cover
Contact Name
Erwin Eka Saputra
Contact Email
erwinekasaputra08@gmail.com
Phone
+6285399089409
Journal Mail Official
erwinekasaputra08@gmail.com
Editorial Address
Jl. Kapten Piere Tandean Kota Kendari
Location
Kota kendari,
Sulawesi tenggara
INDONESIA
JOURNAL SULTRA ELEMENTARY SCHOOL
ISSN : -     EISSN : 2716036X     DOI : 10.64690
FOKUS AND SCOPE Jurnal Sultra Elementary School focuses on publishing research findings, theoretical studies, and innovative developments in the field of Elementary Education through a multidisciplinary and interdisciplinary approach. The journal aims to broaden academic perspectives and enhance educational practices by integrating various disciplines relevant to the challenges of 21st-century learning. The scope of this journal includes, but is not limited to, the following topics: Innovative learning strategies in elementary education; Literacy and numeracy development to foster critical thinking skills; Character education and the formation of Pancasila student profiles; The use of media and digital technology in teaching and learning; Assessment and evaluation of learning outcomes; Curriculum design and teacher professionalism in elementary schools; Inclusive education and differentiated instruction; Integration of education with psychology, sociology, arts, health, and environmental studies; Social and civic education, including democracy education, youth voter participation, children’s political literacy, and the early development of civic awareness and social responsibility. Through this comprehensive scope, Jurnal Sultra Elementary School serves as an academic platform for researchers, educators, and practitioners to contribute to the advancement of knowledge and the improvement of elementary education that is humanistic, democratic, and sustainable.
Arjuna Subject : Umum - Umum
Articles 127 Documents
Pengaruh Penggunaan Media Pembelajaran Interaktif Animasi Terhadap Motivasi Belajar Siswa Pada Mata Pelajaran Ipa Hasriani Hasriani; Ahmad Ahmad; Erwin Eka Saputra
Jurnal Sultra Elementary School Vol 5 No 2 (2024): Edisi Desember 2024
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v5i2.430

Abstract

This research is an experimental quantitative research. The sampling technique in this study used cluster random sampling technique with a sample in this study of 60 students in grade IV of SDN 10 Mowila. The data collection technique in this study used a questionnaire and documentation. The data analysis technique in this study was the paired sample t-test and independent sample t-test. Based on the hypothesis testing using the paired sample t-test, it shows that; (1) there is a difference in the initial and final conditions of the control class with the results of the calculation of the significance value of 0.000<0.05, then Ho is rejected, meaning that there is a significant difference, students' learning motivation after being given treatment is more effective compared to before being given treatment using conventional media, (2) there is a difference in the initial and final conditions of the experimental class with the results of the calculation of the significance value of 0.000<0.05, then Ho is rejected, meaning that there is a significant difference, students' learning motivation after being given treatment is more effective compared to before being given treatment using animated video media, (3) there is an effect of the use of learning media on the Learning Motivation of class IV students of SDN 10 Mowila in the 2023/2024 academic year with the results of the calculation of the independent sample t-test showing that the significance value of 0.000<0.05, then Ho is rejected, meaning that there is an effect of the use of learning media on the Learning Motivation of class IV students of SDN 10 Mowila in the 2023/2024 academic year.
Pengaruh Model Problem Based Learning (PBL) Berbantuan Media Power Point Dan Media Realia Terhadap Keterampilan Berpikir Kritis Siswa Pada Materi  IPA Di Kelas V Sekolah Dasar La Sisi; Chairan Zibar L. Parisu
Jurnal Sultra Elementary School Vol 5 No 2 (2024): Edisi Desember 2024
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v5i2.431

Abstract

The purpose of this study is to determine the improvement of students critical thingking skills in science learning which is taught using the PBL model assisted by powerpoint media and realia. This type of research is a quasi-experimental research (quasi-experimental). Based on the results of the study, there is an affect of critical thingking skills using PBL models assisted by powerpoint media and realia media, yhe everage N-Gain volue of students critical thingking skills in classes using BPL models assisted by powerpoint media is significantly higher that students using BPL model assisted by realia media, is based on the N-Gain average volue of the BPL model class  assisted by powerpoimt media, which is 0.58 higher that the BPL model class assisted by realia media, which is 0.48..  
Komik Digital Sebagai Sarana Pelestarian Sastra Dan Budaya Lokal Anita Candra Dewi
Jurnal Sultra Elementary School Vol 5 No 2 (2024): Edisi Desember 2024
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v5i2.432

