cover
Contact Name
Qoriatul Mahfudloh
Contact Email
qori@alqolam.ac.id
Phone
+6282139444254
Journal Mail Official
juraliansi@alqolam.ac.id
Editorial Address
Jl. Raya Putat Lor Kec. Gondanglegi, Kab. Malang, 65174 Jawa Timur
Location
Kota malang,
Jawa timur
INDONESIA
JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Published by Universitas Al-Qolam
Core Subject : Education,
Juraliansi is a research journal that covers the scope of early childhood education that can be developed through the results of thinking clearly based on theory and practice. In addition, it provides the ability to reason, develop, and apply for scientific appropriateness in the scientific field of early childhood Islamic education study programs through a research focus. Juraliansi Journal is a peer reviewed annually scientific journal aimed at publishing research results conducted by the researchers and academician of teaching and learning of education areas in the form of articles. This journal is published since May and November by early childhood Islamic education of study program from Tarbiyah Faculty of Universitas Al-Qolam Malang This journal is focused on discussing the the following scope: A discussion of the specification of research content in the scientific field of early childhood islamic education in factually and critically. In addition, the results of the study are expected to become reference as the quality of education and development of children in understanding, applying, implementating, analyzing, evaluating and developing relatef of problems in the world early childhood islamic education
Arjuna Subject : Umum - Umum
Articles 118 Documents
MENINGKATKAN KETERAMPILAN SOSIAL ANAK MELALUI METODE BERMAIN PERAN PADA KELOMPOK B TK DWP 3 SUKODONO DAMPIT-MALANG Umah, Fitriyatul; Nurhalimah, Evi
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 2 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansipiaud.v5i2.1565

Abstract

The social skills of children in Kindergarten DWP 3 Sukodono Group B need to be improved. Children are still not used to communicating with other children, children are more quiet, children only want to talk when asked. The purpose of this study was to improve children's social skills through the role-playing method in Group B of Kindergarten DWP 3 Sukodono, Dampit District, Malang Regency. This study used qualitative research with the PTK or Classroom Action Research approach. Integrating the role-playing method into children's daily activities can be an effective way to help them grow and develop socially through the role-playing method. The results showed that in the pre-cycle assessment activities reached 47.5%, social skills activities through the role-playing method reached 62.27% located in cycle one at the third meeting and cycle two reached 76.36% at the third meeting exploring communication skills through the play method. The research data can be concluded that the role-playing method is effective in improving children's social skills by allowing children to enter different roles, they learn to understand the world from another person's perspective, develop empathy, and. The hope is to improve children's social skills through role-playing methods with effective learning that is centered on students.
MENINGKATKAN KEMAMPUAN MENGENAL ANGKA MELALUI PERMAINAN SMART HEAD ANAK USIA DINI DI TK ABA 32 AMPELGADING DAMPIT-MALANG Antika, Aisyah Nindi; Hikmah, Fitrotul
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 5 No. 2 (2024): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansipiaud.v5i2.1568

Abstract

Children's cognitive abilities in early childhood tend to be lacking due to the ineffectiveness and appropriateness of the learning methods used by teachers. The purpose of this study is to describe the implementation or application of the Smart Head game in ABA 32 Ampelgading Kindergarten. This study uses the Classroom Action Research (CAR) method consisting of cycle I and Cycle II which are implemented in ABA 32 Ampelang Kindergarten. This study has 4 stages, namely planning, implementation, observation, and reflection. Data are obtained through observation results and children's test score data. Data collection techniques use interviews, observation, and documentation. Data analysis techniques include qualitative and quantitative data. The results of the study showed that in cycle I the ability to recognize numbers in children was still low, but after implementing the Smart Head game in cycle I for 3 meetings, a percentage of 49.2% was obtained. For children's ability to recognize numbers, there has been an increase but it is still below average. Because in cycle I it still has not reached the average, it is continued to cycle II. In cycle II which was implemented for 3 meetings, there was an increase in the percentage of 100%. It can be concluded that cycle I and cycle II experienced an increase, so there was an increase in the ability to recognize numbers in early childhood through the Smart Head game at ABA 32 Ampelang Kindergarten with a percentage of 100% with very good criteria.
POLA ASUH ORANGTUA PADA GENERASI ALPHA 
DI RA MUSLIMAT DARUS SALAM HARJOKUNCARAN-MALANG Rohmawati, Afifatu; Rosida, Cholifatur
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.1869

