cover
Contact Name
TRI WIYOKO
Contact Email
yokostkipmb@gmail.com
Phone
+6281329420395
Journal Mail Official
yokostkipmb@gmail.com
Editorial Address
LPPMUniversitas Muhammadiyah Muara Bungo Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
Location
Kab. bungo,
Jambi
INDONESIA
JURNAL MUARA PENDIDIKAN
ISSN : 25286250     EISSN : 26210703     DOI : https://doi.org/10.52060/mp.v7i1
Core Subject : Education,
Jurnal Muara Pendidikan merupakan media publikasi berkualitas dalam bidang Pendidikan yang diterbitkan LPPM Universitas Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan menerima naskah artikel penelitian dari akademisi, profesional, praktisi dan mahasiswa berdasarkan proses hasil review. Naskah yang diterima akan disunting untuk keseragaman format tanpa mengubah maksud. Jurnal Muara Pendidikan terbit dua kali dalam satu tahun yaitu bulan Juni dan Desember.
Arjuna Subject : Umum - Umum
Articles 736 Documents
PANDANGAN FILSAFAT TERHADAP ILMU KEOLAHRAGAAN PADA PENDIDIKAN GENERASI Z Ikhsan Maulana Putra
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2597

Abstract

Philosophy of Sport is a branch of philosophy that analyzes the concept of sport as part of human activity. In its development, the philosophy of sport discusses metaphysics and ethical and moral philosophy. This study aims to understand the basic concept of the philosophy of sports science in Generation Z Education. It uses a literature study method with secondary data collection from books and scientific articles. The results of this literature research show the importance of conducting research in the form of searching for information about sports today from the perspective of sports philosophy. Philosophy and education are closely related to making each individual aware of constructive critical thinking. In line with that, learning activities in sports for Generation Z must prioritize cooperation and minimize unsportsmanlike competition for mutual progress. Generation Z must have the motivation to support the quality of sports education. So, every Generation Z needs to make sports philosophy a foundation in learning practices.
APLIKASI TARTEEL SEBAGAI MEDIA BELAJAR UNTUK MENGATASI KESULITAN SISWA DALAM MEMBACA AL-QUR’AN Moch. Ilyas Hamdani; Moch. Bahak Udin ByArifin
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2600

Abstract

This study is based on the phenomenon of many vocational high school students struggling to read the Qur'an due to their limited understanding of proper Qur'anic pronunciation. This issue arises because the teaching methods used are less acceptable to the students. The study aims to improve the understanding and pronunciation skills of the Qur'an among 10th-grade students at SMK Telkom Sidoarjo through the implementation of the Tarteel method. The research employs a quasi-experimental design using pretest and posttest, involving 33 students as participants. The results indicate a significant improvement between the pretest and posttest scores, with the highest posttest score reaching 90. Based on statistical analysis, the tvalue (-8.144) > ttable (1.69839), indicating that the application of Tarteel has a positive impact on Qur'anic reading skills. These findings recommend the use of technology in religious education to enhance the quality of Qur'anic teaching and provide insights into the potential of technology in addressing challenges in Islamic education in Indonesia.
SYSTEMATIC LITERATURE REVIEW: IMPLEMENTASI CULTURO-TECHNO-CONTEXTUAL APPROACH DALAM PEMBELAJARAN IPA DI SEKOLAH DASAR Megawati; Yantoro
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2621

Abstract

Culturo-Techno-Contextual Approach (CTCA) is a new approach in science learning. CTCA integrates three main pillars: culture, technology and context, to create meaningful and relevant learning experiences for students. This research is a systematic review of 9 scopus and WoS indexed articles related to CTCA in science learning in 2019-2024. It addresses questions about the suitability of its application at the primary school level, as well as practical steps to implement it. Although CTCA has been widely applied at the upper secondary level, this research shows that the approach is also highly relevant for education in primary schools, where integrating local wisdom and technology can improve students' understanding of science materials. The findings highlight the importance of adapting learning methods that are responsive to students' needs and context, as well as the need for better introduction of technology in the learning process.
PENGARUH MEDIA VIRTUAL PHET BERDIFERENSIASI GAYA BELAJAR TERHADAP LITERASI SAINS Ika Dian Rahmawati
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2626

Abstract

The low level of student scientific literacy still needs attention. The use of learning media is one solution to increase scientific literacy. The aim of this research is to determine differences in scientific literacy scores based on treatment in the form of using PhET media with differentiated learning styles. The subjects in this research were 25 class VI students at SDN Pandian 1. This research method uses a pre-experimental method with a one shot case study design. The data collection instrument for this research uses cognitive tests to measure students' scientific literacy using the one way ANOVA test data analysis technique with SPSS version 20. Previously, prerequisite tests were carried out, namely the normality test and homogeneity test. The results of the one-way ANOVA hypothesis analysis show that PhET virtual media with learning style differentiation has a significant influence on scientific literacy. The results of the analysis show a Sig value of 0.000, which is smaller than the significance level of 0.05. So it can be concluded that there is a significant difference in the scientific literacy scores of students with visual, auditory and kinesthetic learning styles.
IMPLEMENTASI UNPLUGGED CODING GAMES DALAM MENINGKATKAN KEMAMPUAN BERPIKIR ANAK USIA DINI Eka Putri Sulistia Hutabarat; Raden Rachmy Diana; Afriya Sri Rezeki
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2690

