Jurnal Karya Pendidikan Matematika
JKPM | Jurnal Karya Pendidikan Matematika | P-ISSN: 2339-2444 E-ISSN: 2549-8401 is peer reviewed journal that contains the work of the field of educational research or teaching mathematics, mathematics, mathematical applications, mathematical computerization and models of mathematics education in the learning process. JKPM published twice a year, every April and September.
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271 Documents
ANALISIS KESALAHAN MAHASISWA DALAM MENYELESAIKAN PERMASALAHAN INTEGRAL TAK TENTU PADA MATA KULIAH KALKULUS INTEGRAL
Mimi Nur Hajizah
Jurnal Karya Pendidikan Matematika Vol 6, No 2 (2019): Jurnal Karya Pendidikan Matematika Volume 6 Nomor 2 Tahun 2019
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.6.2.2019.27-33
The purpose of this study is to identify, describe, and classify the types of student errors in solving indeterminate integral problems and find out the factors that cause these errors. This research is a type of descriptive research using qualitative research methods. The subjects in this study were students of the Mathematics Study Program FMIPA UNJ in 2018/2019 school year who were taking Integral Calculus courses. Data collection is done through tests and interviews. The test is conducted to obtain data on the types of errors made, while interviews are conducted to explore the causes of the mistakes made. The results of this study indicate the types of errors made by students based on the indicator approach are as follows. 1) Determine indeterminate integrals with the integration of substitution techniques. 2) Determine indefinite integrals with partial integration techniques. 3) Determine indeterminate integrals with the integration of trigonometric substitution techniques. 4) Determine indefinite integrals with the technique of rationalizing integrals. Factors causing errors include students lacking understanding of the concept of indeterminate integrals as anti-derivatives, difficulty in identifying the integrating techniques that must be applied, not proficient in carrying out integrating procedures, and errors in calculations.
UPAYA PENINGKATAN PRESTASI BELAJAR PROGAM LINIER MELALUI PENDEKATAN PROBLEM POSING PADA SISWA KELAS XII IPA 2 SMA NEGERI 1 KRAGAN TAHUN PELAJARAN 2015/2016
Rukani Rukani
Jurnal Karya Pendidikan Matematika Vol 4, No 1 (2017): Jurnal Karya Pendidikan Matematika
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.4.1.2017.%p
Materi Program Linier merupakan salah satu materi yang dianggap sulit dari sebagian besar siswa yang ditandai rendahnya prestasi belajar yang dicapai. Berdasarkan hasil analisis yang dilakukan perlu diadakan tindakan untuk mengatasi masalah tersebut. Peneliti merasa perlu untuk merubah strategi pembelajaran yang menitik beratkan pada keaktifan siswa, diantaranya menggunakan pendekatan pembelajaran problem posing. Tujuan penelitian ini adalah untuk meningkatkan prestasi belajar siswa pada materi Program Linier Kelas XII IPA 2 SMAN 1 Kragan Tahun Pelajaran 2015/2016. Penelitian ini dilaksanakan melalui dua siklus dengan menggunakan pendekatan problem posing. Subjek penelitian ini kelas XII IPA 2 SMA Negeri 1 Kragan. Keberhasilan dalam penelitian ini diukur dari adanya peningkatan hasil belajar siswa dalam konsep Program Linier, baik secara individual maupun secara klasikal. Keberhasilan individual ditentukan dengan nilai minimal yang harus dicapai oleh siswa adalah 75, sedangkan keberhasilan klasikal adalah siswa yang bernilai 75 atau lebih minimal berjumlah 75%. Hasil penelitian menunjukkan adanya peningkatan banyak siswa yang mencapai KKM dan peningkatan rata-rata prestasi belajar siswa. Pada siklus I diperoleh hasil dapat diketahui siswa yang tuntas ada 19 dari 35 siswa atau mencapai 57,14 %. Rata-rata nilai adalah 75,21. Pada siklus II data hasil tes dapat diketahui siswa yang tuntas ada 29 dari 35 siswa atau mencapai 82,86 %. Dengan demikian dapat disimpulkan bahwa prestasi belajar matematika pendekatan problem posing materi Program Linier kelas XII IPA 2 SMA Negeri 1 Kragan meningkat. Kata Kunci: Prestasi Belajar, Problem Posing, Program Linier
