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INDONESIA
Jurnal Padamu Negeri
ISSN : 30472806     EISSN : 30472075     DOI : 10.69714
Core Subject : Education,
Jurnal Padamu Negeri adalah jurnal yang menerbitkan artikel-artikel penelitian sebagai hasil pengabdian masyarakat yang telah memiliki nomor E-ISSN 3047-2075 dan P-ISSN 3047-2806 Focus dan Scope pada bidang pendidikan, Hukum, Ekonomi, Humaniora, Teknik, Pertanian, Komunikasi, Kesehatan, dan Rekayasa. Jurnal Padamu Negeri memuat publikasi hasil kegiatan pengabdian kepada masyarakat, model atau konsep dan atau implementasinya dalam rangka peningkatan partisipasi masyarakat dalam pembangunan, pemberdayaan masyarakat atau pelaksanaan pengabdian kepada masyarakat. Jurnal Padamu Negeri Terbit 1 tahun 4 kali (Januari, April, juli dan oktober) yang diterbitkan oleh Denasya Smart Publisher
Arjuna Subject : Umum - Umum
Articles 192 Documents
PELATIHAN PEMBUATAN PRESENTASI YANG MENARIK DENGAN MENGGUNAKAN CANVA DI MTS MIS AL-MU’ALLAFAH KABUPATEN DOMPU Zaehol Fatah; Syamsul Arifin
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/n9k9h132

Abstract

Perubahan dalam proses pembelajaran telah disebabkan oleh kemajuan teknologi digital, yang termasuk penggunaan media presentasi yang lebih interaktif dan menarik. Namun demikian, kemampuan dalam merancang presentasi digital yang efektif masih menjadi tantangan di berbagai lingkungan pendidikan, termasuk di MTs MIS Al-Mu’allafah Kabupaten Dompu. Keterbatasan keterampilan dalam penggunaan aplikasi desain presentasi menyebabkan media pembelajaran yang digunakan belum sepenuhnya optimal. Jadi, untuk meningkatkan keterampilan digital peserta dalam membuat presentasi kreatif dan komunikatif, kegiatan pengabdian kepada masyarakat dengan pelatihan pembuatan presentasi menggunakan Canva dilakukan.. Metode yang digunakan adalah pelatihan partisipatif berbasis pengalaman praktis (pelatihan langsung), yang dilakukan melalui persiapan, persiapan materi, praktik mandiri, dan evaluasi. Cakupan materi pelatihan meliputi pengenalan Canva, prinsip-prinsip desain presentasi, pemilihan warna dan tipografi, pemanfaatan elemen visual, serta teknik penyajian presentasi digital. Hasil evaluasi menunjukkan bahwa karya presentasi peserta memperoleh nilai rata-rata sebesar 81,70 dengan kategori baik, sedangkan tingkat kepuasan peserta mencapai rata-rata 4,28 dari skala 5 dengan kategori puas. Hasil tersebut mengindikasikan bahwa pelatihan dengan pendekatan praktik langsung mampu meningkatkan kemampuan peserta dalam menggunakan Canva sebagai sarana presentasi, sekaligus memperkuat aspek kreativitas dan rasa percaya diri peserta dalam menunjang proses pembelajaran.
PEMBELAJARAN JARINGAN LOKAL SEBAGAI UPAYA MENINGKATKAN KETERAMPILAN SISWA DI SMK IBRAHIMY 1 SUKOREJO SITUBONDO Zaehol Fatah; Rahmat Syarifuddin Chairil Anwar
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/7j07qy70

Abstract

One of the biggest problems in technical education is that vocational students lack practical experience installing local area networks, especially when it comes to IP subnetting and UTP cable crimping. By using a project-based learning strategy with a direct practice approach, this study seeks to improve learner capabilities. The research was carried out at SMK Ibrahimy 1 Sukorejo Situbondo involving 32 students as participants. A classroom action research methodology was employed, encompassing phases of planning, implementation, observation, and reflection. Findings revealed that students' subnetting abilities improved by 63% (from 52.5 to 85.6) while UTP crimping skills increased by 95% (from 45.3 to 88.4) following two instructional cycles. Per-indicator analysis showed that color sequence arrangement experienced the highest improvement (from score 2.1 to 3.5), while cable cutting remained the biggest challenge. The study concludes that practical-oriented local network instruction significantly boosts students' vocational competencies
PEMBERDAYAAN MASYARAKAT MELALUI KULIAH KERJA NYATA (KKN) DI DESA KEDUNG PENGAWAS KECAMATAN BABELAN KABUPATEN BEKASI MELALUI PROGRAM ECO PRINT DAN DIGITALISASI UMKM Alwi Sihab; Shafira Nabiilah; Aulia Panji Laksamana; M. Essa Millan Ramadhan P; Auli Choiriyah
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/4gngqr73

