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Pengembangan Kapasitas Sumber Daya Manusia Dalam Pemanfaatan Teknologi Informasi Bagi Masyarakat Syamsu Rijal; Achmad Abdul Azis; Dhety Chusumastuti; Edy Susanto; I Wayan Sugianta Nirawana; Legito
Easta Journal of Innovative Community Services Vol 1 No 03 (2023): Easta Journal of Innovative Community Services (EJINCS)
Publisher : Eastasouth Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/ejincs.v1i03.123

Abstract

Penelitian ini berfokus pada pengembangan kapasitas sumber daya manusia dalam pemanfaatan teknologi informasi (TI) bagi masyarakat di wilayah Kabupaten Sukabumi. Penelitian ini bertujuan untuk mengidentifikasi tantangan yang dihadapi oleh masyarakat, menilai tingkat kapasitas sumber daya manusia di bidang TI saat ini, dan mengusulkan strategi untuk meningkatkan keterampilan dan pengetahuan TI. Pendekatan metode campuran digunakan, termasuk survei, wawancara, dan lokakarya. Temuan-temuan yang diperoleh menyoroti berbagai tantangan seperti terbatasnya akses terhadap infrastruktur teknologi, kurangnya keterampilan dan pengetahuan digital, serta hambatan bahasa dan literasi. Tingkat kapasitas sumber daya manusia di bidang TI saat ini ditandai dengan literasi digital dasar tetapi keterampilan teknis yang terbatas. Strategi yang diusulkan termasuk memperkuat infrastruktur, memberikan pelatihan keterampilan digital, dan pelokalan bahasa/konten. Kolaborasi dan kemitraan dengan pemangku kepentingan diidentifikasi sebagai hal yang sangat penting untuk implementasi yang efektif. Hasil penelitian ini berkontribusi pada kebijakan berbasis bukti, program pelatihan, dan inisiatif yang memberdayakan masyarakat di Kabupaten Sukabumi untuk memanfaatkan teknologi informasi dan komunikasi untuk pembangunan sosial ekonomi.
Analisa Penerapan Metode MABAC dengan Pembobotan Entropy dalam Penilaian Kinerja Dosen di Era Society 5.0 Ahyuna, Ahyuna; Rahman, Ben; Nugroho, Fifto; Nirawana, I Wayan Sugianta; Karim, Abdul
Building of Informatics, Technology and Science (BITS) Vol 5 No 1 (2023): June 2023
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v5i1.3511

Abstract

In the era of society 5.0, it is very influential on the education sector which is experiencing increasingly sophisticated technological changes, so that lecturers are expected to be able to combine learning with technology so that students' insight into technology is growing. However, in the case of a performance appraisal process, several problems often occur because the large number of lecturers will affect the time of the performance appraisal process. In assessing the performance of lecturers in the era of society 5.0, there are several criteria including Dynamic, Innovative, Number of Scientific Publishes, Discipline and Digital Skills. Therefore, the author applies a MABAC and ENTROPY method in order to find accurate and logical results. So with that, the author adopted a method and produced the highest ranking, namely on behalf of Dito Putro Utomo with a total value of 0.39925
PENDAMPINGAN KEGIATAN KAMPUS MENGAJAR UNTUK PENGUATAN LITERASI DAN NUMERASI SISWA SDN 021 SAMARINDA ULU Tiara Puspita Arga; I Wayan Sugianta Nirawana; Irma Pandu Winata; Naffilah Radiyyah Agustin; Ummul Khurin Ain; Verayatun Hasanah
EZRA SCIENCE BULLETIN Vol. 2 No. 1 (2024): January-June 2024
Publisher : Kirana Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/ezrasciencebulletin.v2i1.76

