cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota surabaya,
Jawa timur
INDONESIA
Jurnal Art Nouveau
Published by STMIK STIKOM Surabaya
ISSN : -     EISSN : -     DOI : -
Core Subject : Humanities, Art,
Art Nouveau merupakan nama jurnal untuk publikasi hasil penelitian mahasiswa program studi S1 Desain Komunikasi Visual STIKOM Surabaya. Bidang publikasi yang dimuat disini meliputi Desain Komunikasi Visual, Gambar Teknik, Nirmana, Ilustrasi Digital, Tipografi, Menggambar Ekspresi, Komputer Grafis 3D, Animasi, Komik, Audio Visual, Fotografi, Proses Produksi dan Grafika, Multimedia Interaktif, Tinjauan Desain, Teori Periklanan.
Arjuna Subject : -
Articles 274 Documents
PERANCANGAN BUKU STORY PHOTOGRAPHY DAMAR KURUNG SRIWATI MASMUNDARI SEBAGAI APRESIASI BUDAYA SENI LUKIS TRADISIONAL GRESIK Wardhani, Kinanthi Arum Mustika; Budiardjo, Hardman; Hidayat, Wahyu
Jurnal Art Nouveau Vol 6, No 1 (2017)
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keywords: Story Photography, Damar Kurung, Sriwati Masmundari, Appreciation, Gresik, Painting, MasterpieceDamar Kurung is one of the cultural origins of traditional painting Gresik which formerly had a great history in Indonesia prior to prominence this time slowly began to fade due to modernization. That achievement was first coined by a painter named Sriwati Masmundari.In this scheme, the purpose of which is to be built by the researchers are able to design the book Story of Photography with a collection of photos of some paintings Sriwati Masmundari with its main focus on community traditions Gresik in Ramadan such as Night Market, Nuance prayer on Eid, Kedundangan and atmosphere Lebaran to be reminded again habits of any community-owned Gresik which still survive today.Some of the research methodology used is qualitative method include the following observation, interview, Existing Studies, Literature, and documentation to support the design process of the book Story Photography.From the analysis of the data obtained, the concept is "Masterpiece" which means that a masterpiece. Automatically, the book Story Photography of Damar Kurung Sriwati Masmundari designed by researchers to be one proof of cultural appreciation of traditional painting Gresik which has had some content or authentic cultural values strong.
PERANCANGAN BUKU FOTOGRAFI ARSITEKTUR GEREJA KELAHIRAN SANTA PERAWAN MARIA SEBAGAI UPAYA MENGENALKAN PENINGGALAN BANGUNAN BERSEJARAH KEPADA MASYARAKAT Handayani, Nydia Belinda; Budiardjo, Hardman; Fahminnansih, Fenty
Jurnal Art Nouveau Vol 7, No 2 (2018)
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this Reserch is to inform the public especially Surabaya people, about history and identification part of buiding Church of The Birth of Santa Perawan Maria Surabaya which are discussed according to science of architecture along with religious meaning and designed through the book of architectural photography
Perancangan Media Promosi Geomorfologi Karst Rammang-rammang Berbasis alam Sebagai Identitas Kabupaten Maros Sulawesi Selatan Poetri, Indah Andini; Bahruddin, Muh; Riqqoh, Abdullah Khoir
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of the design media promotion Karst Rammang-rammang is to make Rammang-rammang as the leading tourist visit in South Sulawesi that has the charm of the natural beauty that is not owned by the other regions. Research done by qualitative methods apply by doing interviews, documentation, observation and study of the library to get the data that  used in the creation of design concepts as supporters of media promotion. The concept of the research is "imemorable", this concept of the SWOT analysis, STP, and USP, so John Matheson keyword "Memorable" in the design. United Kingdom Oxford Dictionary in the dictionary "impressive" has a meaning in effect something memorable, exciting and amazing. In such event, a memorable concept has a close relationship with the beauty panorama of karst Maros Rammang-rammang. Then this will be visualized in the design creatively with visit has the attraction so give something memorable for tourists occurred at the panorama of karst, the perceived atmosphere and its potential apply Stone garden, Berua village, Pute River and that can be a tourist could provide educational value about the function role of the karst so indirectly can preserve the karst in the Rammang-rammang Maros. The result of the design of media promotion is to make the Rammang karst-rammang as the leading tourist destination in Maros South Sulawesi. Keywords:Media promotion, Karst, Rammang-rammang, Maros South Sulawesi
Perancangan Video Profil Museum Surabaya Berbasis Online Sebagai Upaya Mengenalkan Kepada Masyarakat di Surabaya Pratama, Dicky Adi; Budiardjo, Hardman; Yuan, Dhika
Jurnal Art Nouveau Vol 6, No 1 (2017)
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Museum of Surabaya was established since May 3rd 2015. The idea to establish the building came from the Governor of Surabaya, Tri Risma, which at the moment needed space to keep her unused belongings at the storage in her office, and realised that the Siola building was available. Surabaya citizen is clueless about the museum inside the Siola building, and the researcher wants to formulate an information to make the museum recognised by the citizen. The purpose of this Final Assignment Project is to make people aware of what  remains in the museum, especially steam locomotive. By using a suitable language for teenagers, adding subtitle and transition effect in the exciting video, will hopefully deliver the purposed information. The impact of social media is insanely important for everyone. Other than searching for friends, doing online business, social media  is also proved to be useful to look for new information. For that reason, the researcher wants to use the social media, moreover Youtube, as the main tool to introduce the museum to the people of Surabaya. In the making and designing the video, we have had through a complex process, such as repeating takes of pictures, then sorting it. Next thing to do was cutting and adding effect for transition like grading effect, also putting proper music to give the effect of happiness and calmness for everyone who watches it. We do hope the museum will  be recognised by the society of Surabaya and they can enjoy to visit the museum in the near future.Keywords: Design, Reference Book, Traditional Dance, Bedhaya Ketawang,Supportive, Digital Imaging.
