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ELINVO (Electronics, Informatics, and Vocational Education)
ISSN : 25806424     EISSN : 24772399     DOI : 10.21831
ELINVO (Electronics, Informatics and Vocational Education) is a peer-reviewed journal that publishes high-quality scientific articles in Indonesian language or English in the form of research results (the main priority) and or review studies in the field of electronics and informatics both in terms of their technological and educational development.
Articles 15 Documents
Search results for , issue "Vol. 9 No. 2 (2024): November 2024" : 15 Documents clear
Assessing the Effect of Project-Based Learning on Managerial Skills in Relation to Student Creativity Falah, Apria Nur Eka; Soeryanto, Soeryanto; Agung, Achmad Imam; Rijanto, Tri; Pramono, Aditya
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.77202

Abstract

Enhancing managerial skills and creativity is crucial for students in technical fields in the rapidly evolving industry. This study explores the impact of project-based learning (PBL) on students' managerial skills and creativity in CNC machining engineering. The research employs a factorial exposure design, focusing on three key variables: project-based learning as the independent variable, managerial skills as the dependent variable, and creativity as a mediating variable. Data were collected using a Likert scale and analyzed through linear regression techniques. The research involved two classes from grade 11 in the machining engineering department of SMK YPI Darussalam 1 Cerme, which engaged in PBL activities. The findings reveal that project-based learning significantly influences students' managerial skills and creativity. While PBL's effect on managerial skills remains substantial, even when creativity is considered a mediating variable, creativity itself does not significantly mediate this relationship. This suggests that while PBL effectively enhances managerial abilities, it also promotes creativity in students, contributing to a richer educational experience. These results highlight the effectiveness of PBL as a pedagogical approach in the CNC machining curriculum. Although creativity does not moderate the relationship between PBL and managerial skills, PBL is valuable in developing both technical skills and creative potential, thus preparing students to meet future industry challenges effectively.
A Machine Learning Approach to Predicting On-Time Graduation in Indonesian Higher Education Pawitra, Mahendra Astu Sanggha; Hung, Hui-Chun; Jati, Handaru
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.77052

Abstract

Graduating on schedule is a critical milestone for students in higher education, serving as a key indicator of both institutional effectiveness and student success. This study uses machine learning techniques to predict on-time graduation in Indonesian higher education. A dataset comprising 133 students from an engineering department over four academic years (2019–2023) was analyzed using the CRISP-DM framework. The research employed nine machine learning models, including Random Forest, Logistic Regression, Neural Networks, etc., to identify key predictors of on-time graduation. The result showed that Random Forest outperformed other models by achieving an accuracy of 85% and an AUC of 0.875. Additionally, the study developed a learning analytics dashboard to visualize predictive insights, offering actionable data for educators and administrators. The system's performance was evaluated based on functionality, usability, efficiency, and reliability as the key intersecting factors from ISO/IEC 25010 and WebQEM frameworks, validating its quality and relevance for practical educational use. The result demonstrated high functionality, efficiency, and reliability, and positive usability feedback was received from both students and educators. The findings highlight the top ten important factors, such as cumulative GPA (CGPA), extracurricular involvement, programming, and social science courses, that predict on-time graduation, providing valuable insights for enhancing student outcomes in Indonesian higher education.
Design and Development of Interactive Moodle using Design Thinking to Support Online Learning Abdillah, Yan Amal; Utami, Ika Qutsiati; Setiyawan, Wahyu Beny Mukti; Pratama, Mochammad Rizal; Afani, Indra Resya; Pramesti, Ari Yohana
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.75255

Abstract

Moodle is an open-source learning management system (LMS) or e-learning platform that is designed to help educators create online courses with various features to facilitate learning. Interest in this research area has increased significantly in recent years, leading to an increasing number of schools employing this LMS. In the early stages of the development process, schools need to gain insights into user needs and generate new ideas for designing and developing interactive LMS. In this light, Design Thinking (DT) is viewed as an important approach. This study aimed to design and develop an online learning system based on Moodle to facilitate online learning for elementary school students. The objectives were to (1) design a system diagram, system architecture, and functional structure for facilitating online learning and (2) develop an interactive LMS using Moodle. The research methodology was conducted following the DT process. An evaluation was made to assess the usability of the system using the Computer System Usability Questionnaire (CSUQ). Across dimensions such as system quality, information quality, and interface quality, scores ranged between 5 and 7, highlighting a positive user perception across various aspects of the evaluation. These findings, therefore, offer practical guidance for educational stakeholders in adopting and promoting Moodle-based LMS.
Development of Electropneumatic Simulation Learning Media based on Virtual Reality for Increasing Students' Competence Skills in Industrial Automation Engineering of Vocational School Sugiarto, Hariyadi; Hatmojo, Yuwono Indro
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.77582