Abstract

Abstrak-Kampus mengajar merupakan kegiatan yang bertujuan memberikan kesempatan kepada mahasiswa untuk berkolaborasi dengan guru sebagai mitra. Literasi dan numerasi menjadi fokus permasalahan yang perlu di tangani agar siswa dapat memahami bacaan dan perhitungan dasar di sekolah. Strategi pengabdian yang digunakan yaitu pendampingan kepada mahasiswa dengan melaksanakan program literasi dan numerasi, adaptasi teknologi, administrasi perpustakaan, penguatan karakter dan program lingkungan besih. Hasil dari kegiatan ini dapat memberikan kontribusi nyata mahasiswa dan berdampak pada peningkatan literasi dan numerasi melalui Asessment Kompetensi Minimum siswa. Program ini diharapkan dapat diteruskan dan dikembangkan oleh para guru untuk keberlanjutan penguatan literasi dan numerasi
Implementasi Model Pembelajaran Inkuiri Terbimbing Menggunakan Variasi Media Berbasis Android I Wayan, Sugianta Nirawana; Fahmi, Romisa
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 9 No. 2 (2023): Volume 9 No 2 Tahun 2023
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v9i2.1488

Abstract

Abstrak — Penelitian ini bertujuan untuk mengimplementasikan model pembelajaran inkuiri terbimbimbing menggunakan variasi media untuk meningkatkan pemahaman peserta didik pada mata kuliah sistem operasi. Variasi media bertujuan untuk memberikan hal yang menarik dengan penjelasan yang lebih rinci. Pada aplikasi terdapat petunjuk, tujuan, materi, video pembelajaran, kuis dan tentang. Pembuatan aplikasi menggunakan metode Rapid Prototyping Model yaitu, asses needs and analyze content, set objektives, contruct prototype (design), utility prototype (research), install and maintance system. Aplikasi android dibuat dengan power point, ispring suite 10 dan website Apk 2 builder pro. Proses editing audio dan video menggunakan software Camtasia 2021. Hasil evaluasi test kepada peserta didik rata-rata nilainya 65,55. Hasil survei umpan balik kepada peserta didik tentang aplikasi sistem operasi secara keseluruhan kategori baik dengan perbandingan sebelum revisi dan sesudah revisi. Pemahaman peserta didik pada materi sistem operasi paling tinggi kategori memahami sebesar 50%. Kata Kunci — Inkuiri Terbimbing, Rapid Prototyping Model, Variasi Media Abstract — This study aims to implement guided inquiry learning models using a variety of media to increase students' understanding of operating systems courses. Media variations aim to provide interesting things with more detailed explanations. In the application there are instructions, objectives, materials, learning videos, quizzes and about. Making applications using the Rapid Prototyping Model method, namely, assess needs and analyze content, set objectives, construct prototype (design), utility prototype (research), install and maintain system. Android application created with power point, ispring suite 10 and website Apk 2 builder pro. The audio and video editing process uses Camtasia 2021 software. The results of the evaluation test for students have an average score of 65.55. The results of the feedback survey to students regarding operating system applications as a whole are good categories with comparisons before revision and after revision. Students' understanding of operating system material was in the highest understanding category at 50%. Keywords — Guided Inquiry, Rapid Prototyping Model, Media Variation
Implementation of Project-Based Case Method to Improve Student Problem- Solving and Creativity Nirawana, I Wayan Sugianta; Romisa, Fahmi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11384

Abstract

Current learning is not only in the form of theory but also, in direct practice to provide students with experience that can provide them with skills in the world of work.  Problem-solving as applied to work environment also needs to be accompanied by person and team creativity. This research aims to improve the problem-solving and creativity of multimedia engineering students in videography material. The students involved in this research were class A computer education students, FKIP, Universitas Mulawarman. This type of research is classroom action research carried out over 2 cycles. The result obtained increased using case method in cycle I with an average value 78.74 to 84.24 in cycle II. Project with creativity also experienced a slight increase in the average score from 83.89 in cycle I to 84.76 in cycle II. Student responses to multimedia engineering learning using the project-based case method are positive and provide real contributions.
SIMULASI ROBOT PENDETEKSI API DAN GAS MENGGUNAKAN PROTEUS 8 BERBASIS LOGIKA FUZZY I Wayan sugianta Nirawana
Journal of Computer Science and Information Technology Vol. 1 No. 3 (2024): Juni
Publisher : Yayasan Nuraini Ibrahim Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59407/jcsit.v1i3.812

