cover
Contact Name
Hapnes Toba
Contact Email
hapnestoba@it.maranatha.edu
Phone
+6222-2012186
Journal Mail Official
hapnestoba@it.maranatha.edu
Editorial Address
Fakultas Teknologi dan Rekayasa Cerdas Universitas Kristen Maranatha Jl. Prof. Drg. Suria Sumantri No. 65 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
JuTISI (Jurnal Teknik Informatika dan Sistem Informasi)
ISSN : 24432210     EISSN : 24432229     DOI : https://doi.org/10.28932/jutisi
Core Subject : Science,
Paper topics that can be included in JuTISI are as follows, but are not limited to: • Artificial Intelligence • Business Intelligence • Cloud & Grid Computing • Computer Networking & Security • Data Analytics • Datawarehouse & Datamining • Decision Support System • E-Systems (E-Gov, E-Health, E-Commerce, etc.) • Enterprise System (SCM, ERP, CRM) • Human-Computer Interaction • Image Processing • Information Retrieval • Information System • Information System Audit • Enterprise Architecture • Knowledge Management • Machine Learning • Mobile Computing & Application • Multimedia System • Open Source System & Technology • Semantic Web & Web 2.0
Articles 479 Documents
Pengembangan Konsep Kompensasi Dosen dengan mekanisme reward/punishment ditopang dengan konsep sustainabilitas keuangan dengan menggunakan Sistem Informasi. (Studi Kasus : Universitas X) Radiant Victor Imbar
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 2 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i2.1739

Abstract

The performance of X University in addition to being measured by academic productivity, is also measured by the competence of academic staff. Career development, productivity and performance of X University employees (especially lecturers) is the key to X University development strategies towards 2034. So there is a need to build a fix take home pay compensation concept solution with a more valid concept, more effective as a reward / punishment mechanism, and supported by concepts financial sustainability. In addition, the concept must be implemented to an information system that supports fix take home pay compensation to enter lecturer work plans and provides reports on the results of lecturer achievements each semester.
Pendekatan MapReduce untuk Implementasi Suffix Tree pada AutoComplete Produk dengan Metodologi Agile Yosef Ariyanto Irawan; Billyanto Hendrik; Antonius Antonius; Taufan Abdurrachman; Arie Tunggal; Bernard Renaldy Suteja
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 2 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i2.1743

Abstract

With the development of technology and communication nowadays, it encourages everyone to get everything quickly, easily and precisely, especially in the world of e-commerce which is increasingly widespread and needed by almost everyone. A small thing that can help consumers is when they start looking for products or services that are according to their wishes quickly, easily and precisely along with them, assisted by other alternative choices. So when consumers want to type in the product they are looking for, they need to quickly search for synonyms. Autocomplete helps to do that by making search predictions based on the number of products previously purchased.
Identifikasi Kupu-Kupu Menggunakan Ekstraksi Fitur Deteksi Tepi (Edge Detection) dan Klasifikasi K-Nearest Neighbor (KNN) Rico Andrian; Saipul Anwar; Meizano Ardhi Muhammad; Akmal Junaidi
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 2 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i2.1744

Abstract

Lampung has the only breeding of in situ butterflies engineered in Indonesia namely Gita Persada Butterfly Park, which has approximately 211 butterfly species. Butterflies can be classified according to patterns found on the wings of a butterfly. The weakness of the human eye in distinguishing patterns on butterflies is a foundation in building butterfly identification based on pattern recognition. This study uses 6 species of butterflies: Papilio memnon, Troides helena, Papilio nephelus, Cethosia penthesilea, Papilio peranthus, and Pachliopta aristolochiae. The butterfly dataset used is 600 images. The butterfly image used is in the form of the upper wing side. The pre-processing stage uses the method of scaling, segmentation, and grayscale. The feature extraction stage uses the canny edge detection method by applying smoothing, edge strength, edge direction, non maximum suppression, and hyterisis thresholding. The classification phase uses the K-Nearest Neighbor (KNN) method with values k = 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21 and 23 obtained under the Rule of Thumb. The identification of butterfly require a classification time of 8 seconds. The highest accuracy is obtained from testing with a value of k = 5 by 80%.
Optimalisasi Distribusi Harga Tiket Pesawat berdasarkan Kepadatan Rute Menggunakan Algoritma Genetika Sri Hutamy Novianti; Esmeralda C. Djamal; Agus Komarudin
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 2 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i2.1756

