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Contact Name
Sarwo Nugroho
Contact Email
garuda@apji.org
Phone
+6281269402117
Journal Mail Official
riyadibejo45@gmail.com
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Filosofi: Publikasi Ilmu Komunikasi, Desain, Seni Budaya
ISSN : 30322073     EISSN : 30321808     DOI : 10.62383
Core Subject : Art,
The fields of study in this journal include the Communication Studies, Design, Arts and Culture sub-groups. Philosophy: Publication of Communication Studies, Design, Arts and Culture accepts articles in English and Indonesian
Articles 146 Documents
Dampak Aplikasi Tiktok Terhadap Kebudayaan Indonesia Aqilla Lajnah Panayitsa; Panji Al Falah
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.468

Abstract

The development of digital technology has brought about major changes in the dynamics of Indonesian culture. One of the most prominent social media platforms is TikTok, which offers a creative space for its users to promote local arts, traditions, languages, and cultural heritage. This study aims to analyze the impact of TikTok on Indonesian culture, both positively and negatively. Positively, TikTok helps preserve local culture through short videos featuring traditional dances, culinary specialties, and the use of regional languages. This platform also supports the introduction of Indonesian culture to a global audience, increasing awareness of the younger generation about the importance of local culture. However, on the other hand, TikTok raises challenges such as cultural homogenization due to the dominance of global trends, distortion of traditional cultural elements, and the erosion of local values. Through a qualitative approach with literature studies, this study found that TikTok has great potential as a tool for cultural preservation if used wisely. In conclusion, collaboration is needed between content creators, the community, and the government to maintain a balance between preserving local culture and digital modernity.
Pelestarian Budaya Melayu Lokal melalui Ekstrakulikuler Seni Tari Rentak Bulian di SMA Negeri 1 Seberida Kabupaten Indragiri Hulu Deltya Mifta Ulrahma; Yahyah Erawati
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.472

Abstract

This study aims to increase the author's knowledge and insight. While the goal is to collect and solve every problem found by researchers specifically describing the preservation of local Malay culture through extracurricular dance arts rentak bulian at Sma Negeri 1 Seberida Indragiri Hulu Regency. In this study, the researcher uses Sedyawati's theory (2007) which discusses protection, utilization, development. This type of research is qualitative. The method used in this study is a descriptive qualitative method, namely observation, interviews and documentation. The author made observations and then interviewed several sources. The author reviewed the documentation of the information data that the author had obtained. The results of this study indicate that in the implementation of dance extracurricular activities at Sma Negeri 1 Seberida. In the preservation of Rentak Bulian dance at SMAN 1 Seberida, protection is carried out by providing extracurricular dance activities, starting from costumes, make-up, properties are also preserved in the provision of this extracurricular activity, the development of preservation by presenting dance not only for healing ceremonies but also for entertainment events and competitions. As well as utilization to support student abilities and consciously introduce Rentak Bulian dance to the community so that the existence of the dance is not lost.
Penerapan Strategi Ekspositori pada Pembelajaran Dendang di Kelas XI Karawitan SMK Negeri 7 Padang Febi Nurdiana; Irdhan Epria Darma Putra
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.477

Abstract

This research aims to describe the application of expository strategy in learning dendang in class XI Karawitan SMK N 7 Padang. This type of research is qualitative research with descriptive method. The instrument of this research is the researcher himself and assisted by supporting instruments such as stationery and camera. Data were collected through observation, literature study, interviews and documentation. The steps of analyzing data are collecting data, classifying data, reclassifying data and concluding data. This expository strategy is implemented with 5 stages, namely the preparation stage, presentation stage, connecting stage, concluding stage, applying stage. In the preparation stage, the teacher prepares lesson plans in accordance with the learning outcomes. The presentation stage, the teacher provides learning material. The connecting stage, the teacher connects the learning material with the students' experience. The stage of concluding, the teacher concludes the learning outcomes to students at the end of the lesson. Stages of applying, namely students applying or practicing learning material in front of the class.
Motivasi Generasi Z dalam Mengunjungi Event Pewayangan: (Studi Kasus: Event Pekan Wayang Jawa Timur (PWJ)) Calvin Briliant Arda Putra; Ayundik Permata Surya Ramadhani; Muhamad Alana Hafiz; Shadiq Hasan Al Rasyiq; Nova Rizmadhani Permata Putri; Santika Aurora Salsabill; Fasya Annisa
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.479

