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Contact Name
Eddy Noviana
Contact Email
eddy.noviana@lecturer.unri.ac.id
Phone
+6281365426537
Journal Mail Official
primary@ejournal.unri.ac.id.
Editorial Address
Gedung B1, FKIP Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Panam Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Primary: Jurnal Pendidikan Guru Sekolah Dasar
Published by Universitas Riau
ISSN : 23031514     EISSN : 25985949     DOI : 10.33578
Core Subject : Education,
Primary: Jurnal Pendidikan Guru Sekolah Dasar (Primary: Journal of Elementary Teacher Education) is a peer-reviewed journal on education and teacher training. This journal encompasses original research articles and review articles.
Articles 1,572 Documents
IMPROVING TEACHERS' CREATIVITY IN TEACHING DURING THE COVID-19 PANDEMIC THROUGH ASSIGNMENT METHODS AT SLB NEGERI PEMBINA PEKANBARU Yasni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 4 (2021): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

Based on the results of pre-research observations conducted at SLB Negeri Pembina Pekanbaru, several problems were found, namely: some teachers were not able to apply online learning at home due to limitations in technology. Then, many teachers applied the learning model containing many assignments without paying attention to the situation and conditions during this covid-19 outbreak. Learning became monotonous. By using creative learning model that was fun, the children's character and creativity could be fostered. Giving too much material and tiring children made the children lose their motivation for learning. The type of this research was school action research with a sample of 34 teachers at SLB Pembina Pekanbaru. Based on the results of the analysis and discussion, it was concluded that the teachers’ creativity in teaching increased through the assignment method. Under these conditions, the level of teacher acceptance increased. The comparison of aspects of teachers’ creativity in teaching through the assignment method in cycle I and II increased from 58.8% to 75.1%.
PENGARUH CERITA WAYANG SUKURAGA TERHADAP PENDIDIKAN KARAKTER SISWA DI KELAS TINGGI SEKOLAH DASAR Nurul Amalia; Iis Nurasiah; Dyah Lyesmaya; Yoesrina Novia Vini Syafitri
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i6.8424

Abstract

This study aimed to determine the effect of the Sukuraga puppet story on the student’s character education in elementary schools. This study utilized a quasi-experimental type of quantitative approach. The design used in this research is the Nonequivalent Control Group Design. The subjects used in the study were 4 th -grade students of SDN Suryakencana CBM. The data collection tool in this study used a questionnaire using a Likert scale measurement consisting of 20 statements with the answers to statements including Always (SL), Often (SR), Sometimes (KK), Rarely (J), Never (TP). ) based on a checklist (√) on the attitude scale instrument grid. Based on the results of data processing pretest and posttest, with the calculation of the t-test carried out with the help of the IBM SPSS version software 26 with the results of planting character education using the Sukuraga puppet story, it obtained sig (2- tailed) 0.000 which is less than = 0.05. Based on the results from this calculation, it can be concluded that the story of the wayang Sukuraga affected the character education of students.
ANALYZING THE VALUE OF STUDENTS’ SOCIAL CARE CHARACTER IN THE EXTRACURRICULAR OF DANCE AT GRADE III OF SDN 4 PANJUNAN KUDUS Ilma Lestiana Dewi; Fina Fakhriyah; Sekar Dwi Ardiant
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 4 (2021): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i4.8216

Abstract

This study aimed to describe and analyze the process of learning activities and the value of students' social care character that appeared during the extracurricular of dance at grade III SDN 4 Panjunan Kudus in the academic year 2020/2021. The method used in this research was a qualitative approach with the type of case study research to collect data and information in depth. Based on research results, the data obtained were (1) there was a process of learning activities starting from initial activities, core activities, and closing activities. The method used in the learning process was using the training method, in which the teacher provided examples of dance movements to students; then, all students followed by imitating the teacher's trainer movements. (2) The value of social care character appeared during the extracurricular activity in each indicator such as politeness, responsibility, and awareness. The results of observations obtained a score of 76.92% which was included in good category.
PENERAPAN MODEL ROLE PLAYING UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA TEMA DAERAH TEMPAT TINGGALKU DI KELAS IV SD SWASTA ADVEN TIMBANG DELI Yentin Naibaho; Darinda Sofia Tajung; Ester J. Simrmata
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i6.8549

