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Contact Name
Bambang Parmadi
Contact Email
bparmadie@unib.ac.id
Phone
+6281927373777
Journal Mail Official
s2pendas@unib.ac.id
Editorial Address
Jalan WR Supratman, Kandang Limun, Bengkulu, Indonesia
Location
Kota bengkulu,
Bengkulu
INDONESIA
Kajian Pendidikan Dasar (KAPEDAS)
Published by Universitas Bengkulu
ISSN : 28297318     EISSN : 28291522     DOI : 10.33369/kapedas
Core Subject : Education,
Jurnal Kajian Pendidikan Dasar (KAPEDAS) menerima artikel/tulisan yang belum pernah diterbitkan dalam media lain. Fokus kajian berkenaan dengan paradigma umum di bidang pendidikan dasar, menegah, atas, dan tinggi. Berorientasi pada permasalahan dinamika sistem dan pengembangan pembelajaran, inovasi, kreativitas, keterkaitan kearifan lokal, dan pendidikan modern. Teknis dan sistematika penulisan mengacu pada pedoman penulisan artikel sebagaimana tercantum halaman akhir jurnal ini. Seluruh naskah yang masuk akan dibahas dan disunting kelayakannya.
Articles 145 Documents
Pengaruh Pembelajaran IPA Menggunakan Model PBL Berbantuan Video Animasi Terhadap Keterampilan Proses dan Hasil Belajar Kognitif Siswa Kelas V Permata Ayunani, Angela; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.37501

Abstract

The purpose of this research is to analyze the influence of science learning using the Problem Based Learning model assisted by animated video media on process skills and cognitive learning outcomes. The type of research used is quasi-experimental research employing The Matching Only Pretest-Posttest Control Group Design. The type of data used is quantitative data, specifically using question instruments and expert validation sheets. Based on the research results, it was found that the application of science learning using the Problem Based Learning model assisted by animated video media has a significant effect on process skills. This is indicated by the average posttest process skills score in the control class being 32.9. Meanwhile, the average posttest score in the experimental class is 85.75. The application of science learning using the Problem Based Learning model assisted by animated video media has a significant effect on cognitive learning outcomes. This is indicated by the average posttest cognitive learning outcomes score in the control class being 33. Meanwhile, the average posttest score in the experimental class is 86. There is no correlation between the aspect of process skills and cognitive learning outcomes.
PENGEMBANGAN BAHAN AJAR MATERI SIKLUS AIR BERBASIS PjBL BERBANTUAN VIDEO YOUTUBE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR HOTS PESERTA DIDIK di KELAS IV SEKOLAH DASAR Haryanti, Upin; Widi Winarni, Endang; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.37550

Abstract

The purpose of this study is to develop teaching materials for water cycle material based on Project Based Learning assisted by YouTube videos to improve HOTS thinking. The type of research used is Research and Development (R&D) research using the ADDIE model. The types of data used are quantitative and qualitative data, namely quantitative data using a questionnaire assessment score given by the validator while qualitative data is criticism and suggestions from expert validation. Based on the results of the study, it was obtained that the application of science learning using teaching materials for water cycle material based on the Project Based Learning model assisted by YouTube videos improves HOTS thinking. This is indicated by the results of the pretest and posttest assessments. HOTS thinking ability on the pretest results of analytical thinking (C4) was 38.25, evaluating thinking (C5) was 35.25 and creative thinking (C6) was 27.29. Meanwhile, the average posttest results of analytical thinking (C4) were 94.50, evaluating thinking (C5) was 90.33 and creative thinking (C6) was 94.50. The application of science learning by developing water cycle teaching materials based on Project Based Learning assisted by Youtube videos significantly increased HOTS thinking ability. This is indicated by the average pretest of HOTS thinking ability in the control class of 34 while the average posttest result was 93.
Pengembangan Media Pembelajaran Digital Berbasis STEM pada Materi Wujud Zat dan Perubahannya Untuk Meningkatkan Pemahaman Sains Siswa Kelas IV SD Alfie Kurnia, Lady; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.40357