Abstract

Digital comics have developed as a modern literacy medium that is not only entertaining but also contributes to the preservation of local literature and culture. This study explores the role of digital comics in introducing and preserving local wisdom through innovative visual and narrative approaches. The results of the literature review indicate that digital comics are able to adapt folklore, legends, and cultural values ​​into a format that is more attractive to the younger generation. In addition, interactive features in digital comics allow readers to better understand and appreciate the cultural context being raised. The advantages of accessibility and visual appeal also contribute to expanding the reach of local literature to a wider audience. Thus, digital comics can be an effective means of maintaining the existence of local literature and culture amidst technological developments and globalization, ensuring that cultural heritage remains relevant and can be enjoyed across generations.
Analisis Mata Pelajaran IPAS Dalam Kurikulum Merdeka Di Sekolah Dasar: Tantangan Dan Peluang Chairan Zibar L. Parisu; La Sisi
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.465

Abstract

The subject of Natural and Social Sciences (IPAS) is an integration of two disciplines that aims to develop students' understanding of the natural and social environment holistically. This study aims to analyze the implementation of IPAS in the elementary school curriculum in Indonesia, identify the challenges faced in its learning, and explore opportunities to improve the effectiveness of IPAS learning. This literature study uses a qualitative approach by reviewing various references related to curriculum policies, learning methods, and previous research results. The results of the study indicate that IPAS has great potential in improving students' science and social literacy, but there are still obstacles in terms of the availability of learning resources, teacher competence, and material integration. Therefore, innovative strategies are needed in IPAS learning so that it can be more optimal in achieving educational goals.
Gamifikasi Dalam Pembelajaran Bahasa Indonesia: Studi Efektivitas Game Interaktif Dalam Peningkatan Literasi Digital Siswa Anita Candra Dewi
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.466

Abstract

This study aims to explore the effectiveness of interactive games in improving digital literacy of students at the senior high school (SMA) level, especially in Makassar City. The method used in this study is quantitative with a quasi-experimental design, which is designed to compare two groups of students. The experimental group received gamification-based learning, while the control group followed conventional learning methods. A total of 120 students from SMA Negeri 17 Makassar and SMA Negeri 5 Makassar were involved in this study, which were then divided into two groups. For data collection, this study involved a digital literacy test consisting of a pre-test and post-test, along with observations and questionnaires that explored students' perceptions regarding their experiences. The results of the analysis showed a significant increase in digital literacy scores for the experimental group compared to the control group. The average score on the post-test of the experimental group was recorded at 82.5, while the control group only had an average score of 72.3. Through the t-test, a significant difference was found (p <0.05), indicating that the learning method with interactive games was proven to be more effective in improving students' digital literacy. In addition, the results of the questionnaire showed that 87% of students found it easier to understand the lesson material through interactive games, and 82% of students felt more motivated to learn.
Pengembangan Media Flashcard Untuk Pembelajaran Membaca Permulaan Siswa Kelas I Helda Titingganur; Nikolaus Pasassung; Erwin Eka Saputra; Chairan Zibar L. Parisu
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.467

Abstract

Media is an important thing in facilitating the implementation of the learning process in the form of flashcard for beginning reading of grade 1 students at SDN 4 Maligano, totaling 25 people. This research and development ( Research and Development R&D ) which uses the ADDIE stages. The results of this research are products in the form of flashcard media. The product specifications produced are in the form of A4 sized print cards using ivory art paper with a thickness of 250 gsm. This flashcard was created using the canva application. The contents of the material flashcard media include the title of the material, the main discussion point of the material, and supporting images. The flashcard media in this research explains that the flashcard studied are suitable for use.
Pembinaan Karakter Peduli Lingkungan Melalui Pengolaan Sampah Anorganik Di Kelas V SD Negeri 6 Lawa La Sisi; Chairan Zibar L. Parisu; Itsnain Alfajri Husain
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.468