PENGEMBANGAN QUANTUM LEARNING MELALUI UMMI BERBASIS SOFTWARE CAMTASIA STUDIO MATERI STRUKTUR ALJABAR DALAM PENINGKATAN NILAI PENDIDIKAN KARAKTER BANGSA
Aziz, Abdul;
Saputra, Meidi
Jurnal Karya Pendidikan Matematika Vol 5, No 2 (2018): Jurnal Karya Pendidikan Matematika Volume 5 Nomor 2 Tahun 2018
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.5.2.2018.107-110
Learning Multimedia is a graphical software made through Camtasia Studio that has advantages in knowing the position (position) of an image from an algebraic equation or inequality, quadratic function, etc. The application of multimedia learning will be able to improve spatial quotient, which is spatial quotient is one of multiple intelligences that focuses more on the ability to analyze images or space and the subject matter Algebraic Structure is one of the material that prioritizes analyzing images or graphics. Based on the description above, in this study will use the Quantum Learning method based on Camtasia StudioThe purpose of this study is to produce learning devices as an implementation of the Camtasia Studio-based Quantum Learning method through research and development (Research and Development). The expected output of this study is a draft textbook Introduction to Algebraic Structure and Quantum Learning methods with Camtasia Studio.
ANALISIS PROSES BERPIKIR KREATIF SISWA DITINJAU DARI GAYA KOGNITIF BERDASARKAN TEORI WALLAS
Yohana Daning Listiyana Putri;
Sutriyono ,;
Fika Widya Pratama
Jurnal Karya Pendidikan Matematika Vol 6, No 1 (2019): Jurnal Karya Pendidikan Matematika Volume 6 Nomor 1 Tahun 2019
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.6.1.2019.71-84
The purpose of this study is to know the process of creative thinking of students according to the theory of Wallas, and reviewed of the cognitive style of psychology. The type of this research is descriptive qualitative. The subject in this study amounted to 6 students from SMP Kristen 2 Salatiga, which consisted of 3 students with cognitive style Field Independent (FI), and 3 students with cognitive style Field Dependent (FD). The subject taking technique is a purposive sampling. Based on the results of analysis and discussion, the subject of FI can carry out all stages of the process of creative thinking according to Wallas's theory (preparation, incubation, illumination, verification) well, compared to the subject of FD.
IMPLEMENTASI PENERAPAN KURIKULUM KKNI PROGRAM TERHADAP PEMAHAMAN KONSEP DAN KETERAMPILAN KOMPUTERISASI DITINJAU DARI FAKTOR USIA
Abdul Aziz
Jurnal Karya Pendidikan Matematika Vol 4, No 1 (2017): Jurnal Karya Pendidikan Matematika
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.4.1.2017.111-116
AbstrakTujuan dari penelitian ini adalah untuk mengetahui pengaruh dari pengimplementasian kurikulum KKNI pada program studi pendidikan matematika terhadap konsep dan keterampilan komputerisasi ditinjau dari faktor usia. Populasi penelitian ini adalah seluruh mahasiswa pendidikan matematika di kota Semarang. Sampel diperoleh dengan cara stratified cluster random sampling. Instrumen untuk pengumpulan data adalah tes hasil belajar dan tes keterampilan komputer. Tehnik analisis data menggunakan MANOVA satu jalan dengan sel tak sama. Berdasarkan hipotesis, hasil dapat disimpulkan terdapat perbedaan di dalam penguasaan konsep dan tidak dapat perbedaan di dalam keterampilan komputerisasi.
