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Journal : International Journal Software Engineering and Computer Science (IJSECS)

Interaction Design on Basic Hand Movement Training Game in Taekwondo Using User-Centered Design Ramdani, Rahmat Muhamad; Yuniarti, Rezki; Komarudin, Agus
International Journal Software Engineering and Computer Science (IJSECS) Vol. 4 No. 1 (2024): APRIL 2024
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v4i1.2314

Abstract

This research will develop an interaction design for basic hand movement games in taekwondo with the hope that it can become an alternative physical exercise for hand stretching. UCD is one of the methods in interaction design that focuses on the user. By designing interactions in hand movement training games using the UCD method and present technology, it is hoped that this can be a stretch in the dense student activities. The results of the interaction design evaluation using UCD obtained an average of 90.24% for the 6th heuristic based on ten evaluation heuristics. Combining the UCD method at the design stage and utilizing present technology is an innovation in designing easy-to-use game-based interaction designs. The study results show that the UCD method for interaction design is suitable for use in the game design process.
Designing A Cooking Procedure Simulation Game During the Pandemic In The Food and Beverage Industry Using The Design Play Experience Method Azhari, Anissa; Yuniarti, Rezki; Komarudin, Agus
International Journal Software Engineering and Computer Science (IJSECS) Vol. 4 No. 1 (2024): APRIL 2024
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v4i1.2315

Abstract

Covid-19 has become one of the world's problems after its first appearance at the end of 2019. At its peak, the COVID-19 pandemic affected many industrial sectors, including the food and beverage industry and, in this case, Indonesia. The main focus in running the industry is health protocols for handling both the cooking and serving processes, which must pay more attention to cleanliness and health to reduce the spread of the COVID-19 virus. Standard operating procedures can be simulated in the game as a lesson in cooking procedures for professionals and the general public. Learning and experience in playing games is a challenge in developing simulation games, so the DPE (Design, Play, and Experience) framework is the choice for the game design method in this research. The study results were evaluated by 15 respondents who tried this game with a distribution of 6 workers in the food and beverage industry and 9 people who were not workers in the food and beverage industry. Game development with the DPE framework gets results in the learning aspect of the experience component for simulation with an average value of 88.70%. For the experience learning aspect, the knowledge players gain after playing the game is 84.87%, with very appropriate criteria.