Abstract

The Tri Dharma of Higher Education finds one of its most tangible expressions in the Community Service Program (KKN), which allows students to actively engage with and support local communities empowerment and development. This initiative was carried out by Group 82 of Bhayangkara University of Greater Jakarta in Kedung Pengawas Village, Babelan Subdistrict, Bekasi Regency, with a focus on the Ecoprint program and the digitization of MSMEs. The implementation methods included field observation, socialization, participatory education, training, and community assistance. The programs consisted of two main activities: (1) Ecoprint training as a medium for developing community creativity through the utilization of environmentally friendly natural materials; and (2) socialization and assistance in MSME Digitalization through the use of social media and digital marketing as promotional tools. The results of the activities showed an increase in participants' creativity in producing Ecoprint-based artworks and an improvement in MSME owners’ understanding of the importance of digital marketing in expanding market reach. These activities provided positive impacts on enhancing community skills, fostering environmentally based creativity, and strengthening the capacity of MSME actors in adapting to technological developments. Through collaboration among university students, village officials, and local communities, this KKN program is expected to encourage the development of a more creative, productive, and adaptive society in facing future challenges
SOSIALISASI EDUKASI PENTINGNYA PENDIDIKAN TINGGI DAN BEASISWA BAGI PELAJAR NU DI KECAMATAN NGRAHO KABUPATEN BOJONEGORO Annisa Nur Rakhmawati; Hendrik Richard; Liza Choirun Nisa; Shochib Adianto; Muhamad Solikhin; Ferdinant Pakage; Aridatuz Zahroh; Aria Dian Tri Wahyuni; Arinda Eka Lidiastuti; Zainul Muttaqin
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/mxn7bq26

Abstract

Higher education plays a vital role in improving the quality of human resources and expanding future opportunities for the younger generation. However, many students still lack an adequate understanding of the importance of pursuing further studies and accessing available scholarships. This community service activity aimed to enhance the understanding and motivation of Nahdlatul Ulama (NU) students in Ngraho District, Bojonegoro Regency, regarding the importance of higher education and the scholarship opportunities that can support their continued studies. The activity was implemented through an educational socialization method using lectures, discussions, and question-and-answer sessions involving 40 participants. The stages of the activity included preparation, implementation, and evaluation through pre-tests and post-tests to assess participants' responses and level of understanding of the material presented. The results showed that the participants engaged actively in the activity, with an average increase in understanding of [please insert percentage increase from pre-test to post-test], and most participants demonstrated enthusiasm during the question-and-answer session, particularly on topics related to the benefits of higher education, pathways to university admission, and scholarship information. This socialization activity proved effective in improving the understanding and motivation of NU students, making it a strategic step in fostering educational awareness and access to further studies in Ngraho District.
OPTIMALISASI USAHA UMKM KRUPUK GENDAR MELALUI PENINGKATAN STRATEGI PEMASARAN Ristiani Widia Astutik; Nelly Aulia Febriani; Shabrina Lafinaily Mazaya; Susanti Dwi Ilhami
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/45nky349

Abstract

The Kuliah Kerja Usaha (KKU) program is a form of community service carried out by university students aimed at supporting the development of Micro, Small, and Medium Enterprises (MSMEs) through the utilization of promotional media and business digitalization. This activity was conducted at the Krupuk Gendar MSME with a focus on improving business identity and expanding marketing reach. The implementation methods included observation, interviews, socialization with business owners, mentoring, and evaluation. The work programs carried out included the creation of business banners, Google Maps registration, product labels, and social media accounts for the MSME. The results showed that the business banner increased the attractiveness of the MSME’s identity, Google Maps made it easier for consumers to locate the business, product labels provided a more attractive and professional appearance, and social media accounts helped expand digital promotion. This KKU program had a positive impact on improving the branding and marketing of Krupuk Gendar Bu Harti MSME in Turusgede Village, Rembang.
PELATIHAN PEMANFAATAN YOUTUBE SEBAGAI SUMBER BELAJAR SISWA DI SDN 2 JANGKAR SITUBONDO Zaehol Fatah; Lailatur Romadhaniyah
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/q3vfdr24

Abstract

YouTube is no longer merely an entertainment platform; it has gradually evolved into a learning space where elementary school students seek answers to their academic assignments. However, many of them still use the platform without clear direction, often clicking on videos that appear on the homepage without a specific learning purpose. This community service activity was conducted at SDN 2 Jangkar Situbondo with the aim of introducing students to the effective use of YouTube as a learning resource rather than merely as a platform for watching games or cartoons, which often consume most of their after-school leisure time. The activity employed a descriptive qualitative approach consisting of three stages: preparation, implementation, and evaluation. These stages were supported by lectures, demonstrations, and guided hands-on practice using a projector in the classroom. The results were encouraging, as students became more aware of educational YouTube channels and gained a better understanding of strategies for searching relevant learning videos. Several students demonstrated high enthusiasm by searching for tutorial videos related to subjects such as mathematics, science, and language studies. Some even compared different educational channels to determine which explanations were easier to understand. This activity demonstrates that even simple guidance delivered within a limited time can gradually shift children's habits toward a more meaningful, productive, and purposeful use of digital media
PELATIHAN PEMBUATAN KARTU IDENTITAS(ID CARD) MENGGUNAKAN APLIKASI CORELDRAW BAGI SISWA SMK NU TENGGARANG Zaehol Fatah; Shinta Nuriyah Lailatul Iqrimah
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/et70z511

