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INDONESIA
EDUSAINS
ISSN : 19797281     EISSN : 24431281     DOI : 10.15408/es
Core Subject : Education,
EDUSAINS is a journal publishing the Natural Science Education, Biology Education, Physics Education, and Chemistry Education Journal. Edusains is published by Center for Science Education (CSE) which is located in Departement of Natural Science Education, Faculty of Education and Teachers' Training, Islamic State University (UIN) Syarif Hidayatullah Jakarta.
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Articles 345 Documents
DEVELOPMENT OF PROBLEM-BASED DIGITAL GAME AS DIGESTIVE SYSTEM LEARNING MATERIAL Solagratia Akollo; Desy Fajar Priyayi; Marisa Christina Tapilouw
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.24325

Abstract

This research aims to 1) develop the problem-based digital game learning media to improve students' cognitive learning outcomes, 2) find out the feasibility of the use of the problem-based digital game learning media, and 3) determine the increase in students’ cognitive learning outcomes after using the problem-based digital game learning media. This development research used the 4-D model (Four D) which consisted of 4 stages of define, design, develop, and disseminate. The research instrument were validation sheets, interview sheet, and questionnaire. The data were analyzed using quantitative and descriptive qualitative analysis. The result of the development was the digital game learning media. The results of the validation showed a score of 85.3% (very feasible) for media, 92.3% (very feasible) for content. Meanwhile, it reached a score of 81.25 % (very feasible) from the pedagogical expert validation, 92 % (very feasible) from practitioner validation, 90,42 % (very feasible) and 92.1% (very feasible) from students. The N-Gain analysis showed students in the high (90%) and moderate (10%) results. The results of the study show that the digital game is very suitable to be used in the learning process.AbstrakPenelitian ini bertujuan untuk: 1) mengembangkan media pembelajaran game digital berbasis masalah untuk meningkatkan hasil belajar kognitif siswa, 2) mengetahui kelayakan game digital berbasis masalah, serta 3) mengetahui peningkatan hasil belajar kognitif siswa yang menerapkan media pembelajaran game digital berbasis masalah. Penelitian ini merupakan penelitian pengembangan dengan model 4-D (Four D). Model pengembangan 4-D terdiri atas 4 tahap yaitu define (pendefinisian), design (perancangan), develop (pengembangan), dan disseminate (penyebarluasan). Intrumen pengumpulan data terdiri dari lembar validasi, lembar wawancara, dan angket. Teknik analisis data dilakukan secara deskriptif kuantitatif dan kualitatif. Hasil validasi media memperoleh skor sebesar 85,3 % (sangat layak), validasi materi memperoleh skor sebesar 92,3 % (sangat layak), validasi ahli pedagogi memperoleh skor sebesar 81,25 % (sangat layak), validasi praktisi memperoleh skor sebesar 92% (sangat layak), sedangkan hasil validasi terhadap siswa diperoleh skor sebesar 90,42 (sangat layak) dan 92,1% (sangat layak). Berdasarkan analisis N-Gain diperoleh hasil siswa dengan kategori tinggi (90%) dan sedang (10%). Hasil penelitian menunjukan bahwa game digital berbasis masalah sangat layak digunakan dalam proses pembelajaranHow To Cite: Akollo, S., Priyayi, D.F., Tapilouw, M.C. (2022). Development of Problem-Based Digital Game as Digestive System Learning Material. EDUSAINS, 14 (2) : 148-161.
PROFILE OF SCHOOL READINESS IN APPLYING STEM (SCIENCE, TECHNOLOGY, ENGINEERING, MATHEMATIC) EDUCATION Yanti Herlanti; Usawatun Amalia; Ai Nurlaela
EDUSAINS Vol. 14 No. 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.25541

