cover
Contact Name
Nila Kurniasih
Contact Email
journal.incen@gmail.com
Phone
+62895605883330
Journal Mail Official
journal.incen@gmail.com
Editorial Address
Bantengmati RT 04 RW 05, Karanganyar, Kecamatan Purwodadi, Kabupaten Grobogan, Kab. Grobogan, Provinsi Jawa Tengah
Location
Kab. grobogan,
Jawa tengah
INDONESIA
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan
ISSN : -     EISSN : 30325617     DOI : DOI: https://doi.org/10.56480/insancendekia
Core Subject : Education, Social,
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Insan Cendekia : Jurnal Pendidikan dan Kebudayaan terbit empat kali setahun bulan Januari- Maret, April - June, Juli - September, dan Oktober- Desember Lingkup Insan Cendekia: Jurnal Pendidikan dan Kebudayaan mencakup beberapa aspek, antara lain: Pendidikan: Inovasi dalam pendidikan. Pembelajaran dan pengajaran. Kurikulum dan pengembangan kurikulum. Evaluasi pendidikan. Pendidikan inklusif. Kebijakan pendidikan. Kebudayaan: Hubungan antara pendidikan dan kebudayaan. Pelestarian warisan budaya. Pengaruh budaya terhadap pendidikan. Multikulturalisme dan pendidikan. Kesenian dan pendidikan seni budaya. Interdisipliner: Kajian yang melibatkan aspek-aspek interdisipliner antara pendidikan dan kebudayaan. Pendekatan multidimensional terhadap pemahaman pendidikan dan kebudayaan. Metodologi Penelitian: Metode penelitian yang digunakan dalam kajian pendidikan dan kebudayaan. Pendekatan kualitatif dan kuantitatif. Studi kasus, survei, eksperimen, analisis teks, dll. Pengembangan Profesional: Pengembangan guru dan tenaga pendidik. Pelatihan dalam konteks pendidikan dan kebudayaan. Teknologi dalam Pendidikan: Penggunaan teknologi dalam proses pembelajaran. E-learning, blended learning, dan teknologi pendukung pendidikan lainnya. Kajian yang ilakukan di dalam jurnal ini: Analisis dampak kebijakan pendidikan terhadap masyarakat dan budaya. Evaluasi efektivitas metode pengajaran tertentu. Penelitian tentang integrasi nilai-nilai budaya dalam kurikulum. Studi tentang tantangan dan peluang dalam pendidikan inklusif. Pemahaman interaksi antara teknologi dan pendidikan dalam konteks budaya.
Articles 61 Documents
Pengaruh Penggunaan Aplikasi TikTok terhadap Minat Belajar Mahasiswa Program Studi Pendidikan Guru Sekolah Dasar Angkatan 2021 Universitas Trunojoyo Madura Dessey Nuril Faradiba; Fatimah Azzahra; Agung Setyawan
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 1 No. 3 (2024): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

The rapid advancement of digital technology has significantly influenced various aspects of human life, including higher education. One of the most widely used social media platforms among university students is TikTok, which offers entertainment, communication, and educational content. However, excessive use of TikTok may also affect students' learning interest. This study aimed to analyze the influence of TikTok usage on the learning interest of students from the Elementary School Teacher Education (PGSD) Program, Class of 2021, at Universitas Trunojoyo Madura. This research employed a descriptive qualitative approach. Data were collected through an online questionnaire distributed to 51 students selected as research respondents. The collected data were analyzed descriptively to identify students' perceptions regarding the impact of TikTok on their learning interest. The findings revealed that most respondents perceived TikTok as having a significant influence on their learning interest. Twenty-two students reported negative impacts, such as reduced motivation to study, procrastination, poor time management, and decreased concentration due to excessive use of the application. Fourteen respondents stated that TikTok did not affect their learning activities, while fifteen respondents considered the platform beneficial because it provided educational content, current information, and learning motivation. These findings indicate that the influence of TikTok on learning interest depends largely on students' self-control and the way they utilize social media. Therefore, the wise and balanced use of TikTok is essential to maximize its educational benefits while minimizing its negative effects on academic performance.
Pemanfaatan Media Sosial YouTube sebagai Media Pembelajaran bagi Siswa Sekolah Dasar Qurrotul Aini; Agung Setyawan
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 1 No. 3 (2024): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

