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Sukriadi Hasibuan
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INDONESIA
Jurnal Dharma PGSD
ISSN : -     EISSN : 27751562     DOI : -
Jurnal Dharma PGSD Mempublikasikan hasil penelitian tentang pendidikan dasar dengan berbagai topik kajian (belajar dan pembelajaran, strategi, model, pendekatan, metode dan teknik pembelajaran, evaluasi pembelajaran, psikologi pembelajaran, dan atau pedagogy, sains, sosial, matematika, kewarganegaraan, bahasa, seni, budaya, agama, keolahragaan, teknologi, lingkungan). Keaslian isi naskah di setiap artikel menjadi tanggung jawab para penulis yang tercatat dalam artikel. Etika publikasi ilmiah menjunjung tiga nilai etika dalam publikasi, yaitu (i) Kenetralan, yakni bebas dari pertentangan kepentingan dalam pengelolaan publikasi; (ii) Keadilan, yakni memberikan hak kepengarangan kepada yang berhak sebagai pengarang/penulis; dan (iii) Kejujuran, yakni bebas dari duplikasi, fabrikasi, falsifikasi, dan plagiarisme (DF2P) dalam publikasi. Dalam rangka menghindari plagiarisme, setiap naskah yang masuk akan diperiksa lebih lanjut dengan aplikasi plagiarism checker yaitu Turnitin (25%).
Articles 80 Documents
Analisis Permasalahan dan Solusi Pembelajaran Bahada Indonesia di Sekolah Dasar dalam Meningkatkan Literasi Siswa Nara Apriani; Nia Oktaviani
Jurnal Dharma PGSD Vol 3 No 1 (2025): Januari 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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Literacy is a fundamental competency that needs to be developed starting at the elementary school level, as it plays a crucial role in students' ability to acquire, comprehend, process, evaluate, and communicate information. Indonesian language instruction plays a strategic role in enhancing literacy skills by fostering listening, speaking, reading, viewing, and writing abilities. However, the implementation of Indonesian language instruction in elementary schools still faces various challenges, such as low student interest in reading, limited use of instructional media, disparities in literacy levels among students, and suboptimal parental support in fostering a literacy culture at home. This study aims to analyze the challenges associated with Indonesian language instruction and describe the solutions implemented by teachers to improve student literacy at SDN 11 Sitiung. The study employs a qualitative approach with a descriptive design. The research subjects consisted of classroom teachers (as primary informants) and students (as secondary informants), selected through purposive sampling. Data were collected via observation, interviews, and documentation, and subsequently analyzed using the Miles, Huberman, and Saldaña model, involving stages of data condensation, data display, and conclusion drawing and verification. Data validity was ensured through source and technique triangulation. The results indicate that the challenges in Indonesian language instruction regarding student literacy improvement are influenced by both internal and external factors. Internal factors include low reading interest and varying literacy abilities among students, while external factors include limited use of instructional media and suboptimal family support. Solutions implemented by teachers include establishing a habit of reading prior to lessons, utilizing diverse instructional media, applying student-centered learning approaches, providing motivation, and strengthening collaboration with parents. These efforts contributed to increased student engagement in literacy activities, improved reading comprehension, and greater confidence in expressing opinions. Thus, enhancing student literacy within Indonesian language instruction requires appropriate teaching strategies and sustained collaboration among the school, the family, and the learning environment.
