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Pengaruh Media Pembelajaran Quizizz Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Informatika di SMP Negeri 4 Samarinda Novianti, Hanny; Subastian, Eko; Rosita, Dewi
Nuris Journal of Education and Islamic Studies Vol. 4 No. 2: July-December 2024
Publisher : STAI Nurul Islam Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52620/jeis.v4i2.75

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran Quizizz terhadap hasil belajar siswa pada mata pelajaran informatika di kelas VII-3 SMP Negeri 4 Samarinda. Jenis penelitian yang digunakan adalah eksperimen semu. Desain penelitian yang digunakan adalah One-Group pre-test post-test Design. Dalam penelitian ini hanya menggunakan satu kelompok eksperimen. Sampel penelitian ini terdiri dari 34 siswa kelas VII-3. Teknik pengumpulan data yang digunakan adalah tes hasil belajar awal (pre-test) dan tes hasil belajar akhir (post-test). Hasil penelitian menunjukkan bahwa penggunaan media pembelajaran Quizizz berdampak positif terhadap hasil belajar siswa. Rata-rata nilai pre-test siswa adalah 61,47, sedangkan rata-rata nilai post-test meningkat menjadi 85,14, dengan peningkatan sebesar 38,53%, dan dibuktikan dengan nilai signifikansi (2-tailed) sebesar 0,000, yang lebih kecil dari taraf signifikansi 0,05, sehingga H0 ditolak.
Pengaruh Digital Marketing Dan Digital Service Terhadap Kinerja UMKM : Studi Pada Wirausaha Wanita Desa Sirah Pulau Kecamatan Merapi Timur Lahat Rosita, Dewi; Antoni, Darius; Samsuddin, Harun
Jurnal Nasional Manajemen Pemasaran dan SDM Vol. 5 No. 4 (2024): Jurnal Nasional Manajemen Pemasaran dan SDM
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jnmpsdm.v5i4.2271

Abstract

The research conducted by the author aims to determine and analyze the influence of digital marketing and digital services individually and together on the performance of MSMEs of female entrepreneurs in Sirah Pulau Village, Merapi Timur District, Lahat. The research method used in this study is quantitative, using a questionnaire distributed to respondents. Data quality testing using validity tests, reliability tests, and classical assumption tests with normality test formulas, heteroscedasticity tests, and multicollinearity tests. The analysis used is descriptive analysis and inferential analysis using statistical calculations with multiple regression formulas, partial tests, simultaneous tests and coefficients of determination. The results of the discussion obtained digital marketing has a significant effect on the performance of MSMEs in Women Entrepreneurs in Sirah Pulau Village, Merapi Timur District, Lahat. Digital service has a substantial effect on the performance of MSMEs in Women Entrepreneurs in Sirah Pulau Village, Merapi Timur. District, Lahat. Digital marketing and digital services significantly affect the performance of MSMEs in Women Entrepreneurs in Sirah Pulau Village, Merapi Timur District, Lahat.
Sistem Pendukung Keputusan Penerima Kartu Indonesia Pintar (KIP) Menggunakan Analisis Metode MOORA dan MOOSRA Prayogo, M. Ari; Jundillah, Muhammad Labib; Fahrullah, Fahrullah; Rosita, Dewi; Alimyaningtias, Wahyu Nur; Adhari, Vika Aidila; Rifkiansyah, Muhammad
Building of Informatics, Technology and Science (BITS) Vol 6 No 3 (2024): December 2024
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v6i3.6384

Abstract

The decision-making process is important to improve efficiency and accuracy, especially in assistance programs such as the Smart Indonesia Card (KIP). The problem in this study is that the selection process often faces several obstacles, such as inappropriate targets and subjectivity in decision-making. Therefore, a system is needed that can help decision-making more objectively, transparently, and efficiently. Decision Support Systems (DSS) are one solution that can be used to overcome these problems. This study aims to create a DSS in determining eligible KIP recipients, using two multi-criteria analysis methods, namely MOORA (Multi-Objective Optimization by Ratio Analysis) and MOOSRA (Multi-Objective Optimization on the basis of Simple Ratio Analysis). Analysis using the MOORA and MOOSRA methods in determining prospective students receiving the Smart Indonesia Card (KIP) was carried out using 7 alternatives and 9 criteria. This system is designed by considering criteria such as parental dependents, place of residence, type of house, average report card grades, father's education, mother's education, father's occupation, mother's occupation, and parents' income. The results of the study show that based on the analysis of the calculation of the MOORA and MOOSRA methods, the ranking results were obtained with A5 or Zaysa as alternative students who are entitled to receive KIP among other alternative students. The results of the analysis show that both methods provide consistent results in identifying students who are most entitled to receive KIP assistance. As a recommendation, this system can be further developed in the form of a web-based or mobile application to facilitate implementation and expand the scope of its use.
Perbandingan Hasil Belajar Kognitif Siswa Menggunakan Model Pembelajaran Numbered Head Together dan Think Pair Share Pada Materi Sistem Komputer Kelas X di MAN Bontang Lutfiah, Fatma Aliah; Rosita, Dewi; Saputra, Galih Yudha
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.25557