Abstract

The swift progression of digital technology demands that vocational high school students acquire graphic design competencies that align with current industry standards. One valuable skill to foster is the creation of identification cards (ID cards) through the use of design applications. This study seeks to describe the implementation of ID card design training using CorelDRAW and to assess the progress in students' skills at SMK NU Tenggarang following their engagement in the program. A descriptive quantitative design served as the methodological framework, with data gathered through observation, document analysis, questionnaires, and assessment of students' design outputs. The training series covered fundamental concepts of graphic design, exploration of CorelDRAW features, hands-on practice in ID card creation, and final project evaluation. The results revealed that students demonstrated considerable improvement in both operating CorelDRAW and generating visually appealing and effectively communicative ID card designs. Furthermore, participants showed high program was found to be successful in advancing students' graphic design capabilities and digital literacy within the vocational education context.levels of motivation and offered positive responses throughout the training activities. In conclusion, the In conclusion, the training program successfully improved students' graphic design skills and digital literacy in the vocational education environment. The majority of participants achieved competency in creating professional ID card designs using CorelDRAW.
SEMINAR PEMANFAATAN MICROSOFT FORMS SEBAGAI MEDIA PEMBUATAN UJI KOMPETENSI DIGITAL DAN EVALUASI PEMBELAJARAN SISWA MTS ISLAMIYAH WONGSOREJO Zaehol Fatah; Intan Nayla Widad Hidayat
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/yvr7s852

Abstract

Infrastructure Alongside the digital technology transformation in education, the demand for more interactive and efficient learning evaluation has driven the adoption of digital assessment and evaluation platforms. This seminar aims to enhance the understanding of MTS Islamiyah Wongsorejo students in optimizing the use of Microsoft Forms in digital learning and evaluation processes. The method used in this study is descriptive qualitative, encompassing seminars, simulations, and intensive mentoring, supported by pre-test and post-test as assessment instruments. Data collection techniques were carried out through observation, documentation, and practical test results. A significant improvement was observed in students' skills in operating Microsoft Forms, reflected in the increase of the average pre-test score of 63.5 to 86.8 on the post-test, equivalent to an improvement of 38.4%. Students were able to utilize the available features as well as instant feedback. This was further supported by intensive mentoring, which proved effective in identifying arising obstacles and building students' confidence in using technology. Therefore, a more adaptive and evaluative learning experience can be obtained by students through the use of Microsoft Forms as a learning medium. To support the transformation of technology-based learning, its implementation needs to be continuously developed to complement conventional learning.
PENGENALAN DASAR PEMROGRAMAN PYTHON UNTUK SISWA MAN 1 BANYUMAS MELALUI PLATFORM CODECOMBAT Ghilman Yahya Purnama; Aditya Imam Putra Kusuma; Dzikri Kridantama; Ikbal Fauzi; Yosep Oktavianus Teguh; Darso Darso
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/wd8grx40

Abstract

This community service activity consisted of a workshop introducing basic Python programming to 24 students of MAN 1 Banyumas using the CodeCombat platform. The workshop was held on May 13, 2026, in the computer laboratory of MAN 1 Banyumas, lasting 2.5 hours. CodeCombat is a game-based learning platform that enables students to learn programming languages interactively and engagingly without any prior coding background. The workshop was divided into three sessions: an introduction to Python concepts, hands-on coding practice on CodeCombat, and a top-leaderboard competition with prize distribution. Results showed that 23 out of 24 participants (95.8%) successfully completed at least one level, with an average of 8.4 levels per active participant. The top performer completed 16 levels and mastered six Python concepts within a single session. Based on evaluation forms completed by 17 respondents, all provided positive feedback, with 52.9% reporting being Very Satisfied and 47.1% reporting being Satisfied. CodeCombat proved effective as a game-based coding introduction medium for madrasah students with no prior programming experience.
SEMINAR PEMBELAJARAN CORELDRAW DALAM MENINGKATKAN KOMPETENSI DESAIN GRAFIS , POSTER DAN PAMFLET DI SMP NEGERI 1 ARJASA SUMENEP Zaehol Fatah; Hilma Aufini
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/kb5bbx75

Abstract

Digital literacy and visual communication skills have become essential competencies in the 21st century. However, preliminary observations at SMP Negeri 1 Arjasa Sumenep indicated that students' competencies in designing visual communication media, particularly posters and pamphlets, remained low. This research aims to improve students' graphic design competencies through the implementation of CorelDraw software-based learning. The research method used was Classroom Action Research (CAR), consisting of two cycles that involved planning, action, observation, and reflection. The subjects of the research were eighth-grade students. Data collection instruments included practical design tests and observation sheets. The results showed an increase in the average score of design practicals from 58 in the pre-cycle stage to 74 in Cycle I , and increasing to 87 in Cycle II. In conclusion, structured learning using CorelDraw has proven to significantly improve the psychomotor skills and visual creativity of students at SMP Negeri 1 Arjasa Sumenep.