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Gregorius Sebo Bito
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Program Studi PGSD Universitas Flores Kampus II Universitas Flores Jln. Samratulangi, Kelurahan Paupire, Ende, Flores, NTT
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INDONESIA
Prima Magistra: Jurnal Ilmiah Kependidikan
Published by Universitas Flores
ISSN : 27218112     EISSN : 27224899     DOI : https://doi.org/10.37478/jpm
Core Subject : Education,
Prima Magistra : Jurnal Ilmiah Kependidikan merupakan jurnal ilmiah yang menerbitkan artikel-artikel hasil penelitian dan kajian dari Dosen, Peneliti, Guru dan Mahasiswa dari seluruh Indonesia. Fokus dan ruang lingkup artikel yang diterbitkan oleh Prima Magistra: Jurnal Ilmiah Kependidikan adalah hasil penelitian dan kajian tentang : Pendidikan Dasar, Pendidikan Menengah, Pendidikan Tinggi (Pendidikan Guru Sekolah Dasar, Pendidikan Dasar (S2 dan S3)), Pendidikan Karakter berbasis Pendidikan Agama dan PPKn, Pendidikan Non formal, Pendidikan Informal, Pendidikan Anak Berkebutuhan Khusus, dan Pendidikan Kewirausahaan.
Articles 279 Documents
ANALISIS PROSES PEMECAHAN MASALAH PESERTA DIDIK DALAM MENYELESAIKAN SOAL BERORIENTASI PISA Marlinda Indah Eka Budiarti; Faida Musa’ad; Supriadi Supriadi
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3051

Abstract

Based on the results of PISA data since 2000 in the last 7 periods, Indonesia is still ranked low, while if you refer to the objectives of education to produce students who have the ability to think critically, and reason so that they have the ability of Higher Order Thinking Skill (HOTS). So it is hoped that students can often practice working on PISA-oriented questions, resulting in an increase in the level of Indonesian students to a higher level. The purpose of this study was to describe the problem-solving process of students in solving PISA-oriented problems. The subjects used in this study were three VIII-grade students at MTs Algebra Sorong, with qualitative methods. The research approach used descriptive qualitative, with data collection techniques using test results and interviews. The results of this study are at the stage of understanding the problem, students often fail to understand because they are in a hurry or because of the rarity of PISA questions used for problem practice at school. While at the stage of making a problem-solving plan, students neglect to write it in the answer sheet because they are in a hurry. Then at the stage of implementing the plan, students still have miscalculations due to calculation errors. At the stage of looking back at the results obtained, students often consider it unimportant or are written casually.
PENERAPAN PEMBELAJARAN PROBLEM BASED LEARNING DALAM MENINGKATKAN HASIL BELAJAR PENDIDIKAN KEWARGANEGARAAN DI KELAS VII SMP Jessi Claudia Boe
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.2972

Abstract

This study aims to find out how the application of problem-based learning in improving student learning outcomes in class VII Civics learning at SMP Negeri 1 Maumere. This type of research is classroom action research (CAR) with the method used, namely the problem based learning method. This study consisted of two cycles, which consisted of 4 stages, namely: planning, implementing, observing, and reflecting. The subjects of this study were all 32 students in class VII C, while the researcher acted as a teacher. Data collection techniques in this study are tests, observation, and documentation. Data analysis was carried out by comparing the test results in Cycle I and Cycle II with descriptive instructions. This means that the data obtained is presented as is and then analyzed descriptively to get the results. Meanwhile, to measure student learning outcomes using the class average value in each cycle. The results showed that the learning outcomes and learning activities of class VII students of SMP Negeri 1 Maumere in Civics learning had increased, this was shown from: 1) based on the results of observations of students' learning activities, information was obtained that there was an increase from Cycle I to Cycle II both in type visual, verbal, listening, emotional, and mental activities. 2) the increase in class average scores from Cycle I to Cycle II increased by 8.75%, namely from 65 to 75.4. In Cycle II the very high score category of students increased by 12.5% which in Cycle I no students got very high scores but in Cycle II it increased to 4 children in the very high score category. From the results of the study it can be concluded that the problem based learning (PBL) learning method can improve student learning outcomes in class VII Civics learning at SMP Negeri 1 Maumere.
PENGARUH PROJECT BASED LEARNING TERHADAP KEPUASAN MAHASISWA PADA MATA KULIAH PSI Fitria Fitria; Emy Iryanie
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3020