Abstract

STEM knowledge and skills are needed by students in order to survive in the era of the industrial revolution 4.0. This study aims to determine the level of readiness of public high schools in Bogor City in implementing STEM education. Descriptive research with survey method with stratified sample selection. The number of samples is three principals, nine science teachers, and 75 students. The research instrument was in the form of a questionnaire assessing readiness from aspects of the curriculum, supporting extracurriculars, admission selection, and STEM supporting facilities as well as students' interest in STEM. Data analysis uses a modified readiness score according to Aydin & Tascy (2005). The findings of the study show that public high schools in the city of Bogor are ready to implement STEM education. Readiness to apply STEM education is shown by the Principal. Students also showed readiness to apply STEM education, but needed a little improvement. As for the teacher, it shows unpreparedness and needs improvement.PROFIL  KESIAPAN SEKOLAH SMA NEGERI KOTA BOGOR DALAM MENERAPKAN PENDIDIKAN STEM (SCIENCE, TECHNOLOGY, ENGINEERING, MATHEMATIC)AbstrakPengetahuan dan keterampilan STEM diperlukan peserta didik agar dapat bertahan pada era revolusi industry 4.0. Penelitian ini bertujuan untuk mengetahui tingkat kesiapan sekolah SMA Negeri di Kota Bogor dalam menerapkan pendidikan STEM. Penelitian deskriptif dengan metode survei dengan pemilihan sampel secara stratafikasi.  Jumlah sampel adalah tiga orang kepala sekolah, sembilan orang guru Sains, dan 75 orang peserta didik. Instrumen penelitian berupa angket menilai kesiapan dari aspek kurikulum, ekstrakuler penunjang, seleksi masuk, dan fasilitas penunjang STEM serta minat peserta didik terhadap STEM.  Analisis data menggunakan skor kesiapan menurut Aydin & Tascy (2005) yang telah dimodifikasi. Temuan penelitian menunjukan SMA Negeri di Kota Bogor siap menerapkan pendidikan STEM. Kesiapan penerapan pendidikan STEM ditunjukkan oleh Kepala Sekolah.  Peserta didik pun menunjukkan kesiapan penerapan pendidikan STEM, namun perlu sedikit peningkatan.  Adapun dari guru, menunjukkan ketidaksiapan dan perlu peningkatan.How To Cite: Yanti, H., Amalia, U., Nurlela, A. (2022). Profil  Kesiapan Sekolah Sma Negeri Kota Bogor Dalam Menerapkan Pendidikan Stem (Science, Technology, Engineering, Mathematic). EDUSAINS, 14 (1) : 14-23.
PENGEMBANGAN E-LKPD BERBASIS PBL-MR MENGGUNAKAN APLIKASI FLIP BUILDER PADA MATERI BENTUK MOLEKUL DAN INTERAKSI ANTAR MOLEKUL Besse Wahdatillah; Asmadi M. Noer; Lenny Anwar S.
EDUSAINS Vol. 14 No. 1 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i1.25658

