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TRI WIYOKO
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yokostkipmb@gmail.com
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+6281329420395
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LPPMUniversitas Muhammadiyah Muara Bungo Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
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INDONESIA
JURNAL MUARA PENDIDIKAN
ISSN : 25286250     EISSN : 26210703     DOI : https://doi.org/10.52060/mp.v7i1
Core Subject : Education,
Jurnal Muara Pendidikan merupakan media publikasi berkualitas dalam bidang Pendidikan yang diterbitkan LPPM Universitas Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan menerima naskah artikel penelitian dari akademisi, profesional, praktisi dan mahasiswa berdasarkan proses hasil review. Naskah yang diterima akan disunting untuk keseragaman format tanpa mengubah maksud. Jurnal Muara Pendidikan terbit dua kali dalam satu tahun yaitu bulan Juni dan Desember.
Arjuna Subject : Umum - Umum
Articles 736 Documents
RANCANG BANGUN WEBSITE SEKOLAH DASAR ISLAM EL-SYABAB MENGGUNAKAN PHP DAN FRAMEWORK BOOTSTRAP Taufik Hidayat; Sepriano Sepriano; Efitra Efitra
Jurnal Muara Pendidikan Vol. 8 No. 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1512

Abstract

This research aims to develop a web design of El-Syabab Islamic Elementary School using the Rapid Application Development (RAD) system development method with PHP and Bootstrap. A qualitative approach is used with a focus on data collection through observation, interviews, and analysis of related documents. The results showed that website design succeeded in producing a el-syabab.sch.id website that makes it easier for schools to convey information online and as a medium for registration and promotion. PHP is used to develop logic and functionality, while Bootstrap is used for responsive design. Black-box test results show all features are working properly. The results of this study can be a practical guide for parties who want to develop websites quickly and effectively, and provide significant benefits for educational institutions in improving the efficiency of communication and administration through online media.
KERJASAMA ORANGTUA DAN GURU UNTUK MENGATASI KESULITAN BELAJAR SISWA KELAS 1 SEKOLAH DASAR Cahcha Ferawati; Tri Wera Agrita; Tri Wiyoko
Jurnal Muara Pendidikan Vol. 8 No. 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1530

Abstract

Learning difficulties usually appear in students who are characterized by low learning outcomes. Learning difficulties are a disorder in children related to cooperation. This research aims to reveal the cooperation between parents and teachers in efforts to overcome the learning difficulties of grade 1 students at SDN 37/II Pasar Lubuk Landai. This research uses a qualitative approach. The subjects of this research were 10 people consisting of school principals, teachers, parents, and students. The data collection techniques used in this research were interviews, questionnaires, and documentation. The analysis technique used is qualitative research data, namely data reduction, data presentation, and verification or making conclusions. The results of this research show that the collaboration between parents and teachers to overcome the learning difficulties of grade 1 students at SDN 37/II Pasar Lubuk Landai, has problems that occur for parents and teachers, and some problems occur for students, namely: (1) There is cooperation between parents and teachers in overcoming students' learning difficulties, namely communication via WhatsApp chat groups, parental participation in resolving student learning problems and parental participation in resolving student learning problems and parental participation in strengthening school provisions. (2) The obstacles faced by parents and teachers in teaching are intelligence, interest, talent, maturity, and readiness.
PENINGKATAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PROBLEM POSING PADA SISWA KELAS V SD Wiwik Elpina; Ikhsan Maulana Putra
Jurnal Muara Pendidikan Vol. 8 No. 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1531

Abstract

This research started with the problem of teachers rarely asking questions, lack of activity in learning, students rarely asking opinions and students rarely asking questions in learning. This results in low student activity and learning outcomes. This research is classroom action research with a qualitative and quantitative approach. The research subjects were 35 class V students at SDN 105/II Rambah. In its implementation, this research consists of two cycles, each cycle consisting of planning activities, implementing actions accompanied by observation and reflection in each cycle. The results of this research can be seen from the students' visual, oral and mental activities. In cycle I the results of this research were focused on activities, namely (1) making experiments/questions (2) asking and answering questions (3) discussing (4) expressing opinions (5) solving problems, obtained an average in cycle I of 91%. Meanwhile, in cycle II, meeting I averaged 97.6% and meeting II 98%. This can also be seen in the completeness of student learning outcomes in cycle I, namely 20 students (57%) who completed, and 15 students (43%) who did not complete. Meanwhile, in cycle II student learning outcomes increased, namely 30 students (85%) who completed, and 5 students (15%) who did not complete. Based on the results of this research, it can be concluded that the Problem Posing model can improve student activity and learning outcomes in class V.
PENGARUH TEKNOLOGI DIGITAL PADA PEMBENTUKAN KARAKTER PESERTA DIDIK DI SEKOLAH DASAR sundahry sundahry; Fachruddiansyah Muslim; Ade Kusmana
Jurnal Muara Pendidikan Vol. 8 No. 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1534

