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Contact Name
Eddy Noviana
Contact Email
eddy.noviana@lecturer.unri.ac.id
Phone
+6281365426537
Journal Mail Official
primary@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Primary: Jurnal Pendidikan Guru Sekolah Dasar
Published by Universitas Riau
ISSN : 23031514     EISSN : 25985949     DOI : 10.33578
Core Subject : Education,
Primary: Jurnal Pendidikan Guru Sekolah Dasar (Primary: Journal of Elementary Teacher Education) is a peer-reviewed journal on education and teacher training. This journal encompasses original research articles and review articles.
Articles 1,838 Documents
NEED ANALYSIS OF ETHNOPEDAGOGY-BASED THEMATIC LEARNING MODULES DEVELOPMENT FOR GRADE V ELEMENTARY SCHOOL STUDENTS IN PEKANBARU Febrina Dafit; Zaka Hadikusuma Ramadan; Nuramalina; Alfian Yogi
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 1 (2023): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip-v12i1.9359

Abstract

The implementation of thematic learning in elementary schools is a new thing. One of the problems that occur in the implementation of thematic learning is the textbooks published by the Ministry of Education and Culture, which are compiled and used nationally, so it does not indicate the Ethno pedagogy of students' regions and students' knowledge about Indonesian culture, especially the culture in their regions that have still lack and educators do not have reference teaching materials that contain Ethno pedagogy-based thematic learning or instill local cultural values. Basically, thematic learning aims to introduce students to the environment that is closest to students. The purpose of the research is only to analyze and describe the need for the development of Ethno pedagogy-based thematic learning models for elementary school students in Pekanbaru so that the data used are qualitative data. The needs analysis of the development of Ethno pedagogy-based thematic learning modules includes curriculum analysis, student analysis, and teacher needs analysis. Various analyses were carried out to determine the need of developing a comprehensive Ethno pedagogy-based learning module based on the students’ conditions, curriculum, and teacher needs. A thorough and accurate needs analysis is expected to be developed for Ethnopedagogy-based thematic learning modules for grade V elementary school students in Pekanbaru that are based on the needs of the research field.
ANALYSIS OF ELEMENTARY STUDENTS’ PUBLIC SPEAKING SKILLS Uung Gondo Saputro; Imam Agus Basuki; Ade Eka Anggraini
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 3 (2023): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i3.9776

Abstract

This paper describes students' public speaking skills and barriers, and its solution. The research used a qualitative descriptive approach and data collection techniques used interviews, observations, and documentation. It was conducted for students in Class VI at one of the private elementary schools in Malang. The results of students' public speaking skills in elementary school are still low. The test results show that 61.3% of students still did not complete KKM score (77). Internal factors come from a lack of self-confidence and lack of courage in expressing ideas when public speaking, difficulty in choosing appropriate and correct words in Indonesian, and difficulty to express opinions or ideas in speaking. External factors are the community's living environment (local language use) that influences students' skills to speak.
IMPLEMENTATION OF CHILD-FRIENDLY SCHOOLS IN DEVELOPING STUDENTS’ CHARACTER Ikka Kartika Abbas Fauzi; Nana Mulyana; Iis Farida Zein
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 1 (2023): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i1.9413

Abstract

This paper discusses how far the implementation of child-friendly schools is in developing the character of students at SDN Dewi Sartika CBM by using a qualitative descriptive research method. The research begins with interviews and questionnaires. The research was conducted by analyzing the stages of planning, organizing, implementing, supervising, and developing strategies. The planning indicators are to carry out a study of the 8 SNP and create a child-friendly school implementation program. The implementation indicators are to create a program implementation team and divide the tasks of the program implementation team. The implementation indicators are to launch a child-friendly school program, make a joint commitment to friendly school implementation, and prepare childfriendly infrastructure, implement child-friendly schools into the 8 SNP (National Education Standards), and determine achievement targets for the 8 SNP. Monitoring indicators are tomonitor the results of observing program implementation and follow-up plans. The implementation of child-friendly schools in developing students’ character indicates positive results in order to prepare schools that are ideal, safe, and comfortable for learning activities, by implementing them properly as well as has been implemented at SDN Dewi Sartika CBM. According to the results of research on the implementation of child-friendly schools at Dewi Sartika CBM Elementary School, it runs well based on the program plan with an average achievement of 87.50% in the good criteria.
DEVELOPMENT OF GENIALLY BASED EDUTAINMENT GAMES AS MEDIA TO IMPROVE STUDENT’S LEARNING MOTIVATION Yusti Azra Maulidiyah; Ani Nur Aeni; Prana Dwija Iswara
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 3 (2023): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i3.9800