Abstract

Getting to know children in technology, especially computers, is very important to do as a provision for children to face future challenges and improve their thingking skill. The learning can be done through a game and without using technological device or what is called unplugged coding games. This study aims to find out how the implementation of unplugged coding games in improving thingking skills is carried out. The method used is qualitative method with a descriptive approach through a type of field research conducted at PAUD Harapan Ummat Medan Polonia with data sources 1 Principal, 2 teachers and 15 children from the mecca class. The results of the study found that in the implementation of unplugged coding games activities were included in the opening activities, core activities, and closing activities. Unplugged coding games activities carried out were in form of tradisional games of engklek, tansoa (sholeh-sholeha children’s ladder), origami, playing loosepart-based puzzels, combining dots, coloring pictures with codes, filling in missing numbers and solving secret codes using numbers and letters. By implementing unplugged coding games in learning, it can improve children’s thingking skill so that children are able to show experiencing failure, showing ideas, recognizing and solving problems.
MEDIA PEMBELAJARAN BERBASIS VIDEO TUTORIAL PADA MATA KULIAH TATA RIAS PENGANTIN BALI Ida Ayu Reviena Damasanti; Ni Ketut Widiartini
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2722

Abstract

The use of video tutorial supports the practicum in the learning process. The present study developed a video tutorial on Agung Khas Buleleng bridal makeup as learning media for Balinese bridal makeup courses. This study was designed in research and development (Research & Development) using the ADDIE model. This study involved 4 lecturers teaching Balinese bridal makeup courses, 12 students taking Balinese bridal makeup courses, and 4 experts. This study used three instruments, namely interview guides, questionnaires, and checklist sheets. The data collected were analyzed qualitatively and quantitatively. The results of the study show namely (1) Students who take part in the process of learning Balinese bridal make-up need learning media in an audio-visual form that is authentic and presents the steps for facial make-up, hair make-up, and Balinese bridal fashion using Payas Agung Khas Buleleng; (2) The development of the Bali Payas Agung Khas Buleleng bridal make-up video tutorial was carried out by adapting the ADDIE model, namely analysis, design, development, implementation, and evaluation; (3) Evaluation shows that the product developed has a good level of feasibility and gets a positive response from students.
REVIEW METODOLOGI PENELITIAN DALAM PENGEMBANGAN MODEL INQUIRY UNTUK PENDIDIKAN Muhammad Aizri Fadillah; Yul Ifda Tanjung; Usmeldi Usmeldi; Lufri Lufri; Festiyed Festiyed; Mawardi Mawardi
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2755

Abstract

Inquiry-based learning (IBL) has been proven to be an effective approach to developing 21st-century skills, such as critical thinking, collaboration, and creativity. However, the adaptation of inquiry phases to different levels of education and specific learning objectives remains a challenge that has not been thoroughly answered. This study used a systematic literature review (SLR) approach to review the IBL model with a focus on identifying the phases of inquiry, exploring the adaptation of IBL at various levels of education, analyzing relevance to learning objectives, and evaluating the effectiveness of scaffolding and research design. From an analysis of 2018-2024 taken from the Google Scholar database, it was found that IBL consists of five main phases-orientation, problem formulation, exploration, elaboration, and evaluation effectiveness depending on the educational context and level of scaffolding. For example, the 5E-Based Inquiry model strongly supports science learning in elementary school, while the self-investigation phase is more appropriate in higher education. In addition, scaffolding, such as the use of advanced organizers and digital simulations, was shown to support student engagement during the inquiry process. This research highlights the flexibility and effectiveness of IBL in supporting conceptual understanding, critical thinking skills, and problem-solving and offers insights into the adaptation and implementation of relevant models for different educational needs.
PENGELOLAAN PEMBIYAAN PENDIDIKAN DI SEKOLAH TINGGI ILMU AL-QUR’AN AS-SYIFA Ara Hidayat; Rizal Anshorudin; Arif Rahman Hakim; Muhammad Irfan
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2771

