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The Effect of Point Illustration Explanation (PIE) Strategy Towards Students' Descriptive Writing at the Tenth Grade Students of SMAN 1 Malingping, Lebak-Banten in Academic Year 2023/2024 Aminah, Siti; Sudirman, Ade; Gumelar, Rizdki Elang
Journal of Contemporary Issues in Primary Education Vol. 2 No. 1 (2024): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/ehad1w70

Abstract

This study aims to evaluate the Effect of the Point Illustration Explanation (PIE) Strategy on Students' Writing Skills in Descriptive Texts at the Tenth Grade of SMAN 1 Malingping, Lebak-Banten, in the 2023/2024 academic year. The PIE strategy involves using concrete examples, in-depth explanations, and clear illustrations to help students understand and develop their descriptive writing skills. This quantitative study employs a quasi-experimental method with a sample of 74 tenth-grade students divided into an experimental class (using the PIE strategy) and a control class (using the KWL strategy). Data were collected through pre-tests and post-tests, and analysed using normality tests, homogeneity tests, and paired t-tests with SPSS 22. The results indicate a significant effect of the PIE strategy on students' descriptive writing skills, as evidenced by a t-value of -28.066 with df 74 and a two-tailed significance of 0.000, meaning Ha is accepted and Ho is rejected. In conclusion, the PIE strategy significantly improves the descriptive writing skills of tenth-grade students at SMAN 1 Malingping, enhancing their understanding of descriptive writing structures and techniques, increasing motivation, helping them develop ideas more thoroughly, and improving their ability to present clear and creative descriptions.
THE EFFECT OF USING DAILY CONVERSATION YOUTUBE VIDEO TOWARDS STUDENT SPEAKING SKILL AT THE ELEVENTH GRADE STUDENT OF SMAN 1 CIHARA, LEBAK BANTEN IN ACADEMIC YEAR 2021/2022 wini, wini nuraini; Sudirman, Ade; Gumelar, Rizdki Elang
EDUCATE Vol 9 No 1 (2024)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v9i1.16588

Abstract

Wini Nuraini (2022). “The effect of using daily conversation YouTube video towards student speaking skill at the eleventh grade student of SMAN 1 Cihara, Leabak Banten, Academic Year 2021/2022”. This research paper aims to determine the significant effect of daily conversation YouTube videos on speaking skill of Class Xl SMAN 1 students Cihara Lebak-Banten Academic Year 2021/2022. Research Paper using a quantitative approach. This research is conducted from October to November, and researcher have chosen two classes, namely experimental class and control class. The technique in selecting the sample is take random cluster sampling; And analyzing the data, the researcher used Paired sample test with SPSS 22 statistics to analyze the hypothesis test. Researcher have found t-count results (-5.971) and Significant = 0.000 <0.05. From this the data can be interpreted that there is a significant difference between the two group in obtaining a score, because the result is a significance value of less than 0.05 which means Ha is accepted. Therefore, the researcher concludes that. The application of daily conversation YouTube videos has a good effect on students' speaking skills. Keywords: daily conversation, YouTube video, speaking skill.
Pelatihan Penguasaan Tensis Bahasa Inggris menggunakan Smart Fingers Technique (SFT) bagi Siswa SMA di Kabupaten Pandeglang Sudirman, Ade; Yunitasari, Ika; Munawaroh, Tatu; Pratama, Aghy Gilar; Rois, Irfan; Herliana, Mita; Rohmawan, Syahrul; Nadiya, Nadiya
Jurnal Pengabdian Pada Masyarakat Vol 10 No 2 (2025): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/jppm.v10i2.1267

