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Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan
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PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEAD TOGETHER ( NHT ) UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS IV SD NEGERI 014 GURUN PANJANG DUMAI Daniah Ginting Daniah Ginting; Mahmud Alpusari Mahmud Alpusari; Munjiatun '
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract., These researchers based on the lack of science learning IPA IV grade students of SDN 014 Gurun Panjang Dumai. Average science student learning IPA at the beginning of the data was 58.33. The design of this study was classroom action research that aims to improve the learning outcomes of SDN 014 fourth grade students of SDN 014 Gurun Panjang Dumai by implementing cooperative learning model Numbered Heard Together (NHT). This study was conducted in the month of March until mei 2014. The subjects were 014 fourth grade students of SDN Gurun Panjang Dumai length of the school year 2013/2014 the number of students 30. Average student learning outcomes in daily test cycle I was 67,67dan 79.17 on the second cycle. Classical completeness of students on daily test cycle I 66.67% and increased the daily test II to 90% classically been completed. For the first activity of cyclic teacher first meeting with scores of 62.5% and the second meeting of the first cycle to 70.8%. In the second cycle the first meeting scores of 87.5% and the value of the second cycle of meetings of II increased to 91.7%. For the first cycle of activities meeting students' scores which I diperoleh50%, and the second meeting of the first cycle to 66.7%. At the first meeting of the second cycle increased to 83.3% and at the second meeting of the second cycle increased to 91.6%. From these results it can be concluded that the application of cooperative learning model Numbered Heard Together (NHT) can improve learning outcomes  grade students IV SDN 014 Gurun Panjang Dumai. Keywords : Cooperative Learning Model Numbered type Heard Together (NHT), Learning Outcomes.
PENERAPAN STRATEGI BELAJAR AKTIF LEARNING START WITH A QUESTION (LSQ) UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN HIDROKARBON DI KELAS X SMA NEGERI 10 PEKANBARU Ayuningtyas, Putry Ayuningtyas Putry; ', Herdini; ', Abdullah
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

ABSTRACT Research on the application of active learning strategy type Learning Start With A Question (LSQ)) has been done to improve student’s achievement on the subject of hydrocarbon in class X of SMAN 10 Pekanbaru. Form of the research is experiment research with pretest-posttest design. The sample consisted of two classes, X.5 class as experiment class and X.7 class as control class that randomly selected after testing normality and homogeneity. Experiment class was given by implementing active learning strategy type LSQ and the control class was given by conventional method. Analysis of data used t-test. Data of research obtained tcount > ttable (5,78 > 1,67). It means that using active learning strategy type LSQ can improve student’s achievement on the subject of hydrocarbon in class X of SMAN 10 Pekanbaru. The category improvement of student’s achievement in experiment class was high category (N-Gain =0,71) and in control class was medium category (N-Gain =0,51). Keywords : Active Learning Strategy, Learning Start With A Question (LSQ), Student’s Achievement, Hydrocarbon
PENERAPAN STRATEGI BELAJAR AKTIF LEARNING START WITH A QUESTION (LSQ) UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN HIDROKARBON DI KELAS X SMA NEGERI 10 PEKANBARU Putry Ayuningtyas Putry Ayuningtyas; Herdini '; Abdullah '
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

ABSTRACT Research on the application of active learning strategy type Learning Start With A Question (LSQ)) has been done to improve student’s achievement on the subject of hydrocarbon in class X of SMAN 10 Pekanbaru. Form of the research is experiment research with pretest-posttest design. The sample consisted of two classes, X.5 class as experiment class and X.7 class as control class that randomly selected after testing normality and homogeneity. Experiment class was given by implementing active learning strategy type LSQ and the control class was given by conventional method. Analysis of data used t-test. Data of research obtained tcount > ttable (5,78 > 1,67). It means that using active learning strategy type LSQ can improve student’s achievement on the subject of hydrocarbon in class X of SMAN 10 Pekanbaru. The category improvement of student’s achievement in experiment class was high category (N-Gain =0,71) and in control class was medium category (N-Gain =0,51). Keywords : Active Learning Strategy, Learning Start With A Question (LSQ), Student’s Achievement, Hydrocarbon
PENERAPAN STRATEGI PEMBELAJARAN AKTIF TIPE BENAR SALAH BERANTAI (TRUE FALSE CHAIN) UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN KELARUTAN DAN HASIL KALI KELARUTAN DI KELAS XI IPA MAN 1 PEKANBARU Miftahul Jannah Miftahul Jannah; Elva Yasmi Amran Yasmi Amran; Rasmiwetti '
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
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Abstract

