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Journal : EDUMATIC: Jurnal Pendidikan Informatika

Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Simulasi Digital Kelas X TKJ Kurniawati, Widia; Ismatulloh, Kholida; Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (R&D) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.
Implementasi Kurikulum 2013 Pada SMK di Kabupaten Lombok Timur Kholisho, Yosi Nur; Marfuatun, Marfuatun
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

Vocational School is an education that prepares students to be ready to work held at the secondary school level. The purpose of this study (1) to find out how the curriculum 2013  implementation in schools; (2) what are the obstacles in implementing the curriculum 2013. The type of research used is descriptive research. This study used 12 vocational schools in 8 sub-districts. The results of the curriculum  2013 implementation data in schools showed that 94.44% of the majority of  curriculum 2013implementations had been implemented, 2.78% were fully implemented and 2, 78% were mostly implemented. There are a few problems related to the existence of several teachers who have not fully understood the learning plan by using the curriculum 2013, which is a tool used by some teachers still using the old model and classroom learning processes that currently focus on the learning process in students (student center) however, there are still many teachers who apply learning using the lecture method only. Based on the results related to the obstacles / obstacles faced by teachers and students in the implementation of the  curriculum 2013 that is 66.67% fully the implementation of the  curriculum 2013 has been implemented and the remaining 33.33% is mostly accomplished this proves that students and teachers do not feel there are obstacles in implementation of the  curriculum 2013
Studi Komparasi antara Model Pembelajaran PJBL dan CTL terhadap Hasil dan Keaktifan Belajar Siswa Ramdhani, Reni; Kholisho, Yosi Nur; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

The aims of this study to determine: (1) differences in student learning outcomes between learning models PJBL and CTL, (2) differences in student learning activity between learning models PJBL and CTL. This research type is quantitative by using experiment method. The research design used is Quasi Experimental Design form Nonequivalent Control Groub Design. The population of this study is the entire class X TKJ SMK IP AL-MADANI with the number of 62 students. The sample of this research is class X TKJ 1 and class X TKJ 2. Technique of collecting data used is test and observation sheet. The test is used to measure students 'learning outcomes while the observation sheet is used to measure students' learning activeness. The analysis technique used is Pairet Sample T Test with the help of SPSS. The results of this study indicate that: (1) there are differences in student learning outcomes between learning models of PjBL and CTL (ρ <0.05); (2) there is a difference in student learning activity between PjBL and CTL learning models (ρ <0.05). 
Pengembangan Media Pembelajaran Berbasis CD Interaktif Pada Materi Simulasi Digital Menggunakan Adobe Flash Nurdiana, Mila; Kholisho, Yosi Nur; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (R&D) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.
Pengembangan Media Pembelajaran Berbasis Video Tutorial Interaktif Pada Mata Pelajaran Williyana, Baiq Ade Irma; Kholisho, Yosi Nur; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

This research aims to: (1) developing video-based learning media is an interactive tutorial on subjects of engineering animation 2 dimensions with frame animation technique material class XI Multimedia at SMK Negeri 1 Kopang (2) know the feasibility of media interactive video tutorial-based learning. This type of research is a Research and Development (R&D) and the development of procedures: potential and problems, data collection, product design, design validation, product test design, revision, revision products, free trial usage. The software development model used the waterfall model. The feasibility study is judged by media experts, media content and users. Data collection instruments namely documentation and questionnaires. Data analysis the results of the test the feasibility of using the Likert scale. Results of research: (1) media video-based learning, interactive tutorials that were developed in the form of software packaged in the form of an .exe file and interactive CD. (2) a Media-based learning video tutorials worth used in the learning process, based on the results of the validation of media experts earn a percentage of 86.69%, expert of 82.81%, material and product testing of 75.93% and trial usage earn a percentage of 79.89%. Overall the media-based learning, interactive video tutorial earn a percentage of 76.66% eligibility category in the media "very decent".
Daya Serap Pelaksanaan Mata Kuliah Kependidikan DiTengah Pandemi Covid-19 Kholisho, Yosi Nur; Marfuatun, Marfuatun
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

