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Contact Name
Enny Yulianti
Contact Email
jurnalthufula@uinsuku.ac.id
Phone
+6285640997545
Journal Mail Official
jurnalthufula@uinsuku.ac.id
Editorial Address
Jl. Conge Ngembalrejo, Ngembal Rejo, Ngembalrejo, Kec. Bae, Kabupaten Kudus, Jawa Tengah 59322, Indonesia.
Location
Kab. kudus,
Jawa tengah
INDONESIA
ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
ISSN : 23550163     EISSN : 25023845     DOI : -
Core Subject : Education,
Focus of ThufuLA : Jurnal Inovasi Pendidikan Guru Raudhatul Athfal publishes articles based on field research from researchers, teachers, lecturers, students, and education observers. Scope of ThufuLA : Jurnal Inovasi Pendidikan Guru Raudhatul Athfal are: 1. Technology and Early Childhood Learning Media 2. Early Childhood Education Curriculum 3. Early Childhood Learning Methods 4. Administration of Early Childhood Institution 5. Parenting
Articles 248 Documents
Peningkatan Kualitas Pembelajaran Melalui Pendekatan Konstruktivistik dalam Pendidikan bagi Anak Usia Dini Sulthon, Sulthon
THUFULA Vol 1, No 1 (2013): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v1i1.4250

Abstract

Education is a conscious effort made by adults to change behavior more positive and meaningful. Behavioral changes need to hold a variety of serious and continuous efforts through meaningful learning. Meaningful learning will be ableto make changes concerning the behavior of cognitive, affective and psychomotor.Learning which is able to achieve all of the three domains of educational objectivesis an active learning model that is performed to build their own knowledge throughteacher designed-learning activities. Constructivist learning is learning that is capable of changing the old style of teaching where the teacher is always an active role or be a style of teaching where the teacher as a facilitator who designed learning by activating his students to learn on their own, learn to interact in a responsible group for achieving learning outcomes individually, while he provides guidance and facilitates them to learn.
Development of Universe-Themed Augmented Reality-Based Flash Card Media for Children Aged 5-6 Years at Ananda Kindergarten Palembang Anisa, Izzatil Anisa; Fahmi, Fahmi Fahmi; Dewi, Kurnia Dewi Kurnia
THUFULA Vol 11, No 2 (2023): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v11i2.22737

Abstract

This study entitled Development of Augmented Reality-based Flash Card Media with the Theme of the Universe for children aged 5-6 years at Ananda Palembang Kindergarten aims to develop learning media by utilizing Augmented Reality-based technology. This Augmented Reality-based flash card media is the development of 3-dimensional (3D) card media. The research method used is Research and Development (R&D) with the ADDIE research model (Analysis, Design, Development, Implementation, Evaluation). The results showed that Flash Card Media based on Augmented Reality was developed based on the results of the material expert's assessment, namely 94.2 which was declared very valid, the results of the language expert's assessment, namely 84, which were stated to be very valid, the results of the assessment of media experts I, namely 90, which were stated to be very valid, the results of the assessment of media experts II, namely 96 was declared very valid, the results of the small-scale trial obtained a result of 95.2, which was decl3ared very good, and the large-scale trial obtained a result of 96.5. It was concluded that flash cards based on Augmented Reality were very suitable for use in learning media.Penelitian yang berjudul Pengembangan Media Flash Card Berbasis Augmented Reality Bertema Alam Semesta untuk Anak Usia 5-6 Tahun di TK Ananda Palembang ini bertujuan untuk mengembangkan media pembelajaran dengan memanfaatkan teknologi berbasis Augmented Reality. Media kartu flash berbasis Augmented Reality ini merupakan pengembangan dari media kartu 3 dimensi (3D). Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model penelitian ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil penelitian menunjukkan Media Flash Card berbasis Augmented Reality dikembangkan berdasarkan hasil penilaian ahli materi yaitu 94,2 dinyatakan sangat valid, hasil penilaian ahli bahasa yaitu 84 dinyatakan sangat valid, hasil penilaian ahli media I yaitu 90 dinyatakan sangat valid, hasil penilaian ahli media II yaitu 96 dinyatakan sangat valid, hasil uji coba skala kecil diperoleh hasil 95,2 dinyatakan sangat baik, dan uji coba skala besar memperoleh hasil sebesar 96,5. Disimpulkan bahwa flash card berbasis Augmented Reality sangat layak digunakan dalam media pembelajaran.
Hubungan Pola Asuh dengan Perkembangan Sosio Emosional pada Masa Kanak-kanak Awal Susanti, Rini Dwi
THUFULA Vol 3, No 2 (2015): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v3i2.4732

Abstract

Social development of children is influenced by the treatment process orguidance of parents of children in introducing aspects of social life, or the norms ofpublic life and to encourage and provide an example to their children how to applythese norms in everyday life. The application of a good family asu impact on socioemotionaldevelopment of children. Some things that affect the socio-emotionaldevelopment of children, among others; patterns of parenting, relationships withsiblings and birth order, relationships with peers, games and watching television.
Pemanfaatan Teknologi Dalam Pendidikan Anak Usia Dini Nisa', Luthfatun
THUFULA Vol 8, No 1 (2020): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v8i1.6283

