cover
Contact Name
Mohammad Sani Suprayogi
Contact Email
yogie@usm.ac.id
Phone
-
Journal Mail Official
santi@usm.ac.id
Editorial Address
-
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Transformatika
Published by Universitas Semarang
ISSN : 16933656     EISSN : 24606731     DOI : -
Core Subject : Science,
Transformatika is a peer reviewed Journal in Indonesian and English published two issues per year (January and July). The aim of Transformatika is to publish high-quality articles of the latest developments in the field of Information Technology. We accept the article with the scope of Information Systems, Web Technology, Computer Networks, Artificial Intelligence, and Multimedia.
Arjuna Subject : -
Articles 330 Documents
GOMS and CCT Based User Interface For Education Game Activities Umi Rosyidah; Hanny Haryanto; Acun Kardianawati
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.877

Abstract

Aktivitas pada game edukasi mempunyai peran yang sangat penting supaya pemain dapat memahami materi pembelajaran yang diberikan dalam game. Aktivitas ini membentuk pengalaman sehingga pengguna dapat menerapkan materi yang diajarkan. User interface merupakan elemen penting pada game untuk menyajikan aktivitas tersebut. Perancangan user interface pada game edukasi seringkali tidak terstruktur dan terkonsep dengan baik sehingga aktivitas pembelajaran yang disajikan tidak dirancang dengan baik. Penelitian ini menggunakan model GOMS dan CCT untuk merancang user interface yang nantinya akan menghasilkan aktivitas pembelajaran dalam game edukasi. GOMS dan CCT adalah model kognitif dalam kategori representasi hirarki tugas dan tujuan pengguna yang terdiri dari satu tujuan tingkat tinggi yang kemudian didekomposisikan menjadi deretan unit tugas dan dapat didekomposisikan lagi sampai pada level operator dasar. Aktivitas dalam game edukasi dalam penelitian ini dirancang berdasarkan model Appreciative Learning. Penelitian ini menghasilkan desain user interface berbasis GOMS dan CCT dalam menunjang aktivitas pembelajaran dalam game edukasi.
Implementation of Sequential Search Method on Android-based Jakabaring Dictionary Suhar Tini
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.830

Abstract

Language becomes a medium of socializing between individuals with one another, one group with another group, and society one with other communities. However, society with one another does not necessarily have the same language. Therefore it takes a tool or media to communicate between tribes or communities, such as translators or dictionaries. Dictionary applications based on android more desirable users than web-based dictionaries. That's because the android-based dictionary is easier to operate and faster operation, without having to open the web and look up the address of the dictionary. In the process of searching the meaning of vocabulary there are several data search methods. One of them Sequential Search Method or called a search streak that can be used to perform data search, both on the array that has been sequenced or not sorted. Keywords: Dictionary, Jakabaring, Android, Sequential Search, and SQLite.
Upaya Peningkatan Pendapatan Industri Kecil Menengah Di Kota Tegal Dengan Pembuatan Toko Daring Berbasis Framework Codeigniter Very Kurnia Bakti; Arif Rakhman
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.879

Abstract

Based on some Small and Medium Industries (IKM) in Tegal City, almost all products from Small and Medium Industries (IKM) are marketed through classical transactions or conventional transaction models. There are still many producers who have not been able to promote and market their products online due to the absence online store facilities toward Small and Medium Industries (IKM) of Tegal City and the limited knowledge level of  business managers about the utilization of information technology. Research will be conducted through several stages. Initial stages by collecting data - data from Small and Medium Industries (IKM) principal participants such as photos of its product, price lists, product specifications and others. Next stages is to do an analysis of the data - the data by selecting products - products that are allowed to be sold by online. Later stages is to design and build online store website pages to be uploaded and accessed via internet which will be the place for promotion and sales of Small and Medium Industries (IKM) products in Tegal City by online. The output product of this research will be one of the efforts in helping to increase the Small and Medium Industries (IKM) income of Tegal CityKeywords: Online shop, Small and Medium Industries (IKM), Tegal city
Dynamic Systems Development Method dalam membangun Aplikasi Data Kependudukan Pada Kelurahan Rantau Pulut Lili Rusdiana
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.859