Abstract

This research and development aim to (1) know the development step of Electropneumatic simulation learning media based on Virtual Reality for increasing students' competence skills in Industrial Automation Engineering; (2) create a proper Electropneumatic simulation learning media based on Virtual Reality for increasing students' competence skill in Industrial Automation Engineering; (3) analyze the effectiveness level of Electropneumatic simulation learning media based on Virtual Reality for increasing students' competence skill and response in Industrial Automation Engineering. This research and development used the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The effectiveness level of virtual reality media was analyzed using n-gain data from the pre-test and post-test enhancement score results. The results of this research and development are as follows: (1) the developed virtual reality media worked well after passing the functional test by using the Black Box testing method; (2) the development of the Virtual Reality learning media received an average score of 87.77% from three media experts and an average score of 88.75% from two subject matter experts. Based on these average scores, virtual reality learning media is categorized as "VERY PROPER" and can be used as a learning medium for practicum; (3) the use of Virtual Reality was effective in increasing students' competence skills and response, based on the hypothesis testing results using a Paired Sample T-test, a Sig. (2-tailed) value of 0.129 > 0.05.The development research encountered several limitations, such as the high cost of Virtual Reality devices, students' unfamiliarity with Virtual Reality technology causing discomfort, and the extended time required for students to become proficient in operating Virtual Reality devices.
A Survey on Software Requirements Engineering in Information Technology Institutions Akbar, Muhammad Tulus; Siregar, Maria Ulfah
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.70862

Abstract

Requirements engineering is a crucial phase in software development. In theory, requirements gathering should follow structured and systematic steps to ensure all requirements are complete, consistent, and clear. However, there is a lack of research in real-world contexts, particularly in small and medium-sized software development organizations, which often face challenges related to human resources, infrastructure, and financial constraints. This study aims to explore the practices of requirements engineering in software development agencies. A qualitative approach was used, employing a narrative (descriptive) research design. Data were gathered through interviews, observations, and documentation from six institutions involved in developing various types of software. The data were then analyzed using Yin's Five Cycle content analysis method, supported by Nvivo 12 software. The findings reveal that the time required for gathering requirements varies between institutions (four institutions take 1 week to 1 month, two take 1 to 3 months, and two take over 3 months). Regarding the analysts' backgrounds, all institutions consider requirements elicitation a critical stage in software development, leading them to hire analysts with IT educational backgrounds, most of whom possess significant work experience. This is further evidenced by the fact that all institutions consider staff experience when forming requirements analysis teams and assigning senior staff to specific roles. There is limited practical variation in the sources of requirements and elicitation techniques. All institutions rely on objectives, domain knowledge, stakeholders, and the operational environment as sources of requirements. As for elicitation techniques, they primarily use interviews, facilitated meetings, and document reviews.
Students' Cognitive Load on Computer Programming Instructional Process Using Example-Problem-Based Learning and Problem-Based Learning Instructional Model at Vocational High School Herlambang, Admaja Dwi; Ramadana, Muhammad Rifqy; Wijoyo, Satrio Hadi; Phadung, Muneeroh
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.57882

Abstract

This paper fills an essential gap in applying cognitive load theory in teaching computer programming within vocational settings. It is an important area to consider for improving students' learning processes who intend to enter the rapidly changing technology sector. This study assessed the distinct impacts of the instructional paradigms, specifically Example-Problem-Based Learning (EPBL) and Problem-Based Learning (PBL), on students' cognitive loads upon framing an iterative structure lesson on computer programming. Vocational programming education is chosen for this purpose because vocational education faces unique challenges in integrating practical skills development with theoretical understanding, and programming tasks involve high cognitive demands. In a quasi-experimental design, 68 vocational high school students were assigned to an EPBL (n = 34) and a PBL (n = 34) group. The measurement of ICL was operationalized by RPI, the ECL by ME, and the GCL by LO. The relationship among the various components of the cognitive load was tested using the Spearman correlation test. There are significant differences in the profile of cognitive load between the two groups: the EPBL group was always associated with the lower ECL and higher GCL. In other words, the present study is original because it systematically compares EPBL with PBL in the context of vocational programming education and provides empirical evidence based on instructional design decisions. These findings suggest a further refinement of the CLT within domain-specific contexts and practical guidelines for optimizing instructional strategies in computer programming education in vocational schools.
Evaluation of YOLOv8 Algorithm for Vehicle License Plate Detection System in UNY Integrated Parking Lot Al Matiin, Muhammad Azril Haidar; Arifin, Fatchul
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.70032