Abstract

Tujuan dari penelitian ini adalah untuk mendeskripsikan pemanfaatan teknologi bagi anak usia dini baik dalam lingkungan keluarga maupun dalam lingkungan sekolah. Dikarenakan teknologi tidak terlepas dari kehidupan anak di era yang semakin canggih ini. Keberadaan teknologi tidak dapat dipungkiri dan bagaimanapun anak tidak dapat di cegah ataupun dilarang menggunakannya, namun kontrol dan pendampingan yang tepat dapat menjadi solusi yang tepat bagi anak. oleh karena itu, penelitian ini menjawab permasalahan yang sering dihadapi oleh orangtua dan guru. Penelitian ini menggunakan penelitian kualitatif dengan teknik observasi dan wawancara dalam proses pengumpulan data, serta menggunakan metode studi literatur dari berbagai sumber jurnal, buku, dan hasil penelitian yang mendukung. Penelitian dilakukan di desa Talun kecamatan Sumberrejo kabupaten Bojonegoro dengan jumlah subjek 20 orangtua wali yang memiliki anak usia 3-6 tahun dan pada dua lembaga PAUD. Hasil penelitian ini menunjukkan bahwa rata-rata orangtua wali belum banyak memberikan kontrol dan pendampingan dalam penggunaan smartphone pada anak sehingga anak lebih banyak menghabiskan waktu dengan bermain smartphone dibanding bermain dengan teman sebayanya. Sedangkan dalam bidang pendidikan teknologi belum banyak dimanfaatkan secara maksimal oleh guru. Sehingga diharapkan hasil penelitian ini dapat menjadi bahan rujukan bagi guru dan orangtua dalam proses pemanfaatan teknologi.
Strategi Pengembangan Kemampuan Numerik Anak Usia Dini Masamah, Ulfa
THUFULA Vol 5, No 1 (2017): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v5i1.2353

Abstract

Child at the age of zero to five years is seen as a golden age (golden age) to learn because in this age range their growth and development takes place quickly and rapidly. One is the Son has the informal mathematical knowledge is incredible. On this basis, educators need to provide the right stimuli that optimal child growth and development. This research is literature. The research results indicate that the child has an informal mathematical knowledge gained extraordinary and studied in the context of everyday life. It is important for children to understand the concept that teaches mathematics first is through the use of mathematical intuition contextual and then to mathematical symbols. Symbols are then abstracted by the children in his brain, this is called a visual representation (visual imagery). Mental imagery (mental imagery) as an object mentally for reflective thinking processes that will help and guide individuals to solve problems as well as helping individuals to reorganize (construct) a wide range of knowledge and reconstruct the concept of the problem. Therefore, context familiarity, ease of substance, the attractiveness of the object, and fun activities become a keyword in teaching mathematics in early childhood.
The Role of Merdeka Belajar Kampus Merdeka on Teacherpreneurship Skill PG PAUD Student Sufiati, Vivi; Susari, Hermawati Dwi; Alfina, Alisa; Damayanti, Dwinda
THUFULA Vol 10, No 1 (2022): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v10i1.13195

Abstract

Teacherpreneurship skills are expected to be possessed by PAUD teachers to answer today's challenges. Teacherpreneurship skills can be developed starting from PG PAUD students, as future PAUD teacher candidates. PG PAUD UNIPMA applied 4 BKP MBKM (student exchanges, internships, research, and entrepreneurship) to develop teacherpreneurship skills. However, it is not yet known how the role of MBKM in realizing this will be. So the question arises how the role of MBKM on teacherprenership skills. This research is a quantitative descriptive study that aims to describe the role of MBKM on teacherpreneurship skills. The research subjects were students of the PG PAUD UNIPMA who participated in the MBKM program and the object was teacherpreneurship skills. Data were collected from teacherpreneurship questionnaire with indicators of role in creativity and effectiveness. The results showed that 61.54% stated that the role of MBKM was good and 38.46 % stated that the role of MBKM was very good for teacherpreneurship skills.
Optimalisasi Ranah Afektif melalui Pendidikan Kisah Islami Iqbal, Muhammad
THUFULA Vol 6, No 2 (2018): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v6i2.4765

