cover
Contact Name
Ramadhana Setiyawan
Contact Email
jited@uny.ac.id
Phone
+6281336624133
Journal Mail Official
jited@uny.ac.id
Editorial Address
Jl. Colombo No.1, Karang Malang, Caturtunggal, Kec. Depok, Kabupaten Sleman, Daerah Istimewa Yogyakarta 55281
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Journal of Information Technology and Education (JITED)
ISSN : -     EISSN : 30266564     DOI : https://doi.org/10.21831/jited.v1i1
The aim of this journal publication is to disseminate the conceptual thoughts or ideas and research results that have been achieved in the area of information technology. Subject areas suitable for publication in the Journal of Information Technology and Education (JITED) covering various fields related to Applied Informatics, Vocational Education in the field of Informatics, Technology in Informatics, Engineering in Informatics, Informatics Learning, Artificial Intelligence (AI), Internet of Things (IoT) Technology and Applications, Computer System, Computer Network and Internet, Data Analysis, Programming
Articles 40 Documents
Pengembangan E-Learning Menggunakan LMS Moodle pada Pendidikan Dasar Perkoperasian bagi Anggota Koperasi Mahasiswa UNY Andri Yuwanto; Handaru Jati
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.269

Abstract

The purposes of this research are for: (1) Create an e-learning website for Basic Cooperative Education KOPMA UNY. (2) Testing the quality level of the E-Learning website developed for KOPMA UNY Cooperative Basic Education according to media experts, material experts and users. The type of research used is Research and Development (R&D). While the development model in this research is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). This research was conducted at KOPMA UNY with research subjects as media experts, material experts and new members of KOPMA UNY as E-Learning users. Data collection techniques used were interviews and questionnaires. The results of this research are (1) E-Learning Websites that are able to operate properly so that it makes it easier for users to access learning anywhere at any time (2) The level of quality of the e-learning website according to media experts is "very high quality", according to material experts "very high quality" and from the opinion of users it gets an assessment of "very high quality".
Pengembangan Learning Management System sebagai Media Pembelajaran Sistem Informasi Manajemen bagi Divisi Teknologi Informasi di PT Globalindo Intimates Risqi Bagus Palevi; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.270

Abstract

This research aims to develop a Learning Management System as a Learning Media for Management Information Systems for employees in the Information Technology Division at PT Globalindo Intimates and to test the feasibility of the Learning Management System application as a Learning Media for Management Information Systems for employees in the Information Technology Division. The method used in this research is the Research and Development (R&D) method. This method is supported by the 4D development model adapted from Thiagarajan. The 4D model consists of define, design, develop, and disseminate stages. Data collection is conducted using questionnaires in the form of assessments from subject matter experts, media experts, and ISO 19796-1 testing by users, namely employees in the Information Technology Division at PT Globalindo Intimates The results of the research state that the Learning Management System as a Learning Media for Management Information Systems for employees in the Information Technology Division at PT Globalindo Intimates has been developed and acceptable as learning media also received an "Acceptable" rating from subject matter experts with a percentage of 72%, an "Highly Acceptable" rating from media experts with a percentage of 97%, and has been tested based on ISO 19796-1 testing in the aspects of Conception/Design and Learning Process by users, achieving a score of 86.9% with the category "Highly Acceptable".
Pengembangan Media Pembelajaran Algoritma dan Pemrograman pada Mata Pelajaran Informatika untuk Kelas X di SMA N 1 Kasihan Ine Poetri Nurida; Rahmatul Irfan
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.272

Abstract

Research on algorithm learning media development and programming on computer science subjects for class X has the objective of: (1) developing the learning media of computer science and programming on the subject matter for grade X in SMA N 1 Kasihan; and (2) knowing the validity of the educational media that have been developed. Research is conducted using the Research and Development (R&D) method with the ADDIE development model consisting of five stages: analysis, planning, development, implementation, and evaluation. The subjects of this study were 36 students from the X8 class at SMA N 1 Kasihan. Assessment of media learning capacity is carried out by one media expert, namely a docent, and one material expert, who is a teacher who is capable of informatics subjects. The instrument used in this research is a questionnaire for evaluation. Data analysis techniques are performed using methods of quantitative descriptive analysis with percentages. The research results showed that: (1) algorithm learning media and programming on computer science subjects for class X in SMAl N 1 Kasihan successfully motivated students interest in learning, (2) developed learning media that has been useworthy after testing of media experts who obtained a percentage of 81.25% with a highly qualified category; material experts who earned a percentage of 85% with an extremely qualifying category; and the test of respondents or students who gained a rate of 88.16% with the highly qualifiable category. It shows that algorithm learning media and programming for class X are very useful in computer science learning.
Pengaruh Keaktifan Siswa dalam Kegiatan Ekstrakurikuler Kejuruan dan Motivasi Belajar terhadap Hasil Belajar Ria Sartika Juniarti; Rahmatul Irfan
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.274