Abstract

Molecular shapes and intermolecular interactions materials were quite difficult because it was related to abstract concept that must be presented with multiple representations, so it was necessary to procure PBL-MR (Problem Based Learning-Multiple Representation)-based teaching materials to present this concept in concrete way. This study aimed to develop student e-worksheet based on PBL-MR in molecular shape and intermolecular interactions materials using flip builder application. The method used is Research and Development (R & D), with the Plomp model. This method consisted of three phases, namely (a) preliminary research phase, (b) development phase and (c) assessment phase. Evaluation of the validation was carried out by 3 media experts and 3 material experts. 1-1 test which was assessed by 3 students from the SAF school in Pekanbaru. Small scale with users response to assess practicality by 3 teachers and 30 students from 3 schools, namely MP1, SP2 and SAF in Pekanbaru. The results showed that student e-worksheet was rated very valid with average percentages of material experts 93.83% and media experts 100%; test 1-1 got comments from students and improvement of questions in student e-worksheet; teacher and student responses got average percentages of 95.83% and 84.23% with very practical category. In conclusion, the student e-worksheet was very valid and very practical, so it was suitable for use in chemistry learning.AbstrakMateri bentuk molekul dan interaksi antar molekul tergolong sulit karena terkait dengan konsep abstrak yang harus disajikan dengan multi representasi, sehingga perlu dilakukan pengadaan bahan ajar berbasis PBL-MR (Problem Based Learning-Multiple Representation) untuk menyajikan konsep ini secara konkret. Penelitian ini bertujuan untuk mengembangkan e-LKPD berbasis PBL-MR pada materi bentuk molekul dan interaksi antar molekul menggunakan aplikasi flip builder. Metode yang digunakan adalah Research and Development (R & D), dengan model Plomp. Metode ini terdiri dari tiga fase, yaitu (a) fase penelitian pendahuluan, (b) fase pengembangan dan (c) fase penilaian. Penilaian validasi dilakukan oleh 3 orang ahli media dan 3 orang ahli materi. Uji 1-1 dinilai oleh 3 orang siswa dari sekolah SAF Pekanbaru. Uji skala kecil dengan respon pengguna untuk menilai kepraktisan oleh 3 orang guru dan 30 orang siswa dari 3 sekolah, yaitu MP1, SP2 dan SAF di Pekanbaru. Hasil penelitian menunjukkan bahwa e-LKPD dinilai sangat valid dengan persentase rata-rata ahli materi 93,83% dan ahli media 100%; uji 1-1 mendapatkan komentar siswa dan perbaikan soal dalam e-LKPD; respon guru dan siswa memperoleh persentase rata-rata 95.83% dan 84,23% dengan kategori sangat praktis. Kesimpulannya, e-LKPD yang dikembangkan sangat valid dan sangat praktis sehingga layak digunakan dalam pembelajaran kimia.How To Cite: Wahdatillah, B., Noer, A.M., Anwar, S. L.. (2022). Pengembangan E-LKPD Berbasis PBL-MR Menggunakan Aplikasi Flip Builder Pada Materi Bentuk Molekul dan Interaksi Antar Molekul. EDUSAINS, 14 (1) : 72-83.
ETHNO-STEM: DESIGN OF A CROSS-MAJOR COURSE WITH JAVANESE GAMELAN-THEMED Yeni Widiyawati; Indri Nurwahidah; Arie Wahyuni
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.27974

Abstract

Indonesia has a considerable diversity of local wisdom in the form of customs, arts, and culture that deserves to be preserved. Integrating local Javanese Gamelan wisdom and the STEM field in learning at the university level to support the Independent Study Campus Curricula is essential. This research aims to develop an Ethno-STEM course design that studies gamelan to preserve Javanese culture. This study chose Morrison & Kemp's learning design development model, which includes nine main components. Based on the results of KKNI curriculum analysis, literature studies, and following the nine components of Morrison & Kemp’s model, the Ethno-STEM course design course is suitable for use in learning to support independent study. AbstrakIndonesia merupakan negara yang kaya akan keberagaman kearifan lokal berupa adat istiadat, seni maupun budaya yang patut untuk dilestarikan.  Integrasi antara kearifan lokal Gamelan Jawa dengan bidang STEM dalam pembelajaran di tingkat perguruan tinggi dalam rangka mendukung Kurikulum Merdeka Belajar-Kampus Merdeka penting untuk dilakukan. Tujuan penelitian ini yaitu mengembangkan desain mata kuliah Ethno-STEM yang mengkaji mengenai gamelan dalam rangka melestarikan budaya  Jawa. Model pengembangan desain pembelajaran Morrison & Kemp dipilih dalam penelitian ini yang mencakup 9 komponen utama. Desain mata kuliah Ethno-STEM yang telah dikembangkan terdiri dari dokumen diantaranya yaitu model rancangan matakuliah, Rencana Pembelajaran Semester (RPS), bentuk penyetaraan SKS, rekonstruksi pembelajaran, bahan ajar, video serta aplikasi android berbasis augmented reality. Berdasarkan hsil analisis Kurikilum KKNI, kajian literatur, dan mengikuti kesembilan komponen Model Morrison & Kemp, desain mata kuliah Ethno-STEM layak untuk digunakan dalam pembelajaran untuk mendukung merdeka belajar. How To Cite: Widiyawati, Y., Nurwahidah, I., Wahyuni, A. (2022). Ethno-Stem: Design of a Cross-Major Course with Javanese Gamelan-Themed. EDUSAINS, 14 (2) : 101-83
DEVELOPMENT OF SCIENTIFIC PROCESS-CREATIVE SKILLS (SP-CS) TEST ON LIGHT WAVE CONCEPT: CONTENT VALIDITY AND RASCH MODEL ANALYSIS Royhanun Athiyyah; Selly Feranie; Taufik Ramlan Ramalis
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.28025