Abstract

Penelitian ini bertujuan untuk memodelkan dan mensimulasikan mobile robot pendeteksi api dan gas didalam software proteus 8. Permasalahan yang dikaji adalah masih banyaknya kebakaran yang sering terjadi serta ketakutan kebocoran gas di kalangan rumah tangga. Kebakaran kecil seharusnya mampu diatasi untuk menghindari bencana yang lebih besar. Metode yang digunakan dalam penelitian ini menggunakan logika fuzzy untuk membuat robot adaptif terhadap lingkungan, sensor ultrasonic sebagai pendeteksi halangan, sensor flame untuk mendeteksi api dan sensor Gas untuk mendeteksi gas. Board yang digunakan dalah Arduino uno, motor driver, serta Layar untuk menampilkan hasil gerakan robot. Berdasarkan simulasi robot di proteus telah berhasil di lakukan dengan memberikan sendikit pengembangan pada bagian kecerdasan buatan logika fuzzy dan tambahan sensor ultrasonik. Gerakan yang berhasil disimulasikan adalah maju dan mundur dalam layar, namun roda robot dapat mengarah kekanan dan kekiri berdasarkan inputan sensor ultrasonic. Semua sensor menggunakan inputan logic state agar dapat dijalankan dalam simulasi. Untuk kedepannya diharapkan pengembangannya dan dilaksanakan di arena atau areal sesungguhnya dengan menambahkan sensor lain dan memanfaatkan machine learning agar gerakan menjadi lebih adaptif serta menggunakan software simulasi lain seperti gazebo, ROS, dan yang lainnya.
Pelatihan Optimasi Google Search Engine dan Google Lens Untuk Media Pembelajaran Siswa SMK Negeri 18 Samarinda Nirawana, I Wayan Sugianta; Subastian, Eko; Suwandi, Bayu Pratama; Kevin Fernandy Turang; Wahyudi Mas’ud
Jurnal Pengabdian Kampus Vol 11 No 2 (2024): Jurnal Pengabdian Kampus
Publisher : LPPM Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52850/jpmupr.v11i2.16848

Abstract

The era of advanced technology in the world of education, demands adaptation from educators to use technology for learning. Merdeka curriculum also provides learning opportunities not only in class, but also outside the classroom. The smartphone devices used need to be optimized for learning, therefore educators must improve their skills and mastery of the use of technology. SMK Negeri 18 Samarinda already has a laboratory, but the facilities are not adequate, besides that some teacher and student have never used google lens. For the google search engine teacher and student are familiar, but there are several keyword optimization operators that are not yet known. The purpose of the service is to provide training in optimizing google search engine and google lens as a learning media for teachers and students. There are 3 methods used for this training. First, the lecture method in explaining the material. Second, the demonstration method for how to use it. Third, the practice method together with teacher and students practicing the use of google search engine and google lens optimization. The result achieved in this training as a whole from 32 participants who filled in where very satisfied with this training, namely 46,9% and satisfied by 34,4%. The training material also relevant to learning needs with very relevant 46,9% and relevant 34,4%. News skills are also obtained from both the google search engine features and google lens as supporting learning media. Teacher and students are also motivated by the training and can apply it well. This training program is expected to be applied ini classroom learning and outside the classroom using google lens.
Development of a Microcontroller E-Module Based on Grove Beginner Kit for Arduino Informatics Subject Ariza, Rojian; Rusdiana, Rusdiana; Nirawana, I Wayan Sugianta
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13899