Abstract

The low students’ learning motivation influences the suboptimal learning process. The learning activities tend to be monotonous and make the students have a lack of interest in learning. Making creative and innovative media is an effort that can be made to improve students’ learning motivation. The research aims to develop genially based edutainment game learning as media that can encourage and cultivate students' learning enthusiasm. The research used the Research & Development (R&D) method and the Borg & Gall development model. The research instruments used were validation questionnaires, trial sheets, and learning motivation questionnaires. The research results indicate that edutainment games based on Genially are valid and suitable for use as a learning media to help teachers in Civic Education learning activities. This is supported by the validation results from three experts of media, materials, and learning, with an average value of 88% in the highly valid category. The average score of learning motivation before applying media was 3.31 in the "sufficient" category, and there was an increase average score of 4.42 in the "very high" category after carrying out learning activities through edutainment game media based on Genially. It shows that edutainment game media based on Genially can also increase students' learning motivation in Civic Education learning subjects.
IMPROVING READING-ALOUD ABILITY WITH A CONSTRUCTIVISM APPROACH FOR GRADE 2 ELEMENTARY STUDENTS Muhardila Fauziah; Yeni Sulaeman; Yuhardina Fauziah; Yeni Maizora
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9345

Abstract

This paper discusses the improvement of the reading-aloud ability of grade 2 elementary school students through a constructivism approach. The research uses the classroom action method, which begins with the pre-cycle stages, cycle 1 and cycle 2 where each stage includes planning, implementation, observation, and reflection. After carrying out the research procedures and collecting data, the results indicate that the reading-aloud ability of grade 2 students using the constructivism approach provided a significant increase in grade 2 elementary school students’ reading-aloud ability. The assessment indicators of reading aloud ability were pronunciation, intonation, fluency, and students' courage, which describes an improvement in the students' reading-aloud ability test. The average pre-cycle score of students' reading-aloud ability was 67.85 increased to 73.53 in cycle 1. Subsequently, the average score increased to 80.23 in cycle 2. Based on the research results above, the researcher concludes that students' reading-aloud ability could be improved by using a constructivism approach for grade 2 elementary school students.
E-MODULE DEVELOPMENT ON RIGHTS AND OBLIGATIONS LEARNING MATERIALS TO INCREASE STUDENTS’ UNDERSTANDING AT GRADE III Alsha Noer Oktaviani Ibrahim; Isrok’atun; Rana Gustian Nugraha
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 1 (2023): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i1.9469

Abstract

This paper describes the process of e-module development on the learning material of rights and obligations to increase the understanding of class III students. The research described in this paper is developmental research (Design and Development) with the ADDIE model, whichconsists of five stages, Analyze, Design, Development, Implementation, and  Evaluation. The validation of development products is tested through 1 media/design expert, 1 material expert, and 1 linguist. The data collection instruments in the research use validation sheets and pretest and posttest questions. E-module development on the right and obligation to increase understanding of class III students meets excellent criteria with an average percentage of validity at 91.37%. After testing the effectiveness through data processing of pretest and posttest value results, it was found that there has been an increased understanding of class III students after applying the learning media of the e-modules that have been developed. It is also indicated by the difference between the average value of the pretest and posttest results, where the value of the posttest is an average of 94.33 higher than the value the pretest by an average of 80,33. The implementation in this paper is recommended for further researchers in order to be able to develop learning media like e-modules by applying a particular learning method or a more interesting and creative application. In addition, it is also required further research validation will be applied more than once and the effectiveness tests are made on more subjects
DEVELOPMENT OF ANDROID-BASED PETA (PENJELAJAHAN MATEMATIKA) LEARNING MEDIA ON SPEED LEARNING MATERIALS AT A FIFTH-GRADE ELEMENTARY SCHOOL Salsabila Baliani Putri Sopian; I. Isrokatun; Ali Ismail
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9650