PENINGKATAN HASIL BELAJAR MATEMATIKA MELALUI MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA PUZZLE SISWA KELAS IV SD
Ferna Setiana;
Theresia Sri Rahayu;
Wasitohadi ,
Jurnal Karya Pendidikan Matematika Vol 6, No 1 (2019): Jurnal Karya Pendidikan Matematika Volume 6 Nomor 1 Tahun 2019
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.6.1.2019.8-14
This study aims to improve student mathematics learning outcomes and describe the steps of the Problem Based Learning) model assisted by media puzzles. The subject of this study was in grade IV SD N Kecandran 01 Salatiga as many as 34 students. The method used is Class Action Research in two cycles. In this study, the data collection is used, namely documentation, observation, and written tests. The data analysis technique used is quantitative and qualitative descriptive techniques. The results showed that there was an increase in student learning outcomes seen in the pre-cycle of 34 students there were 15 students or 41% who completed with an average value of 61. Then the results of the first cycle increased to 24 students or 70% with an average value of 68, then in cycle II it increased again to 30 students or 89% with an average value of 80.
KEEFEKTIFAN MODEL PEMBELAJARAN IDEAL PROBLEM SOLVING BERBASIS MAPLE MATAKULIAH METODE NUMERIK
Eko Andy Purnomo;
Muhammad Toni Prasetyo;
Budiharto -
Jurnal Karya Pendidikan Matematika Vol 3, No 2 (2016): Jurnal Karya Pendidikan Matematika
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.3.2.2016.%p
Metode numerik merupakan salah satu metode yang mempunyai peran sangat strategis dalam matematika. Masalah yang sulit atau bahkan tidak mungkin diselesaikan secara analitis dapat diselesaikan dengan metode numerik. Berdasarkan observasi awal peneliti disimpulkan bahwa 1) mahasiswa cenderung menghafal dan bukan memahamimetode numerik, 2) pembelajaran masih bersifat konvensional, 3) mahasiswa belum mengetahui secara mendalam aplikasi metode numerik dalam kehidupan, 4) pembelajaran belum memanfaatkan aplikasi teknologi. Hal ini menyebabkan mahasiswa pasif dan motivasi belajar juga turun yang mengakibatkan kemampuan pemecahan masalah masihrendah. Solusi untuk mengatasi permasalahan pada matakuliah Metode Numerik adalah dengan penerapan model pembelajaran IDEAL Problem Solving berbasis Maple. Penelitian ini bertujuan untuk mengetahui keefektifan implementasi model pembelajaran IDEAL Problem Solving berbasis Maple pada matakuliah Metode Numerik. Hasil penelitian menunjukkan bahwa implementasi model pembelajaran IDEAL Problem Solving berbasis Maple matakuliah Metode Numerik adalah efektif. Keefektifan ditandai dengan (a)kemampuan pemecahan masalah mencapai ketuntasan, (b) terdapat pengaruh keaktifan dan motivasi terhadap kemampuan pemecahan masalah yang signifikan (c)kemampuan pemecahan masalah kelas setelah perlakuan lebih baik dari kelas sebelum perlakuan.Berdasarkan hasil penelitian, dosen hendaknya dapat menerapkan model pembelajaran IDEAL problem solving berbasis maple untuk meningkatkan keaktifan, motivasi dankemampuan pemecahan masalah.Kata Kunci: IDEAL problem solving, Maple, Metode Numerik
EFEKTIVITAS MODEL DISCOVERY BERMUATAN ETNOMATEMATIKA TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS
Sofri Rizka Amalia
Jurnal Karya Pendidikan Matematika Vol 5, No 1 (2018): Jurnal Karya Pendidikan Matematika Volume 5 Nomor 1 Tahun 2018
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.5.1.2018.9-14
ABSTRAK Tujuan dari penelitian ini adalah untuk mengetahui keefektifan model pembelajaran discovery Learning bermuatan etnomatematika terhadap kemampuan berpikir kreatif matematis mahasiswa. Keefektifan dapat dilihat dari tingkat ketuntasan kemampuan berpikir kreatif, perbandingan kemampuan berpikir kreatif kelas dengan model discovery bermuatan etnomatematika dengan kelas yang menggunakan model ekspositori dan pengaruh keterampilan proses dengan model pembelajaran discovery learning bermuatan etnomatematika terhadap kemampuan berpikir kreatif matematis mahasiswa. Pendekatan yang digunakan adalah pendekatan penelitian eksperimen