Covid-19is a new virus that attacks the whole world. The virus has paralyzed all areas of life. Based on the circular of the Minister of education and culture of the Republic of Indonesia Number 2 and 3 of 2020, the learning is done online at home. Good student absorption can improve student learning outcomes. The purpose of this study is to look for points of concern about students' absorption of educational lectures using online methods viewed from internal and external factors. This research uses a descriptive method. The sample used was 67 respondents. Our findings show the students who have been ill while attending lectures is less interested in educational subjects being an internal factor that can affect student absorption, but strong student confidence in passing courses makes this factor not inhibiting factor students, while external factors are factors that affect the absorption of students taking educational courses with the online method in the middle of the covid-19 pandemic. Disruptions of the family economy caused by parents who cannot work in the middle of a pandemic are the main things that affect the lecture process. Parental support is less than optimal, as well as the location of the house that makes the signal often lost and entered.
Perbedaan Penerapan Model Pembelajaran TGT-Problem Posing dan Jigsaw Terhadap Minat dan Hasil Belajar Kholiso, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Learning processes that use less attractive methods will have an impact on results and activeness, as well as student interest in learning. Therefore, the need for models and methods that can foster interest and student learning outcomes, namely the TGT model combined with problem posing. This study aims to determine the effect of the TGT-Problem Posing model on student learning outcomes and learning interest. This study uses a pretest-posttest control group design. The population in this study is the third semester informatics education study students consisting of 2 classes. Samples used in class A research as experimental group and class B as control group using saturated sample techniques. The independent variables in this study are the TGT-Problem Posing and jigsaw models, and the dependent variable is the learning outcomes and student learning interest. The results showed that the TGT-Problem Posing learning model in the class in the experimental class had an average value of learning outcomes higher compared to the control class 87.6> 78.7. There are differences in interests and learning outcomes between the TGT-problem posing learning model and the jigsaw model.
Pengembangan Modul Pembelajaran Multimedia untuk Meningkatkan Minat dan Pemahaman Konsep Mahasiswa Prodi Pendidikan Informatika Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this research is to develop and produce product in the form of multimedia instructional subjects for students on informatics education course and to know the effectiveness of modules developed based on responses of student interest to learning and learning outcomes. The method used in this research is Research and Development. Based on data from media and product expert validation, it can be seen that the product in the form of multimedia learning module for students can be categorized as "good" (37.38 <X ≤ 46.14) with total score 45 and in terms of display can be categorized "good" (51 <x ≤ 63) with a total score of 56. Result of student interest analysis to learning module got result that 35 person from 45 stated that more interest to learn by using module with percentage equal to 77,8%, this proves that student interest in studying material by using good module. The results obtained for the learning outcomes, the results obtained that the value before the given module 78.7 and the value after the given module 87.6 this result shows that the value of learning results after the module is given higher than with the before given the module.
Komparasi Model Pembelajaran Teaching Factory dengan Project Based Learning Terhadap Keaktifan dan Hasil Belajar Oktafia, Novi Arnita; Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This study aimed to determine the comparison of Teaching Factory (TEFA) learning models with Project Based Learning (PjBL) on the active and learning outcomes of class XI Multimedia students in 2D and 3D Animation learning at Vocational High School of Janapria in 2019/2020 Academic Year. This type of research is quantitative with the Quasi Experimental method. The population of this study was all 60 students of class XI Multimedia 1 Janapria Vocational High School, with samples using cluster sampling techniques. Class XI Multimedia-A as an experimental class I with 30 students while class XI Multimedia-B as an experimental class II with a total of 30 students. The research design used was Nonequivalent Control Group Design. Data collection used observation and tests. Data analysis used Paired Sample T Test. The results showed that 1) there was no difference in student learning activeness using the TEFA learning model with PjBL (with a significance value ρ> 0,05),  2) there was no difference in student learning outcomes using the TEFA learning model with PjBL (with a significance value ρ> 0,05). Therefore, there is no difference in the activeness and learning outcomes of students using the TEFA learning model with PjBL in students class XI Multimedia of 2D and 3D Animation learning at Vocational High School of  1 Janapria 2019/2020 Academic Year.
Pengembangan Modul Pembelajaran Perakitan Komputer Berbasis Multimedia Interaktif Siddik, Bakrina; Kholisho, Yosi Nur
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This study aims to determine the feasibility of interactive multimedia-based computer assembly learning modules for class X in SMKN 1 Sikur , to test the effectiveness of interactive multimedia-based computer assembly learning modules in students class X at SMKN 1 Sikur, and knowing the response of students to the interactive multimedia-based computer assembly learning module for class X in SMKN 1 Sikur. This research is Research and Development research with ADDIE development model, namely; Analysys, Design, Development, Implementation, and Evaluation. The assessment instrument of interactive multimedia-based learning modules is in the form of a 5-scale questionnaire. The sources of research data were 2 media experts, 2 material experts, and 30 class X majoring in SMKN 1 Sikur. The results of the feasibility test of media experts from 2 aspects are categorized as very feasible with a total percentage of feasibility of 84.5%. And the results of the feasibility test from material experts from 3 aspects are categorized as very feasible with a total percentage of feasibility of 87%. Whereas based on the responses of students in class X towards the interactive multimedia-based learning module developed was feasible with a total percentage of 78%.