Abstract

Today, advances in learning media technology that previously consisted of audio and visual displays can be combined into multimedia forms. The aim of this study is to be a matter of consideration when choosing learning strategies through the evaluation of student learning experiences. This research is done by analyzing data using regression analysis. First, the data evaluation in this study is a data quality test. Next, do the classic assumption test. Third, a double linear regression analysis test is carried out to evaluate the accuracy and compatibility of the model. This is done to determine whether the regression model is worthy of knowing the free variable or not. The results of the study indicated that the variables of the PBL method in the learning process of the course have an influence on student satisfaction. A value of F of 117,321 and a significance of 0.000 indicate that the test result of F is < the defined significant rate (alpha = 0.05). Project-based learning methods applied in learning poses influence student satisfaction. So it can be concluded that the PBL learning model has an influence on student satisfaction in PSI courses.
KUALITAS PELAYANAN DAN PROMOSI MEMPENGARUHI KEPUTUSAN MAHASISWA DALAM MEMILIH KULIAH DI PERGURUAN TINGGI Syamsudin Baharsyah; Nurhasan Nurhasan; Rico Septia B
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3116

Abstract

The decline in service quality standards and promotions carried out by tertiary institutions are two of several factors causing a decrease in student acquisition, this is what influences student decisions in choosing college. This prompted researchers to prove that there was an influence from these two factors, so this research was conducted with the aim of knowing and analyzing the quality of service and promotion, their simultaneous influence on student decisions in choosing to study at college. The analytical method used in this research is multivariate with correlation or multiple regression. The number of samples in this study was 30 times the number of variables studied, 90 respondents. The data collection method in this research was carried out by filling out a questionnaire distributed via the Googleform application. This research resulted in the following findings: Service quality and promotion affect 69.8% of student decisions in choosing to study at a university. Based on these findings, it is recommended that universities improve and improve service quality and promotion factors.
PENGEMBANGAN BUKU PENDIDIKAN PANCASILA DAN KEWARGANEGARAAN BERWAWASAN NUSANTARA UNTUK SD KELAS III GUNA MEMPERKUAT PROFIL PELAJAR PANCASILA Dian Nastiti; Lupita Ariantika Sari
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3138

Abstract

The lack of innovative learning media in Civic Education at Madrasah Ibtidaiyah can be a hindrance to the achievement of learning goals and the development of the Pancasila student profile. The conducted research was centered on the development of a companion civic education book for third-grade elementary school students based on the archipelago insight (PAKTARA) with the theme of rights and obligations. The implementation of this research utilized the R&D research method according to Borg & Gall's version. The process was simplified into three stages: preliminary study, product development, and product testing. The validation results of the instructional media by media experts, subject matter experts, and language experts yielded a score of 90%, indicating its validity for use as a student companion book falling under the category of highly suitable or excellent due to the validation percentage falling within the range of 81—100%. The PAKTARA book media also fulfilled the students' learning needs, as indicated by an 85% questionnaire response rate, and exhibited a positive impact on enhancing the students' comprehension of the archipelago-based rights and obligations content, contributing to the advancement of the pancasila learners' profile.
VALIDITAS E-MODUL KIMIA SMA KELAS XI BERBASIS PROBLEM BASED LEARNING PADA MATERI LAJU REAKSI FASE F Indah Annisa Fitri; Iryani Iryani
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3221

Abstract

Reaction rate material is material that requires visualization that can realistically depict events and factors that influence reaction rates, and requires conceptual understanding and mathematical operation skills. Therefore, teaching materials are needed that can increase students' understanding by using e-modules. This research aims to determine the validity category of e-modules based on problem based learning on class XI F phase reaction rate material. This research is Educational Design Research (EDR) which uses the plomp model consisting of 3 stages, namely preliminary research, prototyping and assessment, but this research is limited to prototype stage III, namely e-module validation. The research subjects were UNP chemistry lecturers and chemistry teachers as validators. Validation of the e-module uses an instrument in the form of a validity questionnaire consisting of content validity and construct validity which includes presentation, language and graphics. Validation was carried out by 5 validators, consisting of 3 chemistry lecturers and 2 chemistry teachers. The results were analyzed using Content Validity Ratio (CVR) for content validity and Aiken's V formula for construct validity. The results of the validity analysis revealed an average content validity value of 1.00 and construct validity with an average V value of 0.87. The results of the content and construct validity values of the e-module show that the e-module produced is in the valid category.
EFEKTIVITAS PLATFORM PEMBELAJARAN MATEMATIKA BERBASIS DIGITAL UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA SEKOLAH DASAR Ratri Nuryani Qudwatullathifah; Zakiyah Ismuwardani; Mochamad Guntur; Siti Musyarrofah; Nur Indah Septia Ningsih
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3225

