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Contact Name
Budi Azhari
Contact Email
budiazhari@ar-raniry.ac.id
Phone
+6282161688448
Journal Mail Official
jurnal.alkhawarizmi@ar-raniry.ac.id
Editorial Address
Department of Mathematics Education, Faculty of Education and Teacher Training, Universitas Islam Negeri Ar-Raniry Banda Aceh, 23111
Location
Kota banda aceh,
Aceh
INDONESIA
Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
ISSN : 25493906     EISSN : 25493914     DOI : https://doi.org/10.22373/jppm
Core Subject : Science, Education,
The Journal in Mathematics Educationand Mathematics Instructionwel comes any papers on mathematics education and mathematics instruction that report relevant classroom research in mathematics, evaluate and report on practices in teacher education in mathematics, review topical problems and report successes in mathematics education and mathematics instruction. Al Khawarizmi: Jurnal Pendidikan dan Pembelajran Matematika Instruction focuses on mathematics teaching and learning for all ages up to university through relevant articles
Articles 203 Documents
PERSEPSI SISWA TERHADAP PEMBELAJARAN MATEMATIKA BERBASIS NILAI-NILAI KEISLAMAN DI SMPN 2 LANGSA Faisal, Faisal
Al-Khawarizmi Vol 3 No 2 (2019): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v3i2.7351

Abstract

Applying Islamic values are an important part of teaching and learning. The purpose of this study was to determine students’ perception towards teaching mathematics based Islamics values. The research instrument used was a questionnaire. The subject as students grade VII 1 SMPN 2 Langsa. Research metholodogy used was descriptive qualitative method. The result study showed that the percentages of students’ perception towards applying Islamic values on teaching mathematics were 51% strongly agree, 40% agree, 7% less agree, and 2% disagree.
UPAYA PENINGKATAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA SMP MELALUI MODEL INVESTIGASI KELOMPOK Fahradina, Nova; Mawardati, Risy
Al-Khawarizmi Vol 3 No 2 (2019): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v3i2.7352

Abstract

One of the objectives of mathematics learning is to learn to communicate, because through communication students can communicate ideas, reasoning, and be able to compile mathematical evidence using complete sentences, symbols, tables, diagrams, or other media. One learning model that can be applied to improve students' mathematical communication skills is a group investigation model. This study aims to determine the improvement of students' mathematical communication skills between students who obtain group investigative learning and students who obtain conventional learning are reviewed as a whole and based on the level of students. This study uses experimental research. The design of this study was a pre-test post-test control group design. The population in this study were all seventh grade students of SMP Negeri 9 Banda Aceh. Samples are taken through random sampling techniques. To obtain research data, the instrument is used in the form of tests of students' mathematical communication skills. The results of the study showed that the mathematical communication skills of students who received group investigation learning were better than students who obtained conventional learning both overall and based on the level of students.
TINGKAT BERPIKIR KREATIF PESERTA DIDIK DALAM MENYELESAIKAN MASALAH MATEMATIKA OPEN ENDED BERDASARKAN GAYA KOGNITIF REFLEKTIF DAN IMPULSIF Rahmatina, Siti; Ismi, Khairul
Al-Khawarizmi Vol 3 No 2 (2019): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v3i2.7353

