cover
Contact Name
Rahmat Azis Nabawi
Contact Email
raazna@ft.unp.ac.id
Phone
+6281277328670
Journal Mail Official
raazna@ft.unp.ac.id
Editorial Address
Patenggangan Street, Number B 2, Block Monang, RT.007/RW.03, Air Tawar Barat, Padang Utara, Padang, Sumatera Barat, Indonesia
Location
Kota padang,
Sumatera barat
INDONESIA
Journal of Computer-based Instructional Media
ISSN : -     EISSN : 30264596     DOI : https://doi.org/10.58712/jcim
The Journal of Computer-based Instructional Media aims to publish research results on Decision Science (miscellaneous) and Computer-based Instructional Media from researchers and lecturers worldwide. The editorial contents and elements that comprise the journal include theoretical articles, empirical studies, case studies, and systematic literature reviews. It welcomes all contributions to the latest innovations and developments within the following coverages Mobile technology innovation, Informatic engineering, and Augmented and Virtual Reality.
Articles 10 Documents
Search results for , issue "Vol. 1 No. 1 (2023): Regular Issue" : 10 Documents clear
The practicality of smart apps creator-based instructional media on 2D animation subject Jumaroh Jumaroh; Doni Pernanda; Miftahul Ulum; Chau Trung Tin
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.8

Abstract

Based on the results of observations at Vocational High School Pasundan 1 of Serang City (SMK 1 Pasundan Serang City), some of them do not meet the requirements for mastery learning outcomes, students find it difficult to digest animation lessons, and the teacher's limited ability to make media. Anticipating these obstacles requires an interesting new learning media that can generate students' imagination and creativity, one of which is learning media based on smart app creators. This study aims to find out how the process of developing learning media for Smart Apps Creator, to find out from the development of learning media in 2D Animation subjects that will be used in the learning process and to find out interactive learning media based on Smart Apps Creator in 2D Animation subjects at SMK 1 Pasundan which will be used for the teaching and learning process. This method used Research and Development (R&D). Research through the use of identification of potential and problems, data collection, product design, design validation, revision, product testing, revision, trial, revision and mass production to produce a final product. The trial was conducted on 24 students of class XI SMK Pasundan 1 Serang City. The assessment of the 4 validators of the Interactive Learning Media, which is 90%, shows that the Interactive Learning Media is very valid to be used as a learning resource. The results of the assessment of 24 students that Interactive Learning Media has a practicality value of 89.30%, it can be said that the level of practicality of Interactive Learning Media is very practical and very well stated.
Development of learning media based on Macromedia Flash 8 to see learning outcomes and achievements in vocational high school students Jhonita Varadila; Ranny Meilisa; Imamudin; Adinda Annisa; Fan Folkourng
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.16

Abstract

This research aims to produce ICT learning media based on Macromedia Flash 8 to see the learning outcomes of students of SMK achievement class X multimedia and determine the quality of ICT learning media products based on Macromedia Flash 8 to see the learning outcomes of students of SMK achievement with the development method of R&D (Research and Development). This ICT media was assessed by 30 students of class X multimedia to find out student responses. The instrument used is a checklist (?) questionnaire. The type of data obtained is qualitative data which is analyzed using and will then be converted into quantitative data and then tabulated to determine the quality of the product developed. The results of this study indicate that the value of ICT learning media based on Macromedia Flash 8 has been produced, namely the results of user testing by students with a score of 4.78 in the very feasible category, thus it can be concluded that ICT learning media based on Macromedia Flash 8 to see the learning outcomes of X multimedia class achievement vocational students are declared feasible to be used as learning media on the material of basic concepts of computer operations.
The impact of the removal of information and communication technology subjects on students' digital literacy Siska Lestari; Popi Dayurni; Laksmi Evasufi Widi Fajari; Kyaw Zay Ya
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.17

