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The Influence of Flashcard Media on the Reading Comprehension Ability of Fourth Grade Elementary School Students Lubis, Desi Indriani; Kusumawati, Tri Indah
Journal of Education and Learning Innovation Vol. 3 No. 1 (2026): Education and Learning Innovation
Publisher : Perkumpulan Dosen Tarbiyah Islam Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59373/jelin.v3i1.276

Abstract

Reading is one of the fundamental skills that students must master from an early stage of education. Proficient reading skills not only support comprehension across various subjects but also contribute to the development of students’ critical thinking abilities. However, low interest in reading and limited reading comprehension remain significant challenges in elementary education. This study aims to examine the effect of using flashcard media on the reading comprehension skills of fourth-grade elementary school students. The research employed a quantitative approach with a quasi-experimental design. The population consisted of all fourth-grade students, with a total sample of 36 students: 17 in the experimental group and 19 in the control group. Data were collected through pretest and posttest assessments, and analyzed using normality, homogeneity, and hypothesis tests. The findings revealed a significant positive effect of flashcard media on students’ reading comprehension abilities. This study contributes a novel insight into the use of visual media as an effective instructional tool to enhance literacy at the elementary level. The implications suggest that integrating engaging and interactive media, such as flashcards, can serve as an effective pedagogical strategy to improve the quality of reading instruction. Furthermore, this research opens opportunities for the development of similar media in other learning contexts.
Pengembangan Game Edukasi Berbasis Blooket untuk Meningkatkan Keterampilan Menulis Teks Berita Srimiati, Srimiati; Kusumawati, Tri Indah
GERAM Vol. 14 No. 2 (2026): GERAM (Gerakan Aktif Menulis)
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia FKIP Universitas Islam Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/geram.2026.28419

Abstract

This study aims to develop an educational game using the Blooket platform to improve the news writing skills of seventh-grade students at SMP PAB 21 Pematang Johar. This research applies the Research and Development (R&D) approach through the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. Meanwhile, data collection is carried out using observation, interviews, questionnaires, and tests. The instruments used in this study include validation sheets from media experts, material experts, language experts, response questionnaires from teachers and students, as well as pretests, posttest and N-Gain tests. This study involved 25 students from the seventh grade at SMP PAB 21 Pematang Johar. The findings of this study indicate that Blooket-based educational games received validation of 97% from media experts, 91% from material experts, and 85% from language experts, all of which fall into the very feasible category. Student responses to the media reached 88% and teacher responses were around 90%, also in the very good category. In addition, the N-Gain analysis yielded a score of 0.81 with a percentage of 81.11%, classified in the high group. This indicates that Blooket-based educational games are effective in improving the news text writing skills of seventh-grade students at SMP PAB 21 Pematang Johar.