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Contact Name
M. Rhifky Wayahdi
Contact Email
technolabsindonesia@gmail.com
Phone
+6281396692946
Journal Mail Official
technolabsindonesia@gmail.com
Editorial Address
Jl. Umar No. 26A, Kel. Glugur Darat 1, Kec. Medan Timur, Medan, Sumatera Utara.
Location
Kota medan,
Sumatera utara
INDONESIA
International Journal of Educational Insights and Innovations (IJEDINS)
ISSN : -     EISSN : 30892376     DOI : -
Core Subject : Education,
Welcome to the International Journal of Educational Insights and Innovations (IJEDINS)—a prestigious, peer-reviewed journal dedicated to advancing scholarship and research in education. Published quarterly in March, June, September, and December, IJEDINS is a vital platform for educators, researchers, practitioners, and scholars to share transformative insights and innovative practices. IJEDINS brings together a global community of education professionals to discuss emerging trends, explore new methodologies, and exchange research findings that contribute to the continuous improvement of educational theory and practice. We strive to foster interdisciplinary collaboration, bridging diverse areas such as educational technology, curriculum development, pedagogy, educational policy, learning assessment, and beyond. Our commitment is to uphold rigorous academic standards and ensure that each contribution to the journal is subject to a comprehensive peer-review process. IJEDINS is published by PT. Technology Laboratories Indonesia, making all accepted articles available online with open-access benefits to maximize reach and impact.
Arjuna Subject : Umum - Umum
Articles 22 Documents
The Effect of Augmented Reality-based Learning Technology on Improving Student Motivation and Learning Outcomes in Secondary Schools Aulia Pratama; Budi Santoso
International Journal of Educational Insights and Innovations Vol. 1 No. 1 (2024): September 2024 - International Journal of Educational Insights and Innovations
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

The integration of Augmented Reality (AR) in education has emerged as a promising approach to enhance learning experiences by making content more interactive and engaging. This study investigates the impact of AR-based learning technology on student motivation and learning outcomes in secondary schools. Using a quasi-experimental design, 120 students were divided into an experimental group, which used AR tools, and a control group, which received traditional instruction. Results showed that students in the experimental group demonstrated significant improvements in both academic performance and motivation compared to the control group. The study highlights the potential of AR technology to transform traditional teaching methods and suggests that AR can be a valuable tool in fostering deeper understanding and sustained interest in learning. These findings provide insights into the effectiveness of AR in educational settings and underscore the need for further research to explore its long-term impact and broader applications.
An Analysis of Online Learning's Effectiveness in Improving Learning Independence and Critical Thinking Skillsin Higher Education Students Budi Santoso; Aulia Pratama
International Journal of Educational Insights and Innovations Vol. 1 No. 1 (2024): September 2024 - International Journal of Educational Insights and Innovations
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

This study investigates the effectiveness of online learning in enhancing learning independence and critical thinking skills among higher education students. Using a mixed-methods approach, the research was conducted over a semester with 200 undergraduate students, divided into an experimental group engaged in online learning and a control group receiving traditional instruction. The findings revealed that the experimental group exhibited significant improvements in both learning independence and critical thinking skills compared to the control group. Qualitative data further supported these results, highlighting the benefits of autonomy, flexibility, and interactive content in online learning. However, challenges related to maintaining student motivation were also identified, indicating the need for more engaging and supportive online learning environments. These findings suggest that, while online learning can effectively foster essential academic skills, careful consideration must be given to course design to maximize its benefits.
The Effect of Using Augmented Reality in Science Learning on Middle School Students' Concept Understanding Sutarman, Asep; Chan, Levina; S., Antoni
International Journal of Educational Insights and Innovations Vol. 1 No. 1 (2024): September 2024 - International Journal of Educational Insights and Innovations
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

This study aims to explore the effect of using Augmented Reality (AR) technology in science learning on secondary school students' concept understanding. AR technology allows the integration of the virtual world with the real world through interactive and dynamic visualization, so it is expected to increase learning interest and understanding of science concepts among students. The method used in this study was a quasi-experiment with a pretest-posttest control group design. The research sample consisted of 120 grade X students in one of the secondary schools who were randomly divided into experimental and control groups. The experimental group used AR application as part of science learning, while the control group used conventional methods. Data were collected through concept understanding tests administered before and after the intervention. The results of the data analysis showed that there was a significant increase in the concept understanding of students using AR compared to the control group. The mean posttest score of the experimental group was statistically higher than that of the control group (p < 0.05). This finding indicates that the use of AR in science learning is effective in improving students' concept understanding. This study suggests that AR technology can be integrated into the science learning curriculum as an innovative and effective tool. In addition, further research is recommended to explore other aspects of using AR in education as well as its impact on students' cognitive and affective skills.
The Effect of Digital Game-Based Learning on Improving Students' Social Skills in the Hybrid Education Era Dewi Pratiwi Sumarni; Budi Santoso
International Journal of Educational Insights and Innovations Vol. 1 No. 1 (2024): September 2024 - International Journal of Educational Insights and Innovations
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