Abstract : The Research about application of the active learning strategy type true false chain has been done to improve student’s achievement on the topic of solubility and solubility product constant in class XI IPA MAN 1 Pekanbaru. This research is experimental research based on pretest-posttest design. The samples of this research were the students of class Xl IPA 4 as the control class and students of class XI IPA 3 as the experimental class that randomly selected after testing homogeneity. Experimental class is a class that is applied active learning strategy type true false chain, while the control class was not. Data analysis technique used is the t-test. Based on analysis of data obtained tarithmetic> ttable is 2,80 > 1,67, means that the application of active learning strategy type true false chain can improve student achievement on the subject of solubility and solubility product constant in class XI Science SMAN 1 Kampar where the effect of an increase is 10,10%.Key Words : Active Learning Strategy Type True False Chain, Learning Achievement, and Solubility and Solubility Product Constant
PENERAPAN STRATEGI PEMBELAJARAN AKTIF TIPE BENAR SALAH BERANTAI (TRUE FALSE CHAIN) UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN KELARUTAN DAN HASIL KALI KELARUTAN DI KELAS XI IPA MAN 1 PEKANBARU Jannah, Miftahul Jannah Miftahul; Amran, Elva Yasmi Amran Yasmi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract : The Research about application of the active learning strategy type true false chain has been done to improve student’s achievement on the topic of solubility and solubility product constant in class XI IPA MAN 1 Pekanbaru. This research is experimental research based on pretest-posttest design. The samples of this research were the students of class Xl IPA 4 as the control class and students of class XI IPA 3 as the experimental class that randomly selected after testing homogeneity. Experimental class is a class that is applied active learning strategy type true false chain, while the control class was not. Data analysis technique used is the t-test. Based on analysis of data obtained tarithmetic> ttable is 2,80 > 1,67, means that the application of active learning strategy type true false chain can improve student achievement on the subject of solubility and solubility product constant in class XI Science SMAN 1 Kampar where the effect of an increase is 10,10%.Key Words : Active Learning Strategy Type True False Chain, Learning Achievement, and Solubility and Solubility Product Constant
PENGGUNAAN MEDIA PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN HIDROKARBON DI KELAS XI SMA AS-SHOFA PEKANBARU Sahri Rahmadani Sahri Rahmadani; Rasmiwetti '; Johni Azmi Johni Azmi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: Research on the use of media game snakes and ladders have been done to find out how it affect the student achievement on the topic of Hydrocarbon in class XI IPA SMA As-Shofa Pekanbaru. This kind of research is experiment research with randomized control group pretest-posttest design. The sample consisted of two classes, namely class XI IPA-3 as the experimental class and class XI IPA-2 as a controls class, it randomly selected after normality test and homogeneity test. Experimental class is a class that was treated by learning using media game of snakes and ladders, while the control class is a class that is not treated using media game of snakes and ladders. Data analysis technique is the t-test. Based on the final calculation result obtained tvalue is 2.70 is greater than ttable is 1.67 with an increase in the use of media influence a game of snakes and ladders to student achievement is 16.84%, so it can be concluded that the use of the media game of snakes and ladders can improve the student’s achievement on the subject of hydrocarbons in class XI Science high School-As Shofa Pekanbaru.Keyword : Learning, snakes and ladders game, Learning Achievement, Hydrocarbon
PENGGUNAAN MEDIA PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN HIDROKARBON DI KELAS XI SMA AS-SHOFA PEKANBARU Sahri Rahmadani Sahri Rahmadani; Rasmiwetti '; Johni Azmi Johni Azmi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: Research on the use of media game snakes and ladders have been done to find out how it affect the student achievement on the topic of Hydrocarbon in class XI IPA SMA As-Shofa Pekanbaru. This kind of research is experiment research with randomized control group pretest-posttest design. The sample consisted of two classes, namely class XI IPA-3 as the experimental class and class XI IPA-2 as a controls class, it randomly selected after normality test and homogeneity test. Experimental class is a class that was treated by learning using media game of snakes and ladders, while the control class is a class that is not treated using media game of snakes and ladders. Data analysis technique is the t-test. Based on the final calculation result obtained tvalue is 2.70 is greater than ttable is 1.67 with an increase in the use of media influence a game of snakes and ladders to student achievement is 16.84%, so it can be concluded that the use of the media game of snakes and ladders can improve the student’s achievement on the subject of hydrocarbons in class XI Science high School-As Shofa Pekanbaru.Keyword : Learning, snakes and ladders game, Learning Achievement, Hydrocarbon
PENGGUNAAN PERMAINAN MONOPOLI SEBAGAI MEDIA CHEMO-EDUTAINMENT UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN KOLOID DI KELAS XI IPA MAN 2 MODEL PEKANBARU Miranda, Ella Dini Miranda Dini; Copriady, Jimmi Copriady Jimmi; ', Susilawati
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
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Abstract