Abstract

Dynamic Systems Development Method (DSDM) can be used as one of the methods in developing and building applications based on the needs and communication of users and developers such as in developing Population Data Application In Rantau Pulut Village. Such as data collection through interviews as one form of communication between developers and users. This research aims to build population applications in Rantau Pulut Village as a solution of data processing both in terms of storage and reporting that can help the processing of data needed to become more effective and efficient as well as a solution for the current system running. Through the stages of DSDM conducted and produce applications that can run in accordance with user needs, especially in terms of reporting generated by the application so that users feel user friendly.
Rancang Bangun Game Edukasi Pemilihan Gubernur Jateng Berbasis Android Dengan Model ADDIE Aris Tri Jaka Harjanta; Bambang Agus Herlambang
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.894

Abstract

Dalam sebuah pembelajaran, media pembelajaran memberikan sebuah peran yang sangat dominan dalam menyampaikan sebuah materi sesuai dengan bahan ajar. Penggunaan ponsel pintar atau smartphone dalam kehidupan sehari – hari sudah semakin umum dan sebagian besar ponsel pintar menggunakan sistem operasi android, serta mempunyai bentuk dan ukuran yang sudah sangat bervariatif namun mayoritas menggunakan layar sentuh dalam pengoperasiannya. Pada saat sekarang Komisi Pemilihan Umum (KPU) provinsi Jawa tengah sedang dalam proses sosialisasi untuk memberikan pengetahuan kepada masyarakat terkait informasi pemilihan kepala daerah (gubernur) Jateng periode 2018 – 2023. Dengan ini maka dibuat sistem pembelajaran dan pemberitahuan kepada masyarakat dalam bentuk game yang dikemas dalam permainan berbasis android untuk memberikan edukasi yang menyenangkan dan menarik.  
Analisis Sniffing Password Menggunakan Aplikasi Cain Dan Abel Pada Jaringan Wifi Universitas Semarang Susanto susanto; Basworo Ardi Pramono; Sri Handayani
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.787

Abstract

Jaringan wifi sangat rentan terhadap ancaman serangan,karena komunikasi yang terjadi bersifat terbuka. Jaringan yang terhubung dengan internet pada dasarnya tidak aman dan selalu dapat di ekploitasi oleh para hacker. Pada saat data dikirim melewati beberapa terminal untuk sampai tujuan berarti akan memberikan kesempatan pada user lain yang tidak bertanggung jawab untuk menyadap atau mengubah data, bahkan sampai mencuri data tersebut. Khususnya ancaman serangan dari sniffing. Aktivitas sniffing, yaitu penyadapan data dijaringan komputer dengan cara membelokkan data, merupakan aktivitas yang mudah dilakukan oleh para hacker. Aktivitas ini biasanya disalah gunakan oleh orang yang tidak bertanggung jawab untuk mencuri informasi penting dari korbannya. Hal demikian terjadi karena kurang adanya pengamanan yang tepat maupun ketidak tahuan masyarakat awam.Analisa Sniffing pada jaringan wifi universitas semarang membahas penggunaan Aplikasi Cain and Abel, yang digunakan untuk mengintai lalu lintas pada jaringan wifi USM, aplikasi Cain and Abel ini melakukan sniffing yang merekam seluruh aktivitas yang terjadi pada jaringan. Penulis melakukan penelitian ini bertujuan untuk memberikan pengetahuan dasar dari penggunaan Aplikasi Cain and abel pada jaringan wifi USM dan cara menghindari tindak kejahatan ini.
Implementation of Profile Matching Methods In A Mobile Based Adolescent Nutritional Assesment Systems Bambang Agus Herlambang; Febrian Murti Dewanto; Aris Trijaka Harjanta; Vilda Ana Veria Setyawati
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.868