Abstract

This study aims to find out how the perception of class XI MA Darul Irfan students in Serang City about the abolition of ICT subjects, and also to determine the level of digital literacy skills of students in class XI MA Darul Irfan Serang City after the abolition of ICT subjects. The type of research used in this research is qualitative. Qualitative research is research that intends to understand the phenomena experienced by research subjects such as behaviour, perception, and motivation through descriptions in the form of words and language. So, in this study, researchers conducted observations, interviews and documentation. The results of the study show that: 1) ICT subjects are very important for students in schools to face the current digital era so that students are not ignorant about using technology. 2) the ability of students to find, manage, and convey information through digital is already high. Student's preparation to take advantage of digital literacy in learning is already high. The ability of students to think critically, creatively and innovatively in the use of technology is still low. Student participation in digital literacy activities is quite high.
The effect of articulate storyline-based interactive learning media to facilitate student learning independence Wahyuni Nita; Ranny Meilisa; Imamudin; Roza Pebrianti; Hlaing Su Nandar
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.18

Abstract

The problem in this study is whether there is an influence of interactive learning media-based articulate storyline to facilitate student learning self-reliance at SMKN 3 Serang City. This study aims to determine the effect of interactive learning media based on an articulate storyline to facilitate student learning self-reliance at SMKN 3 Serang City. The study was conducted in SMKN 3 Serang City, with samples of 35 students in Multimedia class XI. In this study, writers have used correlational quantitative methods, with data collection techniques of observation, questionnaires and documentation and based on the results of correlation analysis, using the T-test. Where the tcount is 40,282, and the table value is 2,035. Then tcount > ttable means that interactive learning media is influenced based on articulate storylines to facilitate student learning independence. The contribution of variable x to variable y is 98.01%, whereas 1.99% is affected by other factors, such as the internal being reviewed from physiological and psychological factors.
Education transformation in era 4.0: The effect of learning facilities on student learning outcomes Desi Handrayani; Kurniati Rahmadani; Fuad Abdul Baqi; Gulzhaina Kuralbayevna Kassymova
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.106

Abstract

This study aims to determine the effect of learning facilities on the learning outcomes of SMK Pasundan 1 Serang City class XI students. The sample of this research is class XI students of SMK Pasundan 1 Serang City, with as many as 61 people who act as respondents. To answer questions from the formulation of the problem above, the type of research used is quantitative. In contrast, the data collection technique uses questionnaires, observation, and documentation, and the data analysis technique uses SPSS IBM 26. The results of hypothesis testing research using validity test, reliability test, normality test, linearity test, T-test, and F test show that learning facilities obtained the results of tcount 8.257> ttable 2.002 (sig 0.000 <0.05), meaning that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is an influence between learning facilities on the learning outcomes of class XI students of SMK Pasundan 1 Serang City.
The practicality of smart apps creator-based instructional media on 2D animation subject Jumaroh, Jumaroh; Pernanda, Doni; Ulum, Miftahul; Tin, Chau Trung
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.8

Abstract

Based on the results of observations at Vocational High School Pasundan 1 of Serang City (SMK 1 Pasundan Serang City), some of them do not meet the requirements for mastery learning outcomes, students find it difficult to digest animation lessons, and the teacher's limited ability to make media. Anticipating these obstacles requires an interesting new learning media that can generate students' imagination and creativity, one of which is learning media based on smart app creators. This study aims to find out how the process of developing learning media for Smart Apps Creator, to find out from the development of learning media in 2D Animation subjects that will be used in the learning process and to find out interactive learning media based on Smart Apps Creator in 2D Animation subjects at SMK 1 Pasundan which will be used for the teaching and learning process. This method used Research and Development (R&D). Research through the use of identification of potential and problems, data collection, product design, design validation, revision, product testing, revision, trial, revision and mass production to produce a final product. The trial was conducted on 24 students of class XI SMK Pasundan 1 Serang City. The assessment of the 4 validators of the Interactive Learning Media, which is 90%, shows that the Interactive Learning Media is very valid to be used as a learning resource. The results of the assessment of 24 students that Interactive Learning Media has a practicality value of 89.30%, it can be said that the level of practicality of Interactive Learning Media is very practical and very well stated.
Development of learning media based on Macromedia Flash 8 to see learning outcomes and achievements in vocational high school students Varadila, Jhonita; Meilisa, Ranny; Imamudin; Annisa, Adinda; Folkourng, Fan
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.16