dengan desain posttest-only control design. Analisis data yang digunakan diantaranya uji normalitas, uji homogenitas, uji kesamaan rata-rata, uji ketuntasan, uji banding dan uji regresi. Hasil dari penelitian ini diperoleh bahwa nilai rata-rata kemampuan berpikir kreatif matematis mahasiswa melampaui 65 dengan proporsi mahasiswa yang tuntas 89,4%. Hasil tes kemampuan berpikir kreatif matematis mahasiswa kelas dengan model discovery learning adalah 78,84 lebih baik dibanding rata-rata kemampuan berpikir kreatif matematis mahasiswa kelas dengan model ekspositori yaitu 71,79. Uji regresi sederhana diperoleh persamaan regresi menunjukan bahwa terdapat pengaruh positif keterampilan proses mahasiswa dengan model discovery learning terhadap kemampuan berpikir kreatif matematis mahasiswa sebasar 88,3%.Kata Kunci : Model Discovery Learnin, Etnomatematika, Kemampuan Berpikir Kreatif
PENGARUH KEAKTIFAN DAN MINAT TERHADAP HASIL BELAJAR SISWA POKOK BAHASAN TRIGONOMETRI MELALUI MODEL PEMBELAJARAN BERBASIS MASALAH DI KELAS XSMA 15 SEMARANG
Sri Wigati
Jurnal Karya Pendidikan Matematika Vol 5, No 2 (2018): Jurnal Karya Pendidikan Matematika Volume 5 Nomor 2 Tahun 2018
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.5.2.2018.58-62
Student's enthusiasm and interest in learning mathematics are factors that influence learning outcomes. Where in the application of problem-based learning models on trigonometric material that aims to improve learning outcomes, but in the application process will also appear the activeness of students during the learning process takes place. This is intended to supplement the problem-based learning process in stages, including: understanding the problem, making a solution plan, implementing the plan, and reviewing the results obtained. From these stages there will also appear student activity and interest in the mathematics learning process which certainly contributes to learning outcomes. So the purpose of the study is to determine the effect of activeness and interest in student learning outcomes on trigonometry subjects through problem-based learning models. This research was designed using the One-Shot Case Study design. In this design there is only one group treated. The population in this study were all students of SMA Negeri 15 Semarang. With the sampling technique in this study using the Random sampling technique, obtained a sample of students in class X 7. The variables used are the activeness and interest of students and are learning outcomes. The results of the study concluded that there was a significant influence between activity and interest in learning outcomes with a significant effect of 81.8% in the implementation of problem-based learning models.
REALISTIC MATHEMATICS EDUCATION (RME) BERBASIS BLANDED LEARNING DALAM PENINGKATAN HASIL BELAJAR MATEMATIKA SISWA
Ira Vahlia;
Uminarsih _
Jurnal Karya Pendidikan Matematika Vol 6, No 2 (2019): Jurnal Karya Pendidikan Matematika Volume 6 Nomor 2 Tahun 2019
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.6.2.2019.66-76
The research objective is to improve student mathematics learning outcomes by applying the Realistic Mathematic Education (RME) approach. This type of research method is Classroom Action Research (CAR) which is carried out in 2 cycles with stages of each cycle namely planning, implementing, observing, and reflecting. Data collection techniques in the form of non-test techniques and test techniques. Data collection tool uses observation sheets and formative tests. Data analysis techniques using qualitative analysis techniques and quantitative analysis. Increasing the percentage of students' KKM completeness learning outcomes from pre-action activities and each cycle. The average increase in student learning outcomes from pre-action was 51.07, whereas in the first cycle the average learning outcomes were 78.85 and the second cycle was an average learning outcomes of 83.55. The results showed that the application of the RME approach could improve mathematics learning outcomes of students of class XI of SMA N 3 Metro.