Abstract

The use of mobile apps in knowing the problems as early as possible was considered effective. The application of mobile applications required today was an application that could help determine various health problems. The health problems discussed in this study were the nutritional status of adolescents. The method of measuring the nutritional status used was the BMI / A method. Profile Matching method in built mobile application is used to rank the nutritional status of adolescents. Aspect of nutritional status assessment in this research was physical aspect (BMI/A and Physical Activity) with 70% and Non-Physical Aspect (Eating & Socioeconomic Aspect) with 30% assessment percentage. Core factor in the determination of nutritional status were the Category of BMI and Frequency of Eating. While, secondary factor were food pattern and socio Economics. The results of mobile application implementation with Profile Matching method in this research there were several forms for the process of ranking the status of Adolescent Nutrition. The form contained in Administrator features include Administrator Login Form, Aspect Setup Form, Sub Aspect Setting Form, Physical Activity Setting Form, Form Setting Frequency Diet, Setting Form BMI/A, Economic Condition Set Form, Setting Form Weight Gap Value. In the User Features there was an Assessment form and a page to see the results of ranking the nutritional status of adolescents.
PERANCANGAN SISTEM PENDAFTARAN PASIEN RAWAT JALAN RUMAH SAKIT MELALUI SHORT MESSAGE SERVICE GATEWAY (Studi Kasus: RS. Panti Wilasa “Dr. Cipto” Semarang) Toni Wijanarko Adi Putra
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.826

Abstract

SMS Gateway technology used in the outpatient registration process is an applied technology in the field of information. Outpatient outpatient visits are an indication of the hospital's success in managing the public confidence of doctors and re-control of the hospital. Use of SMS Gateway System aims to facilitate the delivery of information through SMS cheap, short and readable for each recipient. This study aims to provide an outpatient registration system at Rumah Panti Wilasa Hospital "Dr. Cipto "and doctor's schedule information via SMS Gateway. The design of this SMS gateway system using System Development Life Cycle (SDLC) method with 5 stages is System Planning, System Analysis, System Implementation and System Maintenance). This application design provides an SMS Gateway based registration information system that generates queue numbers for doctor checks, doctor's schedules and delivery of re-control information for patients.
SISTEM PERKULIAHAN BERBASIS E-LEARNING PADA FAKULTAS TEKNOLOGI INFORMASI DAN KOMUNIKASI UNIVERSITAS SEMARANG Henny Indriyawati; Didin Herlinudinkhaji; Soiful Hadi
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.900

Abstract

The lecture system has been done in the Faculty of Information and Communication Technology (FTIK) was using of method meeting face-to-face. The lecturers were required to meet with students in accordance with the rules.The methods of lecture was conducted by lecturers by using books were making the students were being losted attractive. That causes students who were weak in memorization and difficult to remember the formulas and programming syntax provided by the lecturers resulting in students being lazy to learn and bored. Online lectures are one of the interactive learning facilities that allow lecturers and students to communicate without face to face directly using online media.Lecturers and students can communicated using internet media with software and support.Lecturers can provide important information to students by utilizing online lectures.This then makes the reason for utilizing information technology to implement an online e-learning based lecture system by applying the principles of flexibility, effectiveness, and efficiency 
EVALUASI LAYANAN SISTEM INFORMASI AKADEMIK BERBASIS COBIT 4.1 PADA UNIVERSITAS SEMARANG Prind Triajeng Pungkasanti; Didin Herlinudinkhaji
Jurnal Transformatika Vol 16, No 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.845

Abstract

Pemanfaatan Sistem Informasi Akademik (SIA) untuk mahasiswa sangat diperlukan, begitu juga pada SIA Universitas Semarang (USM). SIA dibangun untuk memudahkanahasiswa dapat mengetahui informasi berkaitan dengan akademik dapat mengakses  pada alamat http://sia.usm.ac.id/. Informasi yang disampaikan SIA diantaranya informasi jadwal pengisian KRS, jadwal kuliah, dan kalender akademik. Dengan SIA mahasiswa dapat mengetahui informasi yang berkaitan dengan perkuliahan tanpa harus datang ke kampus. Namun evaluasi untuk SIA diperlukan sebagai peningkatan layanan, keamanan, kenyamanan, dan kecepatan yang dapat diperoleh dari layanan SIA.Evaluasi terhadap layanan SIA berbasis COBIT pada USM ini dikerjakan dengan menyebarkan kuesioner kepada mahasiswa sebagai pengguna SIA. Hasil kuesioner ini diolah dengan menggunakan SPSS dan dianalisa dengan menggunakan parameter COBIT.

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