Abstract

Penelitian ini bertujuan untuk mengetahui perbandingan hasil belajar kognitif siswa pada materi sistem komputer Kelas X MAN Bontang setelah menerapkan model pembelajaran numbered head together dan think pair share. Jenis penelitian yang digunakan adalah pendekatan kuantitaf dengan menggunakan metode eksperimen dalam bentuk eksperimen semu ( quasi research) dengan desain penelitian Pretest-Posttest Control Group Design. Pengambilan sampel dilakukan secara purposive sampling dengan kelas eksperimen I yaitu kelas X-A dan kelas eksperimen II yaitu kelas X-B yang masing-masing berjumlah 35 siswa. Uji analisis yang digunakan adalah Independent Sample t-Test dengan taraf signifikan 5%. Hasil uji menunjukkan nilai Sig. 2 tailed sebesar (0,039 < 0,05). Berdasarkan hasil tersebut, dapat disimpulkan terdapat perbandingan penggunaan model pembelajaran numbered head together dengan think pair share pada materi sistem komputer kelas X-A dan kelas X-B di MAN Bontang.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEBSITE UNTUK MENINGKATKAN LITERASI DIGITAL SISWA SMP Rosita, Dewi; Isnaynun, Isnaynun; Andrea, Reza; Pratama, Angga
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2596

Abstract

The limited use of engaging and interactive learning media during the learning process, particularly in the subject of informatics at junior high schools, has reduced students' interest in learning. One application of technology in the field of education is the development of a website as an e-learning medium. This study aims to determine the feasibility level of website-based learning media and analyze the level of digital literacy among junior high school students. This research is a development study (R&D) using the Brog and Gall model, which includes the stages of needs analysis, planning, initial product development, validation, testing, first product revision, second product revision, effectiveness testing, and dissemination. The results of the study from material expert validation showed a score of 4.7 in the "Very Feasible" category; from three media experts, a score of 4.8 in the "Very Feasible" category; and from students, a score of 4.6 in the "Very Feasible" category. Overall, the results obtained a score of 4.6 in the "Very Feasible" category. Furthermore, the analysis of digital literacy levels among 102 junior high school students showed a Digital Skill score of 82% in the "Very High" category, a Digital Safety score of 71% in the "High" category, a Digital Ethics score of 83% in the "Very High" category, and a Digital Culture score of 82% in the "Very High" category.
EFEKTIVITAS MODEL PROJECT BASED LEARNING PADA MATERI JARINGAN LOKAL DAN INTERNET SISWA SMA Pitaloka, Diah; Rosita, Dewi
Jurnal Muara Pendidikan Vol. 10 No. 1 (2025): Jurnal Muara Pendidikan, Vol 10 Issue 1, Juni 2025
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v10i1.2868

Abstract

Project-Based Learning (PjBL) is a learning method that prioritizes hands-on experience in completing projects. The purpose of this study is to determine how effective the use of the PjBL model is to improve students' understanding and learning outcomes on local network and internet material in class X SMA. The research method used was descriptive quantitative, and a pre-experiment design was used (One Group Pretest-Posttest Design). Students were given a pretest before learning, then the PjBL model was applied, and ended with a posttest to measure the improvement of learning outcomes. The study findings stated that before the application of the PjBL model, all students scored below the minimum standard of completeness. After the application of PjBL, 81.25% of students achieved learning completeness with a significant increase in the average score.  With a percentage increase of 71.8 percent, the N-Gain analysis showed a score of 0.71, indicating that it was quite effective. In addition, students' activities in learning showed positive engagement with an average of 78.5%, as well as 97.2% of students gave positive responses to this learning process. Therefore, the PjBL model has been proven to successfully improve students' learning outcomes on local network and internet materials.
Komparasi Data Mining Naive Bayes dan Neural Network memprediksi Masa Studi Mahasiswa S1 Azahari, Azahari; Yulindawati, Yulindawati; Rosita, Dewi; Mallala, Syamsuddin
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 7 No 3: Juni 2020
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2020732093