Abstract

Penguasaan Bahasa Inggris yang baik dapat diperoleh dengan cara banyak praktik langsung dan itu hanya bisa disempurnakan melalui tata bahasa. Dalam pembelajaran tata bahasa terdapat beberapa materi salah satunya adalah tensis. Terdapat 16 jenis tensis yang jika dikuasai akan sangat membantu siswa dalam memahami Bahasa Inggris. Faktanya, beberapa siswa di sekolah merasa bahwa tensis itu materi yang sulit dan membosankan karena mereka hanya diajarkan rumus tensis dan disuruh menghafalkannya. Pelatihan ini bertujuan untuk meningkatkan penguasaan tensis siswa dalam menghafal nama 16 tensis dalam 10 menit; tahu nama dan rumus tensis dengan satu kali melihat kalimat; mengubah 16 rumus tensis menjadi 32 rumus dengan satu langkah; dan mampu menjawab soal tipe Structure and Written Expression. Metode yang digunakan berupa pelaksanaan workshop bagi siswa 30 siswa di SMA Plus Malnu Pusat Menes. Tahapan pelaksanaan meliputi pemaparan tipe, cara menggunakan dan fungsi dari Smart Fingers Technique, kemudian diikuti dengan diskusi, tanya jawab, dan pemberian tugas mandiri. Hasil dari pelatihan adalah terdapat 85% dari 30 siswa peserta yang mampu hafal nama-nama 16 tensis dilengkapi dengan rumus dan fungsinya tanpa melihat kamus. Selain itu, mereka meningkat kesadarannya dalam memahami peran penting tensis. Kesimpulannya pelatihan ini memberikan dampak yang positif terhadap pengetahuan tensis Bahasa Inggris siswa. Good English Language Proficiency can be acquired through a lot of direct practice, and it can only be perfected through grammar. In learning grammar there are several materials, one of which is tenses. There are 16 types of tenses that if mastered will greatly help students in understanding English. In fact, some students in schools feel that tenses are difficult and boring material because they are only taught tense formulas and told to memorize them. This training aims to improve the mastery of student’s tenses in memorizing the names of 16 tenses in 10 minutes; knowing the names and tense formulas by looking at a sentence once; changing 16 tense formulas into 32 formulas in one step; and being able to answer questions of the Structure and Written Expression type. The method used was a workshop for 30 students at SMA Plus Malnu Pusat Menes. The stages included the presentation of the type, how to use and function of the Smart Fingers Technique, then followed by discussion, questions and answers, and giving independent assignments. The result of training was that 85% of the 30 student participants were able to memorize the names of 16 tenses complete with formulas and functions without looking at a dictionary. In addition, they increased their awareness in understanding the important role of tenses. In conclusion, this training has a positive impact on students' English tense knowledge.
The Effect Of Webtoon Application Towards Students Reading Comprehension  In Narrative Text Fajriyah, Enur; Sudirman, Ade; Riandi
Journal of Contemporary Issues in Primary Education Vol. 3 No. 1 (2025): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/351nc667

Abstract

This  research  paper  aim  to  investigation  the  effect  of webtoon application towards students’ Reading Comprehension in narrative text. The research paper used the quantitative research design with the characteristics of experimental method  that  is  design  into  two  classes.  They  are  experimental  and  control  class.  The  population  of  this research is class XI of SMKN 1 Malingping, they consists 327 students. The sample of this research is XI MPLB1as an experimental  class  consists  30  students  and  XI  MPLB2  as  a  control  class  consists  of  30 students.  The  total  of sample  is  60  students.  The  instrument is  a  test and  data  of this  research  are  collected  by  giving  pre-test and post-test. The data is analyzed using SPSS version 30.0 program including mean, standard deviation and t-test.  It could be seen from the result of the post-test of experimental and control class. The findings reveal  that  the  data  analysis  and  interpretation  of  the  research,  it  is  clear  there  is  a  significant  effect  of webtoon application towards students’ reading comprehension in narrative text.  It can be seen, the minimum score pre-test experimental calss is 40, maximum is 75,  mean 61,17  andstandard  deviation  8,972. While  the  minimum score  post-test  experimental class is  60, maximum 90, mean 76,17 and standard deviation 7,844. Furthermore, the minimum score of control class is  40,  maximum  75,  mean 60,67 and  standard  deviation 8,066. While  the  minimum  score  post-test  of control  class  is  60,  maximum  85,  mean 71,67 and  standard  deviation 5,921.  The  result  of  t-test obtained sig. value 0.007 ≤ ??? = 0.05. Ha is accepted and Ho is rejected. It can conclude that there is a significant effect of Webtoon application towards students reading comprehension in narrative text.
The Effect of Anagram Game Towards Students’ Vocabulary Mastery at the Eighth Grade of SMPN 6 Malingping Lebak Banten in the Academic Year 2023/ 2024 Dini, Lida Asiatu Saripatu; Sudirman, Ade; Riandi
Innovations in Multidisciplinary Education Journal Vol. 1 No. 2 (2024): Innovations in Multidisciplinary Education Journal
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/1re4g669