Abstract: This Research in find out the influence of the use of game monopoly as media chemo-edutainment how it affect the student achievement on the topic of colloid in class XI Science MAN 2 Model Pekanbaru. This kind of research is experiment research with randomized control group pretest-posttest design. The population in this research is all student of class XI Science MAN 2 Model Pekanbaru. The sample consisted of two classes, namely class XI Science 1 as the experimental class and class XI science 2 as a controls class, it randomly selected after normality test and homogeneity test. Experimental class is a class that was treated by learning using media game of monopoly, while the control class is a class that is not treated using media game of monopoly. Data analysis technique is the right t-test. Based on the final calculation result obtained tvalue is 3.070 > ttable is 1.676 (dk = n1 + n2 – 2, α = 0,05) with an increase in the use of media influence a game of monopoli to student achievement is 16.7%, so it can be concluded that the use of game monopoli as media chemo-edutainment improve the student’s achievement on the subject of colloid in class XI Science MAN 2 Model Pekanbaru.Keyword : Learning, Monopoly game, Media chemo-edutainment, Learning Achievement, Colloid
PENGGUNAAN PERMAINAN MONOPOLI SEBAGAI MEDIA CHEMO-EDUTAINMENT UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA PADA POKOK BAHASAN KOLOID DI KELAS XI IPA MAN 2 MODEL PEKANBARU Ella Dini Miranda Dini Miranda; Jimmi Copriady Jimmi Copriady; Susilawati '
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 1 (2015): wisuda februari 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: This Research in find out the influence of the use of game monopoly as media chemo-edutainment how it affect the student achievement on the topic of colloid in class XI Science MAN 2 Model Pekanbaru. This kind of research is experiment research with randomized control group pretest-posttest design. The population in this research is all student of class XI Science MAN 2 Model Pekanbaru. The sample consisted of two classes, namely class XI Science 1 as the experimental class and class XI science 2 as a controls class, it randomly selected after normality test and homogeneity test. Experimental class is a class that was treated by learning using media game of monopoly, while the control class is a class that is not treated using media game of monopoly. Data analysis technique is the right t-test. Based on the final calculation result obtained tvalue is 3.070 > ttable is 1.676 (dk = n1 + n2 – 2, α = 0,05) with an increase in the use of media influence a game of monopoli to student achievement is 16.7%, so it can be concluded that the use of game monopoli as media chemo-edutainment improve the student’s achievement on the subject of colloid in class XI Science MAN 2 Model Pekanbaru.Keyword : Learning, Monopoly game, Media chemo-edutainment, Learning Achievement, Colloid
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE GI UNTUK MENINGKATKAN HASIL BELAJAR IPS SISWA KELAS IV SDN 002 SINTONG KECAMATAN TANAH PUTIH Masturah '; Hendri Marhadi Hendri Marhadi; Erlisnawati '
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 1, No 2 (2014): Wisuda Oktober Tahun 2014
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract The problem this reaserch student  achievement  fourth graderes  yields social  studies class SDN 002 Sintong average 50.4 As a minimum completeness criteria value ( KKM ) IPS is among 70 students totaling 22 people only 10 people who reached the KKM with classical completeness 45.45 % . This research is Classroom Action Research ( CAR) conducted aimed at improving student learning outcomes IPS Elementary School fourth grade 002 Sintong academic year 2013/2014 with the use of cooperative learning model GI type was conducted on March 26, 2014 until 23 April 2014 . Subjects is the fourth graders were 22 students consisting of 12 male students and 10 female students . Parameters measured were the result of student learning , mastery learning , student learning activities and teacher activities . Teacher activity during the learning process by using Cooperative Learning Implementation Model GI Type in the first cycle the first meeting 56.25 % with enough categories , the first cycle of the second meeting of 68.75 % with category Enough . Increased 12.5 % . In the second cycle the first meeting of 84.38 % with a very good category , meeting the second cycle II 90.63 % with very good category  6.25 % increase . Activities of students during the learning process by using the application of models of inquiry in the first cycle the first meeting of 50.00 % with enough categories , the first cycle of the second meeting of 56.25 % with category Enough . 6.25 % increase . In the second cycle the first meeting of 81.25 % with a very good category . In the second cycle the second meeting of 87.50 % with a very good category 6:25 % increase . Cooperative Learning Model Type Group Investigation in the process of learning can improve student learning outcomes IPS from baseline score ( 45.45 % ) to UH I ( 68.18 % ) with increased 22.73 % , the base score ( 45.45 % ) to UH II ( 81.81 % ) increased by 36.36 % . Research in Public Elementary School fourth grade 002 Sintong prove that the implementation of cooperative learning model to improve learning outcomes GI IPS grade IV Elementary School 002 Sintong White Land District of Rokan Hilir .     Key Word : Model Learning GI, fourth graderes Students Achievement.

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