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Contact Name
TRI WIYOKO
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yokostkipmb@gmail.com
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+6281329420395
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yokostkipmb@gmail.com
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LPPMUniversitas Muhammadiyah Muara Bungo Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
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INDONESIA
JURNAL MUARA PENDIDIKAN
ISSN : 25286250     EISSN : 26210703     DOI : https://doi.org/10.52060/mp.v7i1
Core Subject : Education,
Jurnal Muara Pendidikan merupakan media publikasi berkualitas dalam bidang Pendidikan yang diterbitkan LPPM Universitas Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan menerima naskah artikel penelitian dari akademisi, profesional, praktisi dan mahasiswa berdasarkan proses hasil review. Naskah yang diterima akan disunting untuk keseragaman format tanpa mengubah maksud. Jurnal Muara Pendidikan terbit dua kali dalam satu tahun yaitu bulan Juni dan Desember.
Arjuna Subject : Umum - Umum
Articles 736 Documents
QUIZIZZ E-ASESMEN FORMATIF: PENGEMBANGAN DALAM PENILAIAN SISTEM REPRODUKSI TINGKAT SMA Amaliya Fajri; Devi Nur Fadhilla; Inggit Amellia Harnum; Rizhal Hendi Ristanto; Hanum Isfaeni
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2423

Abstract

Materials about the reproductive system are often considered difficult by students, but have a significant influence on their awareness of the importance of maintaining healthy reproductive organs and obtaining appropriate sexual education. Assessment is a structured process to collect information about student achievement in learning. One of the assessment methods that can be applied by teachers is formative assessment. The application of formative assessment can be done by utilizing technological advances, such as the use of quizizzes. Therefore, this study aims to develop a quizizz-based formative assessment for reproductive system material in class XI, with the aim of evaluating the feasibility of the product through validity testing, item reliability testing, difficulty level testing, and differentiation testing. The method used was R&D (Research and Development) with Thiagarajan's 4D approach. The research subjects consisted of 20 XI grade students in one of the high schools in Bojongkulur. The results obtained from several product validation tests by validators show that: The logical validity test reached 85.17%, out of 25 items, 20 were declared valid and 5 were invalid. Reliability of formative assessment questions shows a fairly good level of reliability with a reliability coefficient of 0.62. The findings of this study are in line with the core and basic competencies, able to measure students' high level of cognition, and effective in distinguishing between students with high and low abilities.
PENGGUNAAN MEDIA WORDWALL UNTUK MENINGKATKAN KETERLIBATAN SISWA DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SEKOLAH Nada Nadhifa Putri; Agus Fakhruddin; Mokh Iman Firmansyah
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2426

Abstract

This research is motivated by the low interest of students in learning Islamic Religious Education (PAI), which often becomes a challenge for educators. One of the efforts to address this issue is by adaptively utilizing interactive learning media, such as Wordwall. The aim of this study is to understand the extent to which the use of Wordwall can increase student engagement in Islamic education learning. Using an action research design methodology, this study was conducted through a cycle of action research consisting of four stages: planning, action, observation, and reflection. The research involved teachers and eighth-grade students at a junior high school. The results of the study showed a significant increase in student engagement in learning, indicated by the observation scores of students in the first cycle (70%), which increased in the second cycle (85%). Wordwall helped students understand and internalize Islamic religious concepts and values better, especially through activities based on simulation and visualization. The implication of this research is the need for integrating Wordwall media into the PAI curriculum to create more engaging and effective learning for teachers, schools, and students.
EDUKASI ANAK ATASI BENCANA ALAM MELALUI PENGEMBANGAN MEMO SINCAN (MEDIA MONOPOLY ATASI BENCANA ALAM) Rica Wijayanti; Yusrianto Sholeh; Yunita Hariyani
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2427

Abstract

Natural disasters are natural events that can occur at any time and place, often without prior warning. Therefore, it is crucial to educate children from an early age to prepare them for when natural disasters occur. One way to educate children about disaster preparedness is by developing the MEMO SINCAN educational media. This activity aims to produce a learning media product in the form of the MEMO SINCAN game. This method involves developing the MEMO SINCAN game media using the ADDIE design model, which includes the phases of Analysis, Design, Development, Implementation, and Evaluation. The instruments used include validation sheets, questionnaires, and test sheets. The data analysis results concluded that using the MEMO SINCAN game media increased children's understanding of natural disasters by 76.67%. This finding indicates that the development of the MEMO SINCAN game media is highly effective in improving learning outcomes.
PRACTICALITY TEST: INTEGRATED AUGMENTED REALITY IN ENGLISH FOR CULINARY BOOK Nurzahra Fathiyanabila Wicaksono; Levandra Balti; Anggita Pebrianti
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2432