Abstract

This research aims to determine the significant Effect of Anagram Game Towards Students Vocabulary Mastery at the Eighth Grade of SMPN 6 Malingping Lebak-Banten in the Academic Year 2023/2024. The researcher paper used quantitative approach and quasi-experimental design. This research was conducted six meetings and the researcher has chosen two classes are a experimental class and control class. The technique in choosing the sample is purposive sampling, the researcher used VIII-A (30 students) as experimental class and VIII-B (32 students) as control class. The experimental class was taught used Anagram Game, while the control class was taught used Pictionary Game. In the collecting the data technique, the researcher gives pre-test and post-test. The score pre-test of experimental class are 1965, the score pre-test of control class are 1730. Then, the score post-test of experimental class are 2340, the score post-test of control class are 2335. In analyzing the data, the researcher used SPSS 29 statistical computation and used the result of the post-test both class experimental and control to analyze the hypothesis test. The researcher has found the result of Significant two-tailed = <0.001. Therefore, the researcher concluded that the usage of Anagram Game has a significant effect towards students’ vocabulary mastery in SMPN 6 Malingping.
An Analysis of Code Mixing by Zelynafah on TikTok Video Ahmad, Inne Maura; Sudirman, Ade; Riandi, Riandi
Jurnal Edulanguage: Jurnal Pendidikan Bahasa Vol. 10 No. 2 (2024): Jurnal Edulanguage: Jurnal Pendidikan Bahasa
Publisher : English Study Program, Faculty of Teacher Training and Educational Sciences, Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/edulanguage.10.2.2024.54-65

Abstract

This research paper aims to investigate the Analysis of Code Mixing by Zelynafah on TikTok Video. This research paper employs the qualitative research design with descriptive-qualitative method. The data collection methods in this study involved observation, documentation, and checklists. The data are obtain from 10 videos TikTok by Zelynafah. The finding showed that all data, namely Subject A1 to Subject C3, had types of Code Mixing based on Hoffman's theory, namely Intra Sentential, Intra-Lexical and Alterations but, only subject B2, C1 and C2 had Intra Lexical and Alterations. While there are only 5 out of 6 forms of Code Mixing based on Suwito’s theory, there are Word Insertion of Code Mixing, Phrase Insertion of Code Mixing, Hybrid Insertion of Code Mixing, Repetition Insertion of Code Mixing and Idiom Insertion of Code Mixing. In this research, Bilingualism such as Code Mixing was phenomenon mixed of two language in one utterance. The Code Mixing happens is that in beginning, middle or end of utterance. This finding also expects other researchers to further analyze Sociolinguistics so as to maximize explore other types and forms of Code Mixing in complete
The Effect of Charades Game Toward Students’ Vocabulary Mastery at the Ninth Grade Students of MTs Muhammadiyah Kubangkondang, Cisata, Pandeglang, Banten - Indonesia Aditya, Prinaldi; Sudirman, Ade; Novari, Ari Fajria
Journal of English Education Studies Vol 8 No 2 (2025)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/005.202582.159

