cover
Contact Name
Tri A. Sundara
Contact Email
tri.sundara@stmikindonesia.ac.id
Phone
+628116606456
Journal Mail Official
ijcs@stmikindonesia.ac.id
Editorial Address
Jalan Khatib Sulaiman Dalam 1, Padang, Indonesia
Location
Kota padang,
Sumatera barat
INDONESIA
The Indonesian Journal of Computer Science
Published by STMIK Indonesia Padang
ISSN : 25497286     EISSN : 25497286     DOI : https://doi.org/10.33022
The Indonesian Journal of Computer Science (IJCS) is a bimonthly peer-reviewed journal published by AI Society and STMIK Indonesia. IJCS editions will be published at the end of February, April, June, August, October and December. The scope of IJCS includes general computer science, information system, information technology, artificial intelligence, big data, industrial revolution 4.0, and general engineering. The articles will be published in English and Bahasa Indonesia.
Articles 1,170 Documents
Correlation of Social Media Addiction to Academic Achievement in E-Learning Sefriani, Rini; Yunus, Yuliawati; Ambiyar; Syah, Nurhasan; Fadhilah
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3581

Abstract

This study examines the relationship between students' social media addiction and student academic achievement in online lectures that use e-learning platforms. The number of study participants was 79 psychology students, who were selected using purposive sampling. The findings show that there is a positive but not significant relationship between social media addiction and academic achievement. This condition indicates that student academic achievement will increase if students reduce their addiction to using social media. Online lectures provide space for students to access social media, so direction and guidance from lecturers is needed for students not to use social media during online lectures
Analisis Tingkat Kepuasan Pengguna Aplikasi Sistem Informasi Akademik (Siakad) Berbasis Website Menggunakan Metode End-User Computing Satisfaction (EUCS) Ariska, Annisa Salsabila; Rudi Sanjaya, M
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3583

Abstract

Sistem Informasi Akademik (SIAKAD) adalah suatu sistem yang diciptakan untuk menyederhanakan pengelolaan administrasi akademik di lembaga pendidikan, termasuk Politeknik Penerbangan Palembang. Kepuasan pengguna sangat dibutuhkan bagi pengembang suatu sistem karena dapat menjadi sebuah data penilaian yang penting bagi mereka dalam upaya meningkatkan layanan yang ditawarkan oleh sistem di masa mendatang. Penelitian ini bertujuan mengukur kepuasan pengguna melalui metode End-User Computing Satisfaction (EUCS) pada website SIAKAD Politeknik Penerbangan Palembang. Variabel yang dievaluasi mencakup isi, akurasi, bentuk, kemudahan penggunaan, dan ketepatan waktu. Hasil uji validitas dan reliabilitas kuesioner menunjukkan bahwa pengujian pertanyaan telah memberikan hasil yang valid dan reliable. Penelitian ini melibatkan 158 responden yang merupakan pengguna Sistem Informasi Akademik (SIAKAD) Politeknik Penerbangan Palembang. Berdasarkan teori perhitungan rata-rata kepuasan pengguna Kaplan Norton, rata-rata kepuasan pengguna terhadap isi, akurasi, bentuk, kemudahan penggunaan, dan ketepatan waktu adalah 4,63 yang dimana masuk kategori puas dan menjadi saran untuk terus meningkatkan serta mengembangkan kualitas website Sistem Informasi Akademik (SIAKAD), sehingga kepuasan pengguna dapat ditingkatkan secara menyeluruh. Academic Information System (SIAKAD) is a system created to simplify the management of academic administration in educational institutions, including Palembang Aviation Polytechnic. User satisfaction is needed for the developers of a system because it can be an important assessment data for them in an effort to improve the services offered by the system in the future. This research aims to measure user satisfaction through the End-User Computing Satisfaction (EUCS) method on the Palembang Aviation Polytechnic SIAKAD website. The variables evaluated include content, accuracy, form, ease of use, and timeliness. The results of the validity and reliability tests of the questionnaire showed that the test questions had provided valid and reliable results. This study involved 158 respondents who were users of the Academic Information System (SIAKAD) of Palembang Aviation Polytechnic. Based on Kaplan Norton's average user satisfaction calculation theory, the average user satisfaction with content, accuracy, form, ease of use, and timeliness is 4.63 which is in the satisfied category and is a suggestion to continue to improve and develop the quality of the Academic Information System (SIAKAD) website, so that user satisfaction can be improved overall.
Pengaruh Minat Berwirausaha dan Kurikulum Pembelajaran Wirausaha terhadap Kompetensi Wirausaha Digital Mahasiswa Vokasi Tata Busana Novrita, Sri Zulfia; Yulastri, Asmar; Ganefri; Giatman; Effendi, Hansi; Muskhir, Mukhlidi
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3584