Abstract

Most creativity assessments are carried out in general fields, whereas creativity assessments in specific fields are rarely carried out. This study aims to develop a scientific creative skills test instrument that is integrated with a scientific process skills test instrument (SP-CS test) on the light waves concept. This study used the ADDIE procedure. The research procedure consists of five stages including analyzing, designing, developing, implementing, and evaluating. The initial draft of SP-CS test consisted of 21 multiple choice scientific process skills (SPS) questions and 15 open-ended scientific creative skills (SCS) questions. The results of the expert judgement were analyzed using the content validity index (CVI) and obtained a value of 0.75 (very suitable) for the SPS instrument and 0.60 (suitable) for the SCS instrument. After being revised based on the expert suggestions, the test instrument was tested on 33 students (20 girls,13 boys) aged 17-18 years. The trial data were analyzed using the Rasch Model to obtained item fit (validity), reliability, distinction level, and difficulty level. The results show that 19 of the 21 questions of SPS instrument have item validity and 14 of 15 questions of SCS instrument have item validity. Besides that, the item reliability of the SPS and SCS test instrument is 0.79 and 0.91, respectively. Meanwhile, the person reliability is 0.82 (SPS) and 0.91 (SCS). Therefore, the SP-CS test is valid and reliable so that it can be used to measure scientific process skills and scientific creative skills of students in further research.AbstrakAsesmen kreativitas banyak dilakukan dalam bidang yang umum, sedangkan asesmen kreativitas pada bidang yang spesifik masih jarang dilakukan. Penelitian ini bertujuan mengembangkan tes scientific creativity skills yang diintegrasikan dengan tes scientific process skills (SP-CS test) pada konsep gelombang cahaya. Penelitian ini menggunakan prosedur ADDIE. Prosedur penelitian terdiri dari lima tahap yaitu menganalisis, merancang, mengembangkan, mengimplementasikan, dan mengevaluasi. Draf awal tes SP-CS terdiri dari 21 soal pilihan ganda scientific process skills (SPS) dan 15 soal uraian scientific creative skills (SCS). Hasil penilaian ahli dianalisis menggunakan indeks validitas isi (CVI), diperoleh nilai 0,75 (sangat sesuai) untuk instrumen SPS dan 0,60 (sesuai) untuk instrumen SCS. Setelah direvisi berdasarkan saran ahli, instrumen tes diujicobakan pada 33 siswa (20 perempuan, 13 laki-laki) berusia 17-18 tahun. Hasil uji coba dianalisis menggunakan Model Rasch untuk memperoleh kecocokan butir (validitas), reliabilitas, daya pembeda, dan tingkat kesukaran. Hasil penelitian menunjukkan bahwa 19 dari 21 butir instrumen tes SPS dan 14 dari 15 butir instrumen tes SCS memiliki validitas item. Selain itu, reliabilitas butir soal instrumen tes SPS dan SCS berturut-turut adalah 0,79 dan 0,91. Sedangkan, reliabilitas responden sebesar 0,82 (SPS) dan 0,91 (SCS). Oleh karena itu, tes SP-CS ini valid dan reliabel sehingga dapat digunakan untuk mengukur keterampilan proses ilmiah dan keterampilan kreatif ilmiah siswa dalam penelitian selanjutnya.How To Cite: Athiyyah, R., Feranie, S., Ramalis, T.R. (2022). Development of Scientific Process-Creative Skills (SP-CS) Test on Light Wave Concept: Rasch Model Analysis. EDUSAINS, 14 (2) : 111-125
DUAL SITUATED LEARNING MODEL AS REMEDIAL TEACHING TO ACID-BASE MISCONCEPTIONS Mela Yuliyanti; Sulistyo Saputro; Ashadi Ashadi
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.28483