PENGARUH PENDEKATAN GROWTH MINDSET UNTUK MENGATASI KETAHANAN DAN KARAKTER BELAJAR SISWA KELAS V SDN 15 KOTO BESAR devina dwi gosling; ajeng gusrinda
Jurnal Dharma PGSD Vol 4 No 2 (2026): Edisi Juli 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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This study aims to determine the effect of the growth mindset approach in addressing learning resilience and developing learning character in fifth-grade students at SDN 15 Koto Besar. The growth mindset approach emphasizes that abilities and intelligence can develop through effort, practice, and a persistent attitude. The research method used was quantitative research with an experimental design. The subjects were 17 fifth-grade students at SDN 15 Koto Besar. Data collection techniques included observation, questionnaires, and documentation. The data were analyzed using statistical tests to determine the effect of the growth mindset approach on students' learning resilience and learning character. The results showed that implementing the growth mindset approach had a positive impact on students' learning resilience, such as increased enthusiasm for learning, the ability to overcome difficulties, and a persistent attitude. Furthermore, this approach also influenced the development of students' learning character traits, such as discipline, responsibility, self-confidence, and hard work. Thus, the growth mindset approach can be an effective learning strategy in improving the quality of learning resilience and learning character in elementary school students. Keyword : growth mindset, resilience, character, students.
TANTANGAN GURU DALAM MENGHADAPI PERUBAHAN KURIKULUM MERDEKA MENUJU PEMBELAJARAN MENDALAM DI SEKOLAH DASAR hasnipindah12 Irga
Jurnal Dharma PGSD Vol 4 No 2 (2026): Edisi Juli 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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Abstract

The transition from the 2013 Curriculum to the Kurikulum Merdeka (Emancipated Curriculum) which is oriented toward the "Deep Learning" paradigm presents tangible challenges for elementary school teachers. This study aims to identify the primary challenges teachers face in implementing this shift, particularly within the context of deep learning, which emphasizes meaningful conceptual mastery, critical thinking, and active student engagement. A descriptive qualitative method was employed, utilizing in-depth interviews with twenty teachers of grades 4, 5, and 6 from ten public elementary schools in Dharmasraya Regency, West Sumatra Province, selected via purposive sampling. Data were analyzed using the Miles and Huberman model. The findings reveal four dominant challenges: (1) teachers' limited conceptual understanding of the deep learning philosophy; (2) difficulties in designing authentic assessments that go beyond rote memorization; (3) administrative burdens that hinder pedagogical creativity; and (4) a lack of infrastructure support and continuous professional training. The study concludes that the success of the curriculum transition relies heavily on teacher capacity and systemic support from both schools and local government. Recommendations include strengthening school-based professional development programs and streamlining teachers' administrative workloads.
Peningkatan Prestasi Belajar PKN Melalui Metode ROLE PLAYING pada Siswa Kelas 5 Sekolah Dasar Fitri Novita Sari
Jurnal Dharma PGSD Vol 4 No 2 (2026): Edisi Juli 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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Abstract

: This study aims to improve student achievement in Civics Education (PKn) for fifth-grade elementary school students through the implementation of the Role-Playing method. The study was motivated by low student learning outcomes resulting from teacher-centered instruction, which led to a lack of student engagement in the learning process. A Classroom Action Research (CAR) design was employed, conducted over two cycles. The subjects of the study were 25 fifth-grade elementary school students. Data collection techniques included tests, observation, documentation, and field notes. Data analysis was conducted using both quantitative and qualitative descriptive methods. The results indicate that the Role-Playing method successfully improved student achievement. In the pre-cycle stage, the student mastery rate was 48% with an average score of 65.2. This increased to 72% with an average score of 74.8 in Cycle I, and further rose to 92% with an average score of 86.4 in Cycle II. Additionally, student activity and participation during lessons also improved. Thus, the Role-Playing method is effective for enhancing Civics Education achievement among fifth-grade elementary school students.