Abstract

The objectives of the study: (1) Analyze whether there is an Influence of Student Activeness in Vocational Extracurricular Activities and Learning Motivation on Learning Outcomes in Printing Graphic Design Subjects in class XI SMKN 7 Yogyakarta (2) Analyze whether there is an Influence of Student Activity in Vocational Extracurricular Activities on Learning Outcomes in Printing Graphic Design Subjects in class XI SMKN 7 Yogyakarta (3) Analyze whether there is an Influence of Learning Motivation on Learning Outcomes in Printing Graphic Design Subjects in class XI SMKN 7 Yogyakarta. This research is an ex post facto research with a quantitative approach. The results of this study show that: (1) There is a significant influence between student activeness in vocational extracurricular activities and learning motivation affects learning outcomes. This is shown from the results of simultaneous tests by obtaining significance values of 0.00 < 0.05; (2) There is a significant influence between student activity in vocational extracurricular activities on learning outcomes with a significance value of 0.00 < 0.05; (3) There is a significant influence between learning motivation on learning outcomes with a significance value of 0.00 < 0.05 learning in the subject of Graphic Design Printing class XI at SMKN 7 Yogyakarta for the 2022/2023 academic year.
Analisis Kualitas Butir Soal Ujian Akhir Semester Genap Mata Pelajaran Simulasi dan Komunikasi Digital Kelas X Multi Media di S/mk Negeri 4 Kendari Tahun Ajaran 2021/2022 Anazar; Muhammad Munir
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.275

Abstract

Abstract This research was conducted with the aim of knowing the quality of the Second Semester Final Examination questions items in the Class X Multi Media Digital Simulation and Communication subject at SMK Negeri 4 Kendari in the academic year 2021/2022 which was observed based on the aspects of validity, reliability, differentiation, difficulty level, and the effectiveness of the distractor. This research was descriptive research with a quantitative approach. The subjects in this research were 69 students in class X Multi Media at SMK Negeri 4 Kendari who took the Second Semester Final Examination, with details of 33 students in Class MM.A and 36 students in Class MM.B. The object of this research was the Second Semester Final Exam questions in the Class X Multi Media Digital Simulation and Communication subject at SMK Negeri 4 Kendari in the academic year 2021/2022. The data collection technique used in this research was the documentation technique. The research data analysis technique was carried out by inputting all the students’ answer options on the question answer sheets along with the answer keys into the ANATES V4.09 application. The results of the research that had been done showed: 8 items (27%) had very good quality, 12 items (40%) had good quality, 8 items (27%) had fairly good quality, 1 item (3%) had bad quality, and 1 item (3%) had very bad quality.
Pengembangan Sistem Informasi Praktik Kerja Lapangan Berbasis Website SMK Negeri 1 Pengasih Bagus Santosa; Nurkhamid
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.276

Abstract

This research aims to: (1) Developing a web-based student internship information system that solves data management, information delivery, and internship service at SMK N 1 Pengasih; (2) Executing comprehensive quality assessments on the developed system, aligning with ISO 25010 standards, focusing on the characteristics of usability, functional suitability, performance efficiency, reliability, and maintainability. Employing a Research and Development (R&D) approach within the Waterfall Model's five stages (communication, planning, modeling, construction, and deployment), this research was conducted at SMK N 1 Pengasih. The results of this research indicate that: (1) The web-based student internship information system is developed and aptly serves data management, information delivery, and internship service at SMK N 1 Pengasih; (2) The web-based student internship information system meets ISO 25010 software quality standards as follow: Usability characteristic is categorized as “Very Suitable” with a percentage of 85.92%, functional suitability characteristic is categorized as “Very Suitable” with a percentage of 100%, reliability characteristic meets the standard with a percentage of 99.73%, performance efficiency characteristic is categorized as “Good” with performance score of 97.32%, structure score of 94.36%, and a load time of 1.27 seconds, and maintainability characteristic is categorized as “Highly Maintainable” with a MI value of 90.50.
Pembuatan serta Pengembangan Sistem Informasi dan Whatshapp Bot sebagai Pelayanan Agrowisata Berbasis Web di Desa Pasung Wajar Novianto; Handaru Jati
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.277

