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PENGEMBANGAN VIDEO PEMBELAJARAN MATERI PASSING BAWAH BOLA VOLI PADA SISWA KELAS V SDN 76/IX MENDALO DARAT Nurmaida S; Sukendro Sukendro; Indryani Indryani; Ely Yuliawan
JURNAL PRESTASI Vol 6, No 2 (2022): JURNAL PRESTASI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jp.v6i2.34570

Abstract

Tujuan penelitian ini adalah menghasilkan video pembelajaran passing bawah bola voli serta melihat kelayakan media video pembelajaran passing bawah bola voli. Penggunaan media video pembelajaran passing bawah bola voli siswa diharapkan dapat membantu siswa memahami materi dengan baik serta siswa dapat lebih aktif dalam belajar tentang pembelajaran bola voli. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan atau Research and Development (R and D) yakni metode penelitian yang digunakan untuk menghasilkan sebuah produk tertentu beserta menguji kevalidan suatu produk. Produk di uji oleh dua orang ahli yaitu satu ahli materi dan satu ahli media, selanjutnya produk dilakukan uji kelompok kecil dengan melibatkan 10 orang siswa dan setelah itu dilakukan uji kelompok besar dengan melibatkan 26 orang siswa. Hasil dari penelitian pengembangan media pembelajaran video passing bawah pada siswa SD Negeri 76/IX Mendalo Darat menunjukkan ketegori “Sangat Baik” untuk digunakan sebagai media mengenalkan dan mempelajari Passing bawah bola voli. Hal ini dapat dilihat dari hasil penelitian dari ahli materi 91% dan dari ahli media 87% serta berdasarkan uji coba kelompok kecil kepada siswa sebesar 97%, dan uji coba kelompok besar kepada siswa sebesar 96%.
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol 8 No 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.
PENGARUH GAME EDUKASI “AKU JAGA DIRIKU” TERHADAP PENGETAHUAN SEKSUAL ANAK USIA 5-6 TAHUN DI TK HARAPAN BUNDA KECAMATAN TELANAIPURA Indryani Indryani; Akhmad Fikri Rosyadi; Sandra Sonita
Jurnal Cahaya Mandalika ISSN 2721-4796 (online) Vol. 4 No. 2 (2023): Jurnal Cahaya Mandalika
Publisher : Institut Penelitian Dan Pengambangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jcm.v4i2.1593

Abstract

This study aims to determine the effect of the educational game "I take care of myself" on the sexual knowledge of children aged 5-6 years. This type of research is quantitative research using experimental methods. The design used is the Pre-Experimental Design with the form of One Group Pretest Posttest Design. The population in this study at Harapan Bunda Telanaipura Kindergarten were 40 children. The sampling technique used was purposive sampling, 14 children. The instrument used is the observation sheet. The data analysis technique used is the normality test, homogeneity test and hypothesis testing. The results of the study prove that ????ℎ???????????????????? > ???????????????????????? ie 16.125 > 2.179 at a significance level α = 0.05 this means that there is an influence from the educational game media "I significantly use" on sexual knowledge of kindergarten children 5-6 years in Harapan Bunda, Telanaipura District, namely on strong interpretation with a value of 3.17 which is in the range > 1.00 with a strong interpretation (Strong Effect). Thus the educational game media "I take care of myself" can be used in early childhood learning in schools to increase children's sexual knowledge.
Analisis Penggunaan Asesmen Formatif Sebagai Alat Penilaian Perkembangan dan Pembelajaran Anak Usia Dini di TK IT Al-Azka Kota Jambi Weni Altika; Indryani Indryani; Uswatul Hasni
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.1944

