sukendro; Indryani Indryani; Ely Yuliawan
JURNAL PRESTASI Vol 6, No 2 (2022): JURNAL PRESTASI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jp.v6i2.34570

Abstract

Tujuan penelitian ini adalah menghasilkan video pembelajaran passing bawah bola voli serta melihat kelayakan media video pembelajaran passing bawah bola voli. Penggunaan media video pembelajaran passing bawah bola voli siswa diharapkan dapat membantu siswa memahami materi dengan baik serta siswa dapat lebih aktif dalam belajar tentang pembelajaran bola voli. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan atau Research and Development (R and D) yakni metode penelitian yang digunakan untuk menghasilkan sebuah produk tertentu beserta menguji kevalidan suatu produk. Produk di uji oleh dua orang ahli yaitu satu ahli materi dan satu ahli media, selanjutnya produk dilakukan uji kelompok kecil dengan melibatkan 10 orang siswa dan setelah itu dilakukan uji kelompok besar dengan melibatkan 26 orang siswa. Hasil dari penelitian pengembangan media pembelajaran video passing bawah pada siswa SD Negeri 76/IX Mendalo Darat menunjukkan ketegori “Sangat Baik” untuk digunakan sebagai media mengenalkan dan mempelajari Passing bawah bola voli. Hal ini dapat dilihat dari hasil penelitian dari ahli materi 91% dan dari ahli media 87% serta berdasarkan uji coba kelompok kecil kepada siswa sebesar 97%, dan uji coba kelompok besar kepada siswa sebesar 96%.
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol 8 No 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.
Analisis Penggunaan Asesmen Formatif Sebagai Alat Penilaian Perkembangan dan Pembelajaran Anak Usia Dini di TK IT Al-Azka Kota Jambi Weni Altika; Indryani Indryani; Uswatul Hasni
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.1944

Abstract

Penelitian ini bertujuan untuk menganalisis pelaksanaan asesmen formatif di TK IT Al-Azka Kota Jambi. Jenis penelitian yang digunakan adalah penelitian deskriptif kualitatif dengan melakukan wawancara dan analisis dokumentasi. Informan penelitian ini adalah guru kelas. Instrumen yang digunakan wawancara dan dokumentasi. Teknik analisis data yang digunakan reduksi data, penyajian data dan verifikasi data. Dari hasil penelitian analisis penggunaan asesmen formatif sebagai alat penilaian perkembangan dan pembelajaran anak usia dini di TK IT Al-Azka Kota Jambi penilaian formatif dan fungsi penilaian formatif guru belum memahami apa itu penilaian formatif. Faktor-faktor kesulitan guru melakukan penilaian formatif adalah keterbatasan waktu, kurangnya memantau anak dan ketika kejadian tidak langsung dicatat. Waktu pelaksanaan penilaian formatif dilaksanakan diawal pembelajaran dan ada sepanjang pembelajaran. Jenis penilaian yang digunakan adalah catatan anekdot,hasil karya dan penilaian cheklist. Cara menentukan penguasaan materi kompetensi peserta didik dengan cara memberikan pertanyaan dan melihat hasil penilaian cheklist. Informasi yang diberikan kepada peserta didik dalam bentuk umpan balik ada secara global, secara mengembangkan tema dan secara keseluruhan. Hal yang diperhatikan dalam memberikan tindak lanjut guru mengunakan pertanyaan dan pengayaan. Dari hasil penelitian dapat disimpulkan bahwa di TK IT Al-Azka Kota Jambi telah terdapat asesmen formatif akan tetapi dalam pelaksanaannya belum terlaksana dengan baik.
Pengaruh Metode Pembelajaran Karya Wisata terhadap Kemampuan Sains pada Anak Usia 5-6 Tahun di TK Hasanah Lolo Kecil Kecamatan Bukit Kerman Orca Dwi Aprita; Indryani Indryani; Akhmad Fikri Rosyadi
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4109