Abstract

The YOLOv8 algorithm for the license plate detection system of vehicles entering the integrated parking lot of Universitas Negeri Yogyakarta (UNY) needs to be evaluated because license plate detection is crucial in integrated parking management to improve the security and efficiency of parking lot usage. YOLOv8, as a deep learning-based object detection algorithm, was chosen to improve the accuracy and speed of detection. This research combines the YOLOv8 approach with a dataset specifically designed for the context of UNY parking lots. The testing process was conducted using the required hardware and software to ensure the algorithm's ability to adapt to the real environment. In addition, the performance of YOLOv8 in detecting vehicle license plates under different vehicle license plate conditions, such as black plates or white plates, was also evaluated. The results show that YOLOv8 is able to provide adequate vehicle license plate detection results. This research contributes to give development result of a vehicle license plate detection system for parking management by utilizing the latest object detection technology, as well as providing an overview of the challenges and solutions for implementation of this algorithm in the specific context of UNY parking lots.
Design of Automatic Security System Based Internet of Things at the Museum Yuwana, Rahmat Ageng; Fajaryati, Nuryake; Jie, Ferry
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.77707

Abstract

This research aims to determine the procedures for developing an Internet of Things (IoT)-based Automatic Security System as a security device for museum objects and to test its feasibility based on user feedback in museums. The Design Thinking model used consists of five stages: Empathize (understanding the user's perspective), Define (gathering information on the encountered problems), Ideate (generating innovative ideas), Prototype (creating a prototype of the obtained ideas, ensuring the functionality of each device feature, and validating the product through expert judgment for feedback and product revision), and Testing (evaluating the system's feasibility using Usability standards based on ISO/IEC 9241-11, focusing on Effectiveness, Efficiency, and Satisfaction with user involvement). The research results indicate that the IoT-based Automatic Security System has met optimal outcomes based on Usability aspects, namely: the Effectiveness analysis showed a ratio above 100% with a Very Effective level of achievement; the Efficiency aspect analysis received user feedback with a device usage rate of 1.35 goals per second; and the Satisfaction analysis, using the System Usability Scale (SUS) questionnaire, scored 78.25, indicating an Excellent level, suggesting that the system is worthy of use.
Multi-Objective Optimization of MEMS-based Box Pattern Microheaters Using Response Surface Method Setyawati, Onny; Choiron, Moch. Agus; Bangert, Axel; Sandhagen, Carl
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.77133

Abstract

We present a response surface method to evaluate multi-objective optimization for MEMS-based microheater design. Box pattern, the standard microheater shape, was selected in this study since it has a uniform temperature distribution compared to other patterns. The optimum parameters are used to obtain the maximum total current density and Joule heat.  Based on a hybrid of the Response Surface Method and Central Composited Design, the model simulation emerged with 25 sets of Design Experiments.  As expected, the voltage is proportional to the increased output temperature and Joule heat of the microheater. Material thermal conductivity, anchor length and thickness of the heating element are included as design variables for the optimization. The microheater thicknesses of 4.23 - 4.55 µm, length of 40 µm and thermal conductivity of materials of approximately between 52 to 66 Wm-1K-1 became the optimized results at 1 V input voltage to obtain a maximum Joule heat of 4.9x105 W/mm3 and total current density of 5.6x107 mA/mm2.
Development of Smart Building Training Kit for Control System Competencies in Vocational High Schools Pujirianto, Pujirianto; Haryanto, Haryanto
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 9 No. 2 (2024): November 2024
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/elinvo.v9i2.77160

Abstract

The unavailability, lack of updates and inappropriateness of learning media results in low-quality learning outcomes. The right learning media is an important part of the learning process, especially practicum learning in Vocational High School (VHS). The objectives of the research are to obtain: (1) Products in the form of smart building training kits as learning media equipped with Supervisory Control and Data Acquisition (SCADA) system based on Industrial Internet of Things (IIoT) for VHS in learning control systems; (2) The feasibility level of the training kit; (3) The effectiveness of the use of training kits. Development research refers to the ADDIE model developed by Branch. The study results are as follows: (1) The product in the form of a training kit consists of a component training kit and a simulator equipped with a job sheet and a manual. (2) The training kit is considered very feasible. The expert assessment of the feasibility of the product is 95.5% (very feasible category). The teacher's user response gave a rating of 95.5% (very feasible category). The user response by graduates gave an assessment of 90.8% (very feasible category). (3) The use of training kits has significant effectiveness on students' learning outcomes based on the results of the Paired Sample T-test and Independent Sample T-test with a sig value (2-tailed) (0.000) < 0.05. It can be concluded that a smart building training kit is an appropriate, very feasible, and effective learning medium for use in learning control systems.

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