This study investigates the impact of digital game-based learning on the improvement of students' social skills within the context of hybrid education. A quasi-experimental design was used, involving 60 students from Universitas Pendidikan Nusantara, divided into an experimental group (n = 30) and a control group (n = 30). The experimental group engaged in a 6-week game-based learning intervention using the digital game "EduQuest," while the control group followed traditional face-to-face instruction. Data were collected using a Social Skills Scale (SSS), collaborative observations, and a satisfaction questionnaire. The results show a significant improvement in social skills in the experimental group, particularly in the areas of teamwork, communication, and conflict resolution (p < 0.01). In contrast, the control group showed no significant change in their social skills. Additionally, students in the experimental group reported high levels of engagement and satisfaction with the game-based learning approach. This study highlights the potential of digital game-based learning as an effective tool to enhance social skills in hybrid educational settings. The findings suggest that integrating digital games into learning can provide a valuable avenue for fostering collaboration and communication skills among students.
Implementation of Game-Based Learning in Improving Learning Motivation of Elementary School Students Kumar, Manoj; Chang, Xin Wei; Faqh, Ameer
International Journal of Educational Insights and Innovations Vol. 1 No. 1 (2024): September 2024 - International Journal of Educational Insights and Innovations
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

This study aims to explore the effect of Game-Based Learning (GBL) implementation on students' learning motivation in primary schools. GBL is a learning approach that integrates game elements into the teaching and learning process, designed to increase student engagement and motivation. In the context of primary education, learning motivation is an important factor that contributes to students' academic success. The research method used was a pseudo-experiment with a pretest-posttest control group design. The research sample consisted of 80 fourth grade students in one elementary school who were divided into two groups, namely the experimental group using GBL and the control group using conventional learning methods. Data regarding students' learning motivation was collected through a learning motivation questionnaire adapted from a standardized learning motivation scale. The results of the data analysis showed that there was a significant increase in the learning motivation of students using GBL compared to the control group. The average learning motivation score in the experimental group increased significantly after the implementation of GBL, with a p value <0.05. These findings suggest that GBL is effective in increasing students' learning motivation in primary schools. This study suggests that GBL can be integrated into the learning curriculum in primary schools as one of the strategies to increase students' learning motivation. In addition, further research is recommended to explore various other aspects of GBL, such as its impact on students' learning outcomes and social skills.
Integrating Gamification in Multicultural Classrooms A Study on Enhancing Collaborative Learning and Cultural Empathy Sari, Rini Kartika; Pratama, Andi
International Journal of Educational Insights and Innovations Vol. 1 No. 2 (2024): December 2024 - International Journal of Educational Insights and Innovations (
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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In multicultural classrooms, fostering collaborative learning and cultural empathy is critical to promoting inclusivity and effective education. This study investigates the application of a gamified framework to enhance these dimensions in diverse educational settings. The proposed framework integrates key game elements such as point systems, leaderboards, and role-playing activities to engage students and facilitate cross-cultural interactions. A mixed-methods approach was employed, involving 120 students across four multicultural classrooms. Quantitative results demonstrated significant improvements in collaboration and cultural empathy, with mean scores increasing from 3.2/5 to 4.1/5 and 3.0/5 to 4.0/5, respectively. Qualitative findings revealed that gamification fostered active participation, deeper cultural understanding, and inclusive learning experiences. Challenges included balancing competition with collaboration and ensuring effective teacher facilitation. This research contributes to the growing field of gamification in education, providing a scalable and adaptable framework for multicultural classrooms. The findings highlight gamification's potential to transform educational practices, fostering a collaborative and empathetic environment that embraces cultural diversity.
Exploring the Impact of Digital Learning Environments on Student Engagement and Academic Performance A Global Perspective Kumar, Rohan; Wei, Li
International Journal of Educational Insights and Innovations Vol. 1 No. 2 (2024): December 2024 - International Journal of Educational Insights and Innovations (
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