Abstract

This research discusses the management of educational financing at the (STIQ) As-Syifa, a Private Islamic Higher Education Institution (PTKIS) under the auspices of the Yayasan As-Syifa Al-Khoiriyyah. The main focus of the research is on financial management, which includes planning, organizing, implementing, and supervising educational funds. A qualitative approach was used to analyze data obtained through interviews, observations, and documentation. The results of the study indicate that the financial management at STIQ As-Syifa is conducted centrally through the Finance and General Administration Division (BAUK), supported by an internal audit system every six months. The primary sources of financing come from student contributions and donations from the foundation, managed with principles of transparency and accountability. Additionally, STIQ As-Syifa integrates formal learning programs with Al-Qur'an memorization, which affects the cost structure and financing model applied. However, the main challenges include budget limitations, minimal government assistance, and low participation from the private sector in funding. To address these constraints, STIQ As-Syifa needs to develop innovative strategies in fund management, such as diversifying funding sources and optimizing community participation.
PENGEMBANGAN MEDIA PEMBELAJARAN E-KOMIK INTERAKSI SOSIAL UNTUK SISWA SEKOLAH MENENGAH PERTAMA Heni Herlina; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2774

Abstract

This study aims to develop E-Comics media for teaching social studies on social interaction topics for junior high school students and to assess students' responses to its benefits and appeal. Using a Research and Development (R&D) approach with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation), the study involved seventh-grade students from SMPN 31 Muaro Jambi. Instruments used include a Likert scale questionnaire. Results indicate that the E-Comics media is feasible for use in learning, with validation scores of 85% from media experts, 92% from subject experts, and 99% from teachers. Field trials show a practical feasibility of 96%. The study is expected to contribute to the development of engaging and effective E-Comics-based learning media, offering an innovative reference for teachers to enhance student motivation and learning outcomes in junior high school.
PENGEMBANGAN GAME EDUKASI UNTUK MENGATASI PERUNDUNGAN DI SEKOLAH MENENGAH PERTAMA Rimata Deby Pratiwi; Bunga Ayu Wulandari; Akhmad Habibi
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2783

Abstract

Bullying in schools, especially at the junior high school (SMP) level, is a serious issue that can damage students' mental and social health, as well as create an unsafe learning environment. Therefore, it is important to develop effective strategies, such as educational Games, to educate students about the impact of bullying and create a safe learning environment. This study aims to describe the planning, design, development, and feasibility of an educational Game for SMP students. The method used is Research and Development, with subjects being grade IX students of SMP Negeri 7 Muaro Jambi. The Game development follows the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), with validation from content and media experts and field trials. The research results show that the educational Game has high feasibility: 98% content expert validation, 90% media expert validation, 99% teacher response, and 87% field trial results. The Game also received an 85% score for attractiveness, indicating that it is appealing to students. Based on these results, the educational Game is proven to be suitable as a solution to address bullying in SMP, while also serving as an effective and engaging media tool for students.

Filter by Year

2018 2026


Filter By Issues
All Issue Vol. 11 No. 1 (2026): Jurnal Muara Pendidikan, Vol 11 Issue 1, June 2026 Vol. 10 No. 2 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 2, Desember 2025 Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025 Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024 Vol. 9 No. 1 (2024): Jurnal Muara Pendidikan Vol 9 No 1 Juni 2024 Vol. 8 No. 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023 Vol 8 No 2 (2023): Jurnal Muara Pendidikan, Vol 8 No 2, Desember 2023 Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023 Vol 8 No 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023 Vol 7 No 2 (2022): Jurnal Muara Pendidikan Vol 7 No 2, Desember 2022 Vol. 7 No. 2 (2022): Jurnal Muara Pendidikan Vol 7 No 2, Desember 2022 Vol. 7 No. 1 (2022): Jurnal Muara Pendidikan Vol 7 No 1, Juni 2022 Vol 7 No 1 (2022): Jurnal Muara Pendidikan Vol 7 No 1, Juni 2022 Vol. 6 No. 2 (2021): Jurnal Muara Pendidikan Volume 6 No 2, Desember 2021 Vol 6 No 2 (2021): Jurnal Muara Pendidikan Volume 6 No 2, Desember 2021 Vol 6 No 1 (2021): Jurnal MUARA PENDIDIKAN Vol 6 No 1, Juni 2021 Vol. 6 No. 1 (2021): Jurnal MUARA PENDIDIKAN Vol 6 No 1, Juni 2021 Vol 5 No 2 (2020): Jurnal Muara Pendidikan Volume 5 No 2 Desember 2020 Vol. 5 No. 2 (2020): Jurnal Muara Pendidikan Volume 5 No 2 Desember 2020 Vol 5 No 1 (2020): Jurnal Muara Pendidikan Volume 5 No1 Juni 2020 Vol 4 No 2 (2019): Jurnal Muara Pendidikan Vol 4 No 2, Desember 2019 Vol 4 No 1 (2019): Jurnal Muara Pendidikan Volume 4 No 1, Juni 2019 Vol 3 No 2 (2018): Jurnal Muara Pendidikan Volume 3 No 2, Desember 2018 Vol. 3 No. 1 (2018): Jurnal Muara Pendidikan Volume 3 No 1, Juni 2018 Vol 3 No 1 (2018): Jurnal Muara Pendidikan Volume 3 No 1, Juni 2018 More Issue