Abstract

In the current era of digital technology, technological developments cannot be avoided. Technology also has positive and negative influences on students in elementary schools. The negative influence of technology will have an impact on the character of students, of course here the role of parents and teachers needs to be expected so that students are not negatively influenced by the use of technology. The research method used is qualitative research, which means the author only uses journal theory as a reference in writing this article. The aim of the research is to find out how the digital era of technology influences the character formation of students in elementary schools. Based on the research results, the author found that in the current era of digital technology it greatly influences the character formation of students which has a negative impact, especially on elementary school students, causing students to become addicted to playing with gadgets and accessing the internet so they can spend time just playing with gadgets. This causes inadequate performance in carrying out other activities such as studying and playing with peers and also has an impact on children's growth and development and vision problems
PENINGKATAN PROSES DAN HASIL BELAJAR IPA MENGGUNAKAN MODEL PEMBELAJARAN MIND MAPPING Apdoludin Apdoludin; Nurhayati Nurhayati
Jurnal Muara Pendidikan Vol. 8 No. 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i2.1536

Abstract

This research was motivated by the low learning process and results in science learning in class VI at SDN 296/VI Rantau Panjang. The aim of this research is to improve the science learning process and outcomes using the Mind Mapping model in class VI at SDN 296/VI Rantau Panjang. This research is a classroom action research consisting of two cycles. Each cycle consists of two meetings. Each cycle consists of four stages, namely planning, implementation, observation and reflection. The subjects of this research were Class VI students at SDN 296/VI Rantau Panjang. This research was carried out in the second semester of the 2021/2022 academic year. At SDN 296/VI Rantau Panjang. This research data was collected using qualitative and quantitative data analysis techniques. The results of research data analysis show that the use of the Mind Mapping model can improve the process and outcomes of class VI science learning at SDN 296/VI Rantau Panjang. Details of the results of educators' observations in cycle I with an average of 79.16% and in cycle II it was 88.09% with the Good category. The results of student observations in cycle I were 68.75% and in cycle II were 75%. Meanwhile, classical completeness in cycle I obtained an average value of student learning outcomes of 43.75%, increasing to 81.25% in cycle II. It was concluded that the use of the Mind Mapping model can improve the science learning process and outcomes
PENGEMBANGAN E-MODUL KERAGAMAN BUDAYA INDONESIA BERBASIS TPACK TERINTEGRASI TRI N UNTUK MENINGKATKAN DIMENSI KREATIF SISWA Novita Sakti Dewanti; Heri Maria Zulfiati; Sutrisna Wibawa
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2192

Abstract

This development research was carried out based on the results of observations and interviews conducted at one of the elementary schools in Sleman Regency. It is known that class IV students do not yet understand the various kinds of cultural diversity that exist in Indonesia because Indonesia has a lot of cultural diversity. This happens because the teaching materials used by teachers are still limited. Teachers only focus on printed teaching materials, so learning seems a little monotonous or limited to books. This research aims to produce practical teaching materials for Indonesian cultural diversity e-modules based on Tri N Integrated TPACK to increase students' creative dimensions.  The development model used is ADDIE, which consists of five stages, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. Through the media, material, and language validation stage, a result of 82.17% was obtained so that the new module was suitable for use. while the student response was 86.5%. Acceptability at a practical level can be used by students in social studies learning and Pancasila education, which includes material about Indonesia's cultural diversity.
PENGEMBANGAN FLIPBOOK DALAM PENGUATAN LITERASI DIGITAL PADA MATERI IPS KELAS VII MTs Silfi Ajeng Maharani; Puspita Pebri Setiani
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2252