Abstract

This research aims to test the practicality of using Augmented Reality (AR) integrated in the book "English for Culinary" using descriptive quantitative methods. The research instrument, a practicality questionnaire, was distributed to lecturers and students of the Culinary Arts Education Study Program. The assessment is carried out based on four main indicators: usable, easy to use, appealing, and cost-effective. The results of the practicality test completed by the lecturer showed that the usable indicator obtained a score of 85, easy to use 80, appealing 86, and cost-effective 84, with an overall average score of 83.7, which is classified in the "very practical" category. Meanwhile, the results from students showed scores for usable indicators of 83, easy to use 81, appealing 85, and cost-effective 82, with an overall average of 83.7, which is in the "very practical" category. Based on these results, it can be concluded that the integration of AR in the book "English for Culinary" is very practical for both lecturers and students in the learning process.
PENERAPAN PENDIDIKAN KARAKTER K.H. AHMAD DAHLAN PADA PELAJARAN SEJARAH Heryati Heryati; Ruslan Ruslan; Wendy Anugrah Octavian; Dewi Setyawati
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2433

Abstract

This study aims to understand the implementation process and the students' perceptions and responses to the character education of K.H. Ahmad Dahlan in the History subject for Grade X at SMA Aisyiyah 1 Palembang. This qualitative research incorporates geographical, sociological, anthropological, and educational approaches. The type of research is descriptive qualitative. The conclusions of this study are: (1) the implementation of this character education is carried out by the teacher preparing a lesson plan (RPP) and syllabus in advance, where in every material, the teacher consistently integrates K.H. Ahmad Dahlan's character education through the learning process, starting from the opening activity, the main learning activity, the closing activity, and the evaluation. (2) The obstacles to character education in SMA Aisyiyah 1 Palembang include several factors: time, media, environment, and teaching models. On the other hand, the supporting factors for this character education are facilities, media, and teaching models. (3) Students' perceptions and responses to this character education are positive, as seen in their enthusiasm for learning, from the opening and main learning activities to the closing activities.
PENGEMBANGAN BUKU TEKS BERBASIS PjBL UNTUK MENUMBUHKAN KARAKTER BERWAWASAN LUAS ANAK Berliana Putri Yangga Puspita; Gregorius Ari Nugrahanta
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2434

Abstract

Broad-minded character is understood as a person’s perspective to view themselves comprehensively, to be responsive, to make decisions, and to behave positively. The low reading interest among children and the prevalence of bullying cases illustrated a lack of broad-minded character. This study aimed to develop a textbook on road civilization based on Project-Based Learning (PjBL) to foster broad-minded character. This research used the Research & Development (R&D) method with the ADDIE model. Ten certified teachers were involved in the needs analysis, five teachers and five experts acted as expert judges and eight children participated as limited trial subjects. The study results showed that (1) the textbook on road civilization based on Project-Based Learning to foster broad-minded character was developed following the ADDIE steps; (2) the quality of the book fell under the "Very Good" category (3.83 on a scale of 1–4) and did not require revisions; (3) the implementation of the textbook on home civilization based on Project-Based Learning significantly influenced broad-minded character (p < 0.05) with a large effect size (r = 0.99), equivalent to 98%. The effectiveness level was categorized as "High" (N-gain score of 84.66%). Based on the research findings, the development of the textbook on road civilization based on PjBL significantly fostered children’s broad-minded character.
PENGARUH MODEL PEMBELAJARAN REALISTICS MATHEMATIC EDUCATION TERHADAP MOTIVASI DAN HASIL BELAJAR MATEMATIKA KELAS IV SD Randi Eka Putra; Sundahry Sundahry; Selvira Meiliza; Syaprida Syaprida
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2439