Abstract

The research aimed to determine whether or not there is an acid-base misconception using a three-tier multiple choice and the effectiveness of using DSLM in reducing these misconceptions. The research design is descriptive qualitative research with a case study approach. The sampling technique used purposive sampling so that the sample is a student of class XI MIPA 1 and XI MIPA 5. The data collection technique was through three-tier multiple-choice, learning with DSLM, and interviews. After the first TTMC test, the researcher conducted remedial teaching with DSLM to improve the acid-base misconception. The results of the research showed that as many as 29 of 61 students had misconceptions about different sub-concepts. Most of the students had misconceptions about such characteristics of acid-base solutions, acid-base theories, pH concepts, the strength of acids and bases, the electrolytes of acid and base solutions, and neutralization reactions. After the researcher did DSLM learning, there was a decrease in misconceptions from 48.14% to 27.02% (low-misconceptions category). It shows that DSLM can be enough effective strategy to reduce student misconceptions.AbstrakPenelitian ini bertujuan untuk mengetahui ada atau tidaknya miskonsepsi asam basa menggunakan three-tier multiple choice dan efektivitas penggunaan DSLM dalam mereduksi miskonsepsi tersebut. Desain penelitian merupakan penelitian kualitatif deskriptif dengan pendekatan studi kasus. Pengambilan sampel menggunakan teknik purposive sampling sehingga didapat siswa kelas XI MIPA 1 dan MIPA 5. Teknik pengumpulan data melalui hasil three-tier multiple choice, pembelajaran DSLM dan wawancara. Setelah uji TTMC pertama, dilakukan remedial teaching dengan DSLM untuk memperbaiki konsep asam basa yang menjadi miskonsepsi. Hasil penelitian menunjukkan sebanyak 29 dari 61 siswa mengalami miskonsepsi pada sub konsep yang berbeda-beda. Sub konsep tersebut ialah karakteristik larutan asam basa, teori asam basa, kekuatan asam dan basa, derajat keasaman (pH), keelektrolitan larutan asam dan basa, serta reaksi netralisasi. Setelah melakukan pembelajaran DSLM, terjadi penurunan miskonsepsi dari 48,14% menjadi 27,02% (kategori miskonsepsi rendah). Hal ini menunjukkan bahwa DSLM dapat menjadi strategi yang cukup efektif dalam mereduksi miskonsepsi siswa.How To Cite: Yuliyanti, M., Saputro, S., Ashadi. (2022). Dual Situated Learning Model as Remedial Teaching to Acid-Base Misconceptions. EDUSAINS, 14 (2) : 174-187
ANALYSIS OF PRIMARY SCHOOL SCIENCE TEACHERS' PERCEPTIONS IN NORTH LAMPUNG ON SCIENCE LITERACY BASED ON EIGHT SCIENCE LITERACY INDICATORS Rohmani Rohmani; I Wayan Distrik; Herpratiwi Herpratiwi; Dina Maulina
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.28582

