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PUBLISH BY ASIAN PUBLISHER – MEDIA ILMU INDONESIA Tower Vanesia Jl. Ahmad Yani (Exit Toll Bekasi Barat), Kota Bekasi, Indonesia
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INDONESIA
ENCRYPTION: Journal of Information And Technology
Published by Asian Publisher
ISSN : -     EISSN : 30258006     DOI : https://doi.org/10.58738/encryption
Core Subject : Science,
ENCRYPTION: Journal of Information And Technology (E-ISSN 3025-8006) is a high-quality, open-access peer-reviewed scientific journal published twice a year by Asian Publishers. ENCRYPTION: Journal of Information And Technology is focused on exploring, developing and explaining engineering design and technology knowledge, to keep practitioners and researchers informed on current issues and best practices, as well as serve as a platform for the exchange of ideas, knowledge and expertise among technology researchers and practitioners. The publication periods are in January and July. The article must be written in English
Articles 28 Documents
Implementation of K-Means Algorithm with Clustering Method to Data Management of Covid-19 Case in West Bandung Using Orange Application Sitorus, Michael; Indah Purnamasari, Windi; Ebenhaezer Gurning, Benyamin; Ahada, Roby
ENCRYPTION: Journal of Information And Technology Vol. 1 No. 2 (2023): ENCRYPTION: Journal of Information And Technology, January 2023
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v1i2.385

Abstract

Covid-19 cases in Indonesia have not disappeared to the until now. Coronavirus has spread to almost all provinces in Indonesia, one of the province is West Java. There are 27 regencies/cities in West Java that have become the spread of the Covid-19 case, one of which is West Bandung Regency. To make it easier for the regional government of West Bandung Regency to take action in an effort to prevent the spread of Covid-19, research is needed to determine the level of distribution of Covid-19 cases which are divided into 3 clusters, namely high, medium and low clusters. Researchers analyzed using the data mining method with the K-Means Clustering algorithm through the Orange Application. Data processing is started from determining amount of the data to be clustered into 3 high, medium and low, then determining the initial centroid cluster center point (iteration 1) that has been determined randomly, then calculating the distance of each data to the center of the cluster between objects to closest centroid. The distribution of cluster 1, cluster 2, and cluster 3 as many as 16 data in the K-Means Clustering process using the Orange Application. The research results show that there are 8 sub-districts for high clusters, 2 sub-districts for medium clusters and 6 sub-districts for low clusters in West Bandung Regency.
The Process of Making Motion Video Tutorials Graphic by Using Adobe Premiere CC 2015 Dzulkarnain; Evy Purwitasari, Maria; Asfirawati halik, Sri
ENCRYPTION: Journal of Information And Technology Vol. 1 No. 2 (2023): ENCRYPTION: Journal of Information And Technology, January 2023
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v1i2.386

Abstract

In the pre-production stage, the writer looked for references from friends, the internet and others. Then the writer collects these references to be used as an idea for making motion graphics that the writer makes. The author prepares everything for motion graphic production activities such as making ideas, storyboards, photos and so on. duction stage, the writer looked for references from friends, the internet and others. Then the writer collects these references to be used as an idea for making motion graphics that the writer makes. The author prepares everything for motion graphic production activities such as making ideas, storyboards, photos and so on.
Design of Pendhapa Village Room Tour Advertising for PT Nauman Property Group's Tiktok Platform Amaliah, Fiki; Hendrawan, Aris; Zulfikar, Ali; Farida, Kania
ENCRYPTION: Journal of Information And Technology Vol. 2 No. 1 (2023): ENCRYPTION: Journal of Information And Technology, July 2023
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v2i1.394

Abstract

In the increasingly advanced digital era, TikTok has become a platform that is considered by many groups to promote a product or service, including property providers. However, the design of advertising content on TikTok must still be relevant and attractive according to the style and preferences of its users, who are known to be dynamic and creative. In this study, the author aims to design an advertising video that will be broadcast on PT Nauman Property Group's Tiktok account. The research method used by the author is the research and development (R & D) method. The end result of this research is to provide practical suggestions, such as better use of devices, attention to the characteristics of TikTok, creativity in video concepts, choosing the right music, and analysis of video performance which are expected to help PT Nauman Property Group in optimizing the potential of TikTok.
Pemanfaatan Artificial Intelligence Untuk Mendukung Pembelajaran Vokasi Sari Prabandari; Suhardianto
ENCRYPTION: Journal of Information And Technology Vol. 2 No. 2 (2024): ENCRYPTION: Journal of Information And Technology, January 2024
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v2i2.489