Abstract

Lack of teaching materials, time limitations, and uninteresting materials are problems that need to be solved so that students can better understand learning at school. The researcher provides solutions to develop E-modules that can be accessed on the internet. This research aims to develop E-module based on a microcontroller based on the Grove Beginner Kit for Arduino as a teaching material for informatics subjects and to determine the feasibility of e-modules in Arduino microcontroller material class XI at SMA Negeri 10 Samarinda. This type of research is development using a 4-D model, consisting of Define, Design, Develop, and Disseminate. Studies show that the results of E-module tests by material experts result in an average percentage of 90%, with a very decent category. The average percentage of media expert assessments is 92%, and the E-modules are feasible to implement. Overall, the combined average of the due diligence by experts reached 91%, with the category of very feasible. The results of student responses were obtained with an average percentage of 81% with very feasible criteria. so it can be concluded that the Grove Beginner Kit-based microcontroller e-module for Arduino can be applied or disseminated at SMA Negeri 10 Samarinda. Further research is expected to be carried out on other development models such as the borg and gaal models or the R2D2 model (reflective, recursive design and development). .
Strategi Kolaboratif dan Partisipasi Aktif Praktisi Mengajar Pada Mata Kuliah Teknik Multimedia I Wayan Sugianta Nirawana; Romisa, Fahmi; Siagan, Freedy
Jurnal Pengabdian Kepada Masyarakat Ceria (JPKMC) Vol. 2 No. 1 (2024): Jurnal Pengabdian Kepada Masyarakat Ceria (JPKMC)
Publisher : PT. Gelora Cipta Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Praktisi mengajar merupakan kegiatan kolaboratif pengajaran antara praktisi dengan dosen pengampu mata kuliah yang diselenggarakan oleh kemendikbud. Kesenjangan yang terjadi pada perkuliahan dengan praktik langsung untuk mendapatkan pengalaman belajar bagi mahasiswa merupakan titik balik dari program praktisi mengajar. Tantangan masa depan adalah kesiapan kerja dari lulusan universitas untuk bersaing didunia kerja. Strategi yang tepat perlu diberikan untuk stimulus belajar diikuti praktik yang dapat menghasilkan karya. Mitra praktisi mengajar dari kalangan guru professional yang telah mendapat sertifikat khusus dibidang multimedia, memberikan pengalaman mengajar yang menyenangkan. Mahasiswa sebagai peserta yang berpartisipasi adalah mahasiswa kelas A semester IV program studi Pendidikan Komputer, FKIP, Universitas Mulawarman. Tujuan dari pengabdian ini adalah memberikan kesempatan kepada mahasiswa untuk belajar lebih dalam tentang praktik multimedia baik itu videografi, virtual reality, dan augmented reality serta pengembangan media pembelajaran berbasis multimedia. Hasil dari pengabdian ini memberikan dampak positif bagi mahasiswa dengan pembelajaran kolaboratif dan partisipasi aktif dari mahasiswa serta menghasilkan karya multimedia. Kolaborasi antara praktisi dengan dosen sangat penting mengatasi gap antara teori dan praktik dalam perkuliahan. Untuk kedepannya diharapkan kolaborasi ini melaksanakan perkuliahan luring dengan praktikum yang lebih terarah.
The Effect of Think Pair Share Learning Model on Informatics Learning Outcomes of Junior High School Students Yunita, Elisa; Nirawana, I Wayan Sugianta
Cetta: Jurnal Ilmu Pendidikan Vol 8 No 4 (2025)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v8i4.4369

Abstract

This study was motivated by the low learning achievement of class VIII students in Informatics subjects at Junior High School 6 Samarinda. This study aimed to determine the effect of the Think Pair Share (TPS) learning model assisted by Canva media on student learning outcomes. The method used is a Quasi-Experimental design with two different groups, namely the experimental class that applies the Think Pair Share model and the control class that uses conventional methods. Data were collected through pre-test and post-test, then analyzed using normality test, homogeneity test, and hypothesis test (Independent Sample T-Test) with the SPSS Version 25 program. The results showed that the average Post-Test score of students in the experimental class reached 77.34, exceeding the Minimum Competency Criteria set. This finding shows that the application of Think Pair Share supported by Canva media significantly improves student learning outcomes compared to conventional methods. Therefore, this strategy is recommended to be applied to other subjects to improve learning effectiveness.