Abstract

This study is motivated by several previous studies that conducted motivational research related to teenagers' visits to various types of events. The aim of this research is to validate the findings of previous studies by correlating external and internal motivations in the case study of the East Java Wayang Week (PWJ) event held at the “Taman Budaya Jawa Timur Cak Durasim” in Surabaya from November 6 to November 8, 2024. This study uses a mixed-method approach with an explanatory sequential design, where the researcher will analyze quantitative data regarding the general external motivations for attending the event. The findings from this quantitative analysis will then be further explored using a qualitative method to gain insights into the internal motivations of visitors to the event. Through the t-test results, a new finding was discovered, which differs from previous studies, where external motivation does not necessarily have a direct influence on the decision to attend the event. Interviews with several attendees of the East Java Wayang Week (PWJ) revealed that internal motivations also significantly influenced their decision to attend the event.
Gaya Konsumtif Gen Z Melalui Akun Tiktok Shop dalam Pembelian Produk Fashion Baju pada Kelas KPI 5D Rio Erdi Pamungkas; Fantri Elistia Ainu; Pia Khoirotun Nisa; Muhammad Akbar Chaniago; Muhammad Salman Husairi; Azizah Salma Adinda
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.485

Abstract

This research examines the consumptive style of Gen Z through TikTok Shop in purchasing fashion products, especially clothes. The background of the research focuses on the dominance of social media that influences the consumption patterns of the younger generation. The research uses a phenomenological approach to understand students' experiences in shopping at TikTok Shop. Data collection techniques include observation and in-depth interviews. The results show that TikTok Shop utilizes personalization algorithms, creative video content, and massive promotions to attract the attention of Gen Z. Purchasing decisions are often influenced by trends, influencer recommendations, and discounts that create a FOMO (Fear of Missing Out) effect. While offering convenience and an interactive shopping experience, this impulsive consumption pattern poses the risk of product quality disappointment and unplanned spending. The implications of this research highlight the need for consumer education to raise awareness about wise shopping. In addition, industry players are expected to design ethical and sustainable marketing strategies to support more rational consumption behavior.
Pengaruh Iklan Produk Baju di Shopee terhadap Minat Belanja Mahasiswa Jurusan Ilmu Komunikasi Kelas PR C Angkatan 2022 UIN Suska Riau Darmawati Darmawati; Khofifah Amri
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.486

Abstract

This study aims to determine the influence of clothing advertising on shopee on the shopping interest of PR C students of the Faculty of Communication Sciences UIN Susuka Riau class of 2022. The data analysis method used is simple linear regression using the SSPS program. Based on the results of data analysis, a correlation or relationship (R) value was obtained of 0.674 (67.4%). This value indicates that there is a strong correlation or relationship between advertising and interest. The results of the hypothesis test showed that the ttable > tcount was 5.075 > 2.039. Therefore, clothing advertisements on shopee have a significant influence on the purchase intention of students of the Communication Science Department of PR C class Class of 2022 UIN Suska Riau.
Integrasi Kearifan Lokal Sedekah Bumi dalam Pencapaian P5 di Sekolah Dasar Siti Aisyah; Muhammad Faizi Adiyatna; Anisatuzzahra Anisatuzzahra; Muhammad Nofan Zulfahmi
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.499