PERMASALAH DAN SOLUSI PEMBELAJARAN DI SEKOLAH DASAR DALAM MENCAPAI TARGET BELAJAR SISWA Alia Savira; Cindy Ekasari
Jurnal Dharma PGSD Vol 3 No 1 (2025): Januari 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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Keywords: Learning problems, learning solutions, elementary schools, learning motivation, learning strategies, learning media, student learning outcomes. Learning in elementary schools often faces various challenges that can hinder the achievement of student learning targets. These challenges include low learning motivation, differences in individual student abilities, limited use of learning media, and a lack of variety in teaching methods. Furthermore, environmental factors such as parental support and the condition of infrastructure also influence the success of the learning process. If not addressed effectively, these obstacles can lead to suboptimal student learning outcomes and difficulty achieving learning objectives. To address these challenges, appropriate and integrated solutions are needed. Teachers need to implement innovative learning strategies, such as the use of interactive learning media, differentiated learning approaches, and student-centered methods. Furthermore, improving teacher competency through training and professional development is crucial. Support from schools and parents in creating a conducive learning environment is also a contributing factor to success. With the implementation of appropriate solutions, it is hoped that the learning process in elementary schools will be more effective, thus optimally achieving student learning targets.
ANALISIS OPTIMALISASI FASILITAS PEMBELAJARAN DALAM MENINGKATKAN KUALITAS PEMBELAJARAN DI SDN 10 KOTO BARU natasya rahmadani; Nestikha Nestikha
Jurnal Dharma PGSD Vol 3 No 1 (2025): Januari 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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The research was conducted at SDN 10 Koto Baru using a qualitative approach with a descriptive research design. The sources of data consisted of the principal, teachers, and the condition of learning facilities available at the school. Data collection techniques included observation, interviews, and documentation. Data analysis was carried out through data reduction, data display, and conclusion drawing. The findings revealed that SDN 10 Koto Baru has various learning facilities such as classrooms, a library, projectors, interactive boards, student desks and chairs, and a school environment that adequately supports the learning process. However, the utilization of these facilities has not been optimal due to limited training in the use of educational technology, a lack of interactive learning media, and inadequate management and maintenance of educational facilities. The optimization of learning facilities has been proven to improve the effectiveness of learning, students’ learning motivation, participation, and learning outcomes. Proper utilization of facilities can also create a more active, creative, innovative, and enjoyable learning atmosphere. Based on the findings, it can be concluded that learning facilities play a significant role in improving the quality of learning. Therefore, collaboration among school principals, teachers, students, and parents is necessary to maximize the use and development of learning facilities in order to enhance the quality of education at SDN 10 Koto Baru.
PENGEMBANGAN APLIKASI PEMBELAJARAN INTERAKTIF BERBASIS BUDAYA MINANGKABAU DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV SEKOLAH DASAR Aspa Aspia Lana; nurleyli oktania
Jurnal Dharma PGSD Vol 4 No 2 (2026): Edisi Juli 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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The development of digital technology in education demands learning innovations that can increase students' learning motivation while introducing local culture from an early age. Low learning motivation among elementary school students, caused by the use of less varied conventional methods, is a problem that needs to be addressed immediately. In addition, the lack of learning media that integrates elements of Minangkabau culture causes students to be less familiar with their own regional cultural heritage. This study aims to develop an interactive learning application based on Minangkabau culture to increase the learning motivation of fourth-grade elementary school students. The study used the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The developed application contains Minangkabau cultural content covering the Rumah Gadang, traditional clothing, traditional dances, and regional songs, presented through images, animated videos, and interactive quizzes. Product validation was carried out by media experts and material experts, while the trial was conducted on 30 fourth-grade students of SDN 12 Koto Baru, Dharmasraya Regency. The media expert validation results reached 87.5% (very feasible) and the material expert reached 88.9% (very feasible). The average student learning motivation score increased from 62.4 in the pretest to 81.7 in the posttest, with an N-Gain of 0.52 (medium-high category). The results show that the Minangkabau culture-based interactive learning application is effective in increasing elementary school students' learning motivation while also serving as a means of preserving local culture within the primary education environment.      
