cover
Contact Name
Bambang Parmadi
Contact Email
bparmadie@unib.ac.id
Phone
+6281927373777
Journal Mail Official
s2pendas@unib.ac.id
Editorial Address
Jalan WR Supratman, Kandang Limun, Bengkulu, Indonesia
Location
Kota bengkulu,
Bengkulu
INDONESIA
Kajian Pendidikan Dasar (KAPEDAS)
Published by Universitas Bengkulu
ISSN : 28297318     EISSN : 28291522     DOI : 10.33369/kapedas
Core Subject : Education,
Jurnal Kajian Pendidikan Dasar (KAPEDAS) menerima artikel/tulisan yang belum pernah diterbitkan dalam media lain. Fokus kajian berkenaan dengan paradigma umum di bidang pendidikan dasar, menegah, atas, dan tinggi. Berorientasi pada permasalahan dinamika sistem dan pengembangan pembelajaran, inovasi, kreativitas, keterkaitan kearifan lokal, dan pendidikan modern. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.
Articles 145 Documents
Pengembangan Media Pembelajaran Audio Visual dengan Model Discovery Learning pada Pembelajaran PPKn untuk Meningkatkan Nilai-Nilai Persatuan Indonesia di Kelas IV Sekolah Dasar Fitriani, Melvi; Widi Winarni, Endang; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40799

Abstract

The aim of carrying out this development research is to develop learning media audio visual with models discovery learning on PPKn learning to improve the values of Indonesian unity in grade IV elementary school. The research was conducted at SDN 75 Bengkulu City in class IV. This research is Reseach and Development (R&D) with the ADDIE model with stages Analysis (analysis), Design (design), Development (development), Implentation (implementation), and Evaluation (evaluation). The instruments used were feasibility test questionnaires and student response questionnaires and teacher interview guidelines. The feasibility test was carried out by 6 validators, namely 2 material experts, 2 language experts and 2 presentation experts. User response testing was carried out on 30 class IV students and 1 class teacher in the experimental class. The results of the learning media feasibility test were carried out by validators in terms of material, language and design aspects, material feasibility was obtained at 0.88 (high criteria), language feasibility results were 0.93 (high criteria) and design feasibility results were 0.94 (high criteria). The results of the learning media field test by conducting posttests and pretests with the gain test results showing 3 students with a high criterion gain count, 16 students with medium criteria, then 5 students with low criteria, then 5 students with no decline criteria and the criteria for a decline 1 student. Apart from that, the results of interviews with class IV teachers showed a positive response. Based on the results obtained, it can be concluded that learning media is suitable for use.
Pengaruh Media Video Animasi Berbasis Powtoon Terhadap Minat dan Hasil Belajar PPKn pada Siswa Kelas IV SD Negeri 77 Bengkulu Nurlaila; Widi Winarni, Endang; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40802

Abstract

This research aims to analyze the influence of Powtoon-based animated video media on interest and learning outcomes in PPKn in class IV students at SD Negeri 77 Bengkulu. This research is a quasi-experimental research with a quantitative approach. The data collection techniques used are tests, questionnaires and documentation. The instruments used in this research were pretest and posttest sheets, questionnaire sheets. The collected data was then analyzed quantitatively using SPSS. The results of the research show that through cartoon-based animated video media it can have an influence on interest and learning outcomes. The conclusion of this research is that the Ho hypothesis is rejected and Ha is accepted, meaning that there is a significant influence of Powtoon-based animated video media on interest and learning outcomes.
Pengaruh Model Problem Based Learning Berbasis Wordwall Terhadap Hasil Belajar Kognitif dan Afektif pada Mata Pelajaran PPKn Kelas IV SDN 09 Kepahiang Putri Utami, Meilan Rafika; Widi Winarni, Endang; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40806

Abstract

The aim of this research is to analyze the influence of the modelProblem Based Learning basedwordwall on learning outcomes and the character of cooperation in Civics subjects, analysis and inference. The research design used is researchQuasi-Experimental by designPretest-Posttest Control Group to test the impact of the modelProblem based learning basedwordwall on learning outcomes and cooperative character The type used is quantitative data using non-test instruments in the form of expert validation sheets and tests in the form of learning outcomes tests and Collaboration Character QuestionnairesBased on the research results, it can be concluded that the influence of the modelproblem based learning basedwordwall on Learning Outcomeson the interpretation aspect. Rate-rateposttest in the control class it was (52.50), in the experimental class it was (80.33). Calculation percentageN-Gain amounting to (81%) in the large category. Model UseProblem Based learning basedwordwall on learning outcomes and cooperative character in class IV PPKn learning at SDN 09 Kepahiang has a significant effect on the ability of the Collaborative Character in the analytical aspect. Averageposttest in the control class it was (75.00), in the experimental class it was (80.00). Value percentageN-Gain amounting to (81%) in the large category. Use of modelsproblem based learning basedwordwall has a significant influence on the ability of Cooperation Character, the relationship between the ability of Learning Outcomes and Cooperation Character has a positive relationship with a very strong level of relationship with the coefficient (0.92).
Pengaruh Media Boneka Tangan dalam Pembelajaran Terhadap Motivasi dan Keterampilan Bercerita Siswa Kelas II SDIT Darul Ilmi Bengkulu Utara Ayu Dwinata, Winda; Muktadir, Abdul; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40919