Abstract

One of the main skills that are part of the basic skills of the 21st century is critical thinking skills which are part of science literacy. The teacher's ability to educate their students determines the success of learning science literacy. This study aims to identify the science literacy perceptions of elementary school science teachers in North Lampung as a reference for developing science literacy learning in College. The data collection method is carried out by distributing website-based online questionnaires. The research subjects were elementary school science teachers in North Lampung. Data analysis was performed using the Rasch model to determine the level of reliability of respondents and item items and to determine the distribution of respondents' answers. The results of this study show that the level of reliability of the respondents is very good, with a value of 0.92, and the reliability of the items is quite good, with a value of 0.79. Further analysis was carried out to see the perceptions of elementary school science teachers on science literacy. The results of the analysis revealed that the perceptions of elementary school science teachers regarding science literacy based on eight indicators obtained an average percentage of 54.6% and is in the middle category range. From the results of data analysis, the findings in this study are the lack of ethics in science among elementary school science teachers in North Lampung. How To Cite: Rohmani, Distrik, W., Herpratiwi, Maulita, D. (2022). Analysis of Primary School Science Teachers' Perceptions in North Lampung on Science Literacy Based on Eight Science Literacy Indicators. EDUSAINS, 14 (2) : 162-174.
COMPARISON OF THE POE2WE MODEL'S EFFECTIVENESS WITH THE 5M SCIENTIFIC APPROACH TO PROBLEM-SOLVING ABILITY IN SIMPLE HARMONIC MOTION Adam Malik; Sya’iidah Muntahaa Karmini; Rena Denya Agustina; Andi Rohendi Nugraha
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.28589

Abstract

This study aims to determine the implementation of learning, improvement, and differences in problem-solving abilities among students who learn using the Prediction, Observation, Explanation, Elaboration, Writing, and Evaluation (POE2WE) models aided by PhET simulation and scientific approach aided by Amrita Olab Edu. The noneequivalent control group design was used in a quasi-experimental design. The sample consists of 31 students from classes X MIPA 2 and X MIPA 3 at one of Tasikmalaya's senior high schools. A student worksheet with SAS and a problem-solving ability test were used as instruments. The SAS sheet analysis results show that the average learning implementation in the experimental class is 78.9% in the effective category, while the control class is 75.9% in the effective category. Based on the N-gain, the experimental class improved students' problem-solving abilities by 0.73 in the high category, while the control class improved by 0.62 in the medium category. The t-test results revealed that the tcount (4.66) > ttable (2.00) and the sig. (2-tailed) 0.000018 indicate differences in the problem-solving abilities of students who learn using the POE2WE model and the scientific approach 5M on simple harmonic motion material. The POE2WE model can train and improve students' problem-solving abilities. How To Cite: Malik, A., Karmini, S.M., Agustina, R.D., Nugraha, R. (2022). Comparison of The POE2WE Model's Effectiveness with the 5M Scientific Approach to Problem-Solving Ability in Simple Harmonic Motion. EDUSAINS, 14 (2) : 126-136.
DEVELOPMENT OF STEM BASED E-MODULES ABOUT SOCIOSCIENTIFIC ISSUES THE EAST KALIMANTAN TROPICAL RAINFOREST Erna Suhartini; Rosita Putri Rahmi Haerani
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.28745

Abstract

The aim of this study is to create STEM-based science e-modules contains East Kalimantan-specific concepts, such as habitats, ecosystems, resource use, environmental pollution, and fauna conservation. In addition, this research also evaluates how students’ response as user to the use of e-modules. This study uses the Borg and Gall research and development (RnD) model, which is only applicable to the main product revision stage in this paper. Student answer questionnaires, material and media expert validation sheets were the instruments utilized in this investigation. Three experts who taught the discipline of biology education and computer education validated the work of material and media specialists. According to the validators' evaluation, the final module is valid and very testable, with the average percentage of media expert review is 97.62%. and content expert review is 87.50%. 11 students from the Elementary School Teacher Education Study Program, FKIP, Mulawarman University, participated in the e-module trial phase. According to the answer questionnaire, the created e-module received a positive response with an average percentage of 90.77%, placing it in the satisfactory range and making It is safe for use as a learning resource in the instructional process.AbstrakTujuan dari penelitian adalah untuk mengembangkan e-modul STEM (Science, Technology, Engineering, Mathematic) pada beberapa topik tertentu meliputi habitat, ekosistem, pemanfaatan sumber daya alam, pencemaran lingkungan dan konservasi fauna khas kalimantan timur, dan menemukan dampak e-modul pada respon penggunanya yaitu mahasiswa. Penelitian ini menggunakan paradigma pengembangan Borg and Gall, yang merupakan jenis penelitian dan pengembangan (R&D) yang kami batasi hanya sampai pada tahap 5 yakni tahap revisi produk. Kuesioner tanggapan pengguna, lembar validasi ahli materi dan media digunakan dalam pengambilan data penelitian. Validasi pakar materi dan media dilakukan oleh 3 orang pakar yang merupakan dosen prodi pendidikan biologi dan pendidikan komputer. Berdasarkan penilaian para pakar selaku validator, modul akhir dinyatakan valid dan sangat dapat diuji coba skala besar, dengan rata-rata persentase dari pakar media sebesar 97,62%. Pakar pada materi juga menyatakan rerata persentase yang tinggi yaitu 87,50%. Sebelas mahasiswa dari Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Mulawarman, mengikuti tahap uji coba kelompok kecil e-modul. Berdasarkan angket respon pengguna, e-modul yang dibuat mendapat respon yang sangat positif dengan persentase rata-rata 90,77%, sehingga diputuskan layak untuk digunakan sebagai sumber belajar dalam proses pembelajaran.How To Cite: Suhartini, E., Haerani, R.P.R. (2022). Development Of STEM Based E-Modules About the East Kalimantan Tropical Rainforest. EDUSAINS, 14 (2) : 137-147
INTERACTIVE MULTIMEDIA DEVELOPMENT USING GOOGLE SITES TO IMPROVE STUDENT LEARNING OUTCOMES AND ENERGY Ayu Wulandari; Lukman Hakim; Rita Sulistyowati; Yusuf Mian
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.28948