Abstract

Pendidikan pada dasarnya adalah untuk mewujudkan peradaban. Akan tetapi dewasa ini perilaku manusia mudah berubah dikarenakan pengaruh perkembangan zaman yang selalu bergerak. Manusia kemudian dalam keberlangsungan hidupnya hanya fokus pada ranah kognitif dan psikomotorik. Padahal ranah afektif merupakan faktor utama keberhasilan manusia dalam menciptakan peradaban. ranah afektif merupakan berhubungan vertikal manusia dengan Tuhannya. Inilah yang menyebabkan ranah afektif bersentuhan langsung dengan spiritualisme. Ranah afektif merangkum seluruh konsep “akhlak”. Di sinilah kisah Islami sebagai wujud sejarah yang menjadi hikmah dan pelajaran dengan keindahan sastranya dijadikan sebagai upaya pengoptimalan ranah afektif.Penelitiaan ini bertujuan untuk mengoptimalisasi ranah afektif dengan pendidikan berbasis kisah Islami. Jenis penelitian ini adalah penelitian kepustakaan (Library Research) dan penelitian ini merupakan penelitian deskriptif kualitatif. Berdasarakan analisis dan data yang penulis teliti, penulis menyimpulkan dalam mengoptimalkan ranah afektif maka tidak lepas dari 2 (dua) aspek, yaitu Pertama, Tuhan, Allah Swt. sebagai penentu dan pemilik kehendak. Kedua, Manusia, manusia itu sendiri memiliki peran untuk keberhasilan optimalisasi ranah afektif karena manusia diberikan takdir untuk bebas berkehendak dengan aturan yang sudah ditentukan oleh Tuhan.
Perceptions of Parents and Educaators on Risky Play: Balancing Developmental Benefits and Safety in Early Childhood Education jazariyah, jazariyah; Purnamasari, Yayu Mega; Pramesti, Intan Ayu; Supriani, Endang; Khaerunnisa, Nabilla Fitria; Vitaloka, Dea; Arifah, Rike Aulia; Sari, Nizma Dwi Kharisma
THUFULA Vol 12, No 2 (2024): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v12i2.28531

Abstract

Risky play presents a paradox in early childhood education (ECE): while it offers significant benefits for children’s growth and development, it raises concerns among parents and teachers. This study aims to explore the perceptions of parents and educators regarding risky play in early childhood. A survey approach was employed using a mixed-methods concurrent embedded design, combining quantitative and qualitative descriptive analyses. The study involved 112 participants, comprising early childhood education teachers and parents in Java. Data were collected through questionnaires and interviews to gather insights into parental knowledge about risky play, the types of risky play, their concerns, and their expectations. Quantitative findings revealed that 77% of parents are familiar with risky play, while 30% are not. Parents expressed the highest concern for water-related activities (90.9%), followed by sliding activities (88.4%). Injuries were identified as a significant concern, with 56.6% worried about physical harm and 14.8% about peer influence. Additionally, parents and teachers highlighted the importance of receiving information on risk management in risky play. The findings of this study can inform the development of risk management programs tailored for early childhood education, ensuring a balance between developmental benefits and safety considerations
Flashcards in Language Area of Early Childhood Education Amalia, Taranindya Zulhi
THUFULA Vol 2, No 1 (2014): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v2i1.4268

Abstract

Flashcards menjadi hal yang sifatnya sederhana, mudahdigenggam, dan fleksibel digunakan dalam momen apapun. Rata-rata orangmenggunakan/memainkan kartu di tempat-tempat seperti di rumah, sekolah,kantor dalam waktu senggang termasuk di arena gamling. Saat ini, kartutak hanya ditemukan dalam wujud nyata namun juga abstrak seperti yangdigunakan dalam game komputer, seperti FreeCell, Hearts, Solitaire etc.Istilah ‘Flash cards’ yang telah booming dengan variasi jenisnya disebabkanoleh kecepatan pergerakannya, secepat kilat. Disekolah, baik didalammaupun diluar ruangan, para guru mempersiapkan flashcards sebagai mediapenunjang pembelajaran. Namun kini beberapa Pendidikan Anak Usia Dini(PAUD) menerapkan flashcards untuk mengundang perhatian murid-muriddari toddlers hingga Taman Kanak-kanak (TK). Disini guru-guru tersebutmenggunakannya pada area bahasa. Tujuannya adalah agar murid-muridPAUD dapat mempelajari kosakata bahasa yang sederhana dalam rangkameraih kompetensi komunikatif secara lisan
Pengembangan Keterampilan Kolaborasi pada Anak Usia Dini melalui Permainan Tradisional Sewi, Rima Mustika; Mailasari, Dewi Ulya
THUFULA Vol 8, No 2 (2020): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v8i2.8796

Abstract

This paper aims to describe the development of collaboration skills in early childhood through traditional games of bakiak, dhakon, and cublak-cublak suweng. This paper is absed on research using a qualitative approach and field research, where the researcher goes directly to the field to find the data. Data collection techniques were carried out by observing 24 students in a kindergarten, and 2 teachers who played the traditional games together, and by interviewing the two teachers and three participants. The results showed that the development of collaboration skills in early childhood through traditional games of bakiak, dhakon, cublak-cublak suweng was supported by the characteristics of games that were fun, challenging, familiar, and carried out together. The manifestation of the development aspects of collaboration in the traditional games is by fostering participation, patience, communication, solidarity, and self-confidence. These five aspects are important in supporting collaboration skills in children in the future.

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