The rapid development of information and communication technology has encouraged the integration of digital media into educational practices, including the use of social media as a learning resource. Among various social media platforms, YouTube has become one of the most widely utilized platforms due to its accessibility and diverse educational content. This article aims to examine the utilization of YouTube as a learning medium for elementary school students through a literature review approach. The study employed a qualitative descriptive method using literature review by analyzing relevant books, scientific journal articles, and other academic sources published between 2020 and 2024. The collected literature was analyzed through identification, selection, comparison, and synthesis to obtain comprehensive findings. The results indicate that YouTube provides various benefits in the learning process, including increasing students' learning motivation, improving conceptual understanding through audio-visual presentations, encouraging active learning, and creating a more engaging classroom atmosphere. Nevertheless, its implementation also presents several challenges, such as unrestricted access to inappropriate content, students' dependence on digital devices, and the need for teachers and parents to supervise its use. Therefore, YouTube should be utilized wisely by selecting educational content that aligns with learning objectives. The collaboration between teachers, parents, and schools is essential to maximize the educational benefits of YouTube while minimizing its potential negative impacts on elementary school students.
Peran Orang Tua dalam Pendidikan Karakter Peserta Didik Selama Masa Pandemi COVID-19: Sebuah Kajian Pustaka Yunanda Cucu Pratama Agustin
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 1 No. 3 (2024): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

The COVID-19 pandemic has brought significant changes to the education system, particularly through the implementation of distance learning. This situation has increased parents' responsibilities in supporting not only children's academic achievement but also their character development at home. This study aims to examine the role of parents in strengthening students' character education during the COVID-19 pandemic through a literature review approach. The study employed a qualitative descriptive method using literature review by analyzing relevant scientific journal articles published between 2020 and 2024. The literature was collected through academic databases and analyzed using content analysis to identify common findings regarding parents' involvement in character education. The results indicate that parents play a fundamental role as educators, role models, supervisors, motivators, and facilitators during home-based learning. Effective collaboration between parents and schools contributes positively to the development of students' responsibility, discipline, honesty, independence, and religious values. However, several challenges were identified, including parents' limited time, differences in educational background, work responsibilities, and inadequate understanding of character-based learning. Therefore, strengthening communication between schools and families, along with providing guidance for parents, is essential to optimize character education. This review highlights that parents' active involvement is a key factor in maintaining the continuity of character education during educational disruptions such as the COVID-19 pandemic.
Penerapan Media Ppt Interaktif Berbasis Tutorial Based Computer Untuk Meningkatkan Keaktifan Siswa Kelas Iii Mata Pelajaran Matematika Materi Bangun Datar Mohammad Saidi
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 1 No. 3 (2024): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

 This study aims to increase student activity with the application of interactive PPT media based on computer-based tutorial in mathematics subject with flat shapes for third grade students at SDN Pakong 5. This research is motivated by the low activity of students in the school. The type of research used is clasroom action research. The classroom action research model used is the Kemmis & Mc Taggart model, which is in the form of a spiral from one cycle to the next. According to Kemmis & Mc Taggart there are several stages in this research, namely (1)Planning (2) implementation (3) observasion (4) reflection. The research was conducted at SDN Pakong 5, in Pakong sub-district, Pamekasan district on April 16, 2022. The subject or sampel in the study consisted of five third grade student, with 3 male student and 2 female students, one class teacher or homeroom teacher and the research was carried out in the first cycle. Data collection techniques with interview, observations, and questionnaires. The tools or instruments used are observasion sheets for student and teachers, as well as a questionnaire sheet using a likert scale. The data analysis technique is descriptive qualitative using the percentage technique.and the determined success criteria is the score exceeds >75%. The results show that in the pre-cycle student activity is low below 75% for each indicator, after the first cycle, student activity exceeds 75% of each indicator, namely student enthusiasm in participating in learning 85%, student interaction with teachers 83%, group cooperation 80%, student activity in group 80%, student participation concludes the discussion results 76%, with an average overal average 80%. Therefore, with the application of computer based tutorial-based interactive PPT media, it can increase student activity in learning mathematics on flat-shaped material.
Implementasi Layanan Konseling Individual untuk Meningkatkan Interaksi Sosial Siswa Berkepribadian Introvert di Sekolah Dasar Setia Hasanah Zuhdi
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 1 No. 3 (2024): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

Student learning activeness is one of the key indicators of successful classroom instruction, particularly in mathematics learning, which often presents challenges for elementary school students. This study aimed to improve the learning activeness of third-grade students through the implementation of interactive PowerPoint media based on a tutorial approach in learning the properties of plane figures. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, consisting of planning, action, observation, and reflection. The study was conducted at SDN Pakong 5 involving five third-grade students. Data were collected through observation, interviews, and questionnaires, and were analyzed descriptively using percentage analysis. The findings revealed that the implementation of interactive PowerPoint media successfully increased students' learning activeness. The average percentage of learning activeness reached 80%, categorized as very active, with each indicator exceeding the predetermined success criterion of 75%. In addition, the teacher's instructional performance achieved a score of 3.54, which falls into the good category. These findings indicate that interactive PowerPoint media based on a tutorial approach can create a more engaging learning environment, encourage active student participation, and improve learning activeness in mathematics lessons at the elementary school level.
MENINGKATKAN KEMAMPUAN MENGAPRESIASI BACAAN CERITA SISWA KELAS IV SEKOLAH DASAR MELALUI PENDEKATAN AREA ISI Alya Aulia Faiza; Urifatus Sa’diyah
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 2 No. 2 (2025): Juni
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