Abstract

The lack of use of digital platforms as a learning tool at the elementary school level is one of the causes of low student learning outcomes in solving mathematical problems. This study uses a quantitative approach. The aim of the research is to improve elementary school students' problem-solving abilities with a digital-based platform in the form of live worksheets. The research population consisted of 300 students enrolled in a school. The data collection technique was a random sample (random sampling) of 49 students. The test instruments used are in the form of pretest and posttest sheets. The results showed that the pretest average was 21.24, the lowest score obtained on the pretest was 10, while the highest score was 25. Meanwhile, the average posttest score was also 21.24, the lowest score on the posttest was also 10, while the highest score was 25. It can be concluded that the average pretest and posttest scores are the same, namely 21.24. In addition, the range of scores from the lowest score to the highest score is from 10 to 25, indicating that there is variation in student performance but not too extreme. This concludes that the use of a digital platform in the form of live worksheets can improve students' problem solving abilities in mathematics learning.
INTEGRASI TEKNOLOGI AUGMENTED REALITY BERBASIS MODEL SAMR (SUBSTITUTION, AUGMENTATION, MODIFICATION, REDEFINITION) DALAM PEMBELAJARAN IPA SEKOLAH DASAR Siti Sahronih; Tito Suryono; Sadiah Maemuna; Dede Hasanah
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3230

Abstract

The importance of technology-based learning in the Society 5.0 era can increase students' digital literacy. One thing that can be done is to utilize Augmented Reality (AR) which can make learning more interesting, especially in representing science material at the elementary school level. This research examines the science learning process integrated with AR technology using the Substitution, Augmentation, Modification and Redefinition (SAMR) model, which is a stage in reviewing the implementation of a technology-based learning process focused on the use of AR in elementary schools. This research uses a case study research approach to explore in depth the data collection related to AR integration in science learning, focusing on a combination of qualitative and quantitative. The research results show that the utilization of AR technology using the SAMR model at elementary school level in the Cirebon Region is 25,28% in the "sufficient" category. The results of observations and interviews with teachers using the Puentedura Theory approach are that the substitution, augmentation and modification processes have been implemented as outputs of performance needs, but at the redefinition stage there are still difficulties due to the lack of infrastructure and a certain level of competency for teachers so that improvements are still needed skills for teachers in presenting an interesting learning process using AR technology.
MENINGKATKAN MINAT DAN PEMAHAMAN PELAJAR SMP TERHADAP BUDAYA MELALUI PENTAS SENI VIRTUAL Gregorio A M Kanaf; Divina Ayudia Genevieve; Siprianus Soleman Senda
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3241

Abstract

The Covid-19 pandemic that has attacked the world has had a major impact in various fields of life. Two areas of life affected by the Covid-19 pandemic are education and culture. The reduced quality of learning, reduced creativity and interest in the arts are proof that the pandemic has had a major impact. Thus, it is necessary to increase students' passion and interest in education and culture. One of the efforts made is by holding virtual art performances. This research aims to see and analyze the extent to which virtual art performances play a role in increasing the interest of Santo Yoseph Catholic Junior High School students in NTT culture. The research method used is qualitative research method. By using this method, researchers conducted observations and interviews to collect data. As a result, the researcher found that students' interest and understanding of art and culture has increased. Students not only perform dances or songs from a region, but they are able to understand well what has been displayed.
PERMAINAN WHEEL SPINNING UNTUK PEMBELAJARAN MENULIS TEKS DESKRIPTIF DI KELAS VII SMP Yusniarsi Primasari; Hesty Puspita Sari; Nita Sutanti; Syifa Mareta
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 4 No. 4 (2023): Volume 4 Nomor 4 Tahun 2023
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v4i4.3280

Abstract

Students' writing mastery in descriptive texts tends to decline. The limitations of effective writing learning media are one of the causes of students' decreased interest in writing. This research was aimed at understanding the wheel spinning game effect to facilite on writing descriptive text for seventh grade students and to understand the feasibility of these facilities. Using research was Research and Development Design with Sugiyono's adaptation model, which includes; Data Collection and Finding Potential, Problem and Solution, Design and Development, Experts Validation and Revision, Trial, Evaluation by Experts and Revision, and Final Product. Researchers used class VII B students at UPT SMPN 2 Talun as research objects totaling 30 students. The research obtained quantitative data from the result of questionnaire and tests while the qualitative data was obtained from interview. The result of the research development questionnaire in the form of games showed that 79.90% of students agreed with the wheel spinning game media as descriptive text learning. The results of product showed that the wheel spinning for writing of descriptive text was valid, the average material experts was 85% and the average media experts was 83.3%. Test and try to show that the game is effective. The pre-test result was 57.2 and the post-testresult increase to 80.76. The value of t-test with t-count -16.053<t-table 2.045 with a significant value of 0.05. The product was valid and can be used as a facility in the teaching and learning process. The result of student response was 85.20%, the score is very good. Wheel spinning game improves students' writing skills and motivate them to learn. The result of the research above indicates that the wheel spinning game is valid to be used as a tool of learning descriptive writing for class VII students. The next researchers may use this game for the other level of students.