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Journal of Informatics, Electrical and Electronics Engineering
ISSN : -     EISSN : 28079507     DOI : https://doi.org/10.47065/jieee.v2i4
Fokus kajian Journal of Informatics, Electrical and Electronics Engineering, yaitu: 1. Control System, 2. Artificial Intelligence, 3. Informatics Engineering, 4. Electronics, 5. Advanced energy material, 6. Automatic power control, 7. Battery technology, 8. Distributed generation, 9. Distribution system, 10. Electric power generation, 11. Electric vehicle, 12. Electrical machine, 13. Energy optimization, 14. Energy conversion, 15. Energy efficiency, 16. Energy exploitation, 17. Energy exploration, 18. Energy management, 19. Energy mitigation, 20. Energy storage, 21. Energy system, 22. Fault diagnostics, 23. Green energy, 24. Green technology, 25. High voltage, 26. Insulation technology, 27. Intelligent power optimization, 28. Monitoring operation, 29. Motor drives, 30. Natural energy source, 31. Power control, 32. Power data transaction, 33. Power economic, 34. Power electronics, 35. Power engineering, 36. Power generation, 37. Power optimization, 38. Power quality, 39. Power system analysis, 40. Power system information, 41. Power system optimization, 42. Protection system, 43. Renewable energy, 44. SCADA, 45. Security operation, 46. Smart grid, 47. Stability system, 48. Storage system, and 49. Transmission system
Articles 10 Documents
Search results for , issue "Vol. 5 No. 2 (2025): December 2025" : 10 Documents clear
Analisis Kesadaran Keamanan Informasi Penggunaan Layanan M-Banking Menggunakan Human Aspects of Information Security Questionnaire Ananda, Ngurah Gede Prema Satya; Saskara, Gede Arna Jude; Yudistira, Bagus Gede Krishna
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2792

Abstract

This study examines the gap between information security understanding and practice among employees of the Department of Trade, Industry, Cooperatives, Small and Medium Enterprises of Buleleng Regency when using M-Banking services vulnerable to phishing. Its objective is to measure the overall level of information security awareness and identify the weakest areas to serve as a basis for more focused mitigation recommendations. This research employs a quantitative approach using a survey method involving 119 employees. The research instrument was developed based on the Human Aspects of Information Security Questionnaire (HAIS-Q) framework to measure the dimensions of Knowledge, Attitude, and Behavior. The collected data were analyzed using the Multiple Weighted Score Analysis (MWSA) method to determine vulnerability scores and rankings. The overall level of employees' information security awareness falls into the “Good” category with a composite score of 3.69. However, the findings reveal a significant knowledge-attitude-behavior gap, where the "Good" scores for Knowledge and Attitude dimensions are not matched by the Behavior dimension score, which is categorized as “Moderate.” To bridge this gap, recommendations focus on developing Standard Operating Procedures (SOPs) designed as tools to foster secure habits. For effectiveness, SOP implementation must be supported by socialization activities oriented towards behavioral change, rather than mere information dissemination. This socialization should include practical training and direct simulations, particularly phishing attack simulations.
Perancangan Prototipe Digitalisasi Pengelolaan Asrama Berbasis Web terhadap Optimalisasi Peminjaman Fasilitas Permatasari, Ayrin Lucyani; Gunardi, Felicia; Acarya, I Wayan Maha; Wijaya, Matthew; Geraldo, Ryo Kenzie; Ningsih, Rahmi Yulia; Pratiwi, Chairani Putri
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2811

Abstract

A dorm is more than simply a place for students to live, it's also a place for them to socialize and develop their personalities, which has a big impact on both academic and non-academic aspects. In order to guarantee the residents' comfort, managing the needs of the dorm is essential. Errors in data recording, a lack of transparency in borrowing data, and ineffective coordination and communication are issues that frequently occur in the manual process of borrowing facilities. This study proposes an innovative approach for digitalizing dormitory facilities management, bringing all resident demands together on a single centralized platform. This prototype helps by eliminating the need for direct contact, which is frequently less efficient, and offering capabilities that save all data in a single database. The goal of this project is to create a web-based prototype that meets the requirements of dorm occupants and aids in resolving problems and difficulties that arise. Design thinking (empathize, define, ideate, prototype, test) was the methodology employed in this study. It began with direct observation to identify difficulties, followed by the creation of a prototype and a questionnaire for measuring user satisfaction. According to the results of the questionnaire, 88.79% of users expressed satisfaction with the system, particularly with regard to its usability, navigability, and attractive interface. With this system, the efficacy and simplicity of managing dormitory demands and facilities has improved.
Rancang Bangun Sistem Layanan Pengaduan Pusat Komputer Berbasis Website Pratama, Jerio Putra; Adytia, Pitrasacha; Harianto, Kusno
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2823