Abstract

Field trips are a method of carrying out learning activities in PAUD institutions by directly observing the world according to reality, which includes humans, animals, plants, and other objects. The purpose of this study was to determine the effect of the field trip learning method on science abilities in children aged 5-6 years at Hasanah Lolo Kecil Kindergarten, Bukit Kerman District. This research is a type of quantitative research using experimental methods. This research includes Pre-Experimental Design. The population of this research is 12 children, the sample of this research is 12 children. The sample collection technique uses the Nonprobability sampling technique. Data collection techniques in this study used observation. Data analysis used in this research is t-test, homogeneity test, normality test, hypothesis test. Based on the results of the analysis on the pre test and post test, the value of t count is 6.02427 when compared to t table 1.7959, so t count > t table, so it can be concluded that there is an influence of the field trip learning method on science abilities in children aged 5-6 years in kindergarten Hasanah Small Lolo District of Bukit Kerman.
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.
Pengaruh Media Pembelajaran Busy Book Terhadap Pengetahuan Seksual Anak Usia Dini Ines Kusnun Saranuha; Indryani Indryani; Sri Indriani Harianja
Jurnal Ilmiah POTENSIA Vol 9 No 2 (2024): JULI
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.9.2.180-187

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh penggunaan media pembelajaran busy book terhadap pengetahuan seksual anak usia 5-6 tahun di TK Pertiwi 1 Kota Jambi. Observasi awal menunjukkan bahwa sebagian besar anak di kelas B2 belum dapat mengidentifikasi bagian tubuh yang boleh dan tidak boleh disentuh oleh orang lain, memahami perbedaan perilaku dan ciri-ciri antara laki-laki dan perempuan, serta menggunakan toilet dengan benar. Penelitian ini menggunakan metode kuantitatif dengan desain Pre-Eksperimental One Group Pretest Posttest, melibatkan 15 anak dari total populasi 44 anak yang dipilih melalui Purposive Sampling. Data dikumpulkan melalui lembar observasi dan dianalisis menggunakan uji normalitas, uji homogenitas, dan uji hipotesis. Hasil penelitian menunjukkan adanya pengaruh signifikan penggunaan busy book terhadap peningkatan pengetahuan seksual anak, dengan nilai t hitung 20,601 lebih besar dari t tabel 2,145, sehingga hipotesis alternatif diterima. Perhitungan effect size menggunakan rumus Cohen’s menghasilkan nilai 2,76 yang masuk dalam kategori efek kuat. Hal ini membuktikan bahwa busy book adalah media pembelajaran yang efektif dalam meningkatkan pengetahuan seksual anak usia 5-6 tahun di TK Pertiwi 1 Kota Jambi.
Pengembangan Media Pembelajaran Pendidikan Karakter Anak Usia Dini Berbasis Muatan Lokal Cerita Rakyat Jambi Laras Apriyanti; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Bahana Manajemen Pendidikan Vol 13, No 1 (2024): Volume 13 Nomor 1 Tahun 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jbmp.v13i1.127743

Abstract

Pendidikan karakter sangat penting untuk menghasilkan peserta didik yang memiliki nilai moral yang baik. Peneltian ini bertujuan untuk mengembangkan media pembelajaran pendidikan karakter berbasis cerita rakyat Jambi. Metode penelitian yang digunakan yaitu Research and Development (R&D) dengan proses pengembangan mengikuti model ADDIE. Partisipan penelitian ini adalah anak usia dini TK Al Badariyah Muslimat NU Kabupaten Batanghari, dengan populasi sebanyak 12 anak. Sampel diambil secara purposive sampling berdasarkan kriteria usia 5-6 tahun dan status sebagai peserta didik di TK tersebut. Teknik analisis data yang digunakan dalam penelitian ini adalah kombinasi antara analisis kuantitatif dan kualitatif. Data kuantitatif dianalisis dengan metode statistik untuk menghasilkan informasi yang dapat diukur secara numerik, sedangkan data kualitatif dianalisis dengan mendeskripsikan temuan-temuan dari observasi, wawancara, dan dokumentasi. Hasil penelitian menyebutkan bahwa media pembelajaran ini efektif dan layak digunakan dalam meningkatkan pendidikan karakter anak usia dini. Media ini membantu menciptakan suasana pembelajaran yang lebih kondusif dan melibatkan anak secara aktif
Peningkatan Prestasi Belajar Perubahan Energi Listrik Melalui Metode Demonstrasi dan Eksperimen Siswa Kelas VI SDN 1 Bayung Lencir Tahun Pelajaran 2024/2025 Ariyani; Hadiyanyo; Indryani
Jurnal Lensa Pendas Vol 10 No 1 (2025): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v10i1.4263