Abstract

The use of interactive multimedia is very important to develop in physics learning. The purpose of this study is to develop interactive multimedia base google sites on the subject of work and energy to improve the learning outcomes of class X students of SMA Bina Warga 1 Palembang which are valid, practical and have a potential effect. The method used is Research and Development with a rowntree development model consisting of several stages, namely: planning, development and evaluation. The evaluation used is a modified Tassmer evaluation consisting of self-evaluation, expert review, one to one, small group, and field test. The data collection technique uses a walkthrough to test the validity of the product which consists of three validators to assess the product from the material, media and language aspects, one to one and small group stages to test the practicality of the product developed. The results showed that interactive multimedia was valid and practical (3.56 interformations were very valid) and (94% were very practical stage one to one, 87% were very practical small group stage) for the N-Gain value obtained an average of 0.72 high category. So it can be concluded that interactive multimedia in the form of google sites is suitable for use in learning physics.AbstrakPenggunaan multimedia interaktif sangat penting untuk dalam pembelajaran fisika. Tujuan penelitian ini adalah mengembangkan multimedia interaktif berbasis google sites pada pokok bahasan usaha dan energi untuk meningkatkan hasil belajar siswa kelas X SMA Bina Warga 1 Palembang yang valid, praktis dan memiliki pengaruh potensial. Metode yang digunakan adalah Research and Development dengan model pengembangan rowntree yang terdiri dari beberapa tahapan yaitu: perencanaan, pengembangan dan evaluasi. Evaluasi yang digunakan adalah modifikasi evaluasi Tassmer yang terdiri dari evaluasi diri, expert review, one to one, small group, dan field test. Teknik pengumpulan data menggunakan walkthrough untuk menguji validitas produk yang terdiri dari tiga validator untuk menilai produk dari aspek materi, media dan bahasa, tahap one to one dan small group untuk menguji kepraktisan produk yang dikembangkan. Hasil penelitian menunjukkan bahwa multimedia interaktif valid dan praktis (3,56 interformasi sangat valid) dan (94% sangat praktis tahap 1-1, 87% sangat praktis tahap kelompok kecil) untuk nilai N-Gain diperoleh rata-rata 0,72 tinggi kategori. Sehingga dapat disimpulkan bahwa multimedia interaktif berupa google sites cocok digunakan dalam pembelajaran fisika.How To Cite: Wulandari, M., Hakim, L., Sulistyowati, R., Mian, Y. (2022). Interactive Multimedia Development Using Google Sites to Improve Student Learning Outcomes and Energy. EDUSAINS, 14 (2) : 188-201.