Abstract

The purpose of this study was to develop STEM-based digital learning media on the material of the form of substances and their changes to improve science understanding. The type of research used is Research and Development (R&D) research using the ADDIE model. The type of data used is quantitative and qualitative data, namely quantitative data is using a questionnaire assessment score given by the validator while qualitative data is comments and suggestions from the validator. Based on the results of the study, it is obtained that the characteristics of learning media contain elements of science in the material, technology in the use of media, engineering in group assignments and mathematics in the evaluation. The feasibility of learning media based on material expert validation obtained a score of 0.83, language validation of 0.83 and design validation of 0.67. User response to students obtained a percentage of 93%. The pretest results obtained a score of 45.25, while the posttest results obtained a score of 87.5. The results of the N-Gain test based on science understanding in the aspect of cognitive level facts C1 by 64% and C2 by 88%, while in the aspect of cognitive level concepts C3 obtained a percentage of 83%. Based on this, the use of STEM-based digital learning media on the material of the form of substances and their changes can improve scientific understanding has increased significantly.
Pengembangan Bahan Ajar IPA Digital Berbasis Model Discovery Learning untuk Meningkatkan Kemampuan Berpikir Tingkat Tinggi Materi Sistem Pencernaan Manusia Kelas V SD Septianti Putri, Elvira; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.40359

Abstract

The purpose of this study was to describe the characteristics, feasibility, user responses and analyze the effectiveness of digital science teaching materials based on discovery learning with digital science teaching materials to improve students' high order thinking skills. The type of research used is research and development. The research model in the development of teaching materials is the ADDIE model. The types of data collected are quantitative and qualitative data using instruments in the form of document analysis sheets, interview guidelines, observation validation sheets, and test sheets. Based on the results of the study, it can be concluded that the digital science teaching materials developed are suitable for use as teaching materials in Natural Sciences (IPA) subjects, namely the human digestive system. The validated points include the feasibility of the material, language, and design. The percentage of material validation results is 75%, linguist validation is 75% and design expert validation is 50%. The response of grade V students of SDN 119 Rejang Lebong is very good because based on the results of the questionnaire analysis of grade V students' responses, it is 83%. The teaching materials developed are effective in improving the high order thinking skills of grade V students of SDN 119 Rejang Lebong. This is based on the results of N-Gain effectiveness of 77% or level at level C4 of 80%, level C5 of 73%, level C6 of 79%.
PENGEMBANGAN MODUL AJAR DENGAN MODEL KOOPERATIF TIPE JIGSAW BERBANTUAN LKPD INTERAKTIF UNTUK MENINGKATKAN HASIL BELAJAR KOGNITIF PESERTA DIDIK KELAS V SD Anindi Putri, Mellyana; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.40393

Abstract

The aim of this research is to develop a teaching module assisted by interactive LKPD on the water cycle with a cooperative jigsaw type model to improve cognitive learning outcomes. The type of research used is Research and Development (R&D) research using the ADDIE model. The type of data used is quantitative and qualitative data. Based on the results of this research, it was found that the application of teaching modules with a cooperative jigsaw type model assisted by interactive LKPD improved students' cognitive learning outcomes. This is shown by the results of the pretest and posttest assessments with an average score for C4 86% in the effective category, C5 76% in the quite effective category and C6 95% in the effective category.  the application of science and science learning with teaching modules based on the jigsaw type cooperative model assisted by interactive LKPD significantly improves cognitive learning outcomes.
Development of Interactive Learn Pengembangan Media Pembelajaran Interaktif IPAS Berbantuan Genially Berbasis Model Discovery Learning Untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Di Kelas III Sekolah Dasar: Pengembangan media pembelajaran interaktif IPAS menggunakan Genially berbasis Model Discovery Learning Pitaloka, Sinta; Widi Winarni, Endang; Muktadir, Abdul
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.40468

Abstract

The purpose of this study was to develop, describe the characteristics, logical feasibility, user response and effectiveness of learning media using Genially based on Discovery Learning to improve high-level cognitive learning outcomes of students in grade 3 of elementary school 28 Seluma. The type of research used was R&D (Research and Development) research with the ADDIE development model. The types of data used were qualitative and quantitative data using instruments in the form of interviews, needs analysis questionnaires, expert validation sheets, and user response questionnaires. The results showed that Genially learning media was able to improve student interactivity. Logically, Genially learning media is feasible to use based on the results of material validation 0.95 language experts 0.95 media/design experts 1.0 which is a high validity category. User responses showed a percentage of 100% of the attractiveness of Genially learning media. The response of users of Genially learning media is very high, this is indicated by the average of the N-Gain test of 85.02 which is included in the effective category. So it can be concluded that the use of Genially learning media is able to improve high-level cognitive learning outcomes of class III students at state elementary school 28 Seluma. 
Pengembangan LKPD IPA Berorientasi Keterampilan Proses Sains Materi Gaya untuk Meningkatkan Pengetahuan Faktual dan Konseptual Kelas IV SD Budi Andriyani, Novia; Widi Winarni, Endang; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.41273