Abstract

This study aims to determine the level of creative thinking of students in solving math problems. This type of research is a verification qualitative research. The research subjects were eight people, the first grade students of Ar-Raniry Banda Aceh UIN. Subject selection was made based on the Matching Familiar Figure Test (MFFT), namely four reflective students and four impulsive students. The research data were obtained from the research subjects' written answers, namely the mathematics creative thinking test (TBKM) and the results of the interview. To test the credibility of the data the researcher triangulated. In this study, the triangulation used was the method triangulation by comparing TBKM and interviews. Students' creative thinking skills can be seen based on the achievement of mathematical creative thinking indicators. The results of the study are as follows, the reflective subject's creative thinking level 1 on compound interest calculation material is level 4, which meets four indicators of fluency, novelty, flexibility, and elaboration, the creative thinking level of reflective subject 1 on the straight-line equation related to supply and demand functions is the level 3 namely meeting the three indicators of fluency, flexibility, and elaboration. The reflective subject's creative thinking level 2 on compound interest calculation material is level 3, which is fulfilling three indicators of fluency, flexibility, and elaboration, the reflective subject's creative thinking level 2 on the straight-line equation related to supply and demand functions is level 4, which meets four indicators of fluency, novelty , flexibility and elaboration. The level of reflective subject creative thinking 3 on compound interest calculation material is level 3, which is fulfilling three indicators of fluency, novelty, and elaboration, the level of creative thinking reflective subject 3 on the material of straight-line equations related to supply and demand functions is level 1 namely meeting two indicators of fluency and elaboration. The reflexive subject's creative thinking level 4 on compounded calculation material is level 4, which is fulfilling four indicators of fluency, novelty, flexibility, and elaboration, the reflective subject's creative thinking level 4 on the straight-line equation material related to supply and demand functions is level 4, which is meeting four indicators fluency, novelty, flexibility and elaboration. The level of creative thinking of the subjects Impulsive 1, Impulsive 2, and Impulsive 4 on the compound interest calculation material and on the straight line equation material is level 1 which satisfies two indicators of fluency and elaboration. The level of creative thinking of the impulsive subject 3 on the compound interest calculation material and on the straight line equation material is level 3 which is to fulfill three indicators of fluency, flexibility, and elaboration.
ANALISIS VARIABEL PEMBELAJARAN BERDASARKAN TEORI REIGELUTH (Studi pada Mahasiswa Pendidikan Matematika FTIK IAIN Langsa) Srimuliati, Srimuliati
Al-Khawarizmi Vol 3 No 2 (2019): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v3i2.7354

Abstract

Learning is an attempt to compare what behaviors might occur before individuals are placed in learning situations and what behaviors can be demonstrated after being given treatment. The purpose of this study was to analyze the learning variables according to teroi reigeluth which were divided into 3 things, namely (1) learning conditions, (2) learning methods and (3) learning outcomes. Subjects in this study were students of Mathematics Education Study Program FTIK IAIN Langsa in semester IV unit 1 who took courses in calculus and probability theory. By using descriptive analysis the results and research findings obtained in the form of learning conditions (learning objectives and characters, learner characters, and constraints in learning) for both courses namely calculus and opportunity theory give different results. Fundamental differences related to the two materials provide a finding that students are lacking in reasoning and sharpening their thinking power both through reading and discussing mathematical problems so that they are often wrong in interpreting story problems on occasion. Learning outcomes for both courses are in very good categories for calculus and good for probability theory.
PENERAPAN MODEL CONCEPTUAL UNDERSTANDING PROCEDURES UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS SISWA MTs Safitri, Safitri; Ikhsan, M.; Susanti, Susanti
Al-Khawarizmi Vol 4 No 1 (2020): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v4i1.7366

Abstract

The purpose of this research was to find out the increase in the ability to understand mathematical concepts of students who were taught with better Conceptual Understanding Procedures (CUPs) models than students who were taught with convensional model on the material of flat side space in MTsS Dama Puteh. The CUPs models has three stages including: individual, triplets, and class discussions. The author uses an experimental research design with a quasi-experimental design. Sampling was done using population random sampling. In this study all students of class VIII MTsS Dama Puteh. In this study consisted of two classes, namely class VIIIB as an experimental class and class VIIIA as a control class. Data collection using the ability test mathematical concept understanding of the results showed that based one the t-test obtained tcount = 1,8 and ttable = 1,68. Because tcount > ttable so that it can be concluded that the increased ability of understanding mathematical concepts of students taught with more CUPs models better than students who were taught with convensional models on the material to build flat side spaces in MTsS Dama Puteh.
PENINGKATAN KREATIVITAS SISWA DALAM PEMBELAJARAN MATEMATIKA DENGAN GOOGLE CLASSROOM SEBAGAI KELAS DIGITAL BERBANTUAN APLIKASI GEOGEBRA Pianda, Didi; Rahmiati, Rahmiati
Al-Khawarizmi Vol 4 No 2 (2020): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v4i2.7672