Abstract

This study aimed to improve students’ learning outcomes on the theme of “Daerah Tempat Tinggalku,” the sub-theme of Bangga terhadap Daerah Tempat Tinggalku, the learning 3 and 4 at grade IV SD Swasta Adven Timbang Deli by using the Role Play model. The subjects in this study were 35 fourth-grade students, and the object of this study was students’ learning outcomes and the role-play model. This type of research was Classroom Action Research. Data collection techniques used were tests and sheets. The results showed an increase in students’ learning outcomes. In the pretest, it was found that the average score was 59.77, and the classical completeness level was 22.8%. In the first cycle, there was an increase after using the Role Play model with an average score of 71.20 and a classical completeness level of 45.71%. And after the actions taken and given posttest in cycle II, the average value increased by 81.00 and the classical completeness level of 88.57%. It was obtained as many as 31 students completed their learning outcomes and four students did not complete. The results obtained show that the Role Play model improved students’ learning outcomes at grade IV SD Swasta Adven Timbang Deli Medan for the 2020/2021 academic year. Based on the research, teachers are advised to use the Role Play model because it is proven to improve students’ learning outcomes.
IMPROVING INTEGRATED THEMATIC LEARNING PROCESS USING SCIENTIFIC APPROACH AT GRADE 3 ELEMENTARY SCHOOL Zahratul Amalia; Riza Safriani; Delismita Pusra
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 4 (2021): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i4.8470

Abstract

The purpose of this study was to improve integrated thematic learning process through scientific approach at grade 3 elementary school. The subjects of this study were researchers as the teachers, and 22 students. This study applied PTK research. This study utilized a qualitative and quantitative approach. The results showed an increase in: (a) the average value of RPP in cycle I for 98% (A) and 100% (A) in cycle II, (b) the result of the learning process from teachers’ aspects in cycle I was 80% (B) and in cycle 2 was 95% (A), (c) the students’ aspects in cycle 1 was 51.59% (D) and in cycle II was 86.59% (A).
PENGARUH MEDIA WAYANG SUKURAGA TERHADAP KETERAMPILAN MENULIS DESKRIPSI PADA SISWA KELAS TINGGI SEKOLAH DASAR Nawaliyatul Hilwa; Iis Nurasiah; Dyah Lyesmaya
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i6.8428

Abstract

This study aimed to determine the effect of the Sukuraga puppet media on students’ descriptive writing skills in upper classes of elementary school. The type of research was Quasi-Experimental design with a Nonequivalent Control Group Design. The population of this research was the fifth-grade students of Madrasah Ibtidaiyah Rambay in the 2020/2021 academic year. The samples were determined by saturated sampling. The samples of this study were 20 students from class V B as the experimental group and 20 students from class V A as the control group. The descriptive writing skills research data resulted from the instrument in the form of a test that explained one thing that had been validated. Data of the skills described the analysis by using a two-sample independent T test. The test results produced a sig value of 0.025, smaller than 0.05. Thus, H₀ was rejected, H₁ was accepted. These results indicated significant differences between the experimental class and the control class. The Sukuraga puppet media affected students' descriptive writing skills.
PROBLEM BASED LEARNING MODEL ON MATH SUBJECT TO INCREASE STUDENT’ LEARNING OUTCOMES AT GRADE V SDN 05 PADANG PASIR Imam Taufiq; Elvia Sukma; Tri Susilawati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 4 (2021): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i4.8479