Abstract

This research aims to produce ICT learning media based on Macromedia Flash 8 to see the learning outcomes of students of SMK achievement class X multimedia and determine the quality of ICT learning media products based on Macromedia Flash 8 to see the learning outcomes of students of SMK achievement with the development method of R&D (Research and Development). This ICT media was assessed by 30 students of class X multimedia to find out student responses. The instrument used is a checklist (?) questionnaire. The type of data obtained is qualitative data which is analyzed using and will then be converted into quantitative data and then tabulated to determine the quality of the product developed. The results of this study indicate that the value of ICT learning media based on Macromedia Flash 8 has been produced, namely the results of user testing by students with a score of 4.78 in the very feasible category, thus it can be concluded that ICT learning media based on Macromedia Flash 8 to see the learning outcomes of X multimedia class achievement vocational students are declared feasible to be used as learning media on the material of basic concepts of computer operations.
The impact of the removal of information and communication technology subjects on students' digital literacy Lestari, Siska; Dayurni, Popi; Evasufi Widi Fajari, Laksmi; Ya, Kyaw Zay
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.17

Abstract

This study aims to find out how the perception of class XI MA Darul Irfan students in Serang City about the abolition of ICT subjects, and also to determine the level of digital literacy skills of students in class XI MA Darul Irfan Serang City after the abolition of ICT subjects. The type of research used in this research is qualitative. Qualitative research is research that intends to understand the phenomena experienced by research subjects such as behaviour, perception, and motivation through descriptions in the form of words and language. So, in this study, researchers conducted observations, interviews and documentation. The results of the study show that: 1) ICT subjects are very important for students in schools to face the current digital era so that students are not ignorant about using technology. 2) the ability of students to find, manage, and convey information through digital is already high. Student's preparation to take advantage of digital literacy in learning is already high. The ability of students to think critically, creatively and innovatively in the use of technology is still low. Student participation in digital literacy activities is quite high.
The effect of articulate storyline-based interactive learning media to facilitate student learning independence Nita, Wahyuni; Meilisa, Ranny; Imamudin; Pebrianti, Roza; Su Nandar, Hlaing
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.18

Abstract

The problem in this study is whether there is an influence of interactive learning media-based articulate storyline to facilitate student learning self-reliance at SMKN 3 Serang City. This study aims to determine the effect of interactive learning media based on an articulate storyline to facilitate student learning self-reliance at SMKN 3 Serang City. The study was conducted in SMKN 3 Serang City, with samples of 35 students in Multimedia class XI. In this study, writers have used correlational quantitative methods, with data collection techniques of observation, questionnaires and documentation and based on the results of correlation analysis, using the T-test. Where the tcount is 40,282, and the table value is 2,035. Then tcount > ttable means that interactive learning media is influenced based on articulate storylines to facilitate student learning independence. The contribution of variable x to variable y is 98.01%, whereas 1.99% is affected by other factors, such as the internal being reviewed from physiological and psychological factors.
Education transformation in era 4.0: The effect of learning facilities on student learning outcomes Handrayani, Desi; Rahmadani, Kurniati; Baqi, Fuad Abdul; Kassymova, Gulzhaina Kuralbayevna
Journal of Computer-based Instructional Media Vol. 1 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v1i1.106

Abstract

This study aims to determine the effect of learning facilities on the learning outcomes of SMK Pasundan 1 Serang City class XI students. The sample of this research is class XI students of SMK Pasundan 1 Serang City, with as many as 61 people who act as respondents. To answer questions from the formulation of the problem above, the type of research used is quantitative. In contrast, the data collection technique uses questionnaires, observation, and documentation, and the data analysis technique uses SPSS IBM 26. The results of hypothesis testing research using validity test, reliability test, normality test, linearity test, T-test, and F test show that learning facilities obtained the results of tcount 8.257> ttable 2.002 (sig 0.000 <0.05), meaning that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is an influence between learning facilities on the learning outcomes of class XI students of SMK Pasundan 1 Serang City.

Page 1 of 1 | Total Record : 10