Abstract

This study aims to design and develop a web-based Puskom Complaint Service System that facilitates integrated and transparent complaint reporting, handling, and monitoring processes. The system development method used is the Software Development Life Cycle (SDLC) Waterfall model, which consists of the stages of requirements analysis, system design, implementation, testing, and maintenance. The system is developed using the PHP programming language with the Laravel framework, MySQL as the database, and Vue.js as the front-end technology to provide a modern user interface. The result of this study is a web-based system that has been successfully implemented with key features, including registration and login for students and staff, an online complaint submission form, online complaint status updates (open, progress, resolved, rejected), and a monitoring dashboard. Functional testing using the Black Box Testing method shows that 10 test scenarios were successfully executed with a 100% success rate, indicating that the system functions as designed. It is expected that this web-based Puskom complaint service system can provide a more structured, efficient, and transparent solution, thereby improving the quality of information technology services at STMIK Widya Cipta Dharma.
Perancangan Pembelajaran Interaktif Berbasis Multimedia Pada Anak TK Menggunakan Metode Research and Development (R&D) Fitrian, Muhammad Ghilang; Rangga, Andi Yusika; Hasiholan, Jundro Daud
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2825

Abstract

Early childhood reading ability is an essential foundation for subsequent academic development. The main problem at Mekar Sari Kindergarten is the low reading interest of children, characterized by frequent boredom and easily distracted attention during conventional learning. This study aims to develop an interactive multimedia learning system based on the VAK (Visual, Auditory, Kinesthetic) approach to create a more engaging and meaningful learning experience. The method used is Research and Development (R&D) with a prototyping approach through participatory observation and in-depth interviews with teachers. The contribution of this research lies in the design of an interface that organically integrates multimodal stimuli according to early childhood learning characteristics. The results show that the developed prototype successfully created positive responses where children appeared enthusiastic and actively engaged throughout the learning process. Detailed observations revealed significant improvements in children's attention span and spontaneous participation in learning activities. Feedback from teachers highlighted the ease of integrating this media into the daily curriculum and its effectiveness in maintaining children's engagement. The study concludes with a multimedia system prototype that has been pedagogically proven capable of creating an immersive and enjoyable learning environment for early childhood.
Rancangan Game RPG ”Legenda Putri Petung” Menggunakan RPG Maker MV Arham, Muhammad Agus Faadhilah; Fajri, Ahmad; Wahyuni, Wahyuni
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2826

Abstract

Games have become a popular entertainment alternative for various groups, with very rapid development. This research focuses on the creation of a Role-Playing Game (RPG), which is known for its complex story elements and strong role immersion. The purpose of this research is to develop an RPG based on the East Kalimantan folktale "Legenda Putri Petung" using RPG Maker MV software. Through this game, it is hoped that the folktale can become known and preserved by the younger generation. The development method used is the System Development Life Cycle (SDLC) with the stages of planning, design, implementation, and testing. In the Planning stage, goal identification and requirement gathering were conducted. The Design stage included designing the story flow, characters, and game world. In the Implementation stage, all designs were realized into RPG Maker MV. The final stage was Testing, to ensure the game functions well and is free from errors. The result of this research is the creation of the RPG "Legenda Putri Petung," which has been enriched with collaborations from characters in other folktales to avoid a monotonous impression. Thus, this game successfully serves as an effective medium for introducing and preserving the "Putri Petung" legend in an engaging and interactive format.
Penerapan Metode Lean UX Untuk Sistem Poin dan Loyalty Custumer Pada Website Pemesanan Makanan Kitchen Yusuf, Imam Fiqri Haikhal; Yulindawati, Yulindawati; Haristyawan, Ivan
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2835

