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Contact Name
Heri Isnaini
Contact Email
garuda@apji.org
Phone
+6288215137076
Journal Mail Official
rafaelardian39@gmail.com
Editorial Address
Perum Cluster G11 Nomor 17 Jl. Plamongan Indah, Kadungwringin, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Aspirasi : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
ISSN : 30257506     EISSN : 30257492     DOI : 10.61132
Focus dan Scope pada bidang pendidikan, Hukum, Ekonomi, Humaniora, Teknik, Pertanian, Komunikasi, Kesehatan, dan Rekayasa.
Arjuna Subject : Umum - Umum
Articles 403 Documents
Penguatan Literasi Keuangan Digital melalui Pelatihan Mobile Banking bagi Mahasiswa STEBIS IGM Palembang Choiriyah Choiriyah; Dwi Noviani; Nova Yanti Maleha; Fadilla Fadilla; Juleha Juleha
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 4 No. 6 (2026): November : ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v4i6.3098

Abstract

This community service activity aimed to strengthen digital financial literacy among students at STEBIS IGM Palembang through mobile banking training for personal financial management. Conducted on October 12–13, 2026, the program involved 122 students and employed presentations, demonstrations, guided practice, assignments, and interactive discussions. The evaluation used a descriptive qualitative approach, collecting data through participatory observation, semi-structured interviews, and assignment documentation, which were analyzed thematically. The findings indicated that participants gained insights into using mobile banking transaction histories to identify spending patterns, monitor expenses, and understand the importance of financial records for personal budgeting. However, several challenges emerged, including cash transactions that were not automatically recorded, limited internet connectivity, and concerns regarding the security and privacy of financial data. These findings highlight the potential of practical mobile banking training as a contextual approach to improving students' understanding of digital financial management. Nevertheless, improvements in financial competence and sustained behavioral changes cannot be conclusively established without structured measurements and long-term follow-up evaluations.
Pelatihan Pembuatan Media Pembelajaran Interaktif Berbasis Gamifikasi pada Guru SMP Negeri 30 Muaro Jambi Heri Usmanto; Priazki Hajri; Dona Sariani; Yulistia Opeska; Reka Seprina
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 4 No. 6 (2026): November : ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v4i6.3104

Abstract

The aim is to assist teachers who face difficulties in creating and designing instructional materials—particularly effective and engaging learning media—thereby supporting students in the teaching and learning process. Based on information gathered from teachers at SMP Negeri 30 Muaro Jambi, the issues encountered can be identified as follows. An analysis of these problems leads to the conclusion that the fundamental issues are: (1) a lack of teacher creativity, particularly regarding the development of interactive learning media; (2) a lack of willingness among teachers to commit to creating gamification-based learning media, as they rely solely on traditional media; and (3) a lack of comprehensive understanding among teachers regarding the formulation and creation of learning media using gamification applications. The activity methodology involves preparation, followed by implementation, material presentation, practical assignments, and reflection and evaluation of the activity. The outcome of this initiative is that teachers are now able to create instructional media using gamification applications, following a one-day training session conducted by the service team. Furthermore, the teachers found the training highly beneficial—particularly in creating instructional materials that significantly aid the classroom teaching and learning process—as these tools foster student enthusiasm during lessons. This impact was evident to the teachers through the increased spirit and motivation students demonstrated while participating in class activities.
Pengembangan Keterampilan Digital melalui Edukasi Teknologi IoT Berbasis ESP32 bagi Siswa SMK AKP Beringin Lubuk Pakam Suherman Suherman; Agus Pramuka; Achmad Choir; Rossi Peter Simanjuntak; Donna Nurhaida M. Sirait; Aninditya Nurul; Eriansyah Saputra Hasibuan; Naim Abdul Aziz; Fatih Primana Rangkuti
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 4 No. 6 (2026): November : ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v4i6.3106

Abstract

The development of Internet of Things (IoT) technology requires Vocational High School (SMK) students to possess technical skills relevant to workforce needs, particularly in microcontroller programming and electronic device control. However, most students at SMK AKP Beringin Lubuk Pakam, especially from the Motorcycle Engineering (TSM) and Computer and Network Engineering (TKJ) programs, remained limited to basic theoretical understanding of microcontrollers and lacked hands-on experience in real IoT projects. This community service activity aimed to develop students' digital skills through education on ESP32-based IoT technology. The activity was carried out as a one-day workshop using a Project-Based Learning (PjBL) approach, involving 20 students (7 from TSM and 13 from TKJ) at SMK AKP Lubuk Pakam on 4 August 2026. The stages included delivery of basic IoT and ESP32 concepts, hands-on assembly and programming practice using the Arduino IDE, and an interactive discussion session. Improvement in participants' understanding was measured through a pretest and posttest. The evaluation results showed an increase in the average score from 52.0 (pretest) to 82.5 (posttest), a relative improvement of 58.7%. All participants successfully installed the Arduino IDE, wrote basic programs, and assembled and tested simple sensors and actuators. These findings indicate that a hands-on, project-based learning approach effectively improves the technical IoT skills of vocational students within a relatively short period, while also opening opportunities for program continuity through school-based robotics/electronics extracurricular activities.

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