Abstract

Penelitian ini bertujuan untuk menganalisis pelaksanaan asesmen formatif di TK IT Al-Azka Kota Jambi. Jenis penelitian yang digunakan adalah penelitian deskriptif kualitatif dengan melakukan wawancara dan analisis dokumentasi. Informan penelitian ini adalah guru kelas. Instrumen yang digunakan wawancara dan dokumentasi. Teknik analisis data yang digunakan reduksi data, penyajian data dan verifikasi data. Dari hasil penelitian analisis penggunaan asesmen formatif sebagai alat penilaian perkembangan dan pembelajaran anak usia dini di TK IT Al-Azka Kota Jambi penilaian formatif dan fungsi penilaian formatif guru belum memahami apa itu penilaian formatif. Faktor-faktor kesulitan guru melakukan penilaian formatif adalah keterbatasan waktu, kurangnya memantau anak dan ketika kejadian tidak langsung dicatat. Waktu pelaksanaan penilaian formatif dilaksanakan diawal pembelajaran dan ada sepanjang pembelajaran. Jenis penilaian yang digunakan adalah catatan anekdot,hasil karya dan penilaian cheklist. Cara menentukan penguasaan materi kompetensi peserta didik dengan cara memberikan pertanyaan dan melihat hasil penilaian cheklist. Informasi yang diberikan kepada peserta didik dalam bentuk umpan balik ada secara global, secara mengembangkan tema dan secara keseluruhan. Hal yang diperhatikan dalam memberikan tindak lanjut guru mengunakan pertanyaan dan pengayaan. Dari hasil penelitian dapat disimpulkan bahwa di TK IT Al-Azka Kota Jambi telah terdapat asesmen formatif akan tetapi dalam pelaksanaannya belum terlaksana dengan baik.
INTEGRASI STEM MELALUI KONSEP ECO-BATIK BERBASIS LOCAL WISDOM BAGI KELOMPOK BELAJAR MASYARAKAT KOTA JAMBI Aulia Sanova; Abu Bakar; Afrida; Indryani
Jurnal Pengabdian Masyarakat Pinang Masak Vol. 1 No. 1 (2020): Juni 2020
Publisher : Fakultas Sains dan Teknologi, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jpm.v1i1.9155

Abstract

Batik merupakan salah satu warisan budaya leluhur Indonesia yang harus dipertahankan karenamemiliki karakter unsur budaya berbasis local wisdom yang sarat akan nilai-nilai sosial danspiritual suatu daerah. Pada dahulu kala teknik pengerjaan batik masih bersifat sangat tradisionaldengan menggunakan motif lukis dan pewarna alam. Namun karena adanya pengaruhteknologi, tingkat konsumerisme, kebutuhan dan daya jual maka saat ini pengerjaan batik mulaiberalih ke penggunaan batik print (cap) dan pewarna sintetis kimiawi yang tentunya ini sangatberbahaya dan memiliki efek yang buruk bagi kesehatan dan lingkungan. Melihat kondisi ini,maka tim pengabdi yang bekerjasama dengan Lembaga Kursus dan Pelatihan Putri Nayumencoba untuk memberi motivasi, pengetahuan, pemahaman, pelatihan dan praktek sertapendampingan kepada masyarakat kelompok belajar LKP Putri Nayu untuk bersama-samamelestarikan batik go green yang ramah lingkungan (Eco-batik) dengan memanfaatkan potensisumber daya alam hayati sebagai pewarna alami berbasis kearifan lokal daerah Jambi. Metodeyang diterapkan dalam kegiatan pelatihan adalah sistim pembelajaran metode ceramah, diskusiinformasi/ tanya jawab, demonstrasi dan percobaan langsung. Pola pelatihan dilakukan secara berkala, yang diawali dengan pemberian materi, proses pembuatan ekstrak pewarna alam,menentukan corak, tema dan motif khas yang melambangkan unsur karakteristik masyarakatJambi. Hasil kegiatan yang telah di capai dari kegiatan ini adalah meningkatnya life skill,kreatifitas, peduli lingkungan dan social experience masyarakat. yang berwawasan lingkungandan terciptanya produk Eco-Batik yang ramah lingkungan karena menggunakan pewarna alam
Pengaruh Metode Pembelajaran Karya Wisata terhadap Kemampuan Sains pada Anak Usia 5-6 Tahun di TK Hasanah Lolo Kecil Kecamatan Bukit Kerman Orca Dwi Aprita; Indryani Indryani; Akhmad Fikri Rosyadi
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4109

Abstract

Field trips are a method of carrying out learning activities in PAUD institutions by directly observing the world according to reality, which includes humans, animals, plants, and other objects. The purpose of this study was to determine the effect of the field trip learning method on science abilities in children aged 5-6 years at Hasanah Lolo Kecil Kindergarten, Bukit Kerman District. This research is a type of quantitative research using experimental methods. This research includes Pre-Experimental Design. The population of this research is 12 children, the sample of this research is 12 children. The sample collection technique uses the Nonprobability sampling technique. Data collection techniques in this study used observation. Data analysis used in this research is t-test, homogeneity test, normality test, hypothesis test. Based on the results of the analysis on the pre test and post test, the value of t count is 6.02427 when compared to t table 1.7959, so t count > t table, so it can be concluded that there is an influence of the field trip learning method on science abilities in children aged 5-6 years in kindergarten Hasanah Small Lolo District of Bukit Kerman.
PENGARUH KEGIATAN FUN COOKING TERHADAP KECERDASAN INTERPERSONAL ANAK USIA 5-6 TAHUN DI RA DARUSSALAM KECAMATAN PELEPAT ILIR Winda Sherly Utami; Indryani Indryani; indri febri azmi
Jurnal Ilmiah POTENSIA Vol 9 No 1 (2024): JANUARI
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.9.1.9-17