Abstract

This paper describes the developmental process of PETA (Penjelajahan Matematika)learning media based on the Android application on speed learning materials at a fifth-gradeelementary school, determines the feasibility of the application through the validation process ofexperts, and finds out the compatibility of applications in several devices with different Androidversions. The research uses a research and Development (RnD) method with the ADDIE model(Analysis, Design, Development, Implementation, Evaluation). The results of the research are (1) thedevelopment of the PETA application is relevant to the needs of the mathematics learning process onspeed learning material at class V SD, (2) the design of the PETA application is adopted from theconcept of exploring games with various forms of presentation, (3) the PETA application design thathas been made is developed into file.apk., (4) the PETA application has the feasibility of the content inthe very feasible category with a percentage of 97%, the feasibility of the media in the very feasiblecategory with a percentage of 92.75%, and already fulfilled the standard of portability on adaptabilityand installability aspects with a testing percentage of 100%, and (5) the final product of the PETAapplication is developed based on the evaluation results at the testing stage of functional suitabilityand portability by making minor improvements to the instruction aspects of the use and the additionalmenu of an "additional information" to make it easier for users to get information about latest updatesof the PETA application.
THE EFFECT OF PBL LEARNING MODEL ON THE FIFTH-GRADE STUDENTS’ MATH ARITHMETICAL SKILLS AT MIS PERDAMEAN SIGAMBAL Leli Hasanah Lubis; Mhd. Rafi’i Ma’arif Tarigan; Ruminda Hutagalung; Nurhalimah; Emy Hariati; Hotman Efendi Tanjung
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9364

Abstract

This paper discusses the effect of the PBL (Problem-Based Learning) learning model on students' math arithmetical skills in integer material in class V of MIS Perdamean Sigambal, Rantauprapat, North Sumatra Province in the academic year 2020/2021. The research uses quantitative research (Quasi Experiment) with the research sample determined by total sampling technique. The population of the research was 30 students, which consists of 15 students in class V-A as the control class and 15 students in class V-B as the experimental class. The results indicate that students' arithmetic skills using the PBL learning model were in the very good category with an average score of 87.2. The hypothesis results that have been carried out indicate tcount 2.658 > ttable, 1.701 at a confidence level of 0.05. Thus, there is a significant effect of applying the PBL (Problem-Based Learning) learning model on students' arithmetical skills in class V of MIS Perdamean Sigambal Rantauprapat and it provides information to teachers in applying the PBL (Problem-Based Learning) learning model to improve students' thinking skills.
POTENTIAL USE OF TECHNOLOGY TO DEVELOP ELEMENTARY STUDENTS’ MATH SKILLS THROUGH TOON MATH Arsika Putri; Muhammad Hanif; Tia Putri Ramadhani; Faradilla Nurhaliza; Adinda Febriyanti; Indah Mutiara; Silvi Kirani Agustin
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9113

Abstract

Everyone needs to learn mathematics, which is a basic science. It is undeniable that the life of the world cannot be separated from mathematics. But, most elementary school students, unfortunately, are still difficult to count and lack interest in mathematics. Through this paper, the researcher aims to find out the elementary students’ arithmetical speed in grade 2 and to apply a quantitative approach by applying the pre-experimental design method, one group pretest- posttest type. The research results indicate that there was a significant increase. In the pretest, there were students who answered quickly and correctly on the summation questions, there were 32% students. Based on the subtraction questions, there were 22% of students. Based on the story summation questions, there were 43% of students. Based on the division questions, there were 13% of students. And based on multiplication, there were 51% of students. And these results increased in the post-test conducted by researchers, which students who answered quickly and correctly on summation questions at 84% of students, subtraction questions at 73% of students, story summation questions at 62% of students, division questions were 43% of students, and on multiplication questions 54% of students. The implication of this Toon Math application is that Toon Math can be used as a variation of mathematics learning so that students have an interest to learn mathematics. Based on the description of the data, it states that the Toon Math game influences the students’ increasing arithmetical speed.
IMPLEMENTATION OF VOCATIONAL LIFE SKILL EDUCATION AT SD/MI MAARIF GRABAG 2 MAGELANG Pranti Lestari; Muna Erawati; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9005

Abstract

Life skill education is a student’s endeavor to study the effect of life skill training on their self-esteem. This paper discusses the description of life skill education learning at MI Ma'arif Grabag 2 Magelang, describes the enabling factors in implementing life skill education at MI Ma'arif Grabag 2 Magelang, and discusses what the obstacles faced in implementing life skill education at MI Ma'arif Grabag 2 Magelang are. Type of the research is field research with a qualitative approach. Data collection techniques were interviews and documentation. The research results indicate that 1) the steps for implementing vocational life skill education at MI Ma'arif Grabag 2 Magelang, Grabag District, Magelang Regency include several aspects, such as planning, implementation, and evaluation, 2) the factors that support the success of habituation of life skills at MI Ma'arif Grabag 2 Magelang establish a cooperative relationship with stakeholders, accept new supportive opinions, facilitate adequate infrastructure like Madrasah have empty gardens that can be used to support learning vocational life skills, and 3) obstacles in implementing life skill education from internal Madrasah that need to increase teacher competencies and teacher and students’ creativity in the vocational field.

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