PENGEMBANGAN DESAIN PRODUK CARRIER BAG DENGAN SOLAR CELL YANG ERGONOMIS BAGI PENDAKI GUNUNG (STUDI KASUS : GUNUNG SEMERU JAWA TIMUR) Jauhari, Arief Al; Riyanto, Darwin Yuwono; Adrianto, Yosef Richo
Jurnal Art Nouveau Vol 8, No 1 (2019)
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Carrier Bag merupakan alat penyimpanan untuk membawa segala kebutuhan pendaki. Untuk memenuhi semua kebutuhan tersebut sendiri, pengguna rela membawa beban melebihi batas maksimal yang di miliki tas gunung. Berbagai kebutuhan yang wajib di bawa diantara lain adalah tenda, sleeping bag, matras, baju ganti, peralatan masak, dan keperluan keperluan tambahan lain, ujar Sarif Hidayat selaku Kepala Sub Bagian Keamanan dan Keselamatan dan Humas Taman Nasional Breomo Tengger Semeru (TNBTS). Penggunaan tenaga atau daya batrai listrik mulai meningkat, bahkan power bank saja kurang untuk memenuhi kebutuhan listrik, sedangkan listrik di atas gunung belum tersedia sama sekali. Salah satu teknologi yang dapat membantu adalah panel surya yang mampu menampung tenaga matahari untuk di jadikan tenaga listrik. Tujuan dari pengembangan desain tas gunung ini adalah untuk menghasilkan tas gunung yang mampu memenuhi kebutuhan pendaki yaitu pengisian daya untuk barang elektronik dengan menggunakan Solar Cell. Pengembangan dilakukan dengan menggunakan metode penelitian kualitatif diskriptif dengan melakukan observasi, wawancara, dokumentasi, studi literatur, studi aktivitas, studi kompetitor, dan studi lain yang mendukung pengembangan konsep desain tas gunung. Data dianalisis dengan menggunakan beberapa taahapan, yaitu reduksi, penyajian data, dan verifikasi kesimpulan. Setelah menganalisis ditemukan keyword atau kata kunci “Powerful” untuk pengembangan desain tas gunung. Kata “Powerful” memiliki makna kuat atau berfungsi.
Perancangan Buku Damar Kurung Gresik Dengan Teknik Vector Sebagai Upaya Mengenalkan Kebudayaan Kabupaten Gresik Fithriyadi, Muhammad Nur; Riyanto, Darwin Yuwono; Hidayat, Wahyu
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of the design book Timber Brackets Gresik is to introduce the culture of Gresik Regency. Further research is done using qualitative research methods that do interviews, observation, and literature to obtain data used to support the creation of design concepts book Timber Brackets Gresik. The data were analyzed by using multiple stages, namely the reduction of data, data presentation, and conclusion. After analyzing the data, the found a design concept or the keyword "Youthful". Description of "Youthful" is durable or have young spirit. The concept of "Youthful" aims to show that Thailand is an area that has a community spirit young. That is to say, the concept that really served to infuse the public perception that the public still has the old to Gresik spirit young. The result of the design of the book Timber brackets are to introduce the culture of Gresik Regency so that children and adolescents can recognise and continue the culture typical of Gresik Regency. Keywords: design, book illustration brackets, Timber, culture, Vector, Gresik.
