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PENERAPAN METODE ANALYTICAL HIERARCHY PROCESS PADA SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN JENIS PRODUK SOUVENIR PERNIKAHAN YANG DIMINATI KONSUMEN BERBASIS WEB DI UMKM TAZKIYA SOUVENIR Asqarini, Putu Luvi; Kustanto, Kustanto; Susyanto, Teguh
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN) Vol 12, No 1 (2024): Jurnal TIKomSiN Vol 12, No. 1 April 2024
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/tikomsin.v12i1.817

Abstract

ABSTRACTTazkiya Souvenir is a wedding souvenir manufacturer that produces various kinds of wedding souvenir products. The purpose of this research is to develop a long process with the help of a decision support system to determine the selection of souvenir products to be purchased, with the results adjusted based on the number of criteria and ranking arrangements from the highest to the lowest. . This study uses the Analytical Hierarchy Process (AHP) method because this method determines the level of importance of each criterion and is followed by a final ranking process. The result of this research is the creation of a decision support system application that can help the process of selecting the type of wedding souvenir product that suits consumer interests based on the highest value ranking results. Based on the calculation process using the Analytical Hierarchy Process method, the first place is Wallet Fold (0.325), the second place is occupied by a Fan (0.304), the third place is a Blacu Bag (0.213) and in the last position is a Pouch (0.156). Tests in this study use functionality testing which is useful for knowing the software can function properly and the system is as expected. Then a validity test was carried out using the McCall method to get a calculation result of 77.8% which is included in the good category. Keywords: Decision Support System, Wedding Souvenir, AHP
Analysis of WiFi Reliability at 2.4 GHz and 5 GHz Frequencies in the Environment of STMIK Sinar Nusantara Surakarta Yunanta, Raymundus Erik Chandra; Susyanto, Teguh
MALCOM: Indonesian Journal of Machine Learning and Computer Science Vol. 4 No. 3 (2024): MALCOM July 2024
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/malcom.v4i3.1391

Abstract

This research is expected to provide solutions to improve the performance and reliability of the WiFi network at STIMIK Sinar Nusantara, thus supporting teaching and learning activities and enhancing the quality of education. By comparing the quality of WiFi networks between 2.4 GHz and 5 GHz, it aims to shed light on the differences and advantages of each frequency band. Furthermore, the findings of this research can be beneficial for the design of future networks, helping network designers to better understand the importance of frequency management in network infrastructure planning. This research employs an experimental method by testing QoS parameters (throughput, delay, and packet loss) as well as reliability (connection and uptime) at both frequencies. The results of the research indicate that the 5 GHz frequency provides better QoS performance and reliability compared to 2.4 GHz. This research concludes that the 5 GHz frequency could be a solution to improve the WiFi network quality at STIMIK Sinar Nusantara
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MATA PELAJARAN MATEMATIKA Waskitho, Anggit Widhi; Siswanti, Sri; Raharja, Bayu Dwi; Teguh Susyanto; Irawati, Tri; Wijayanto, Hendro; Vulandari, Retno Tri; Harjanto, Sri
Jurnal Pengabdian Masyarakat Ilmu Komputer Vol. 1 No. 2 (2024): Mei
Publisher : Yayasan Nuraini Ibrahim Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59407/jpmik.v1i2.788

Abstract

Media pembelajaran interaktif mata pelajaran Matematika dengan menggunakan Adobe Flash CS 6 ini berisi materi tentang bangun-bangun yang termasuk dalam kesebangunan dan kongruen. Tujuan pengabdian masyarakat ini adalah menciptakan sebuah aplikasi media pembelajaran interaktif mata pelajaran Matematika materi kesebangunan dan kongruen dengan menggunakan Adobe Flash CS6 di SMP Negeri 24 Surakarta. Materi kesebangunan dan kongruen merupakan materi pelajaran yang membutuhkan banyak contoh dan pratikum dalam proses belajar, jika hanya menggunakan buku yang bersifat monoton, membuat siswa sulit untuk membayangkan apa yang dimaksud soal dan latihan. Hasil berupa aplikasi media pembelajaran interaktif mata pelajaran Matematika materi kesebangunan dan kongruen dengan menggunakan Adobe Flash CS6 yang disertai dengan latihan soal yang dapat digunakan sebagai alat bantu pengajar dalam pembelajaran ataupun digunakan secara mandiri oleh pengguna.
ANALISIS PENGUKURAN TINGKAT KEPUASAN PENGGUNA APLIKASI GOJEK KHUSUS DRIVER MENGGUNAKAN METODE END USER COMPUTING SATISFACTION (EUCS) DI SURAKARTA Ananda, Angelica Terry; Susyanto, Teguh
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN) Vol 13, No 1 (2025): Jurnal Tikomsin
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/tikomsin.v13i1.1003

Abstract

This study aims to analyze the level of user satisfaction among Gojek drivers in Surakarta by employing the End User Computing Satisfaction (EUCS) method. The research addresses various operational issues experienced by drivers, such as sudden performance drops, delayed Gopay balances, and missing customer addresses. The EUCS model evaluates satisfaction across five dimensions: content, accuracy, format, ease of use, and timeliness. Data was collected through questionnaires distributed to active Gojek drivers in Surakarta and analyzed using quantitative methods. The results indicate that all EUCS dimensions significantly influence user satisfaction, with each variable showing a positive and statistically significant relationship. These findings highlight the importance of continuous evaluation and improvement of the application to enhance driver satisfaction and operational efficiency. The study provides valuable insights for developers and management to prioritize feature enhancements and address user concerns, ensuring the sustainability and competitiveness of the Gojek platform. The research results show that the EUCS approach contributes positively to shaping user satisfaction of the Gojek Driver application.
Project-based English Learning to Increase Student’s Motivation and Learning Achievement Suryanti Galuh Pravitasari; Teguh Susyanto; Agus Dimyati Masykur
Surakarta English and Literature Journal Vol 7, No 2 (2024): AUGUST
Publisher : University of Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This quantitative experimental design research was aimed at finding out whether a projectbased English teaching and learning activity affects the student's learning outcomes and motivation. A pretest and a post-test were given to know the students' skills before and after they joined the project-based teaching and learning process. The project was in the form of asking the students to cook any food on their preference in which they had to use English before, during, and after the process. The respondents were 11 female students which were chosen by using a simple random sampling technique. The result of the research was that the six respondents stated that they strongly agreed that project-based English teaching and learning increased their learning motivation. In addition, 5 respondents stated that they agreed. Hence, no respondents said that it was not motivational. The research also showed that there was a significant increase of 13 points in the average score between the pretest and post-test results. It means the use of project-based teaching and learning activity was scientifically proven to be effective in increasing the student's learning motivation and outcome.