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Contact Name
Arif Wiyat Purnanto
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arifwiyat@unimma.ac.id
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+6282327610274
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INDONESIA
PAEDAGOGIE
ISSN : 19078978     EISSN : 26217171     DOI : https://doi.org/10.31603/paedagogie.v20i2
Core Subject : Education,
Paedagogie bertujuan untuk mempublikasikan dan menyebarluaskan hasil penelitian berkualitas tinggi di bidang pendidikan. Jurnal ini menjadi wadah bagi peneliti, pendidik, praktisi, dan pembuat kebijakan untuk bertukar gagasan dan temuan ilmiah terkait teori, praktik, serta inovasi pendidikan. Ruang lingkup Paedagogie meliputi, namun tidak terbatas pada bidang-bidang berikut: Teori dan filsafat pendidikan Pengembangan kurikulum dan desain pembelajaran Strategi pembelajaran pada berbagai disiplin ilmu Evaluasi dan asesmen pendidikan Manajemen dan kepemimpinan pendidikan Bimbingan dan konseling Teknologi pendidikan dan pembelajaran digital Pendidikan inklusif dan kebutuhan khusus Pendidikan anak usia dini, dasar, dan menengah Kajian pendidikan tinggi Pendidikan guru dan pengembangan profesional Paedagogie menerima naskah dalam bahasa Indonesia maupun bahasa Inggris yang merupakan hasil penelitian asli di bidang pendidikan. Jurnal ini secara khusus menekankan publikasi studi empiris yang berkontribusi terhadap peningkatan mutu dan pemerataan pendidikan.
Articles 22 Documents
Search results for , issue "Vol 20 No 2 (2025)" : 22 Documents clear
Pengaruh Model Problem Based Learning Dalam Meningkatkan Keterampilan Berpikir Kritis Siswa Kelas IV pada Mata Pelajaran Bahasa Indonesia Sanah, Ines Faizatus; Taufik, Taufik; Karismawan, Muhammad Dani; Adi, Nur Romdlon Maslahul
Paedagogie Vol 20 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v20i2.15105

Abstract

As an effort to create an active, fun, and productive learning atmosphere so that students can be equipped with strong critical thinking skills that are ready to be applied in everyday life, this research was conducted in class IV of Al-Chusnaini Islamic Elementary School Sidoarjo involving 28 students as subjects. The research process took place in two cycles, each of which consisted of planning, implementation, observation, and reflection stages. Data were collected through quantitative analysis using observation, tests, and documentation. The tests given measured problem solving skills in Indonesian language subjects, while observations were made to monitor the learning process. The independent variable in this study is the Problem Based Learning model, while the dependent variable is students' critical thinking skills. The results showed a significant increase, with the average value of students' critical thinking skills increasing from 74.32 in the first cycle to 94.75 in the second cycle. Based on these findings, it can be concluded that the application of the Problem Based Learning model is effective in improving students' critical thinking skills on the material of fact and opinion sentences in class IV of Al-Chusnaini Islamic Elementary School Sidoarjo.
Impact of Comic-Based Learning Media Using StoryboardThat on Enhancing Student Academic Performance Rochmat, Cecep Sobar; Amanah, Khusnul
Paedagogie Vol 20 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v20i2.15183

Abstract

This research examines how the use of learning media influences students' academic performance. A quasi-experimental design utilizing a quantitative approach was applied. The study utilized the Nonequivalent Control Group Design. The study involved two groups: an experimental class that utilized comic media created with Storyboard That, and a control class that followed traditional teaching methods for comparison. The study utilized a reliable and validated achievement test, administered as both a pretest and a posttest. The findings demonstrated a notable disparity in the learning outcomes between students in the experimental group and those in the control group, supported by a significance value (Sig. 2-tailed) of 0.023 ≤ 0.05. The average learning score in the experimental class increased significantly from 34.60 to 84.25, while the control class's average rose from 37.39 to 74.72. These findings demonstrate that the application of comic-based learning media using Storyboard That positively influences the improvement of students' learning outcomes.

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