Abstract

This research aims to investigates the effect of the Charades Game toward students’ vocabulary mastery at the ninth grade of MTs Muhammadiyah Kubangkondang in the academic year 2025/2026. The research employed a quasi-experimental design with a pre-test and post-test control group. A total of 36 students participated, with 18 students in the experimental group and 18 students in the control group. The experimental group was taught using the Charades Game, while the control group received instruction through a conventional method. Data were collected using a multiple-choice vocabulary test and analyzed through descriptive statistics, normality and homogeneity tests, and independent samples t-test. The Shapiro–Wilk test confirmed that the data were normally distributed, and Levene’s test indicated homogeneity of variances. The results of the independent samples t-test further confirmed a significant difference in post-test scores between the experimental and control groups (p = 0.038, Cohen’s d = 0.718), favoring the experimental group. It can be concluded that the Charades Game is an effective teaching strategy for enhancing vocabulary mastery among junior high school students. The research recommends integrating game-based learning into English language teaching to foster engagement, motivation, and improved learning outcomes.
PENGEMBANGAN SOAL KEMAMPUAN LITERASI MATEMATIS DENGAN KONTEKS BUDAYA PADA ARSITEKTUR MASJID AGUNG BANTEN Yunitasari, Ika; Sudirman, Ade; Cahyati, Kamila; Nuraeniyah, Annisa; Permatasari, Peni
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.12664

Abstract

Literasi matematis merupakan kemampuan untuk menguasai dan menerapkan matematika di berbagai konteks permasalahan serta dapat memberikan pemahaman kepada orang lain terkait penggunaan matematika dalam memecahkan masalah. Saat ini, soal-soal kemampuan literasi matematis sudah mulai banyak digunakan, salah satunya pada seleksi masuk perguruan tinggi atau yang sekarang dikenal dengan sebutan SNBT (Seleksi Nasional Berbasis Tes). Sesuai peraturan menteri pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia Nomor 48 Tahun 2022 tentang Penerimaan Mahasiswa Baru Program Diploma dan Program Sarjana pada Perguruan Tinggi Negeri bahwa tidak ada lagi tes mata pelajaran atau Tes Kemampuan Akademik (TKA).  Tujuan dari penelitian ini adalah mengembangkan soal kemampuan literasi matematis berbasis etnomatematika dari arsitektur Masjid Agung Banten. Metode yang digunakan pada penelitian ini adalah Research and Development (R&D) dengan model pengembangan Martin Tessmer, yaitu formative evaluation. Tahapan dalam model pengembangan ini meliputi tahap preliminary, self evaluation, prototyping (expert review, one to one,dansmall group), sertafield test. Hasil dari penelitian ini adalah untuk menghasilkan soal-soal kemampuan literasi matematis berbasis etnomatematika dari arsitektur Masjid Agung Banten yang valid. Soal-soal yang valid dalam penelitian ini mperolehan rata-rata validitas sebesar 93.75% dengan kriteria sangat valid dan praktis digunakan dengan rata-rata kepraktisan 66.68%. Penelitian ini menghasilkan 14 soal kemampuan literasi matematika berbasis etnomatematika dari arsitektur Masjid Agung Banten pada materi transformasi geometri kelas XI yang valid dan praktis digunakan. Soal yang dikembangkan selain dapat digunakan untuk mengukur kemampuan literasi siswa juga dapat menambah pengetahuan siswa tentang arsitektur Masjid Agung Banten tanpa mendatangi tempatnya secara langsung.Mathematical literacy is the ability to master and apply mathematics in various problem contexts and to provide understanding to others regarding the use of mathematics in solving problems. Currently, mathematical literacy test items are increasingly being used, one of which is in university entrance selection, now known as SNBT (Seleksi Nasional Berbasis Tes / National Test-Based Selection).The purpose of this study is to develop mathematical literacy test items based on ethnomathematics from the architecture of the Great Mosque of Banten. The method used in this research is Research and Development (R&D) with Martin Tessmer’s formative evaluation development model. The stages in this model include the preliminary stage, self-evaluation, prototyping (expert review, one-to-one, and small group), and field test. The results of this study are ethnomathematics-based mathematical literacy test items derived from the architecture of the Great Mosque of Banten that are valid and reliable. The valid test items in this study obtained an average validity of 93.75%, categorized as very valid, and practical to use with an average practicality of 66.68%. The reliability showed a Cronbach’s Alpha value of 0.982, which falls into the very high category (≥0.90). The developed test items can not only be used to measure students’ mathematical literacy skills but also enrich their knowledge of the architecture of the Great Mosque of Banten without having to visit the site directly.