Abstract

Penelitian ini adalah Penelitian Tindakan Kelas yang bertujuan untuk meningkatkan kreativitas siswa Kelas X SMK Negeri 6 Lhokseumawe  melalui pendekatan Google Classroom sebagai Kelas Digital dengan Aplikasi Geogebra. Subjek penelitian ini adalah siswa Kelas X-NKPI SMK Negeri 6 Lhokseumawe dengan jumlah 18 orang, Siklus I dilaksanakan selama 4 kali pertemuan dan siklus II dilaksanakan 3 kali pertemuan. Pengambilan data dilakukan dengan menggunakan lembar observasi untuk mengetahui tingkat kreativitas siswa selama pembelajaran berlangsung, angket kreativitas untuk mengetahui tingkat kreativitas siswa setelah pemberian tindakan, dan tes hasil belajar sebagai data tambahan untuk mengetahui sejauh mana peningkatan hasil belajar siswa. Hasil penelitian menunjukkan bahwa (a) skor rata-rata kreativitas siswa pada siklus siklus I sebesar 56,11 dengan kategori rendah dan siklus II 83,22 dengan kategori tinggi  (b) nilai rata-rata hasil belajar  siswa pada siklus I yaitu 69,72 dari skor ideal 100 dengan kategori hasil belajar sedang sedangkan pada siklus II  yaitu  81,22 dari skore ideal 100 dengan kategori hasil belajar tinggi. Dari hasil penelitian ini dapat disimpulkan bahwa dengan diterapkannya pendekatan Google Classroom sebagai Kelas Digital dengan Aplikasi Geogebra maka kreativitas belajar matematika siswa Kelas X-NKPI SMK Negeri 6 Lhokseumawe  mengalami peningkatan.
PENGARUH BERMAIN GAME ONLINE TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA Ramadhan, Iqbal
Al-Khawarizmi Vol 4 No 2 (2020): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v4i2.7840

Abstract

AbstrakPerkembangan dunia game online saat ini sudah sangat pesat. Fenomena kecanduan bermain game online diperkirakan sangat mempengaruhi prestasi belajar siswa. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh bermain game online terhadap prestasi belajar siswa. Penelitian menggunakan metode deskriptif kuantitatif yang menggunakan teknik puppossive sampling kriteria inklusi. Penelitian ini dilakukan di SMPN 3 Plered Cirebon dengan jumlah sampel 32 responden. Hasil penelitian menunjukkan bahwa tingkat kecanduan siswa terhadap bermain game online adalah kategori sedang, nilai prestasi belajar matematika siswa paling dominan dengan interval nilai 81-85 adalah kategori baik atau predikat B. Selain itu, mayoritas pemain adalah laki-laki, penggunaan bermain game online dalam seminggu adalah 3 sampai 4 kali, alasan bermain adalah menghilangkan stress dan jenis game online yang dominan dimainkan adalah mobile legends. Berdasarkan data empirik yang digunakan dalam penelitian ini menunjukkan bahwa bermain game online berpengaruh negatif terhadap prestasi belajar matematika siswa, namun tidak signifikan, pada taraf signifikansi 5%. Kata kunci: Kecanduan Bermain, Game Online, Prestasi Belajar. AbstractNowdays the proliferation of the online gaming was phenomenal. The phenomenon of addiction to playing online games is estimated to greatly affect student achievement. This study aims to determine how much influence playing game online has on student achievement. This research was conducted using quantitative descriptive methode with puppossive sampling inclusion criteria. This research was conducted at SMPN 3 Plered Cirebon with 32 respondents. The results showed that the level of student addiction in a middle category, the most dominant value of students' mathematical feat with intervals of 81-85 was a good category or predicate B. In addition, the majority of players were male, playing game online in a week is 3 to 4 times, caused by stress relief and the game is mobile legends in general. Based on empirical data used in this study shows that playing game online has a negative effect on students' mathematical feat, but not significantly, at a significance level of 5%. Keywords:  Addiction to Play, Game Online, Learning Achievement.
PENGARUH KEMANDIRIAN BELAJAR TERHADAP HASIL BELAJAR MATEMATIKA SISWA MELALUI PENERAPAN PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE Afriyola, Fingki; Rahmi, Rahmi; Delyana, Hafizah
Al-Khawarizmi Vol 4 No 2 (2020): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v4i2.7912