Abstract

This research aims to analyze the influence of hand puppet media in learning on the motivation and storytelling skills of class II students at SDIT Darul Ilmi North Bengkulu. This research is a quasi experimental research with a quantitative approach. The data collection techniques used are observation, questionnaires and performance or practical tests. The instruments used in this research were questionnaire sheets, skills assessment sheets, and teaching modules/RPP. The data that has been collected is then analyzed quantitatively using the SPSS application. Based on the research results, it was found that the use of hand puppet media in learning Indonesian has a significant effect on aspects of learning motivation. This is shown by the average posttest result of filling out the learning motivation questionnaire in the control class being 151. Meanwhile, the average posttest result in the experimental class is 165. The use of hand puppets in Indonesian language learning also has a significant effect on students' storytelling skills. This is shown by the average posttest of storytelling skills in the control class of 74 and the average posttest in the experimental class of 83. The conclusion of this research is that there is a significant influence of hand puppet media on motivation and storytelling skills. Furthermore, there is a relationship between motivation and storytelling skills using hand puppets.
Pengembangan Media Ular Tangga Interaktif (UTANGI) Berbantuan Adobe Flash untuk Meningkatkan Hasil Belajar Siswa pada Materi Pecahan Kelas III Sekolah Dasar Widi Astuti, Rosa; Susanta, Agus; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 1 (2025): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i1.40930

Abstract

This study aims to develop interactive snakes and ladders game media assisted by Adobe Flash to improve student learning outcomes in fractions material for grade III in elementary schools. The type of research used in this study is development research. The subjects of the study were grade III students of SDN 07 Tebing Tinggi, Empat Lawang Regency, South Sumatra as the experimental class and control class. Data collection techniques used a needs questionnaire, response questionnaire and test. The research instrument used a needs analysis instrument, expert validation instrument, question trial instrument, product effectiveness test instrument. Data analysis in this study was carried out by analyzing expert validity data, rater agreement, instrument standardization, description of learning outcomes. Based on the results of the study, it can be concluded that the development of interactive snakes and ladders game media assisted by Adobe Flash improves student learning outcomes in fractions material developed according to the material expert validator obtained a feasibility value of 0.95, the language validator obtained a feasibility value of 0.93 and the media validator obtained a feasibility value of 0.84. This media is declared very valid or feasible to be used in the learning process. From the posttest results of grade III students of SD Negeri 07 Tebing Tinggi, it is known that they obtained scores above the KKM through the use of interactive snakes and ladders game media assisted by Adobe Flash with a sig value of 0.200 > 0.05, this providing a positive impact on students towards improving student learning outcomes.
Pengembangan Bahan Ajar Cerita Rakyat Kepahiang “Asal Mula Lubuk Lebar” Berbasis Cergam pada Pembelajaran Bahasa Indonesia untuk Penguatan Literasi Peserta Didik Kelas IV SDN 09 Kepahiang Nadia; Muktadir, Abdul; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.28223

Abstract

The purpose of this study was to develop, describe the level of feasibility, find out the user's response and find out the effectiveness of the Development Of Kepahiang Folk Story Teaching Materials “Origins Of Lubuk Lebar” Based On Picture Stories In Indonesian Language Learning For Strengthening Literacy Of Class IV Students At SDN 09 Kepahiang. The type of research used is research and development (Research and development). The research model in the development of teaching materials is the ADDIE model. The type of data used is quantitative and qualitative data using instruments in the form of interviews, needs analysis questionnaires, questions, expert validation sheets and user response questionnaires. Based on the results of the study it can be concluded that the teaching materials that have been developed are suitable for use as teaching materials in class IV Indonesian content. The results of expert validation were 0.95 from material expert validation and 0.94 from design expert validation, and 0.96 from linguist validation. The user response was very good because the results of the class IV teacher questionnaire analysis showed a percentage of 95% with very good criteria. As for the response from students, it obtained a percentage of 95.4% with very good criteria. The teaching materials developed are effective for increasing the literacy literacy of fourth grade students at SD Negeri 09 Kepahiang. This is based on the results of obtaining an average value of 80.5 with a completeness presentation of 83%.
Pengembangan Bahan Ajar Cerita Rakyat Daerah “Sosokan Taba” Berbasis Karikatur untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN 03 Kepahiang Lasmini, Levi; Muktadir, Abdul; Parmadi, Bambang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.28282