Abstract

Prediksi  kelulusan  dibutuhkan  oleh  manajemen  perguruan  tinggi  dalam  menentukan kebijakan  preventif  terkait  pencegahan  dini  kasus drop  out. Lama masa studi setiap mahasiswa bisa disebabkan dengan berbagai faktor.  Dengan  menggunakan data mining algoritma naive bayes dan neural network dapat  dilakukan  prediksi  kelulusan  mahasiswa di  STMIK  Widya  Cipta  Dharma (WiCiDa) Samarinda . Atribut yang digunakan yaitu, umur saat masuk kuliah, klasifikasi kota asal Sekolah Menengah Atas, pekerjaan ayah, program studi, kelas, jumlah saudara, dan Indeks Prestasi Kumulatif (IPK). Sampel mahasiswa yang lulus dan drop-out pada tahun 2011 sampai 2019 dijadikan sebagai data training dan data testing. Sedangkan angkatan 2015–2018 digunakan sebagai data target yang akan diprediksi masa studinya. Sebanyak 3229 mahasiswa, 1769 sebagai data training, 321 sebagai data testing, dan 1139 sebagai data target. Semua data diambil dari data mahasiswa program strata 1, dan tidak mengikut sertakan data mahasiswa D3 dan alih jenjang/transfer.  Dari data testing diperoleh tingkat akurasi hanya 57,63%. Hasil penelitian menunjukkan banyaknya kelemahan dari hasil prediksi naive bayes dikarenakan tingkat akurasi kevalidannya tergolong tidak terlalu tinggi. Sedangkan akurasi prediksi neural network adalah 72,58%, sehingga metode alternatif inilah yang lebih baik. Proses evaluasi dan analisis dilakukan untuk melihat dimana letak kesalahan dan kebenaran dalam hasil prediksi masa studi.AbstractGraduation predictions are required by the higher education institution preventive policies related to the early prevention of drop-out cases. The duration of study, for each student can be caused by various factors. By using the data mining algorithm Naive bayes and neural network, the student graduation in STMIK Widya Cipta Dharma (WiCiDa) can be predicted. The attributes used are as follows: age at admission, classification of cities from high school, father’s occupation, study program, class, number of siblings, and grade point average (GPA). Samples of students who graduated and dropped out between year 2011 and 2019 were used as training data and testing data. While the year class of 2015to 2018 is used as the target data, which will be predicted during the study period. According to the data mining algorithm Naive bayes, there are 3229 students; 1769 as training data, 321 as testing data, and 1139 as target data. All data is taken from students enrolled in undergraduate program and does not include data on diploma students and transfer student. From the testing data, an accuracy rate only 57.63%. The other side, prediction accuracy of the neural network is 72.58%, so this alternative method is the best chosen. The research results show the many weaknesses of the results of prediction of Naive bayes because the level of accuracy of its validity is not high. The evaluation and analysis process are conducted to see where the errors and truths are in the results of the study period predictions.
Pengaruh Media Pembelajaran Quizizz Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Informatika di SMP Negeri 4 Samarinda Novianti, Hanny; Subastian, Eko; Rosita, Dewi
Nuris Journal of Education and Islamic Studies Vol. 4 No. 2: 2024
Publisher : STAI Nurul Islam Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52620/jeis.v4i2.75