Abstract

The limited understanding of students in studying social studies causes very minimal learning media used by teachers. This leads to students becoming disinterested and failing to grasp the content during the learning process. The objective of this study is to enhance the digital literacy of students at Mts. The developed flipbook learning tool is designed for seventh-grade social studies, focusing on the introduction of Hinduism and Buddhism into Indonesia. This research adopts the Research and Development (R&D) approach, encompassing five stages: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. Data collection involved questionnaire assessments conducted by media and subject matter experts, along with small-scale group trials at MTS Mafatihul Huda in Madiredo village, Pujon subdistrict. The outcome of this development effort is a digital flipbook learning tool tailored for studying the entry of Hinduism and Buddhism into Indonesia within the social studies curriculum. The findings from the validation research by media experts indicated a feasibility rate of 79%, deemed acceptable. Similarly, material experts assessed the media with a 96% feasibility rate, considering it highly suitable. During small group testing, student assessments yielded a 94% feasibility rate, affirming the media's strong suitability. Consequently, based on these outcomes regarding the digital flipbook media used in teaching Social Sciences, specifically on the topic of The Entry of Hinduism and Buddhism to Indonesia in class VII, it is evident that the material is highly appropriate for application as a learning tool.
PENGEMBANGAN E-MODUL MATERI WUJUD ZAT DAN PERUBAHANNYA PADA PELAJARAN IPAS KELAS IV SEKOLAH DASAR Raimon Effendi; Estuhono Estuhono; Julia Rizki Handayani
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2279

Abstract

This research aims to develop a learning media to arouse students' enthusiasm in participating in the teaching and learning process or when carrying out learning evaluations in class IV science and science lesson content at Elementary School 03 Tiumang. Researchers use E-Module learning media (assisted by the Book Creator Application). The research in this writing takes the type of Research and Development (R&D) research, ADDIE has steps including Analysis Design, Development, Implementation and Evaluation. The type of data used is qualitative and quantitative data. It can be concluded as follows: 1) Development of E-Module learning media for Material Forms of Substances and Changes in Science and Science Lessons for class IV Elementary School 03 Tiumang (with the help of the Book Creator Application) using the ADDIE development model which can be tested in class IV Elementary School 03 Tiumang. 2) Validation of the E-Module learning media Material on Forms of Substances and Changes in Science and Science Lessons for class IV Elementary School 03 Tiumang (Assisted by the Book Creator Application) assessed by five validators. Validation shows that the E-Module learning media obtained a percentage of 87.25% with a very valid category. 3) The practicality assessed by the class IV guardian and students regarding the E-Module learning media obtained a percentage of 88,9% in the very practical category. 4) Effectiveness is assessed from student results. Student learning outcomes obtained a percentage of 95,6% in the very effective category.
REVIEW: STUDENTS’ ENGAGEMENT IN BLENDED LEARNING Nugroho Nugroho
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2285

Abstract

One of the success factors in blended learning is student involvement. As a result, the use of technology to influence student engagement and the efficacy of learning experiences is worth investigating. This research aims to find out what type of student involvement is in the blended learning model. Student involvement includes three aspects, namely behavioral, cognitive, and emotional aspects. There are many learning management systems used to carry out blended learning, including schoology, canvas, quipper, and others. This research uses a literature review method. Data was collected from the Scopus database. Data filtering with inquest and inclusion criteria. The findings; In various investigations on behavioral, emotional, and cognitive participation, not all of the data indicated that student involvement in blended learning increased. Other publications may not identify certain categories of engagement, yet evidence indicates improved engagement in blended learning. One article discovered behavioral, cognitive, and affective engagement. This study also demonstrates improved student participation in blended learning. This research can be continued by expanding the database and period.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) TERHADAP HASIL BELAJAR SISWA MATEMATIKA SISWA KELAS III SEKOLAH DASAR Aprimadedi; Rendi Marlianda; Verliana Verliana
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2287

Abstract

The mathematics learning process in class III of Sitiung State Elementary School 20 has been found to lack interest and has not been effective in encouraging active student participation. The present situation has a deleterious effect on students' achievement in mathematics, which remains comparatively low. Consequently, there is a necessity for the implementation of effective and engaging learning methodologies to enhance mathematics learning outcomes. The objective of this study is to ascertain the extent to which the Teams Games Tournament (TGT) learning model exerts an influence on the mathematics learning outcomes of third grade elementary school students. This research employs an experimental study design, utilizing a true experimental research design, specifically a posttest-only control design. The research was conducted at State Elementary School 20 Sitiung, Sitiung District, Dharmasraya Regency. The research sample consisted of 49 students who were all third grade students. The data collection instrument employed was a multiple-choice test comprising 20 items, which had previously undergone rigorous validity and reliability testing. The findings indicated that the mean value of the experimental class posttest was 73.54, while the mean value of the control class posttest was 44. The research data from the posttest data analysis, utilizing the Independent Sample Test, yielded a significance value of 0.000 <0.05. Pursuant to the established criteria, when the significance is less than 0.05, the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. Therefore, it can be concluded that the application of the Teams Games Tournament (TGT) learning model has a significant effect on the learning outcomes of third grade mathematics students at SDN 20 Sitiung.

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