Abstract

Local wisdom plays an important role in education, especially in shaping students' characters in accordance with the nation's cultural values. This study aims to examine the integration of local wisdom Sedekah Bumi in achieving the Pancasila Student Profile (P5) in elementary schools. Sedekah Bumi, as a local tradition rich in cultural values, can be an effective medium in shaping students' characters in accordance with Pancasila values. The research method used is literature study and qualitative research with a descriptive approach. The results of the study indicate that the integration of Sedekah Bumi in the elementary school curriculum can improve students' understanding of Pancasila values, such as mutual cooperation, social concern, and love for the environment. This implementation also supports the achievement of P5 which includes believing and being devoted to God Almighty, global diversity, mutual cooperation, independence, critical thinking, and creativity.
Upaya Meningkatkan Hasil Belajar Siswa dengan Menggunakan Peta Konsep dalam Pembelajaran Seni Tari di Kelas X MIPA 3 SMA N 2 Padang Panjang Widari Yolanda Putri; Yensharti Yensharti
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.505

Abstract

This study aims to describe the use of Concept Mapping and the application of concept maps in improving students' mastery of dance learning at SMA N 2 Padang Panjang. The type of research is Classroom Action Research (PTK) concept mapping method which is carried out in 2 cycles. This research instrument is in the form of observation sheets and practice tests. Data were collected through literature studies, observations, interviews, standardized tests and documentation. The data was analyzed using the percentage formula. The results of the study show that the use of the concept mapping method can improve students' thinking skills in learning cultural arts (dance), namely the concept and variety of Minangkabau traditional dances at SMA N 2 Padang Panjang. Students' abilities increase because they are given actions and are given repeated exercises in the learning process. The use of the concept map method in learning dance art is able to trigger students' enthusiasm and activeness in learning process activities. This can be seen from the increase in student learning activities from each meeting and from the test results of each cycle. The results obtained in the first cycle the average class obtained was 58.8% with poor criteria, at the end of the second cycle, the average class also increased where the results obtained were 70.3%, with good criteria. The increase from cycle I to cycle II was 11.5%.
Prosumsi Sebagai Komodifikasi Pada Platform Media Online Rara Mustika Ningrum
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.506

Abstract

This article discusses the phenomenon of prosumption and commodification in the context of online media platforms. By leveraging digital technology and the internet, online media not only transforms the patterns of information consumption but also involves audiences in the content production process. This phenomenon creates a new form of capitalism, known as prosumer capitalism, where the boundaries between producers and consumers become blurred. Online media exploits user-generated content without providing adequate compensation, turning it into a commodity that supports media operations. The commodification process involves content, audiences, and workers through various strategies, including clickbait, social media integration, and community-based marketing. This article highlights the social, economic, and exploitative impacts of these practices while emphasizing the potential for further transformation with the advancement of digital technology.
Perancangan Game Interaktif Android Belajar Huruf Hijaiyah Al-Dhaki Berbasis Apk Dengan Adobe CC Animate 2018 John John; Ria Eka Sari; Joko Rahmat
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 1 (2025): Februari : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i1.509

Abstract

The introduction of hijaiyah letters in early childhood is an important stage in building the basis for learning the Qur'an. This research aims to develop an interactive game called Al-Dhaki which is designed to help parents and early childhood education teachers in introducing hijaiyah letters to children in an interesting and effective way. This game is designed using quantitative research methods to analyze user needs, with a 5W+1H approach (What, Why, Who, When, Where, and How) in data collection and analysis. The results of the study show that game-based interactive learning media can increase children's interest in learning and simplify the process of recognizing hijaiyah letters. Al-Dhaki is developed in the form of an application file (APK) that can be installed on Android devices, making it easily accessible to users. The game is equipped with interactive features, such as sounds, animations, and simple quizzes, to increase children's engagement in learning. With the presence of Al-Dhaki, it is hoped that the process of recognizing hijaiyah letters will be more fun and effective, as well as providing practical solutions for parents and PAUD teachers in supporting the development of religious literacy in early childhood.

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