Abstract

This research and development study aims to produce a science student worksheet oriented toward science process skills that is valid, practical, and effective in improving elementary students' factual and conceptual knowledge. Existing worksheets did not incorporate science process skill indicators, resulting in students lacking training in essential scientific skills. The study utilized the ADDIE development model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through observations, interviews, questionnaires, and tests (pre-tests and post-tests) to assess students’ understanding. Data analysis involved calculating percentages and value ranges at both classical and individual levels. The research subjects were fourth-grade students from two elementary schools. A limited trial was conducted at SD Negeri 2 Sumber Makmur, while effectiveness testing took place at SD Negeri Nibung. The results showed that the implementation of the science process skills-oriented LKPD was effective in enhancing students' factual and conceptual knowledge. This effectiveness is evidenced by an N-Gain score of 0.7288 (high category) for factual knowledge and 0.693 (moderate category) for conceptual knowledge. Based on these findings, it is recommended that teachers adopt science process skill-oriented worksheets to actively involve students in learning activities and promote better understanding of scientific concepts and facts.
Pengembangan E-LKPD Berbasis Model Pembelajaran Group Investigation Berbantuan Liveworksheets pada Pembelajaran IPA Ramadhan, Ari; Widi Winarni, Endang; Gumono
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.41346

Abstract

This study aims to develop and test the feasibility and effectiveness of Electronic Student Worksheets (E-LKPD) based on the Group Investigation (GI) cooperative learning model supported by the Liveworksheets platform in improving the cognitive learning outcomes of fifth-grade students on the properties of light. The research method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The results of the study indicate that this E-LKPD has a very high level of validity based on assessments from various experts. Validation by material experts obtained a score of 0.96, linguists 0.92, media design experts 1.00, and item validation 0.99, all of which are included in the very valid category. The effectiveness test showed a significant increase in learning outcomes, with an average N-Gain value of 76.87%, which is included in the effective category. The conclusion of this study is that the E-LKPD based on Group Investigation assisted by Liveworksheets is very valid, effective, and suitable for use as an interactive learning medium in elementary schools. This e-LKPD not only helps students understand material concepts better, but also encourages active involvement in the collaborative learning process.
Pengembangan Lembar Kerja Peserta Didik Berbasis Model Problem Based Learning untuk Meningkatkan Hasil Belajar Kognitif dan Profil Karakter Gotong Royong pada Mata Pelajaran Pendidikan Pancasila di Sekolah Dasar Awdiani, Dhea Putri; Juarsa, Osa; Widi Winarni, Endang
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.41358

Abstract

This research aims to develop a Student Worksheet (LKPD) based on the Problem-Based Learning (PBL) model to enhance cognitive learning outcomes and the cooperative character profile in Pancasila education subjects at the elementary school level. The type of research utilized is Research and Development (R&D) with the ADDIE development model, comprising five stages: analysis, design, development, implementation, and evaluation. The types of data used are quantitative and qualitative, with quantitative data derived from scoring questionnaires provided by validators, while qualitative data are critiques and suggestions from expert validation. Based on the research findings, the pretest and posttest scores indicated improvement, with the average pretest score of 57.2 and the average posttest score of 84.8. Additionally, the N-Gain Score test results revealed an average score of 76.60, categorized as high. Therefore, the LKPD based on the PBL model is suitable as teaching material to improve cognitive learning outcomes and cooperative character profiles, with the results showing appreciation at 93.74%, mutual assistance at 90.62%, and empathy at 92.84%.
Pengembangan LKPD Berbasis RME Materi Pengukuran Konteks Makanan Olahan Durian Untuk Meningkatkan Hasil Belajar Siswa Matematika Siswa Kelas IV SD Fitri Yanti , Balida Luvitasari; Susanta, Agus; Juarsa, Osa
Jurnal Kajian Pendidikan Dasar Vol. 4 No. 2 (2025): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v4i2.41382

Abstract

This study aimed to create Student Worksheets (LKPD) based on the Realistic Mathematics Education (RME) approach to enhance students' cognitive mathematics learning outcomes, focusing on weight and volume measurement using standard and non-standard units. Utilizing the Research and Development (R&D) method, the Four-D (4D) model—define, design, develop, disseminate—guided the process. Quantitative data from expert validators' rating scale questionnaires and qualitative feedback through comments shaped the development. The LKPD adhered to RME steps: understanding contextual problems, explaining these issues, solving them, comparing answers, and drawing conclusions. Expert validation determined the LKPD's feasibility with scores of 0.67 for content, 0.83 for language, and 0.92 for design. Students displayed a 95% satisfaction rate, demonstrating the LKPD's efficacy. Pre-test and post-test scores improved from 6.17 to 8.10, respectively. The N-Gain test highlighted cognitive growth at level C3 (79%), level C4 (75%), and level C5 (74%). This development shows the potential of the RME-based approach in strengthening students' understanding and engagement in mathematics.