Abstract

The Lean UX method is a design approach that emphasizes collaboration, rapid experimentation, and continuous validation to produce products that meet user needs. On the Kitchen food ordering website, Lean UX was applied to design and develop a points system and customer loyalty system to increase user engagement and retention. The points system was chosen because initial findings from user research indicated that customers wanted clear and sustainable incentives to continue ordering through the Kitchen platform. The Lean UX process began with formulating a hypothesis regarding the benefits of the points system, then continued with the creation of an MVP (Minimum Viable Product) in the form of a reward feature prototype. The prototype was iteratively tested with users through a Build Measure Learn cycle to obtain rapid feedback and identify pain points in the user experience. Through this series of experiments, the team was able to adjust the interface, interaction flow, and reward structure based on real data from user behavior. The results of implementing the Lean UX method showed that iterative testing helped accelerate the feature validation process, reduce development risks, and increase the relevance of the points system to user needs. Thus, Lean UX proved effective in creating loyalty features that not only improve the user experience, but also support Kitchen's business goals of retaining customers and increasing order frequency. to design and develop a points system and customer loyalty as an effort to increase user engagement and retention. The points system was chosen because initial findings from user research showed that customers wanted clear and sustainable incentives to continue ordering through the Kitchen platform. The Lean UX process began with the formulation of a hypothesis regarding the benefits of the points system, then continued with the creation of an MVP (Minimum Viable Product) in the form of a reward feature prototype. The prototype was tested with users iteratively through the Build–Measure–Learn cycle to obtain rapid feedback and identify pain points in the user experience. Through this series of experiments, the team was able to adjust the interface, interaction flow, and reward structure based on real data from user behavior. The results of implementing Lean UX methods showed that iterative testing helped accelerate the feature validation process, reduce development risk, and increase the relevance of the points system to user needs. Thus, Lean UX proved effective in creating a loyalty feature that not only improved the user experience but also supported Kitchen's business goals of retaining customers and increasing order frequency.
Analisis Pengaruh Stimultan Penggunaan TikTok dan Instagram terhadap Prestasi Akademik Mahasiswa Zulatifa, Nelani Shafatia; Ridla, Abdilbar Ainur; Pratiwi, Galuh Rastika; Listyaningsih, Divita Aulia; Octavia, Amallia Putri; Hamidah, Atika Rosidah; Rosyid, Harun Al
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2872

Abstract

This study aims to analyze the relationship between the use of TikTok (X1) and Instagram (X2) on the academic achievement of Digital Business Undergraduate Program students of the 2022 intake, which is assessed by the average score. The study approach uses a quantitative approach with a questionnaire by 186 participants. The research instrument has been proven valid because all items meet the requirements of Corrected Item-Total Correlation > 0.30, and is reliable with Cronbach's Alpha values X1 = 0.81; X2 = 0.86; and Y = 0.87, respectively. The findings of the analysis indicate that the two independent variables do not contribute significantly to the dependent variable. The Pearson correlation results show r = –0.045 (p = 0.568) on X1 and r = 0.048 (p = 0.548) on X2, which reflects a very weak and statistically insignificant relationship. Partial regression testing using the t-test also confirmed this, with the regression coefficient of X1 being -0.0398 (t = -0.516; p = 0.606) and X2 being -0.0001 (t = -0.001; p = 0.999). Simultaneously, the F-test also indicated that the model was not significant (p > 0.05). The low R-squared value confirmed that X1 and X2 played only a small role in explaining the variation in student GPA. The regression model also met classical assumptions, including freedom from multicollinearity (VIF X1 = 1.18; VIF X2 = 1.17), no heteroscedasticity (p = 0.7829), and a linear relationship, although there were indications of mild autocorrelation (DW = 1.731). These findings confirm that the intensity of TikTok and Instagram use is not the main predictor of academic achievement, so further research is recommended to include other variables such as learning motivation, time management, academic support, quality of the learning environment, self-regulation, and the purpose and type of content consumption to build a more comprehensive academic achievement prediction model.
Analisis Sentimen Program Makan Bergizi Gratis pada Podcast Bocor Alus Politik dengan Algoritma Naive Bayes Tuasamu, Abdulrahman; Gumilang, Rapanca Cahya; Fachrian, Mohammad Akmal; Krisnandi, Daiva Rakha; Indryani, Azizah Wardah; Hasan, Fuad Nur
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2874