Abstract

Student learning independence is still lacking and student learning outcomes are still low is the background of this research. This study aims to determine the effect of students' mathematics learning independence after applying the Think Pair Share type cooperative learning model in class X SMKN 1 Ranah Ampek Hulu, Pesisir Selatan Regency. This study uses the One Shot Case Study research design. The data analysis technique used simple linear regression analysis. The questionnaire score regression coefficient (b) is 0.823 with a significant level of 0.05. Because the regression coefficient (b) is positive (+). So there is a positive influence between independent learning (X) on learning outcomes (Y). The closeness of the linear relationship between X and Y can be seen from the correlation coefficient r = 0.135 which means it is close to 0, so the linear relationship between X and Y is weak. The conclusion is that independent learning has an effect on student mathematics learning outcomes by using cooperative learning type Think Pair Share.
PROSES BERPIKIR SISWA TERHADAP KEMAMPUAN REPRESENTASI MATEMATIS DITINJAU DARI GAYA BELAJAR VISUAL Mubarak, Muhammad Zaki; Anwar, Anwar; Susanti, Susanti
Al-Khawarizmi Vol 4 No 2 (2020): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v4i2.7998

Abstract

Tujuan penelitian ini adalah untuk mendeskripsikan proses berpikir siswa terhadap kemampuan representasi matematis ditinjau dari gaya belajar visual. Penelitian ini merupakan penelitian kualitatif deskriptif dengan subjek pada penelitian ini adalah siswa yang cenderung memiliki gaya belajar visual pada kelas IX-5 di MTsN 1 Banda Aceh yang terdiri dari 3 orang siswa dengan kemampuan representasi matematis rendah, sedang dan tinggi. Pengumpulan data dilakukan melalui angket gaya belajar, soal tes kemampuan representasi matematis dan wawancara. Selanjutnya analisis data dengan mereduksi data, menyajikan data, melakukan trianggulasi waktu dan menarik kesimpulan. Hasil penelitian menunjukkan bahwa (1) proses berpikir subjek dengan kemampuan representasi matematis rendah dapat dilihat dari proses akomodasi pada ketiga indikator representasi matematis yaitu representasi simbolik, representasi verbal dan representasi visual; (2) proses berpikir subjek dengan kemampuan representasi matematis sedang dapat dilihat dari proses asimilasi dan akomodasi pada ketiga indikator representasi matematis; (3) proses berpikir subjek dengan kemampuan representasi matematis tinggi dapat dilihat dari proses asimilasi pada ketiga indikator representasi matematis.Kata kunci: Proses Berpikir., Kemampuan Representasi Matematis., Gaya Belajar Visual.
BAGAIMANA KREATIVITAS DAN KEAKTIVAN MAHASISWA MEMPENGARUHI PEMAHAMAN MATERI ABSTRAK MATEMATIKA MELALUI E-LEARNING Indriyani, Indriyani; Rizqi, Urfia; Mahmudah, Umi
Al-Khawarizmi Vol 4 No 2 (2020): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v4i2.8130

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kreativitas dan keaktivan mahasiswa terhadap pemahaman materi abstrak matematika pada mata kuliah Analisis Kompleks yang dilakukan secara online selama pandemi COVID-19. Penelitian ini menggunakan pendekatan kuantitatif dengan jumlah sampel sebanyak 86 mahasiswa semester 6 tahun 2019/2020. Teknik pengambilan sampel menggunakan purposive sampling sedang hasil analisis menggunakan analisis varians dua jalur (two-way ANOVA). Hasil penelitian memberikan kesimpulan sebagai berikut: 1) ada pengaruh yang positif dari kreativitas mahasiswa pada pemahaman materi abstrak mata kuliah Analisis Kompleks, 2) keaktivan mahasiswa berpengaruh secara positif dan signifikan secara statistika pada pemahaman materi abstrak mata kuliah Analisis Kompleks, dan 3) interaksi kreativitas dan keaktivan mahasiswa diketahui berpengaruh positif pada pemahaman mahasiswa materi abstrak mata kuliah Analisis Kompleks. Maka, untuk memahami materi abstrak yang disampaikan menggunakan e-learning membutuhkan kreativitas dan keaktivan mahasiswa.

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