This study investigates the impact of digital learning environments on student engagement and academic performance in higher education. Utilizing a mixed-methods approach, the research combines quantitative surveys with qualitative interviews to explore how digital tools influence learning experiences. A survey of 300 students revealed a significant positive correlation between digital tool usage and student engagement levels, with 78% of respondents indicating that these tools enhanced their learning experience. In-depth interviews with 20 educators highlighted the benefits of technology in fostering collaboration and community, while also noting challenges related to access and digital literacy. The study concludes that while digital learning environments enhance educational outcomes, addressing disparities in access and providing training for educators is crucial for maximizing their effectiveness. Future research should focus on long-term impacts and strategies to ensure equitable access to digital resources.
The Impact of Active Learning Methods on Student Motivation and Academic Achievement in Elementary Schools Yusof, Khairunnisa M.; Manza, Yuke
International Journal of Educational Insights and Innovations Vol. 1 No. 2 (2024): December 2024 - International Journal of Educational Insights and Innovations (
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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This study investigates the impact of active learning methods on student motivation and academic achievement in elementary schools. With a shift from traditional instructional approaches to more interactive and student-centered learning, this research employs a mixed-methods design, combining quantitative surveys and qualitative interviews. A structured survey was administered to 200 elementary students to assess their motivation levels and academic performance before and after the implementation of active learning strategies. Additionally, semi-structured interviews were conducted with 15 teachers to gain insights into their experiences with these methods. The findings reveal a significant increase in student motivation, with 75% of participants reporting enhanced engagement, alongside a 15% improvement in average test scores post-intervention. Qualitative data indicate that active learning fosters collaboration and communication skills among students, contributing to a richer classroom environment. Despite challenges related to training and resource availability, educators overwhelmingly support the integration of active learning techniques. This research highlights the effectiveness of active learning in promoting not only academic success but also essential soft skills, thereby advocating for its broader application in educational settings to create more engaging and productive learning experiences for young learners.
Exploring the Integration of Augmented Reality in Programming Education to Enhance Student Engagement in High Schools Sharmar, Rahul; Patel, Priya
International Journal of Educational Insights and Innovations Vol. 1 No. 2 (2024): December 2024 - International Journal of Educational Insights and Innovations (
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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Abstract

The integration of Augmented Reality (AR) in programming education has emerged as a promising approach to enhance student engagement and learning outcomes, particularly in high school settings. This study investigates the effectiveness of AR-based learning tools in improving students' understanding of programming concepts and fostering critical thinking skills. Using a mixed-methods approach, the research involved 60 high school students divided into an experimental group (using AR tools) and a control group (following traditional methods). Data was collected through surveys, classroom observations, performance assessments, and qualitative interviews. Results indicate that the experimental group demonstrated significantly higher levels of engagement, with 85% reporting increased interest in programming compared to 60% in the control group. Additionally, the experimental group outperformed the control group in both theoretical knowledge and practical application, scoring 25% higher on quizzes and completing tasks 20% faster. Qualitative feedback highlighted the immersive and interactive nature of AR as key factors in enhancing learning experiences. However, challenges such as technical difficulties and the need for teacher training were also identified. The findings suggest that AR can effectively bridge the gap between theoretical knowledge and practical application, making it a valuable tool for programming education. This study provides insights for educators and policymakers on integrating AR into curricula and highlights the importance of addressing technical and training barriers to ensure successful implementation.
Effectiveness of Learning Management System (LMS) in Improving Student Learning Independence Chen, Nathan; Razak , Omar
International Journal of Educational Insights and Innovations Vol. 1 No. 2 (2024): December 2024 - International Journal of Educational Insights and Innovations (
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

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The rapid advancement of educational technology has significantly transformed learning methodologies, with Learning Management Systems (LMS) playing a crucial role in facilitating self-directed learning. This study aims to evaluate the effectiveness of LMS in enhancing students' learning independence by examining its impact on motivation, time management, and critical thinking skills. Using a mixed-method approach, data was collected from students utilizing LMS platforms through surveys, interviews, and performance assessments. The findings indicate that LMS positively influences students' ability to learn independently by providing structured content, interactive resources, and self-assessment tools. Moreover, the flexibility of LMS allows students to learn at their own pace, fostering a sense of responsibility and autonomy. However, challenges such as digital literacy and motivation gaps remain significant barriers. The study concludes that while LMS contributes to improving learning independence, its effectiveness depends on user engagement and institutional support. Recommendations for optimizing LMS implementation include personalized learning paths, gamification, and enhanced teacher-student interaction.

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