Abstract

This study aims to: (1) Implement a website-based information system and whatsapp bot to expand existing information with the Wordpress content management system (CMS). (2) Guarantee the ease and function of using the website and whatsapp chatbot by testing the function using the functional suitability test and testing the ease of use using the usability test. The method used is Research and Development (R&D) with the Prototype model software development procedure. The prototype model consists of the communication stage, the quick plan & modeling quick design stage, the construction of prototype stage, and the deployment, delivery, and feedback stage. The results of this study are: (1) The pasungbersatu.com website was developed using a prototype model using the wordpress framework. (2) The results of testing the functional suitability aspect get a value of 100%, which means that all menu functions that are made are running well and are "Very Eligible" to be used. (3) The results of testing the usability aspect, namely the website is accepted by users, Grade Scale is C, Adjective Rating is good, and SUS percentile rank gets grade C, which means the pasungbersatu.com website is easy to use.
Pengembangan Sistem Informasi Pengelolaan Dokumen Penjaminan Mutu Internal berbasis Website di SMKN 2 Magelang Gita Sintya Pratiwi; Priyanto
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.278

Abstract

The aims of this research are: (1) to develop a web application for the recapitulation of internal quality assurance documents at Magelang 2nd State Vocational High School; (2) to know the quality of the web application for the recapitulation of internal quality assurance documents at Magelang 2nd State Vocational High School developed based on functional suitability testing aspects, to test the functionality of web applications and usability, to test the ease of users in using this web application. The method of this research is Research and Development. The application development method used is the waterfall model, which goes through 5 stages: communication, planning, modelling, construction, and deployment. The research subjects for functional suitability testing were 2 expert respondents in the field of website development and the subject for usability testing consisted of 15 respondents from TPMS and schoolwork units. Data collection was carried out by observation, interviews, and questionnaires. The result of this research is the Simuin web application, to recapitulate internal quality assurance documents at Magelang 2nd State Vocational High School developed using the Laravel framework. The results of testing the Simuin web application show that this application has met the ISO / IEC 25010 standard. In testing the functional suitability aspect, it gets a score of 100% which means all functions can run well and are "very feasible" to use. The usability aspect, it gets an average score of 72.667 so it got a grade of B which means that the web application is easy to use.
Pengembangan Media Pembelajaran Komik Digital tentang Bipolar untuk Remaja Bunga Anindita Pramono; Handaru Jati
Journal of Information Technology and Education (JITED) Vol. 2 No. 1 (2024): March 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i1.279

Abstract

This research is a digital comic-based learning media development research that discusses bipolar mental disorder. This study aims to produce digital comic-based learning media about bipolar disorder and also to provide adolescents with an understanding of bipolar and how adolescents can deal with bipolar sufferers. This study uses a type of research and development research design. The research procedure used is Borg and Gall's modified procedure which includes the following: (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5) design revision, ( 6) product trials, (7) product revisions. The results of the validation of learning media are: (1) media experts assess learning media as feasible with a value of 3,35. (2) based on the results of interviews, adolescents already understand and feel digital comics can help them to understand topics about mental health more easily.
PENGEMBANGAN MEDIA PEMBELAJARAN TPACK PADA MATA PELAJARAN PERENCANAAN DAN PENGALAMATAN JARINGAN DI SMK NEGERI 1 SEDAYU Qotrunnada, Dafa Zenita; Jati, Handaru; Marpanaji, Eko
Journal of Information Technology and Education (JITED) Vol. 2 No. 2 (2024): September 2024
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v2i2.731

Abstract

This research aims to develop and assess the feasibility of a web-based learning media using the Technological Pedagogical Content Knowledge (TPACK) approach. The method employed in this study is Research and Development (R&D) using the ADDIE development model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. Data was collected using a questionnaire instrument in the form of assessments from subject material experts, media experts, and usability testing by the 11th-grade students in the Computer Network and Telecommunication Engineering program at SMK Negeri 1 Sedayu. The research results indicate that the developed web-based learning media is highly suitable as a supportive tool for the learning process, with material expert assessment at 93.3% in the "Very Feasible" category, media expert assessment at 86% in the "Very Feasible" category, and student usability assessment at 85.4% in the "Very Feasible" category. The learning media also succeeded in increasing students enthusiasm for participating in the learning process.

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