Abstract

The Technological advancement is increasingly complex and rapidly influencing society, especially among youth and children. Managing the current level of technological and informational growth appears nearly impossible. This development pertains to contemporary children, commonly referred to as the alpha generation, which includes those born between 2013 and 2025. The majority of alpha generation members are offspring of Millennials and grandchildren of baby boomers. This study focuses on analyzing: 1) parenting styles, 2) parental regulation of alpha generation children regarding technology use in the digital age, and 3) the effects of digital technology usage on the social development of alpha generation children. The analysis integrates conceptual frameworks with real-world social contexts. To thoroughly and comprehensively explore the aforementioned issues, the researcher employed field research methods alongside a descriptive analysis approach, which effectively provides factual information and data concerning parenting styles. The collected data was then analyzed to address the identified problems. The research findings indicated that the predominant parenting style observed is democratic parenting. Parents maintain daily supervision over their children, particularly when they are engaging with cellphones or gadgets. Parents and educators leverage digital technology to create more enjoyable learning experiences for children. The study concluded that parental roles in monitoring technology use involve establishing strict and disciplined boundaries. Additionally, parental support for the alpha generation’s learning process via technology allows for the selection of educationally valuable learning concepts.
PENERAPAN SERVICE LEARNING PADA ANAK ADHD (ATTENTION DEFICIT HIPERACTIVITY DISODER) (Studi kasus pada aspek Speed Delay dan Hiperactivity Di RA Insan Kamil Tumpang) Kuswanti, Tanti
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.1907

Abstract

Inclusive of education as an educational service is general. The concept of implementing education is determined for regular children and children with special needs. In children with special needs, it focuses on children with ADHD who experience language delay disorders (speed delay) and hyperactive children. The purpose of the study was to describe the form of service learning services. The research method used in descriptive-qualitative research through data collection techniques using observation/field note data methods, interviews, and documentation. Data analysis conducted by examining based on gradual assessment indicators. The results of the study found based on Service learning collaborate the BCCT method as a learning concept in the classroom to hone child-oriented abilities based on aspects of center activities. The learning process that is prepared in a structured manner can obtain maximum results. The findings of the results were obtained through an evaluation process that emphasized that the BCCT method emphasizes learning that hones children's skills. In addition, cooperation with the medical sector is a form of school program that is carried out every six months. The conclusion of the research findings is that the design of child-oriented activities, the use of clear methods, and providing services for ADHD children that are medical in nature. This will help children's growth and development in terms of learning aspects at school and health aspects for students and it is very important for each institution to work together in the health sector to carry out institutional work programs effectively and efficiently.
PENGEMBANGAN MEDIA INTERAKTIF FLIPBOOK MAKER UNTUK PEMBELAJARAN MATEMATIKA ANAK USIA DINI DI RA BAHRUL ULUM SAWAHAN TUREN-MALANG Yulia, Nikmahtul Khoir Tri; Rahayu, Titin
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.1913

Abstract

The development of technology will always transform every year such as AI (Artificial Intelligence) based technology. The purpose of this study is to describe the concept of interactive flipbook maker media, cognitive learning through interactive flipbook maker media, and the results of flipbook maker development. The research method used is research and development (RnD), researchers create a work that produces products and has usefulness and production value according to the RnD stage. Data collection techniques use observation, data instruments, and documentation. The results of the study are findings about interactive media design made using the flipbook maker Pro V4.3.4.0 application. The mapping of cognitive themes contained in the product includes counting, one-to-one correspondence, number comparison, and recognizing and writing numbers. The validated development results reached 96.25% in product design. In the mapping of cognitive material contained in the product, the validation results reached 97.5%. The results of the responsive validation carried out during two product trials on students reached 41% to 59% of the small group. Meanwhile, the results of the product development response reached 42% to 58% of the large group. Based on the research analysis, it can be concluded that the flipbook maker product is declared quite feasible. The scope of product revision based on the validity test, the value that has been produced has reached above 50%, which means that the flipbook maker product can be produced in large quantities and can be used as an alternative digital and movable learning media so that children can use this media in learning activities wherever and whenever.
PENGARUH PENGGUNAAN GADGET TERHADAP PERKEMBANGAN SOSIAL DAN MORAL ANAK USIA DINI DI TK MUSLIMAT NU 6 AL-FAQIH SUKOANYAR-MALANG Nurhayati; Nurhayati, Siti
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.2069