The general objective of this study was to improve the ability of fifth-grade elementary school students to appreciate narrative texts through a content-based approach. Specifically, the study aimed to assess students' ability to identify the elements constituting a story and the values ​​contained within it, as well as their ability to provide written responses regarding the story's content. Following the implementation of the content-based approach in literature appreciation lessons, the results were as follows: (1) 80% of the students correctly identified the elements constituting the story; (2) 75% of the students correctly identified the values ​​contained in the story; and (3) 80% of the students provided written responses regarding the story's content using clear, chronological language.
PENERAPAN KEJUJURAN MELALUI PENDIDIKAN KEWARGANEGARAAN DI SEKOLAH DASAR Irene May Widiyani Safitrih
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 2 No. 3 (2025): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

The key to improving education is honesty. As a result, education seems to ignore a number of problems associated with this initial problem. For that we need a way to reduce it. Teaching Civics in primary schools is a good way to solve this problem. This study aims to teach Civics in elementary schools to help people live honestly. Because it will shape the personality of students, Civics learning in elementary schools is very important in this regard. Meanwhile, this study uses a qualitative approach by reading relevant journals. Opinions about fictional characters. The conclusion of this study is that students learn the importance of character education, including honest behavior, through Civics learning in elementary schools. As a result, students become good citizens.
PENGARUH APLIKASI CAKE DALAM MENINGKATKAN KEMAMPUAN BAHASA INGGRIS MAHASISWA PGSD Junaidi Junaidi; Alya Aulia Faiza
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 2 No. 3 (2025): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

In this era we can learn English through various media such as YouTube, games, applications, etc. However, in reality, there are many students who cannot speak English fluently. The aims of this study were (1) to find out the effectiveness of cake application in improving students' English skills, (2) to describe the obstacles students experience in learning English. Data collection techniques include interviews, observation, literature studies, reading tests. The results of the study were (1) students' English skills increased after learning through the "cake" application, (2) The obstacles experienced by students in learning English were the embarrassment of using English when they had not mastered it and had a little vocabulary.  
ANALISIS IMPLEMENTASI PENGEMBANGAN PEMBELAJARAN BERBASIS HOTS DALAM KURIKULUM 2013DI SEKOLAH DASAR Enjelika Palinoaz; Regina Mulyasari
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 2 No. 3 (2025): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

In learning, there must be a method of interaction between students and educators and learning resources during a learning setting. Education mutually of the parameters of the progress of a nation becomes important with human resources because the benchmark. The objectives of this study are: Changes within the 2013 revised course of study need academics to be able to structure and implement learning, methods for getting ready HOTS queries area unit administered by involving all elements and coaching grammar school students' psychological feature skills. Competition in science is progressively being administered by the international community, so country is additionally needed to be able to contend globally so as to boost the dignity of the state. Therefore, to face the challenges that may befall the planet of education, the 2013 course of study is taken into account capable of responsive these issues and therefore the implementation of HOTS is required to boost instructional performance that is much behind developed countries within the world. The instruments employed in this study will be obtained from many studies from many journals. With qualitative analysis strategies. The results of the journal review that we've got done is that the implementation of HOTS-based learning development within the 2013 course of study still must be improved, seeing from a number of the analysis results that we have a tendency to reviewed as several as ten journals, the extent of student mastery isn't maximized.
Analisis Dampak Permainan Daring Mobile Legend Terhadap Siswa Sekolah Rafi Arya Putra; Fahrizal Ananda Putra
Insan Cendekia : Jurnal Pendidikan dan Kebudayaan Vol. 2 No. 3 (2025): September
Publisher : Yayasan Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/

Abstract

Rapid advancements in information technology have led to the creation of new products that facilitate daily activities—devices such as televisions, computers, laptops, and mobile phones, along with internet access, have become commonplace. Today, many people own these information technology products. Developments in online gaming are attracting enthusiasts from diverse demographics, ranging from older adults and young people to elementary school-aged children. *Mobile Legends* is one of the most popular online games in Indonesia; it represents a form of electronic technology that has evolved rapidly over time amidst the current era of globalization. Playing *Mobile Legends* has both positive and negative effects. Positive impacts include making new friends and improving English language skills. Conversely, negative effects can include health issues, eye strain, neglecting study time, addiction, and a decline in academic performance—an important consideration given that education is a vital legacy passed down within the family.