Abstract

The problem in the study focuses on the low motivation and learning outcomes of students in mathematics, although mathematics is an important subject, many students have difficulty understanding basic concepts.This experimental questionnaire research aims to determine the effect of the realistic mathematics Education learning model on the Motivation and Mathematics Learning Outcomes of Class IV SDN 102/II Sungai Kerjan. This type of research is Quan experiment. Population study This is student class IV SDN 102/II Sungai Kerjan. Amount sample study This is 44 students. Sample taken with use technique purposive sampling. Two classes were taken as samples in this study: the experimental and control classes. Class IV A has 22 students as class control using learning models, while IV B totalled 22 students as class experiments using learning models, such as realistic math education. Instruments used are questionnaires And sheet test results. Study students. Data was analyzed using a T-test. Results test hypothesis show motivation Study student t count 2.053 > t table 2018 shows motivation class experiment taller from on class control. Meanwhile, the results of Study student t count 2.578 > t table 2018 show that the results of the Study class experiment were taller than the class control. So that can conclude motivation And results Study with use learning models Realistic Mathematics Education influential to motivation And results Study mathematics class IV SDN 102/II Sungai Kerjan.
PENGARUH INSENTIF TERHADAP KINERJA MELALUI KECERDASAN EMOSIONAL Elvrida Novianna Sinaga; Yeni Absah; Endang Sulistiya Rini
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2442

Abstract

This research aims to find out the influence of Incentives on Performance through the Emotional Distress of Teachers of SMAN 1 Matauli.  This associative research with a quantitative analysis approach using primary data and secondary data. The data analysis methods used are descriptive statistical analysis, path analysis, and path diagrams. The population in this study were all teachers of SMAN 1 Matauli, totaling 69 teachers. The sample in this research totaled 69 respondents. The research show that Incentives have a positive and significant effect on Performance, Incentives have a negative and insignificant effect on Emotional Intelligence, Emotional Intelligence has a positive and insignificant effect on Performance, Emotional Intelligence is unable to mediate the relationship between Incentives and Teacher Performance at SMAN 1 Matauli.
IMPLEMENTASI MEDIA PEMBELAJARAN INTERAKTIF DENGAN PERMAINAN LOKAL DALAM PENGUATAN KARAKTER PADA MATA PELAJARAN PPKn Regita Yasmin; Sri Rejeki; Aliahardi Winata
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2443

Abstract

This study aims to determine the impact of local games (X) on students' character development (Y). A quantitative research method was employed, collecting data via questionnaires with 15 items for the local games variable (X) and 15 for the character assessment variable (Y). The research procedure included instrument preparation, instructional process, data analysis, interpretation, and conclusion formulation. The findings indicate that local games influence students' character development, with an average score of 85.69. The F-statistic value of 0.06 and significance level of 0.941 suggests that while local games impact character development, not all character aspects are significantly affected. The character trait of "curiosity" had the highest influence, with a 92.00% rating, highlighting a strong positive impact of local games on this trait. Conversely, the "hard work" trait showed the lowest influence, with a score of 80.67%, indicating that local games have a limited impact on this character trait. Traits such as cooperation, independence, honesty, tolerance, friendliness and communicativeness, responsibility, and creativity displayed scores above the average of 85.69%. However, independence and hard work were below the minimum threshold of 80.67%. These results suggest that while local games positively influence some aspects of character, they do not significantly change all character traits. It is recommended that local games be utilized primarily for fostering group-oriented character traits.
MENINGKATKAN PROSES DAN HASIL BELAJAR TEMATIK MENGGUNAKAN MODEL PEMBELAJARAN PREDICT, OBSERVE, EXPLAIN KELAS V SEKOLAH DASAR Iri Hamzah; Apdoludin Apdoludin; Subhanadri Subhanadri; Adryan Eko Putra
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2444

Abstract

The problem in this study stems from the number of students who are still passive in teaching and learning activities in the classroom, the absence of creative, innovative, interesting and fun learning models. This study aims to describe the improvement of the process and student learning outcomes.This research is a class action research. The research subjects were fifth grade students of SD Negeri 202/II Simpang Tebat. In its implementation, this research consisted of two cycles conducted by the researcher. Each cycle consists of planning activities, action implementation, observation and reflection. The results of this study indicate that the use of the Predict, Observe, Explain learning model can improve the process and learning outcomes of students. This can be seen from the performance process of educators in cycle I with an average percentage of (60%) in the sufficient category and cycle II with an average percentage of (83%) in the very good category. The learning process of students in cycle I with an average percentage of (27%) in the failure category and in cycle II with an average percentage of (100%) in the excellent category. For the Minimum Completion Criteria standard of 70, this can be seen from the completeness of the learning outcomes of students in cycle I with a percentage of (70.67%) with a good category and cycle II with a percentage of (85.33%) with a very good category that reaches KKM.

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