Abstract

Current technological developments have a major influence on children's behavior. Moreover, there are many AI (Artificial Intelligence) features through gadgets. The purpose of the study was to determine the effect of gadgets on children's social and moral behavior. The research methodology used is quantitative, combining survey/instrument data, interviews, documentation. The results of the research and discussion that have been managed are 52.3% to 54.5% identifying the existence of excessive gadget usage time limits, so that the impact of social behavior appears to be a change in personality attitudes that like to be alone and the resulting thinking patterns show passive and aggressive attitudes. Aggressiveness is shown in children's emotional attitudes that cannot be controlled, in addition, language patterns follow the work of the brain's imagination that imitates the meaning of words that appear in animated videos on YouTube or online games. If the analysis in terms of children's moral abilities is found to be lazy and lack of self-awareness to worship or when studying. Consciously, parents should not allow it, in reality, parents easily give gadgets after children have done the tasks given. The conclusion of the study is that the use of gadgets is very important to apply rules of limitation regarding the time of use, there needs to be a firm attitude regarding the use of gadgets, and self-agreement by parents in limiting the use of gadgets in front of children. This is done to pay attention to the growth and development of early childhood and can be done consistently.
IMPLEMENTASI KEGIATAN FUN COOKING DALAM MENGEMBANGKAN SOSIAL EMOSIONAL ANAK USIA DINI DI KBI USAMAH KOTA TEGAL Nisrin Humaida Annur; Abdul Khobir
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.1952

Abstract

One of the activities that can develop social emotional is through fun cooking activities at KBI Usamah Tegal City which has implemented fun cooking activities regularly every Wednesday. The purpose of this study is to identify the implementation of fun cooking activities and identify supporting and inhibiting factors of fun cooking activities in developing social emotional early childhood at KBI Usamah Tegal City. The type of research in this study is field research with a descriptive-qualitative approach. Data collection techniques used observation, interviews, and documentation. Primary data were obtained from the principal and educators at KBI Usamah Tegal City. Secondary data were obtained from literature references and supporting documents. The results of the study indicate that the implementation of fun cooking activities in developing social emotional early childhood at KBI Usamah Tegal City consists of three stages, namely planning, implementation, and evaluation. Planning includes determining objectives, menus, and preparation of tools and ingredients. Implementation includes opening activities (prayer, introduction of tools, and habit of washing hands), core (individual/group cooking practice), and closing (prayer, tasting the results of cooking, and cleaning the classroom). Evaluation is carried out through observation and recalling to record the development of children's social emotional. The supporting factors are the availability of infrastructure, teacher creativity, and parental support, while the inhibiting factors are the limited number of accompanying teachers and the limited availability of certain cooking equipment.
ANALISIS TAYANGAN FILM NUSSA DAN RARA TERHADAP PENANAMAN NILAI MORAL DAN AGAMA ANAK USIA DINI Latifah, Azka Pia Nur; Handayani, Fitri Febri; Rohmah, Naili
JURALIANSI: Jurnal Lingkup Anak Usia Dini Vol. 6 No. 1 (2025): JURALIANSI (JURNAL LINGKUP ANAK USIA DINI)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini (PIAUD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/juraliansi.v6i1.1990

Abstract

This study aims to analyze the moral and religious values contained in the animated film Nussa and Rara. The method used in this study is descriptive qualitative with data collection techniques. The data collection process was carried out by watching the film in its entirety and recording information related to moral values in the storyline. Based on the results of the analysis, a number of moral and religious values were found displayed in the film, namely: mutual assistance, mutual respect, personal and environmental hygiene, compassion, politeness, willingness to sacrifice and kindness, empathy and facing injustice, the value of introducing the pillars of Islam and carrying out worship, the value of sincerity and honesty, tolerance, table manners, learning to be sincere and accepting destiny with gratitude, the importance of reading basmalah and learning from mistakes, the value of gratitude and charity, the value of mahram and being wise in acting. The results of this study indicate that Nussa and Rara is an educational show that is suitable for use as a medium for learning moral values in early childhood. Therefore, this film can be used by educators as a means of learning fun and educational characters. This can be an insight into knowledge about cartoon films that have positive moral messages besides Nusa and Rara. So parents need to identify children's films positively for the growth of early childhood.

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