Abstract

This research was motivated by the fact that students’ mathematics learning outcomes at grade V of SDN 05 Padang Pasir, Padang were still low. This was due to the covid-19 pandemic that hit Indonesia and the learning model which was suitable to the students’ characteristics had not been applied. The purpose of this research was to describe the application of Problem Based Learning (PBL) learning model to improve students’ learning outcomes at grade V of SDN 05 Padang Pasir, Padang. The type of this research was Classroom Action Research using qualitative and quantitative approaches. Research procedures included planning, implementation, observation, and reflection. Research data were obtained from observations and actions as well as test results. The source of data was the process and results of the implementation of learning by using PBL model on data processing material. This research was conducted in Semester II of the academic year 2020/2021. The research subjects were a teacher as the observer, the researcher as the practitioner, and grade V students as many as 25 people. The results showed an increase in the average of students’ learning outcomes in Cycle I from 68.95 to 87.8 in Cycle II. The results of the RPP observations increased from 88.9% in Cycle I to 100% in Cycle II. The results of observations for the teacher’s and students’ aspects in Cycle I were 75% and increased to 100% in Cycle II. It was concluded that the PBL model improved the mathematics learning outcomes of data processing materials at grade V of SDN 05 Padang Pasir, Padang.
EFFORTS TO IMPROVE STUDENTS’ LONG JUMP ABILITY THROUGH RESISTANCE ROPE MEDIA AT GRADE V OF SDN 17 MANDAU Berliana Barutu
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 4 (2021): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i4.8431

Abstract

The background of this research was the students’ low ability in performing long jump squat style. Thus, the researchers tried to take action in order to increase students' ability. The effort was using resistance rope learning media. This research was a classroom action research conducted on 23 students in class VB. The implementation of this research was in the odd semester of the 2019–2020 school year. The research instrument was the student's long jump ability observation sheet. The results of the research in the first cycle obtained classical completeness as many as 17 students or 73.91% and increased to 86.95% with the number of students who completed as many as 20 people. Based on the results of the study, it was concluded that the students’ ability to perform the long jump squat style increased through the use of resistance rope media.
USING TEAMS GAMES TOURNAMENT (TGT) MODEL ASSOCIATED WITH SNAKES AND LADDER GAMES MEDIA TO IMPROVE STUDENTS' LEARNING ACTIVITIES AT GRADE V OF SDN 13 KAPALO KOTO, PADANG Dea Sinta Maharani; Junaidi Indrawadi; Ulil Amri
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 4 (2021): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i4.8474

Abstract

This research was motivated by the results of observations that students’ learning activities were still low. This was due to the Covid-19 pandemic that hit the world so that the learning process was carried out online. The online learning process did not stimulate students to carry out learning activities so that the students' learning activities were low. This study aimed to increase students’ learning activities by using Cooperative learning model of the Teams Games Tournament (TGT) type assisted by the snake and ladder game media. This research was classroom action research consisting of two cycles with 4 stages, namely planning, implementation, observation and reflection. The subjects of this study were 31 students of class VB. The data collection method used in this research was observation. The results showed that the average percentage of students’ learning activities classically increased. This was seen from the results of observations of students’ learning activities in cycle 1 which was 64.52% and in cycle 2 for 85.28%. Based on the results of this study, it was concluded that using TGT type cooperative model with snakes and ladders game media improved students’ learning activities.
ANALISIS PERAN GURU DALAM PEMBELAJARAN DARING SBDP DI KELAS RENDAH SEKOLAH DASAR Rosiana Agustina; Irna Khaleda; Luthfi Hamdani Maula
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i6.8440

Abstract

This study aimed to describe the teacher's role in online SBdP learning in class III-B SDN 1 Nagrak, Kabupaten Sukabumi. The research method used was descriptive qualitative with the type of case study. The research subjects used were class III-B teachers at SDN Nagrak. Data collection techniques used in this study were interviews, observation, and documentation. The data were analyzed by techniques proposed by Miles and Huberman, which consisted of data reduction, data display, and Conclusion/Verification. The results of the study revealed that 7 teacher roles out of 9 teacher roles were applied in the learning process. Among them were the teacher's roles as an informer, as a director, as a motivator, as a facilitator, as a mediator, as an organizer, and as an evaluator. The supporting and inhibiting factors for the teacher's role in SBdP online learning were the internal and external factors.

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