Abstract

The purpose of this study was to develop, describe the level of feasibility, find out the user's response and find out the effectiveness of the caricature-based local folklore "Sosokan Taba" to improve learning outcomes for fourth grade students at SDN 03 Kepahiang". The type of research used is research and development   (Research   and   development).   The   research   model   in   the development of teaching materials is the ADDIE model. The type of data used is quantitative  and  qualitative  data  using  instruments in  the  form of  interviews, needs  analysis  questionnaires,  questions,  expert  validation  sheets  and  user response questionnaires. Based on the results of the study it can be concluded that the teaching materials that have been developed are suitable for use as teaching materials in class IV Indonesian content. The results of expert validation were 0.93 from material expert validation and 0.94 from design expert validation, and 0.95 from linguist validation. The user response was very good because the results of the class IV teacher questionnaire analysis showed a percentage of 94% with very good criteria. Meanwhile, the responses from students obtained a percentage of 94% with very good criteria. The teaching materials developed are effective for improving  the  learning  outcomes  of  fourth  grade  students  at  SD  Negeri  03 Kepahiang. This is based on the results of the average value of the experimental class that uses cartoon-based teaching materials to obtain a value of 75.08 while the control class obtains a value of 72.5 so that there is a significant difference between the control class and the experimental class.
Pengaruh Pembelajaran Bahasa Indonesia Berbantuan Media Pembelajaran dengan Aplikasi Focusky Terhadap Motivasi dan Hasil Belajar Siswa Kelas V di SD Negeri 09 Kepahiang Aidi, Rohman; Muktadir, Abdul; Susanta, Agus
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.28505

Abstract

This study aims to determine the effect of learning Indonesian assisted by focusky media on the motivation and learning outcomes of fifth grade students at elementary school09 Kepahiang. This type of research is a quantitative research with quasi-experimental methods. The population in this study were fifth grade students at elementary school 09 Kepahiang. The research instrument was a learning motivation questionnaire sheet and learning achievement test questions. The data analysis technique used is quantitative analysis. Processing and analysis of the data carried out included determining the score of descriptive analysis questions, analysis of prerequisite tests, and inferential analysis. The results showed that the results of the learning motivation hypothesis test showed that the value of tcount using Equal Variations Assumed = 3.033 and the value of Sig. (2-tailed) has a value of 0.004 and the ttable distribution value is 2.011. So that tcount> ttable (3.033 > 2.011) and Sig.(2-tailed) 0.004 <0.05. The results of the hypothesis test show that the value of tcount using Equal Variances Assumed = 2.859 and the value of Sig. (2-tailed) has a value of 0.006 and the ttable distribution value is 2.011. So that tcount> ttable (2.859 > 2.011) and Sig.(2-tailed) 0.006 <0.05. Based on the results of this study it can be concluded that there is a significant influence of Indonesian language learning assisted by focusky media on the motivation and learning outcomes of fifth grade students at elementary school09 Kepahiang.
PENGARUH PENGGUNAAN MEDIA FLASH CARD TERHADAP PENGETAHUAN TENTANG RAMBU LALU LINTAS DAN KETERAMPILAN BERBICARA SISWA KELAS III DALAM PEMBELAJARAN BAHASA INDONESIA Qolbin, Albu; Muktadir, Abdul; Koto, Irwan
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.28884

Abstract

This study aims to determine the effect of using flash card media on the knowledge of traffic signs and speaking skills of third grade students at SD Negeri 54 Lubuklinggau. This study used two classes, namely class IIIA with 20 students as an experimental class using flash card media and IIIB with 20 students as a control class without using flash card media. This type of research is Quasi Experiment with a quantitative approach. Data collection techniques use test questions and presentations explaining the contents of traffic sign cards and documentation to obtain school data information. The results of the hypothesis test research conducted on the experimental class and control class, from the results of the median rank of the experimental class (80.00) > the median rank score of the control class (72.50) for knowledge of traffic signs, while the results of the median rank of the experimental class (3.00) > the median rank score of the control class (2.25) for speaking skills, so it can be said that the use of flash card media has a statistically significant effect on the mastery of traffic sign knowledge and speaking skills of experimental class students (class IIIA).
PENGARUH PEMBELAJARAN IPA MENGGUNAKAN MODEL PEMBELAJARAN QUANTUM LEARNING (QL) BERBANTUAN MEDIA BUKU PINTAR TERHADAP KEMAMPUAN BERFIKIR KREATIF SISWA KELAS IV SD 107 SELUMA Harmika, Lita; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.37419

Abstract

The purpose of this study was to analyze the effect of Science Learning using the Quantum Learning (QL) learning model assisted by Smart Book media on students' creative thinking abilities. The type of data used is quantitative data using instruments in the form of interviews, documentation, question instruments, and expert validation sheets. Based on the results of the study, it was found that the use of Smart Book media in science learning had a significant effect on the dimensions of fluent thinking ability. This is indicated by the average posttest of fluent thinking ability in the control class of 71. Meanwhile, the average posttest result of the experimental class was 88. The use of Smart Book media in science learning has a significant effect on the dimension of flexible thinking ability. This is indicated by the average posttest of flexible thinking ability in the control class of 69. Meanwhile, the average posttest result of the experimental class was 90. The use of Smart Book media in science learning has a significant effect on the dimension of Original thinking ability. This is indicated by the average posttest of Original thinking ability in the control class of 67. Meanwhile, the average posttest result of the experimental class was 87. Furthermore, there is no relationship between the dimensions of fluent, flexible and Original thinking ability with the use of Smart Book media in science learning.