cover
Contact Name
Fahrur Rozi
Contact Email
joeict.ubhi@gmail.com
Phone
+6285646149638
Journal Mail Official
joeict.ubhi@gmail.com
Editorial Address
Jl. Mayor Sujadi No.7, Manggisan, Plosokandang, Kec. Kedungwaru, Kabupaten Tulungagung, Jawa Timur 66229
Location
Kab. tulungagung,
Jawa timur
INDONESIA
Journal of Education and ICT
This journal encompasses original research articles, review articles, and short communications, including: Pendidikan Teknologi Informasi Information System Artificial Intelligence AI & Expert systems Database Systems Computing Languages & Algorithms Computer Networks & Communications Computer Architecture
Articles 83 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE PADA MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL SISWA KELAS X TAB 4 DI SMK NEGERI 2 TULUNGAGUNG Nurna Listya Purnamasari; Susi Gustika Fardani
JoEICT (Jurnal of Education And ICT) Vol 5, No 2 (2021)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v5i2.2207

Abstract

SMK Negeri 2 Tulungagung is one of the vocational high schools located in Sumbergempol District, Tulungagung Regency. Some teachers have used LCD projectors for teaching and learning activities in class, but there are still many students who do not pay close attention to the material. So we need interactive and interesting learning media on Simulation and Digital Communication materials using the Articulate Storyline application. to increase student enthusiasm for learning.This research is a type of research and development or Research and Development (RD). Development is a method for producing certain products or improving existing products and testing the effectiveness of these products. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluations) because the ADDIE model has general characteristics that are suitable for use in development research. Data collection techniques using observation and interviews. The instruments used are expert validation sheets and product trial questionnaires. While the data analysis technique used is quantitative descriptive analysis.The results of the analysis of the media expert test resulted in a percentage of 84% or included in the very feasible criteria, while the results of the material science test resulted in a percentage of 82.5% which was included in the very feasible criteria. The results of the field test yielded a percentage of 85.4% which was included in the very feasible category.
DEVELOPMENT OF TEACHING MATERIALS BASED ON E-MODULE CLASS X INFORMATICS SUBJECTS Ike Oktavia; Nurna Listya Purnamasari; Isnaini Meilina Wulandari
JoEICT (Jurnal of Education And ICT) Vol 7, No 1 (2023)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v7i1.4684

Abstract

The era of globalization and technological developments proves that the world has entered the industrial era of 4.0. The existence of this human activity is easier to get information. Not only information, but in the world of education it also makes it easier for teachers and students to carry out teaching and learning activities. State Vocational High School (SMK) 1 Tulungagung still uses teaching materials that are PDF text. With the lack of variety of teaching materials, students feel quickly bored and bored in the learning process. Less attractive teaching materials make students lazy to learn. In addition, it also affects the value of Student Completeness Criteria (KKM). So the development of e-module-based teaching materials can provide student enthusiasm and motivation in the learning process. This research aims to arouse students' enthusiasm for learning by using e-module-based teaching materials that are interactive and facilitate students in learning. This research method is Lee and Owens (2004). This research uses RD (Research and Development) development research, this research produces a product, and tests the effectiveness of the resulting product. In this study, researchers used the Lee and Owens (2004) development model consisting of five stages, namely Assessment, Design, Development, Implementation, and Evaluation. The eligibility results of media experts get a percentage of 100%, material experts get a percentage of 100%, small group trials get a percentage of 97.6%, and large group trials get a percentage of 92.6%. Based on the average results of the four percentage data, the percentage of products is 97.3% and is included in the "Very Decent" category based on the rating scale table. So this study concludes that the development of e-module-based teaching materials in informatics subjects is very suitable for grade X students of SMK Negeri 1 Tulungagung. 
PENGEMBANGAN APLIKASI PENGENALAN WARNA SEBAGAI MEDIA BELAJAR MENGGUNAKAN AUGMENTED REALITY BERBASIS ANDROID UNTUK ANAK USIA DINI Roroindah Dwi Cahyani; Fahrur Rozi
JoEICT (Jurnal of Education And ICT) Vol 3, No 2 (2019)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v3i2.1146

Abstract

Penelitian ini merupakan penelitian pengembangan yang dilakukan di PAUD Karunia Ibu yang bertujuan untuk: Mengetahui langkah-langkah dalam menghasilkan produk berupa aplikasi berbasis android dengan menggunakan augmented reality sebagai media belajar, buku katalog, dan mengetahui kualitas produk yang dibuat dalam membantu guru serta orang tua untuk mengenalkan warna pada anak usia dini. Penelitian pengembangan ini dibuat dengan menggunakan model Prototype, yakni Mendengarkan pelanggan, Merancang dan membuat Prototype, Uji Coba Prototype. Langkah-langkah dalam menghasilkan suatu produk yaitu menetapkan materi pengenalan warna untuk anak usia dini sesuai dengan hasil wawancara di PAUD Karunia Ibu, membuat marker, mendesain aplikasi, mencoding aplikasi, membentuk file apk android, membuat dan mencetak buku katalog, uji materi dan analisis hasil uji materi, uji media pada aspek functional suitability dan analisis hasil uji media, uji lapangan pada aspek usability dan analisis uji lapangan, uji performance aplikasi pada aspek performance efficiency,dan analisis uji performance aplikasi. Berdasarkan hasil dari pengujian produk dapat diketahui: materi yang ada pada aplikasi sudah layak dan sesuai, pada uji functional suitability dinyatakan layak digunakan karena setiap fungsi menu aplikasi dapat berfungsi dengan baik, pada uji aspek portability aplikasi sudah dapat berjalan pada 4 versi android yang berbeda, dan pada aspek pengujan usability memperoleh presentase sebesar 84% (sangat baik).