Abstract

Berkembangnya cara manusia mendapatkan informasi menyebabkan pola berbisnis manusia juga mengalami perubahan. Tujuan artikel ini adalah untuk memberikan bukti empiris tentang tingkat kompetensi kewirausahaan digital yang diperoleh mahasiswa program studi vokasi tata busana setelah mengikuti perkuliahan kewirausahaan. Penetapan sampel dengan metode purposive sampling dengan jumlah sampel sebanyak 171 orang. Analisis data menggunakan correlation product moment parsial untuk mencari hubungan antar variabel. Sedangkan untuk membuktikan pengaruh digunakan Uji F dengan tujuan untuk mencari angka regresi linier berganda. Hasil penelitian menunjukkan kompetensi wirausaha digital pada kategori rendah (58%). Minat berwirausaha kategori sangat tinggi (96%). Kurikulum pembelajaran kewirausahaan kategori sangat rendah (53%). Hasil uji signifikansi hubungan menunjukkan terdapat hubungan minat berwirausaha dengan kompetensi wirausaha digital mahasiswa, serta terdapat hubungan kurikulum pembelajaran kewirausahaan dengan kompetensi wirausaha digital mahasiswa. Hasil uji signifikansi pengaruh menunjukkan terdapat pengaruh minat berwirausaha dan kurikulum pembelajaran kewirausahaan terhadap kompetensi wirausaha digital mahasiswa Program Studi Vokasi Tata Busana Universitas Negeri Padang.
Pengembangan Sistem Penerimaan Barang Berbasis Android Pada Suatu Perusahaan Zulafin Nur Rosyidah; Heru Supriyono
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3585

Abstract

Era digital yang terus berkembang menjadi bagian penting bagi perusahaan modern, namun ketidakefisienan dalam proses manual penerimaan barang menjadi hambatan dalam transformasi ini. Penelitian ini bertujuan mengatasi masalah tersebut melalui aplikasi "ReceivApp" yang dikembangkan menggunakan Android Studio dan Firebase. Aplikasi ini menonjolkan hasil tampilan sistem yang mudah digunakan, dengan memanfaatkan fitur pemindaian QR kode untuk pencatatan yang cepat dan akurat. Selain itu, kemudahan dalam pencarian data barang turut mempermudah proses penerimaan barang. Pengujian menggunakan metode black box mencakup fitur-fitur utama seperti pemindaian QR, edit, delete, dan pencarian. Hasil dari penelitian ini menunjukkan peningkatan operasional dan akses data real-time. "ReceivApp" berhasil mengoptimalkan proses penerimaan barang, menandai langkah inovatif untuk meningkatkan efisiensi operasional perusahaan dalam era digital.
Pengaruh Tingkat Kematangan Sistem Terhadap Niat Penggunaan Keberlanjutan Aplikasi SRIKANDI Valentino, M. Jerry Aditya; Putra, Apriansyah
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3586

Abstract

Sistem Pemerintahan Berbasis Elektronik (SPBE) di Indonesia saat ini menjadi sebuah jawaban atas kebutuhan masyarakat terhadap sistem pemerintahan dengan layanan publik yang lebih modern, terbuka, dan efisien. Aplikasi SRIKANDI menjadi salah satu wujud pemerintah dalam menjalankan SPBE di Indonesia, terutama dalam bidang pengarsipan surat antar instansi pemerintahan. Kematangan sistem merupakan sebuah faktor penting untuk mengetahui bagaimana pemanfaatan sebuah sistem aplikasi dalam menunjang kinerja suatu lembaga, terutama jika dilihat dari segi niat pengguna (user). Penelitian ini menggunakan teori Model Kematangan Perserikatan Bangsa-Bangsa (United Nation Maturity Model) dan Model Konfirmasi Harapan (Expectation Confirmation Model). United Nation Maturity Model merupakan teori yang digunakan oleh Perserikatan Bangsa-Bangsa untuk menilai penyelenggaraan pelayanan publik berdasarkan empat faktor yaitu Emerging, Enhanced, Transactional, Connected. Expectation Confirmation Model merupakan teori untuk meneliti niat penggunaan keberlanjutan sebuah sistem yang terdiri atas empat faktor yaitu Perceived Usefulness, Confirmation, Satisfaction, dan IS Continuance Intention, dalam penelitian ini IS Continuance Intention diambil sebagai faktor.
Promoting Scientific Research: rNFT and DeSci Conjunction Mikhaylov, Dmitry; Shafeeg, Abdulla; Shazhaev, Ilman; Tularov, Arbi
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3588

Abstract

NFTs are non-fungible tokens. Like cryptocurrencies, they appeared as a result of the formation of the blockchain. True, unlike, say, Bitcoin, each NFT is unique and has its own value. If one conventional cryptocurrency unit does not differ in any way from another similar one (for example, one Ethereum does not differ in any way from another and is completely interchangeable without loss of value), then the situation is different with NFT. Tokens are used to secure rights to a unique object, such as a digitized work of art or artifacts in video games. Tokens are stored in the blockchain and contain the address of the object. To store the metadata and media to which the tokens are assigned, the InterPlanetary File System (IPFS) file system distributed over many computers is most often used. Farcana has suggested applying the same principle to scientific research. By introducing the MetaDeSci, Farcana has created a space where the gamers, gaming platforms, investors, scientists and universities are capable of using the rNFT to finance research, share data and promote science altogether, maintaining transparency.
DeSci Advancement and Gamification – Virtual University as A Model Mikhaylov, Dmitry; Shafeeg, Abdulla; Shazhaev, Ilman
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3589