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran Quizizz terhadap hasil belajar siswa pada mata pelajaran informatika di kelas VII-3 SMP Negeri 4 Samarinda. Jenis penelitian yang digunakan adalah eksperimen semu. Desain penelitian yang digunakan adalah One-Group pre-test post-test Design. Dalam penelitian ini hanya menggunakan satu kelompok eksperimen. Sampel penelitian ini terdiri dari 34 siswa kelas VII-3. Teknik pengumpulan data yang digunakan adalah tes hasil belajar awal (pre-test) dan tes hasil belajar akhir (post-test). Hasil penelitian menunjukkan bahwa penggunaan media pembelajaran Quizizz berdampak positif terhadap hasil belajar siswa. Rata-rata nilai pre-test siswa adalah 61,47, sedangkan rata-rata nilai post-test meningkat menjadi 85,14, dengan peningkatan sebesar 38,53%, dan dibuktikan dengan nilai signifikansi (2-tailed) sebesar 0,000, yang lebih kecil dari taraf signifikansi 0,05, sehingga H0 ditolak.
Perbangingan Model Pembelajaran Kooperatif STAD dan TGT terhadap Hasil Belajar Siswa pada Materi Perangkat Lunak di SMP Negeri 4 Kota Samarinda Pratama, Angga; Rosita, Dewi; Haris, Celine Aloyshima
Nuris Journal of Education and Islamic Studies Vol. 4 No. 2: 2024
Publisher : STAI Nurul Islam Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52620/jeis.v4i2.76

Abstract

Penelitian ini bertujuan membandingkan model pembelajaran kooperatif Student Teams Achievement Division (STAD) dan Team Games Tournament (TGT) terhadap hasil belajar siswa pada materi perangkat lunak di SMP Negeri 4 Kota Samarinda. Jenis penelitian yang digunakan adalah eksperimen semu. Desain penelitian yang digunakan adalah desain posttest-only control. Populasi penelitian ini adalah seluruh siswa kelas VII SMP Negeri 4 Samarinda sebanyak 313 siswa. Sampel penelitian ini terdiri dari 68 siswa kelas VII, dengan kelas VII 1 sebagai kelas eksperimen I menggunakan model pembelajaran Student Teams Achievement Division (STAD) dan kelas VII 2 sebagai kelas eksperimen II menggunakan model pembelajaran Team Games Tournament (TGT), masing-masing berjumlah 34 siswa. Teknik pengumpulan data adalah tes hasil belajar (post-test). Hasil penelitian menunjukkan perbedaan hasil belajar siswa pada materi perangkat lunak dengan model pembelajaran STAD dan TGT pada mata pelajaran Informatika kelas VII SMP Negeri 4 Samarinda Tahun Ajaran 2023/2024. Uji hipotesis menunjukkan nilai signifikansi (2-tailed) sebesar 0,030 < 0,05 sehingga H0 ditolak. Nilai rata-rata post-test kelas eksperimen I adalah 80,14, sedangkan kelas eksperimen II adalah 86,02. Ini menunjukkan bahwa hasil belajar kelas eksperimen II lebih baik dibandingkan kelas eksperimen I.
PENGEMBANGAN VIDEO PEMBELAJARAN PADA MATA PELAJARAN KEAMANAN JARINGAN MATERI FIREWALL MIKROTIK PADA SISWA KELAS XI TKJ DI SMK NEGERI 1 TENGGARONG Miftah Ar-Rizqy, Muhammad; Rosita, Dewi; Nirawana, I Wayan Sugianta
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 1 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i1.163

Abstract

Learning In Network Security, Particularly the Topic of Mikrotik Firewall, Often Poses a Challenge for Students Due To the Complexity of the Material and The Limited Availability of Engaging Learning Media. Conventional Methods Such as Textbooks Have Not Been Effective Enough in Bridging Theory and Practice. Therefore, This Study Aims to Develop an Interactive Learning Medium in The Form of An Instructional Video Based on The ADDIE Model (Analysis, Design, Development, Implementation, Evaluation) To Help 11th-Grade TKJ (Computer and Network Engineering) Students at SMK Negeri 1 Tenggarong Understand the Material More Easily and Engagingly. The Video Development Process Involves Several Stages: Needs Analysis, Storyboard Design, Production Using Adobe Premiere, And Feasibility Evaluation. The Video Content Is Based on Official Teaching Modules and Is Designed to Be Accessible Via Smartphones or Computers Online Through Cloud Drive. To Enhance Visual Appeal, The Video Includes Animations and GIF Images. Feasibility Tests Were Conducted by Media Experts, Subject Matter Experts, And Through a Trial Involving 36 Students. The Results Show That the Instructional Video Falls into The Highly Feasible Category, With an Average Score Of 4.39 From Media Experts, 4.29 From Subject Matter Experts, And 4.44 From Students. Overall, The Learning Media Received an Average Score Of 4.37. The Study Recommends Further Development in Terms of Content, Video Quality, And Editing Aspects to Produce Learning Media That Is More Optimal and Easier for Students to Understand.