Abstract

Artificial Intelligence merupakan subbidang ilmu komputer yang difokuskan untuk menciptakan kecerdasan buatan yang memiliki pola pikir dan perilaku seperti manusia. Artificial Intelligence (AI) merupakan simulasi dari kecerdasan yang dimiliki oleh manusia,  yang dimodelkan di dalam mesin dan diprogram agar bisa berpikir seperti halnya manusia.  Sedangkan menurut Mc Leod dan Schell,  kecerdasan buatan adalah aktivitas penyediaan mesin seperti komputer dengan kemampuan untuk menampilkan perilaku manusia. Proses yang terjadi dalam Artificial Intelligence mencakup learning, reasoning, dan self-correction. Proses ini hampir sama dengan manusia yang melakukan analisis sebelum memberikan keputusan.  AI  dapat digunakan dalam berbagai bidang kehidupan, termasuk di dalamnya pembelajaran vokasi. Pembelajaran vokasi merupakan pembelajaran yang disiapkan untuk dunia kerja, yang bertujuan untuk menyiapkan lulusan untuk siap bekerja.  Agar lulusan siap bekerja maka pembelajaran vokasional harus memuat pelatihan khusus yang cenderung bersifat reproduktif dengan fokus pada pengembangan kebutuhan industri. Agar selaras dengan kebutuhan dunia industi, pembelajaran vokasi perlu dirancang dengan menghadirkan teknologi, Artifial Intelligence salah satunya. Metodologi yang digunakan dalam penelitian ini adalah observasional kualitatif deskriptif berkonsentrasi pada identifikasi fitur atau karakteristik dari kejadian tertentu yang diperiksa selama proses pengumpulan data.  Penelitian ini menggunakan wawancara terstruktur untuk memperoleh data penelitian dan pencarian literatur metodis pada database jurnal terkait Artificial Intelligence.  Pemanfaatan AI pada pembelajaran vokasi diharapkan dapat mengoptimal waktu dan proses pembelajaran yang cepat dan hasil yang maksimal.
Information System Design Library Management At Jakarta Television Station Yasin, Muhammad; Indah
ENCRYPTION: Journal of Information And Technology Vol. 2 No. 2 (2024): ENCRYPTION: Journal of Information And Technology, January 2024
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v2i2.500

Abstract

Monitoring and management of program material/content on television stations is crucial for it to be run and presented effectively and efficiently. This writing explains the obstacles faced and determines the right solution to overcome each obstacle faced. Using descriptive presentation and data collection methods carried out in the form of literature studies, field studies in the form of observations, interviews and documentation. Based on research, it can be concluded that PT ITV still uses other TV systems to record program data, so that PT ITV has difficulties in monitoring content material, limited access to using this system. Having a computerized Mandiri Library Management system is a must according to PT ITV's needs. In its creation, there were 4 actors/Users in this information system, namely: Programming, Library, QC (Quality Control), and MCR (Master Control Room). Programming can input the program Playlist, the Library can manage the program Playlist data, QC can check and make status changes, and MCR can see the daily Playlist that is ready to be broadcast.
Rancang Bangun Sistem Informasi Kinerja Karyawan Pada Pt. Xyz Di Jakarta Prabandari, Sari; Dimas Permana Fitra
ENCRYPTION: Journal of Information And Technology Vol. 3 No. 1 (2024): ENCRYPTION: Journal of Information And Technology, July 2024
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v3i1.576

Abstract

Rancang Bangun Sistem Informasi Kinerja Karyawan pada PT. XYZ di Jakarta ini merupakan suatu perancangan sistem yang bertujuan untuk memberikan alternatif Solusi untuk penilaian kinerja karyawan yang selama ini berjalan di PT XYZ.  Selama ini pengelolaan data kinerja karyawan masih menggunakan sistem manual dan Ms Excel dalam pengelolaan datanya. Terdapat tiga aktor dalam perancangan ini , yaitu  Admin, Karyawan dan Direktur dengan tugas previlledgenya masing – masing. Tahapan proses penilaian kinerja meliputi Presensi Kehadiran, Plan Harian Kerja, dan data Kinerja Karyawan. Sistem Presensi Kehadiran meliputi check in dan check out. Metode penelitian yang digunakan adalah metode deskriptif kualitatif dengan model pengembangan atau research & development (R&D) yang bertujuan untuk mendeskripsikan dan menggambarkan apa adanya mengenai suatu variabel, keadaan, gejalan, fenomena sosial, atau kegiatan.  Metode analisis serta perancangan aplikasinya menggunakan metode Systems Development Life Cycle (SDLC) dengan pemodelan UML.
UI/UX Design of the Mobile Application 'Kalem' Using the Double Diamond Method Rembulan Cahyaninghati; R.M Chairil Andri; Nurul Aslamiah Istiqomah
ENCRYPTION: Journal of Information And Technology Vol. 3 No. 1 (2024): ENCRYPTION: Journal of Information And Technology, July 2024
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v3i1.577