PERANCANGAN BUKU KOMIK DENGAN TEKNIK DIGITAL TENTANG MENGATASI STRES PADA DEWASA AWAL SEBAGAI UPAYA MENINGKATKAN MOTIVASI Budiarti, Kurnia Octaviani; Budiardjo, Hardman; Patricia, Florens Debora
Jurnal Art Nouveau Vol 7, No 2 (2018)
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Stress is a condition that makes the individual feel depressed because of the pressure or burden demands. Psychosocial factors such as lost someone loved and the pressure from around make a persons not be able to enjoy their life. When a person can’t hold their stress, the worst consequence is the depression. Young adult is time when they enter the new live value and adaptation to new living. Failure to manage the problem when in young adult will effect on their self-adjustment that will be makes they have low self-esteem, closed person, and depression. According from WHO (World Health Organization) on “World Health Day” 2017, depression is the second deadly disease after cardiovascular. In the Riskesdas’s data of 2013 also show the prevalence of emotional mental disorder or depressive symptoms in Indonesia by 6% that occurred at the age of 15 years and above. For that reason, this research takes theme about mental illness with the topic about stress on young adult to make a comic book with digital techniques. This comic book will be contains about how to cope with stress with Mindfulness activities. Presented into a slice-of-life story about psychosocial problem on young adult. This research hope can be alternate for persons who look a book how to cope stress with different format.
PERANCANGAN BUKU TENTANG RUMAH TRADISIONAL MAJAPAHIT DENGAN TEKNIK AUGMENTED REALITY UNTUK MENGENALKAN SEJARAH BUDAYA LOKAL Ibadurrokhman, Ibadurrokhman; Bahruddin, Muhammad; Dewanto, Thomas Hanandry
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Interest traditional home design book on Majapahit with augmented reality technique is to introduce the public about the cultural history of Majapahit heritage home in the form of a traditional home. The study was conducted with a qualitative method that is based on interviews, observation, documentation, and literature to support the design of a book about the traditional home of Majapahit. The data can be analyzed by several stages of data reduction, data presentation, and conclusion. Having analyzed the data found a design concept that is informative, in a large dictionary Indonesian informative mean to be told. The concept aims to be informative book that is designed to provide an overview to the public about the traditional home of Majapahit. Augmented reality techniques promoted expected to help draft informative because it is interactive, so that people can know the shape of traditional houses Majapahit from various viewpoints .. Results from the design book is expected that the public know more about the cultural historical heritage in the form of a traditional home Majapahit Majapahit already displaced by the times. Keywords: Book, traditional house Majapahit, Augmented reality, local culture.
PERANCANGAN VIDEO SENTRA INDUSTRI KERUPUK PULI DI KAMPUNG KEDUNG REJO SEBAGAI UPAYA UNTUK MENGENALKAN KEPADA MASYARAKAT Fernanda, Vicky Regiansyah; Martono, Siswo; Prasetya, Ardian Jaya
Jurnal Art Nouveau Vol 7, No 2 (2018)
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kedung Rejo is a cracker village  Sidoarjo in Jabon village. The kind of business in the village is crackers maker, and then this village can call the craker village. But just only certain people knows about the village because Kedung Rejo cracker village is not expose and away from highway. But access for go in the Kedung Rejo cracker village is to easy.The cracker maker in Kedung Rejo village was available since 1985, and at the time many people in Kedung Rejo village is cracker maker and the kind of cracker can call puli. Mrs Juwariyah as Head of Economic Division in Jabon said, is many people don’t know about Kedung Rejo village wich has UKM center puli cracker. This is because people in Kedung Rejo village less focusing it market share to the general public and more to market it to the distributor of crackers and traditional markets, while Mrs Juwariyah hope is not only the distributor of crackers and the market but also the general public too. From the problem, need to make the video center of puli cracker industri in Kedung Rejo village as an effort to introduce for the people.
Perancangan Iklan Explainer Video Monumen Kapal Selam dengan Teknik Animasi 2D untuk Menumbuhkan Kesadaran Terhadap Sejarah Surabaya Ansori, Agung Gumelar; Bahruddin, Muh; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
Publisher : Jurnal Art Nouveau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of designing ads Submarine Monument explainer video with 2D animation techniques to introduce Submarine Monument and develop awareness of the history of Surabaya. Design explainer video ads using qualitative data collection methods, namely by interview, observation, documentation studies, existing studies and literature studies are very important for determining the design concept of the study. From the analysis of these data, the theme of the design concept derived is great. The concept of "Great" is aimed at realizing the potential - the potential contained in the Submarine Monument as a tourist attraction that is entertaining and there are facilities that are useful and add insight about the maritime history of Indonesia. Using 2D animation and visual effects that attract expected to improve the image of the Submarine Monument as one of the assets of historical tourism in Surabaya. Kata Kunci : Ads, Submarine Monument Explainer Video, Animation 2D, History, Great.t