Abstract

To create quality education in the future, education in Indonesia should pay more attention to the quality of education. For example, prioritizing teacher abilities, a good educational curriculum, then thinking about creating outstanding students. The objectives of this research are: 1) To describe the increase in student learning achievement in learning changes in electrical energy through the Demonstration and Experiment Method, 2) To find out how complete the students' learning is in learning changes in electrical energy after using the Demonstration and Experiment Method. This research uses demonstration and experimental methods with the Kemmis and Taggart model of classroom action research (PTK) approach which consists of four stages: planning, action, observation and reflection. The research was conducted at SDN 1 Bayung Lencir on 20-28 October 2024, involving 38 students (11 boys and 9 girls). Data is collected through observation, learning results tests, and documentation, then analyzed using observation techniques, evaluation of test results, and documentation. From the results of this research, it was found that student learning achievement increased from each cycle, namely cycle I 50%, and cycle II 100%. This research shows that the application of the Demonstration and Experiment Method effectively increases student learning achievement in learning about changes in electrical energy. The results show an increase in student learning completeness from 50% in cycle I to 100% in cycle II. This proves that this method is able to help students understand concepts better through direct and interactive experience. The implications of this research are good for teachers, students and schools as well as other researchers.
Studi Review dalam Meningkatkan Hasil Belajar di Sekolah Dasar dalam Sebuah Penelitian Tindakan Kelas Lailatuz Zahroh; Indryani; Hadiyanyo
Jurnal Lensa Pendas Vol 10 No 1 (2025): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v10i1.4268

Abstract

This research aims to review the influence of Classroom Action Research (PTK) on student learning outcomes at elementary school (SD) level. The method used in this research is a literature review study, by collecting and analyzing scientific articles related to the implementation of PTK in elementary schools. The data collection technique used is analysis, which will later function to collect relevant data and sources in this research. The type of data used is qualitative, chosen because the method applied is a literature study. From analysis of various sources, it was found that the implementation of CAR had a significant impact in improving student learning outcomes. This method allows teachers to identify learning problems, plan improvements, and evaluate the effectiveness of teaching strategies implemented on an ongoing basis. This study combines six literature studies with a Systematic Literature Review (SLR) approach to examine the influence of the Card Sort, Problem-Based Learning (PBL), Jigsaw, Course Review Horay, and Guided Discovery learning methods on achieving learning outcomes. The results of the analysis show that interactive and collaborative methods, such as Card Sort, Jigsaw, and PBL, are able to increase student participation, understanding, and learning motivation. Meanwhile, the influence of social media on learning outcomes emphasizes the important role of parents and teachers in guiding the use of social media to remain productive. Overall, active and collaborative learning methods and improvements to improve the quality of learning at the basic level.
Implementasi Technological Pedagogical and Content Knowledge (TPACK) dalam Penelitian Tindakan Kelas: Sebuah Studi Review Ditami Ayu; Hadiyanyo; Indryani
Jurnal Lensa Pendas Vol 10 No 1 (2025): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v10i1.4340

Abstract

This study reviews the application of various innovative learning models in the context of 21st century education in Indonesia, with a focus on the application of Technological Pedagogical Content Knowledge (TPACK) and other cooperative learning methods. This study refers to the latest research (2020-2024) which examines the effectiveness of implementing TPACK in the Teacher Professional Education (PPG) program, Classroom Action Research (PTK) training oriented towards 21st century learning, as well as the use of creative digital learning media. like a webtoon comic. The method used in this research is a literature review study, by collecting and analyzing scientific articles related to the implementation of PTK in elementary schools. The data collection technique used is analysis, which will later function to collect relevant data and sources in this research. The type of data used is qualitative, chosen because the method applied is a literature study. The results of this study show that the application of TPACK and other innovative learning methods has a positive impact in increasing teacher competence, student interest and involvement, as well as student learning outcomes. Technology-based learning models such as TPACK and Problem Based Learning (PBL) strategies combined with the Talking Stick method, have been proven to be able to improve students' critical thinking skills and activity in learning. This study concludes that collaboration between technology and pedagogy in learning has an important role in building an education system that is responsive to the demands and challenges of the digital era.