Abstract

The Free Nutritious Meal (MBG) program initiated by the elected administration has evolved into a strategic public policy, yet it has garnered diverse responses from various strata of society. These opinion dynamics are clearly evident through the high volume of interaction on social media, particularly within the comment section of the "Bocor Alus Politik" podcast on YouTube. This phenomenon reflects a significant polarization of public sentiment, which is crucial to map as a basis for evaluating government policy. This study is conducted with the primary objective of developing a sentiment analysis model capable of classifying public opinion regarding the MBG Program into two major categories, namely positive and negative sentiments, utilizing the Naive Bayes algorithm known for its effectiveness in text processing. The research methodology utilizes primary data in the form of collected public comments which undergo a systematic series of text preprocessing stages, including cleaning, tokenization, filtering, and vectorization, to prepare the data for processing. Model performance evaluation is subsequently conducted using the k-fold cross-validation method to ensure the reliability of the classification results. Experimental results indicate that the model successfully achieved an overall accuracy rate of 77.1%. In-depth analysis of per-class performance demonstrates that the model possesses a stronger capability in detecting negative opinions, evidenced by a precision of 0.795, recall of 0.884, and f1-score of 0.837, compared to positive sentiments (precision 0.701, recall 0.545, and f1-score 0.613). Based on these evaluation metrics, it can be concluded that the Naive Bayes algorithm proves to be sufficiently effective in classifying the direction of public sentiment, particularly in identifying public aspirations that are critical of the MBG program.
Perancangan dan Implementasi Sistem Smart Regulator Berbasis Internet of Things untuk Deteksi Kebocoran Gas LPG Laksono, Muhammad Yurizard; Febriawan, Dimas
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2890

Abstract

This research focuses on the design, implementation, and evaluation of an Internet of Things (IoT)-based Smart Regulator system developed to detect LPG gas leakage and to perform automatic, real-time safety actions through integration with a smartphone. The proposed system employs the NodeMCU Wemos ESP8266 as the main control unit, which is responsible for processing sensor data and coordinating all system components. LPG gas leakage detection is carried out using an MQ-5 gas sensor, capable of measuring LPG concentration in parts per million (PPM). As part of the safety response mechanism, the system is equipped with several output devices, including a buzzer and LED indicators as warning signals, an exhaust fan to reduce gas accumulation within the enclosed space, as well as a motor servo and a solenoid valve that function to automatically control the gas flow. Based on experimental testing, the system has demonstrated stable and consistent performance in detecting LPG gas leakage. When the detected gas concentration is below 300 ppm, the system remains in a normal operating state without activating any warning devices. When the gas concentration ranges between 300 and 400 ppm, the buzzer and visual indicators are automatically activated as an early warning mechanism. Furthermore, when the gas concentration reaches between 500 and 1000 ppm, the exhaust fan and the regulator valve control mechanism are automatically engaged to reduce gas accumulation and minimize the risk of fire hazards.
Pengembangan Sistem Helpdesk Berbasis Web Menggunakan Metode Rapid Application Development Setiawan, Andre Nur; Ferdianata, Hendra Ferdi; Sarumaha, Honorisman; Haryono, Wasis
Journal of Informatics, Electrical and Electronics Engineering Vol. 5 No. 2 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/jieee.v5i2.2912

Abstract

Previously, the process of providing information technology device service was still carried out manually, including customer data recording, device documentation, service status updates, and information delivery to customers. This condition potentially caused various problems, such as inaccurate data recording, delays in communication among related parties, and limited managerial capability in monitoring overall service performance. This study aims to design and develop a web-based helpdesk and ticketing system capable of managing the service workflow in a structured, fast, and centralized manner. The system development method employed is Rapid Application Development (RAD), which enables an iterative development process with direct user involvement during the design and prototype evaluation stages. The developed system supports service request submission, customer and device data recording, real-time service status updates, and the provision of operational reports accessible to management. The testing results indicate that the implementation of the web-based helpdesk system improves service data recording efficiency by approximately 60%, increases service data accuracy by up to 80%, and reduces communication delays between customers and service providers. In addition, the provided dashboard feature facilitates management in monitoring technician performance, service status, and operational reports in real time. Therefore, the proposed web-based helpdesk and ticketing system is considered capable of enhancing operational efficiency, service transparency, and overall service quality.

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