MENGATASI RENDAHNYA LITERASI MEMBACA SISWA KELAS IV SD AKIBAT KECANDUAN GADGET MELALUI PENDEKATAN BERMAIN BERBASIS BAAMBOOZLE ningsih10 Iqbal
Jurnal Dharma PGSD Vol 4 No 2 (2026): Edisi Juli 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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This study aims to improve the reading skills of fourth-grade elementary students—skills that had declined due to gadget dependency—by utilizing the Baamboozle game-based method. Low reading interest among students is driven by heavy gadget use for entertainment, which leads to reduced concentration during study and difficulties in comprehending texts. The study employed a qualitative approach using Classroom Action Research (CAR) conducted over two cycles. The subjects were all students in a fourth-grade elementary class. Data were collected through observation, reading literacy tests, questionnaires, and documentation. The results indicate that Baamboozle enhances student participation, motivation, and reading literacy skills. Digital game-based learning creates an enjoyable atmosphere, encouraging students to become more active in comprehending reading materials and answering questions. Furthermore, gadget usage—previously focused on entertainment—was successfully redirected toward educational learning activities. Consequently, the Baamboozle game-based approach has proven to be an effective, innovative solution for improving reading literacy among elementary school students in the digital era.
FAKTOR PENYEBAB KESULITAN BERHITUNG PADA SISWA KELAS 3 SEKOLAH DASAR: STUDI LITERATUR Galuh Dewan
Jurnal Dharma PGSD Vol 4 No 2 (2026): Edisi Juli 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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Numeracy skills are a basic skill that elementary school students must master before moving on to more complex mathematics. In reality, many third-grade elementary school students still struggle with simple arithmetic operations. This study aims to systematically examine the factors that are the main causes of numeracy difficulties in third-grade elementary school students through a literature study approach. Data sources were obtained from Google Scholar, ERIC, ResearchGate, and SINTA databases, covering publications from 2015–2025. Of the 87 sources searched, 32 were selected based on predetermined inclusion criteria. The study found four main groups of factors: (1) neurological and cognitive factors, such as dyscalculia and poor working memory; (2) pedagogical factors, in the form of teaching patterns that rely too much on rote learning and the lack of use of real-world aids; (3) psychological factors, especially anxiety about mathematics lessons; and (4) environmental factors, including a lack of parental involvement and socio-economic inequality. This study confirms that numeracy difficulties cannot be addressed from one perspective alone but require a comprehensive approach involving all parties.
UPAYA MENINGKATKAN MINAT BACA SISWA SEKOLAH DASAR MELALUI PROGRAM LITERASI SEKOLAH YANG MENARIK DAN EFEKTIF Reni Puspita; Nur
Jurnal Dharma PGSD Vol 3 No 1 (2025): Januari 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

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Reading interest among elementary school students is an important foundation in developing literacy skills, critical thinking abilities, and supporting academic achievement. However, the reading interest of students in Indonesia remains relatively low due to various internal and external factors, such as limited reading facilities, lack of attractive reading materials, low family support, and the influence of digital technology that shifts children's attention from reading activities. This condition requires concrete efforts to foster a culture of literacy from an early age. One of the efforts that can be implemented is through effective and engaging school literacy programs. This study aims to improve the reading interest of elementary school students through the implementation of a school literacy program. The research employed a Classroom Action Research (CAR) approach using the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection stages. The subjects of this study were 20 elementary school students. Data were collected through observation, questionnaires, interviews, and documentation. The collected data were analyzed using descriptive quantitative and qualitative techniques. The implementation of literacy activities included reading for 15 minutes before lessons, providing reading corners, storytelling activities, literacy competitions, and teacher-guided reading sessions. The findings indicate that the literacy program positively contributed to increasing students' reading interest, improving reading habits, enhancing student participation in literacy activities, and creating a positive literacy culture within the school environment. Students showed greater enthusiasm for reading, increased frequency of borrowing books, and stronger motivation to engage in literacy-related activities. Therefore, school literacy programs can serve as an effective strategy to improve reading interest and support the development of students' literacy competencies from an early age.Keywords : Reading Interest, School