Abstract

Abstract This research aims to design a user interface (UI) for a mobile application named "Kalem" to assist users in tracking their menstrual cycles and to analyze user experience (UX). The Double Diamond methodology, encompassing the Discover, Define, Develop, and Deliver phases, was employed to ensure a comprehensive approach to UI/UX design. The design process commenced with the Discover phase to identify user needs and problems. Subsequently, the Define phase was used to formulate the primary problem and requirements that the application must fulfill. In the Develop phase, design ideas were developed into testable prototypes. Finally, the Deliver phase resulted in a final prototype ready for user testing. The usability testing phase utilized the System Usability Scale (SUS) to measure and assess the ease of use and satisfaction of users. Based on the SUS calculation, the obtained score of 86.0753 indicates a positive result, placing the Kalem application design in the 'acceptable' category, suggesting that users are satisfied with its usability.
Implementasi Sistem Informasi Penjualan Spare Part Mobil Pada Toko Xyz Atrium Senen Setiady, Teddy; Sudirman; Yasin, Muhammad; Nasril; Kuswandi
ENCRYPTION: Journal of Information And Technology Vol. 3 No. 1 (2024): ENCRYPTION: Journal of Information And Technology, July 2024
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v3i1.581

Abstract

Penelitian ini bertujuan untuk menggambarkan dan menjelaskan Rancang Bangun Sistem Informasi Penjualan Spare Part Mobil pada Toko XYZ. Penelitian ini menggunakan metode deskriptif yaitu menggambarkan dan menganalisa data berdasarkan fakta dan informasi yang ada. Teknik pengumpulan data yang digunakan yaitu observasi lapangan bertujuan untuk mengambil sample data dan melakukan wawancara terhadap penjual yang bekerja pada Toko XYZ. Sistem informasi penjualan ini dibuat dengan MySQL sebagai database nya, dan menggunakan bahasa pemrograman PHP. Sistem informasi ini dapat digunakan untuk melakukan pencarian barang, pengecekan stok barang, dan melakukan pembayaran barang. Dengan adanya sistem informasi penjualan ini, proses pencarian barang dapat dilakukan secara online tanpa harus mencari secara manual.
Ui/Ux Design For Progressive Tax Payment And Vehicle Blocking Services Website Using The Ideo Method Sri Wahyuni; Tasril, Virdyra; Muhammad Iqbal
ENCRYPTION: Journal of Information And Technology Vol. 3 No. 1 (2024): ENCRYPTION: Journal of Information And Technology, July 2024
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v3i1.592

Abstract

This research aims to design the user interface (UI) and user experience (UX) for a website providing progressive tax payment and vehicle blocking services using the IDEO method. The IDEO method consists of 3 main stages: Inspiration, Ideation, and Implementation. In the Inspiration stage, observations and interviews were conducted to identify user problems and needs related to these services. The Ideation stage involved brainstorming and creating sketches/wireframes to generate appropriate UI/UX design concepts. The results show that the developed website UI/UX design was able to improve the ease of use, efficiency, and user satisfaction in accessing the services. Key features implemented include an intuitive dashboard, a simple and transparent progressive tax payment flow, a digital assistant feature, integration with digital payment systems, and a responsive design. Testing using the System Usability Scale (SUS) resulted in a score of 74.736, indicating that this website UI/UX design is in the "acceptable" category the design is quite good and acceptable to users.
Perancangan Sistem Informasi Penjualan Berbasis Web pada Toko Super Daging Tangerang Hariyanto; Marini; Dilla Fusfita Sari
ENCRYPTION: Journal of Information And Technology Vol. 3 No. 2 (2025): ENCRYPTION: Journal of Information And Technology, January 2025
Publisher : ASIAN PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58738/encryption.v3i2.626

Abstract

Perancangan Sistem Informasi Penjualan Berbasis Web ini merupakan blueprint yang dapat digunakan di Toko Super Daging Tangerang. Dimana penjualan tak lagi harus bertemu atau tatap muka, tapi bisa dilakukan dengan menggunakan media internet. Toko Super Daging Tangerang dapat memasarkan produknya lebih luas lagi, sehingga market yang ada menjadi lebih besar. Analisa dan Perancangan Sistem Informasi Penjualan Berbasis Web ini dibangun dengan metode Waterfall, UML dengan pengujian menggunakan Black Box Testing. Dengan adanya sistem ini Toko Super Daging Tangerang dapat memasarkan produknya lebih luas dengan proses yang tersistem secara akurat.

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