Abstract

The existing model for knowledge dissemination that universities and research centers adopt relies on central funding and central repositories of publications and books which are for the most part guarded by pay walls. These central repositories manifest as for-profit Publishing houses. While the editing and peer review processes are fully voluntarily performed by experts in the scientific field, the outcome of the scientific work i.e. the publication remains under the publishing house ownership accessible only by paying an exorbitant fee. In conjunction, conventional brick and mortar universities nowadays stand as the main knowledge creation flocked by students. Again, access to these educational institutions and/or to research funding require substantial effort and/or cost from students and scientists alike. In this work we present a new model for the creation and dissemination of knowledge relying on the DeSci approach and crowd funding. The model circumvents many if not all of the deficiencies of the existing centralized approach.
Decentralized Autonomous Organization (DAO) – A Review Mikhaylov, Dmitry; Shafeeg, Abdulla; Shazhaev, Ilman; Tularov, Arbi
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3590

Abstract

The idea of DAO development is a novel and radical solution to the constant centralization of power and financial capabilities of the world community. Unlike decentralized finance (DeFi) in general, which uses blockchain to replace trusted third parties in banking, lending, investing, and other financial transactions, DAOs use technology to transfer some or all decision-making power from organizations to individuals using a code for setting guidelines, namely how decisions are made and implemented. Investors place their digital assets in liquidity pools using code-driven smart contracts without the need for an intermediary to ensure that all parties meet their obligations. In exchange for their investment, investors receive a token that allows them to participate in the centralized management of the pool, including the ability to vote to choose which beneficiaries receive a portion of the income that becomes a donation and set parameters for smart contracts. And although this scheme, in addition to advantages, has disadvantages, the idea of DAO continues to develop. At the moment, this development is limited only to the digital environment. Yet, the perspective is impressive.
Machine Health in a Click: A Website for Real-Time Machine Condition Monitoring Rochadiani, Theresia Herlina; Santoso, Handri; Aprilia, Novia Pramesti; Laurenso, Justin; Suhandi, Vartin
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3592

Abstract

Globalization in the current digital era has made it easier to use information technology to obtain fast and accurate information. One source of information is a website that can be used to monitor machine conditions in the industry. A good machine maintenance strategy is needed to maintain and increase machine productivity. Therefore, this research aims to build a website to monitor machine conditions in real-time. The machine condition is monitored using sushi sensors to track parameters such as temperature, acceleration, and velocity. Deep learning analysis is then used to identify anomalies in the machine. Using the SCRUM method, this website was successfully built. From the results of tests carried out using unit testing and integrated testing, every feature on this website can run well and according to user needs.
Information Security Integration with Agile Software Development: Systematic Literature Review and Expert Judgement Zagita, Tengku Chavia; Raharjo, Teguh
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3593

Abstract

Many businesses are using the Agile Software Development (ASD) to react to changing needs and provide functional values quickly. Information security, on the other hand, is seen as a non-functional requirement. In consequence, information security is frequently ranked lower than functional needs in ASD. The goal of this study is to present a unified perspective on how researchers integrate information security into agile software development. This study uses Systematic Literature Review (SLR) approach from ACM, IEEE, ScienceDirect, and Scopus. This study identified several key groups related to the integration of information security with ASD: agile methodologies, agile ceremonies, advantages, and issues. According to the findings of this study, all agile ceremonies contain some form of enhancement in process or artifacts linked to security. These findings have also been validated by expert judgment who have experience working in the project team that have integrated information security into agile software development process.

Page 36 of 117 | Total Record : 1170


Filter by Year

2022 2026


Filter By Issues
All Issue Vol. 15 No. 2 (2026): The Indonesian Journal of Computer Science Vol. 15 No. 1 (2026): The Indonesian Journal of Computer Science Vol. 14 No. 6 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 5 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 4 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 3 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 2 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 1 (2025): The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science Vol. 13 No. 5 (2024): The Indonesian Journal of Computer Science Vol. 13 No. 4 (2024): The Indonesian Journal of Computer Science Vol. 13 No. 3 (2024): The Indonesian Journal of Computer Science Vol. 13 No. 2 (2024): The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science Vol. 12 No. 3 (2023): The Indonesian Journal of Computer Science Vol. 12 No. 2 (2023): The Indonesian Journal of Computer Science Vol. 12 No. 1 (2023): The Indonesian Journal of Computer Science Vol. 11 No. 3 (2022): The Indonesian Journal of Computer Science Vol. 11 No. 2 (2022): The Indonesian Journal of Computer Science Vol. 11 No. 1 (2022): The Indonesian Journal of Computer Science More Issue