Abstract

The problem at SD Negeri 6 Lawa is that many students still don't care about the environment and develop efforts to repair the natural damage that has occurred. One of the causes of environmental damage is inorganic waste. Therefore, coaching needs to teach students how to process inorganic waste. The objectives of this research are to find out: 1) What is the character of students who care about the environment at SD Negeri 6 Lawa 2) How inorganic waste is managed at SD Negeri 6 Lawa 3) How to develop environmentally caring character through processing inorganic waste at SD Negeri 6 Lawa. The type of research used by the research is qualitative research with the main data sources being principals, class teachers, arts and culture teachers and students at SD Negeri 6 Lawa. The data collection techniques used are observation, interviews, documentation. The validity of the data was tested by technical triangulation and source triangulation. The data obtained is analyzed using steps, namely data reduction, data presentation, conclusions. From the results of the research that has been carried out, it can be concluded that: 1) the students' character towards caring for the environment at SD Negeri 6 Lawa, most of the students have developed a character towards the environment, such as cleaning the classroom and throwing away organic and inorganic waste; 2) And the teacher's efforts in forming the student's character by providing methods of example, habits, rewards, and socialization of environmental care directly or indirectly; 3) Inorganic waste processing is carried out through several stages, namely planning, implementation and evaluation; 4) Products from inorganic waste processing consist of flower pots, lanterns, pencil boxes, flower boxes, mini waste boxes.
Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline Pada Pembelajaran Ipa Kelas IV SDN 10 Mowila Jingga Septiari; Ridwan Ardi; Ashari Usman
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.469

Abstract

The research carried out is included in the Research and Development (R&D) type of research using the modified Borg and Gall development model. The stages in this development research are research and data collection, planning, product development, initial field testing, initial product revision, main field testing and second product revision. The research subjects were 32 class IV students at SDN 10 Mowila. Research data collection techniques include observation, interviews, questionnaires, tests and documentation. Using types of primary data and secondary data. The research data analysis stage uses qualitative and quantitative data analysis techniques. The qualitative data analysis technique uses the Miles and Hubberman analysis model. Quantitative data analysis techniques include using the one group pretest posttest design average calculation model and average percentage calculation using a Likert scale reference. The results of the development research show that: (1) The results of media products that were validated obtained a design validation percentage of 91% in the very good category, material validation was 91% in the very good category, both of which show that the media is very valid and very suitable for use. (2) The level of media attractiveness was obtained through the results of student responses with a percentage of 87.6% in the interesting category. (3) The level of media effectiveness was obtained through pretest results of 62.18 and posttest results of 93.75. The difference in scores between the two shows that the application of media improves the results and learning of class IV students at SDN 10 Mowila
Bahasa Gaul Dan Media Sosial: Tinjauan Literatur Tentang Perubahan Struktur Dan Makna Anita Candra Dewi
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.470

Abstract

The development of communication technology, especially social media, has brought significant changes in the use of language, including slang. Slang, which initially developed in limited communities, is now spreading rapidly through various digital platforms. This study aims to examine changes in the structure and meaning of slang in social media based on a literature review. The results of the study show that slang has undergone morphological, syntactic, and semantic modifications influenced by user creativity and the need for faster and more efficient communication. In addition, social media is a catalyst in the spread and normalization of the use of slang in formal and informal communication. This study also discusses the impact of slang on the language of the younger generation and its implications for the development of the Indonesian language. This study is expected to provide insight for academics, educators, and language observers in understanding the dynamics of slang in the digital era
Interaksi Teman Sebaya Dan Perkembangannya Dalam Pembentukan Perilaku Sosial Anak Sekolah Dasar Ridwan Ardi
Jurnal Sultra Elementary School Vol 6 No 1 (2025): Edisi Februari 2025
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jses.v6i1.471

Abstract

Elementary school children's social behavior develops along with their interactions with peers. These interactions play an important role in the formation of values, norms, and social skills that will affect children's social lives in the future. This literature study aims to analyze how peer interactions contribute to the development of elementary school children's social behavior. This study uses a literature review method by analyzing various previous studies that discuss this topic. The results of the study indicate that interactions with peers help children understand social norms, develop empathy, and improve communication and cooperation skills. Factors such as parenting patterns, school environment, and culture also influence the formation of children's social behavior. Thus, it is important for teachers and parents to provide appropriate guidance in supporting positive social interactions among children.

Page 11 of 13 | Total Record : 127