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kegiatan fun cooking terhadap kecerdasan interpersonal anak usia 5-6 tahun di RA Darussalam Kecamatan Pelepat Ilir. Penelitian ini merupakan penelitian eksperimen dengan desain one group pretest-postets. Populasi dalam penelitian ini anak berusia 5-6 tahun dengan sampel kelompok B1 yang berjumlah 21 anak. Data dalam penelitian ini dikumpulkan melalui teknik observasi, dokumentasi, dan melalui instrumen penelitian. Data dianalisis menggunakan statistik inferensial berupa pengujian hipotesis yang didahului uji normalitas dan homogenitas data. Hasil analisis data menunjukkan bahwa kegiatan fun cooking berpengaruh dalam menstimulasi kecerdasan interpersonal anak usia 5-6 tahun yang dibuktikan dengan hasil dari t hitung sebesar 25,213 > dari t tabel sebesar 2,093 dengan taraf signifikan 0.05 sehingga Ho di tolak dan Ha diterima.
Pengembangan Video Tutorial Dampak Penggunaan Zat Aditif Pada Makanan Dan Minuman Mata Pelajaran IPA Sekolah Menengah Pertama Hena Andriyana; Indryani Indryani; Muhammad Ali; Boy Indrayana; Ely Yuliawan
Jurnal Ilmiah Universitas Batanghari Jambi Vol 24, No 1 (2024): Februari
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jiubj.v24i1.4934

Abstract

The purpose of this study was to evaluate the development of video tutorials for junior high school science classes about the impacts of additive use on food and beverages, as well as to gauge the effectiveness of the tutorials. The five steps of the ADDIE development model analysis, design, development, implementation, and evaluation are used in this work. This study discovered that junior high school science classes have gone through multiple phases of developing video lessons on the impacts of utilising chemicals on food and beverages. Among them are validation from material experts, which received a very decent rating of 95.4 percent, and validation from media experts, which received a decent assessment of 86.4 percent. Field trials were conducted to measure the effectiveness of this video tutorial media. This includes a 93% science teacher trial with very decent assessments; a small group trial with 9 students showed a result of 84.8% with a decent assessment; and a large group trial with 25 students from class IX C at SMP Negeri 1 Muaro Jambi showed a result of 90.8% with a decent assessment. This development shows that video tutorials on the effects of additive use on food and beverages, especially those related to science lessons in junior high school, can be considered a feasible, efficient, and high-quality learning method. This development shows that video tutorials on the effects of additive use on food and beverages, especially those related to science lessons in junior high school, can be considered as feasible, efficient, and high-quality learning methods. Based on this development, it is suggested that many people, especially science teachers in junior high schools, consider using this video tutorial as one of the most useful learning media. Therefore, it is expected to increase students' understanding and interest in learning about the impact of the use of additives on food and beverages in science studies.
Implementation of the Jigsaw Type Cooperative Model Using Pop Up Book Media to Increase Elementary School Students' Mathematics Learning Activeness Nofa Qomara Ika Saputri; Bunga Ayu Wulandari; Indryani Indryani
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.622

Abstract

The aim of this research is to find out how to apply the Jigsaw Type Cooperative learning model in increasing student activity in elementary school mathematics learning. The research method used is a classroom action research method that uses the development model by Kemmis and Mc. Taggart. The subjects of this research were 32 class VI students at SD Negeri 207/IV Jambi City. Data was collected using observation techniques, questionnaires and written tests. Data analysis uses quantitative descriptive analysis. The results of the research prove that the application of the jigsaw cooperative learning model can increase the learning activity of class VI students in the mathematics subject of plane figures. The average results of observing students' learning activity in cycle I was 87.52%, in cycle II it increased to 90.00%, the results of the student learning activity questionnaire obtained an average in cycle I of 60.55% and in cycle II it increased to 89.31%.
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.