Abstract

The development of the aviation industry in Indonesia in the past decade has risen sharply. One of the impacts of the development of the aviation industry was the presence of a multilevel tariff concept. Where, the concept is the variation in ticket prices in one class with slightly different facilities such as the difference in penalty fees for making refunds and rebooking. The concept of multilevel rates is usually referred to as sub-class rates. One application of the sub-class tariffs in economic classes is divided into four types of sub-classes special promo sub-classes, promo sub-classes, then affordable sub-class and flexible sub-class. One optimization method of getting a combination that meets the requirements without having to try all possibilities is the Genetic Algorithm. The chromosomes built represent 10 subclasses on 9 routes so that they have 90 genes. The use of genetic algorithms originated from the generation of an initial population of 8 chromosomes with a length of 90 genes performed randomly, evaluation of the compatibility function was then selected using the Rank based fitness technique, crosses using Multi-Point Crossover, mutations with the Mutation Insertion technique. The system built was tested with two conditions each of eight tests with 100 generations. First, the test uses the mutation method of three subclass codes on four routes at a capacity of 150 seats, obtained the largest match value of Rp. 750,752,200 and the smallest Rp. 662,283,100. And testing with the mutation method of three subclass codes on eight routes of 150 seat capacity obtained the largest match value of Rp. 763,265,300 and the smallest Rp. 547,396,200. The results of testing the mutation method on eight routes resulted in a higher match value compared to the mutation method on four routes. The system has been implemented in software so that it can provide recommendations on the number of ticket passes distributed in the economic subclass.
Event Cosplay Organizer Online dengan Sistem Rekomendasi Juri menggunakan Perbandingan Metode AHP dan SAW (Studi Kasus pada Kaze Production) Ananda Dhammahito Adhe Herlambang; Julianti Kasih
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 2 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i2.1761

Abstract

Abstract — As a company that moves and involved inside the creative industry such as pop culture, creating and managing events are the main thing that the company works on. By using website as the media for organizing things related to creating and managing events gives not only the company but also the user as member a big grasp to to big things in such a simple way. Besides all the simple things having an online media also gives the easiest way to access it anywhere and creating a better security from human error.(such as losing document files, damage paperwork, etc.) Having an accessible media could help not only amateur creator starting to create their first event but also on a professional level where they could manage their work to be more organize and safely. Therefore, in this great opportunity doing final assignment will be used to developed the application of 'Sistem Organizer Online Events Cosplay' based on a company Kaze Prodcution. This application will be enchanced with main features like creating schedule for the events, methods score counting for judge recommendation system, and counting the estimation budget for the events. Keywords— cosplay, event, recommendation system, organizer, website.
Implementasi Chat Room dan Push Notification pada e-Class Berbasis Mobile Vievin Efendy; Kristian Adi Nugraha; Danny Sebastian
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 2 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i2.1763

Abstract

e-Class is one of the applications of e-Learning that has been applied at Duta Wacana Christian University as an educational facilities. The utilization of e-Class has help both lecturers and students to share lecture material and other supporting academic data. However, e-Class does not yet support notification for latest information and real time discussion columns. In answering the problems faced by e-Class site users, the development of mobile-based e-Class applications that are integrated with e-Class sites can be one of solution. The e-Class application provides the same features as e-Class sites and with the use of Firebase Cloud Messaging technology helps answer the latest notifications issues and the Firebase Realtime Database to create chat rooms in real time. The application that was built was tested using task scenario and UEQ as parameters for the level of efficiency, effectiveness and convenience in the use of the application. The results obtained by the application are fairly good to implement and the results of the UEQ scale average are worth excellence. Further research that is expected from this research is to increase the efficiency of the mobile-based e-Class application.
Sistem Manajemen Pembelajaran Lokal untuk Meningkatkan Pemahaman Belajar Mahasiswa Fridolin Febrianto Paiki; Alex De Kweldju; Ratna Juita
Jurnal Teknik Informatika dan Sistem Informasi Vol 6 No 1 (2020): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v6i1.1818

Abstract

Sistem Manajemen Pembelajaran merupakan salah satu perangkat penting yang digunakan di sekolah dan kampus untuk meningkatkan kemampuan dan hasil studi siswa. Ketersediaan server web dan jaringan komputer yang cepat, handal, murah, dan mudah diakses serta dipadukan dengan Sistem Manajamen Pembelajaran atau Learning Management System (LMS) dapat membantu mahasiswa untuk mengikuti proses perkuliahan dengan lebih baik. Web server diimplementasikan menggunakan virtual machine (VM) Proxmox pada komputer di laboratorium komputer di program studi. Komputer yang digunakan memiliki spesifikasi standar (bukan server), seperti Intel Processor i3, HDD 256GB, dan memori 2GB. Kualitas web server diukur menggunakan Apache Bench dan Web Server Stress Tool. Hasil simulasi menggunakan Apache Bench diperoleh waktu yang diperlukan untuk menyelesaikan 1.000 concurrent request adalah sebanyak 13.823 milidetik. Meskipun belum optimal, hasil ini sudah mendekati kondisi ideal, yaitu kurang dari 10 detik. Server diimplementasikan secara virtual agar dapat dengan mudah dideploy ke dalam server lokal lainnya di fakultas-fakultas lain. Hasil penelitian menunjukkan bahwa kinerja server masih perlu ditingkatkan, baik dengan meningkatkan kinerja agar tercapai kondisi ideal mengingat kebutuhan mahasiswa dan dosen akan terus meningkat. Kualitas jaringan pun perlu diperhatikan, seperti penggunaan firewall, antivirus, dan aplikasi lainnya yang bisa mempengaruhi kualitas respon yang diterima oleh user. Diversifikasi media pembelajaran juga perlu digunakan agar hasil penelitian dapat juga mencakup kondisi dan protokol yang berbeda.
Aplikasi Penjualan Tiket Kelas Pelatihan Berbasis Mobile menggunakan Flutter Filian Enggar Krisnada; Radius Tanone
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 3 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i3.1865

Abstract

Abstract — Pincher is an online platform that is useful for assisting in finding and registering for training classes aimed at facilitating users who want to find their identity and channel their talents and inspirations creatively. This pincher application provides information and distributes training classes by selling class tickets. In its development as an online platform, Pincher still uses the website as a means of distributing training classes owned by Pincher, so this tool is less effective and efficient for users because the Pincher website is too complicated to access using a mobile phone or smartphone. Therefore, to help users access the Pincher application using their mobile phones, Pincher applications are made in a simple form that is applied to mobile applications. In addition, Pincher also does not have a feature that can make it easier for customers to determine the class to be chosen. Therefore this mobile application will be equipped with a system that can make it easier for users to choose attractive classes for customers, namely with a recommendation system. Keywords— Ticket Selling Application, Flutter, Mobile Application, Recommendation System.
IMPLEMENTASI BALANCE SCORECARD DALAM DASHBOARD KINERJA SUPPLIER. STUDI KASUS: ONLINE TRAVEL AGENT Niko Ibrahim; Andre Christian
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 3 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i3.1886

Abstract

Tujuan dari penelitian adalah mengembangkan dashboard kinerja supplier untuk kebutuhan online travel agent (OTA). Dashboard kinerja adalah aplikasi sistem informasi yang menyajikan tampilan visual dari informasi penting, yang diperlukan untuk mencapai satu atau beberapa tujuan, dengan mengkonsolidasikan dan mengatur informasi dalam satu layar (single screen), sehingga kinerja organisasi dapat dimonitor dalam sekali waktu. Klikhotel.com sebagai sebuah perusahaan online travel agent yang memiliki lebih dari 2000 supplier membutuhkan dashboard kinerja supplier berdasarkan metode balanced scorecard untuk memudahkan analisa kinerja supplier secara cepat dan akurat. Target diharapkan adalah dashboard bisa menggerakkan semua personil perusahaan untuk bekerja secara sinergis mencapai target perusahaan. Selain itu, sistem ini juga diharapkan dapat meningkatkan kepuasan supplier, sebagai partner penting dari OTA.
Sistem Pencatatan Data Penggunaan Air Berbasis Smartphone Android Heri Andrianto; Kemal Hafidzar
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 3 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i3.1901

Abstract

Currently, the recording of water usage is still done manually. A more practical and efficient recording system for water usage is needed. In this paper, a water meter data logger system has been designed. This system consists of a water meter device and a smartphone application. Communication between the water meter device and smartphone via a Wireless Fidelity (WiFi) connection. The water meter device uses the Wemos D1 Mini Module as a controller and flow sensor to find out the amount of water used. Data received by the smartphone from the water meter device will be processed and entered into the smartphone database (SQLite). From the test results, the water meter device can calculate water usage with an average error of 0.2957. Water usage data can be stored in a database on a smartphone. The distance of the wireless connection range between the water meter device and the smartphone is 37 meters without a barrier and 16 meters with a barrier.